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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 5th, 2009, 23:13 Posted By: wraggster
Bootlegger has updated his application for the Nintendo DS that turns your DS into a spirit level, heres the screen and release details:
Ok, heres my first NDS application - for users with a DSMotion card, a Spirit Level!
V1.0 now released
Enjoy
Bootlegger
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February 5th, 2009, 21:29 Posted By: wraggster
Nintendo's exercise game Wii Fit is flying off the store shelves, only to collect dust on home shelves. Not many are actually using it after a few weeks.
Brian Crecente, managing editor of the gaming blog Kotaku said, "I don't know a single person who has bought the game who uses it routinely after a month.... Everyone wants to work out, but nobody really wants to put the effort into it."
Wii Fit creator Shigeru Miyamoto has previously gone on record and said that the game is less about people losing weight and more about broadening the videogame market.
The game's balance board, like the Wii remote is intuitive and extremely sensitive. The internal scales detect the slightest shifts in weight. It works with Wii's wireless remote and requires four AA batteries. Weighing less than 9 pounds, it can tolerate up to 330 pounds. The included exercises focus on improving muscle tone and balance; not so much on weight loss..
Nintendo Wii accurately measures your every movement as you step and shift to and fro on the Balance Board. There are 40 different challenges including strength training, yoga, aerobics and balance board games.
Your progress is analysed, along with your BMI. A person weighing 150 pounds, standing at 5' 10" tall will be labeled as "normal," however, this is misleading; the Wii is not able to differentiate between muscle mass and body fat.
Many who were excited to get their Wii Fit home, were soon to be disappointed. Disappointed with having to earn credits to unlock new game options. For example, the tightrope game may be fun, then the yoga pose, but next is the rowing squat. What if you don't like rowing? Oh well, too bad. It is a game of unlockables; a real turn off for many who are attempting this as a workout tool.
The Nintendo Wii will help with balance and strength and beats going to the gym, but you're forced to unlock most of the activities and there is no way to create your own exercise program.
Like with any other exercise equipment, it's fun until the novelty wears off. Nothing beats old-fashioned not-for-fun exercise that you can do even during a power outage.
http://www.associatedcontent.com/art...collector.html
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February 5th, 2009, 21:26 Posted By: wraggster
Publisher Mindscape is to release a Coronation Street title on Nintendo’s DS which it describes as “an adventure and task based concept set within the theme of the famous fictional street”.
The move comes thanks to consumer product licensee RTL Games, which is also behind an upcoming board game entitled Destination: Coronation Street.
“Coronation Street is a national institution and was watched by over 78 per cent of the UK television population in 2008,” ITV Global Entertainment’s international merchandise and licensing director Aysha Kidwai.
“We receive thousands of fan letters enquiring about the series every month. We’re responding to this huge demand by developing a range of exciting and innovative family targeted products inspired by the show.”
Mindscape has previously released titles based on other TV licenses such as Deal or No Deal, Golden Balls and Ready Steady Cook.
Coronation Street will be released on DS in Q4 this year.
http://www.casualgaming.biz/news/281...-Rovers-Return
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February 5th, 2009, 21:21 Posted By: wraggster
GfK-ChartTrack has revealed to MCV that the Nintendo DS is teetering on the edge of a nine-million installed base in the UK.
And director Dorian Bloch said that he believed the imminent launch of successor the DSi will give those numbers yet more of a boost.
He told MCV: “We’re approaching nine million total DS units sold in the UK.
It was at 8.8 million at the end of ‘08, so should pass that number by the end of ’09.
“That’s a hell of a lot of DS handhelds already in the market, and there are quite a few publishers successfully exploiting those numbers, especially Ubisoft. We predict that the DSi launch will stimulate more growth.”
http://www.mcvuk.com/news/33165/DS-c...on-9m-UK-sales
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February 5th, 2009, 21:19 Posted By: wraggster
Device to be sold alongside DS Lite when it launches in coming months, Nintendo boss confirms
Nintendo chief Satoru Iwata has confirmed that the DSi is still on course to launch in Europe and America in the next six months - but has added that the device will cost more than its predecessor the DS Lite.
The DSi is the third iteration of Nintendo's dual screen handheld and boasts bigger screens, a built in camera and downloadable content store amongst other tweaked and improved functions.
It launched in Japan in late 2008 and has been a big hit with consumers in the territory.
And in an interview with investors following its recent end-of-year financials, Nintendo boss Satoru Iwata has revealed more about the launch and manufacturing strategy for the DSi when it arrives in countries outside of Japan.
He said: "I am imagining that launches of DSi overseas will be in the first half of the next fiscal year. As for change on production ratio of DS Lite and DSi, I would like to cite a historical fact that in Japan, DS Lite was more expensive than the original DS but the total demand converged on DS Lite very quickly. But in Europe, it did not happen so fast and these two had been sold together side by side for a long time. And in the Americas, as the total momentum of DS was very weak then, we had to set the price of DS Lite the same as the original. As a result, the demand converged on DS Lite early on.
"This time, considering the current foreign currency exchange rates, there is no possibility of selling DSi overseas with the same price as DS Lite at all. There will have to be a difference in price. With this price difference, I think that the DS Lite and DSi will be sold side by side in the Americas and in Europe, but I will not be able to comment on their ratio today as we have not announced the prices and we will have to see how people react to the announcement."
Iwata also provided information on the early adopters that bought the device in Japan, saying that consumers were a mix of core and casual gamers, suggesting Nintendo is still growing the games market: "Those who understood DSi earlier are, of course, those who actively gather information about video game industry.
As these kind of people who already own DS start to try it first, they mainly account for the new owners of DSi at the early period.
"You might feel that the gaming population is not expanding at all if the same consumers are buying. But they may have a family whose members can be a recipient of their very own DS. So my understanding is that we must not stick to see just what kind of people have actually purchased DSi, but to measure how DS users would expand and how and what kind of people will be the owners of his or her own DS in the end.
"What I have talked about so far happened during nearly one month since the launch. In the second month, I mean December, more (various kinds of) people bought DSi. I have heard some reports like, 'As expected, those who seem to know much and well about videogames came in to buy' in November and 'much more various kinds of people are coming in to the store' in December, and those in the latter report are thought to be inactive to gather information of videogames; they did not see our websites beforehand, read the brochures in detail nor usually buy or read videogame magazines. These kinds of people came in and asked about the difference (between DSi & DS Lite) at retailers. After they learned the features of DSi, they were often grateful for the information, and gravitated towards the new DSi despite its higher costs and bought the DSi. And reports say those kinds of people are increasing.
"DS Lite is still maintaining a consistent amount of sales even after the launch of DSi. There are two reasons; one is because of DS Lite’s GameBoy Advance software functionality, and another is because DS Lite has more variation of colors. Others are buying DSi in high percentages. We also have reports of purchase by those who have never touched a DS."
http://www.mcvuk.com/news/33167/Iwat...-point-for-DSi
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February 5th, 2009, 18:48 Posted By: EEragon
Announcing -- Patapon DS
Hey everybody,
I'm working on a new project, Patapon DS. Those who don't know what Patapon is, believe me, it's a fantastic game! Wanna know more? Check google (Type "PATAPON" and choose a link)! It's not a port, it's a huge remake! You can see the screens for how far I am. I'm using PAlib, and the game futures the 3D (2D) engine, so you can display 512 patapons with they spears. The game contains only the so called (by myself) spear-engine, but no beat-engine (also called by myself). In the screens I'm attacking with the Y-button, and walking with the B-button. I'm currently working on code cleaning, so it will be easier to make different levels (yes, incl. in-game editor). I'm not planning publishing my very early build yet, but I do my best when the Beat-engine will working.
The game will featuring:
-The first 15 levels of the original game (maybe more, I'm working on demand) + all boss fights
-custom levels made by me, like "300" or "Boss Rush"
-level editor (in-game, so editing on the go!) -->Making levels like three dinosaurs, with 5 pata-plains(warthog's), and desert-heat
-all mini-games (bonbonbooon tree, flower, talking mountain, ...)
-as many as possible patapon-mutants ( = Tree of life included)
-all the songs:
>PATA-PATA-PATA-PON
>PON-PON-PATA-PON
>CKAKA-CKAKA-PATA-PON
>DON-DODON-DODON (all miracles)
>PON-PATA-PON-PATA
>and others invented by myself
-3D sprite use = 1024 sprites on the screen at once
-blood and eventually gore (very easy done !)
This is not my first project, it's the second one. My first project is a physics-engine, written by myself in C++, using trygoniometry.
Please left a comment
see my blogspot: http://ederagon.blogspot.com/
EEragon
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February 5th, 2009, 18:32 Posted By: wraggster
As part of a new feature of sorts at DCEmu ill be asking you the DCEmu Public which is the best of accessories for all the current gen consoles, i will stick all of the topics on our upcoming DCEmu.Com Site.
What this will be and thats more important is a way for the community to tell newcomers which item is best in a certain area.
first off
Which Classic Controller is the best on the Wii ?
Heres a rundown of whats available on the net
Blazepro Classic Controller
Price:USD 14.26
Available at SuccessHK
Super Famicom Classic Controller [Club Nintendo Limited Edition]
Price: US$ 74.90
Available at play asia
Wii Classic Controller
Price: US$ 24.90
Available at play asia
Hori Classic Controller
Price: US$ 34.90
Available at play asia
They are the main contenders, which one gets your vote for best Classic Controller on the Wii ?
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February 5th, 2009, 18:21 Posted By: christian.remboldt
+-------------------------------+
| Cheat Manager v0.2 by SpriteZ |
+-------------------------------+
| spritez.z@gmail.com |
+-------------------------------+
Thanks Waninkoko and his WAD Manager
[ DISCLAIMER ]:
- THIS APPLICATION COMES WITH NO WARRANTY AT ALL, NEITHER EXPRESS NOR IMPLIED.
I DO NOT TAKE ANY RESPONSIBILITY FOR ANY DAMAGE IN YOUR WII CONSOLE
BECAUSE OF A IMPROPER USAGE OF THIS SOFTWARE.
[ DESCRIPTION ]:
- Cheat Manager is an homebrew that allows you to generate GCT file
form text file.
- You can edit text code.
- List txt file on sd card.
- Chaet Codes can be found here : [www.usbgecko.com]
[ SUPPORTED DEVICES ]:
- SD Card.
[ HOW TO USE ]:
1. Create "cheat_manager" folder in the app folder.
2. Copy boot.dol, icon.png and meta.xml in the folder created in the step 1.
3. Create "txtcodes" folder in root of the SD Card.
4. Create "codes" folder in root of the SD Card.
5. Put text cheat code file in "txtcodes" folder.
6. Run the application with any method to load homebrew.
7. In "File List" status, use [UP][DOWN] Move Cursor, [LEFT][RIGHT] Switch Page, [A] Select File, [Home] Exit.
8. Use [A] Select a text file, enter "Item List" status.
9. In "Item List" status, use [UP][DOWN] Move Cursor, [LEFT][RIGHT] Switch Page,
[+][-] (not)Select Item Code, [A] View this code.
[B] back "File List" status. [1] Generate GCT File in "codes" folder, [Home] Exit.
prefix explain: [+] Mark Select.
[-] not Select.
[!] this code item include comment
[?] this code item include variational code, you must edit it before generate gct file.
10. you can use [A] view any code item, and select any code(hex) to edit.
11. In "Item List" status, press [A] enter "code view" status.
12. In "code view" status, use [UP][DOWN] Move Cursor, [LEFT][RIGHT] Switch Page,
[A] Edit code(Hex), [B] back "Item List" status. [Home] Exit.
[ NOTES ]:
- Text Code file is ASCII file. this application can not support UTF-8 file.
[ KUDOS & THANKS ]:
- Team Twiizers/devkitPRO -> libogc
- svpe -> usbstorage driver
- Waninkoko -> WAD Manager v1.3
- All my betatesters.
source: wiibrew forum
download: 2147509188
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February 5th, 2009, 18:06 Posted By: wraggster
Natsume working on another Harvest Moon game? No way! It looks like the publisher who tirelessly localizes Harvest Moon games for North America has another one on deck according to retail leak by good old Gamefly. They have Harvest Moon: Frantic Farming in their system slated to come out late spring-ish on the Nintendo DS. We’ll ignore the release date and focus on the existence of the game.
Hmm… which Harvest Moon game could Harvest Moon: Frantic Farming be? I’m going to guess Harvest Moon: Sparkling Sun and Companions which came out in Japan last February since it’s for the DS and fits the usual one year localization gap. The only thing that doesn’t fit nicely into the hypothesis is the “frantic” part of the subtitle. Farming should be less hustle and bustle in Harvest Moon: Sparkling Sun and Companions since players have the choice of the touch screen or button controls. Perhaps, Natsume’s subtitle is referring to the new pet mini games like Frisbee or the fact that you can toss monkeys.
http://www.siliconera.com/2009/02/04...-harvest-moon/
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February 5th, 2009, 17:58 Posted By: wraggster
Daniel Alvarez of Austin, Texas has been arrested on charges of aggravated assault after he attempted to strangle his girlfriend with a Wii controller cord, according to police. He's also suspected of eating her cookies.
Christina Alvarado, Alvarez's girlfriend, told police that she was attacked by her boyfriend after a fight, one brought on for possibly the stupidest reasons known to man. She was apparently enraged because the suspect ate her supply of Girl Scout Cookies. He was similarly pissed due to being awakened, only to be given the business about some missing Girl Scout Cookies
http://kotaku.com/5146637/man-arrest...wii-controller
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February 5th, 2009, 17:56 Posted By: wraggster
Hudson Entertainment is giving WiiWare its first (brief pause) first-person shooter in Onslaught, which also happens to be the first online, 4-player cooperative first-person shooter on WiiWare. In other words, FIRST!
Onslaught is pitched by Hudson as a futuristic sci-fi shooter, pitting a squad of up to four players in a battle against "mysterious creatures" while also saving a distant research colony. In other words, science fiction plot #017.
Looks like Onslaught uses Wii Remote point and shoot controls, with plenty of shake to keep your forearms toned. The WiiWare release is listed as "coming soon" which we'll interpret to mean "coming soon."
http://kotaku.com/5146689/onslaught-...fps-to-wiiware
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February 5th, 2009, 17:52 Posted By: wraggster
Interesting example of "different horses, different courses" at work here. While companies in Japan are trying to erase the very thought of the R4 flash cart, in Britain, the R4 can advertise on the Telegraph!
You can see the proof above. The ad - proclaiming the device to be a "featured partner" of the paper's site - says the R4 "allows you to watch movies, play music, browse pictures, read E-Books and more". "More" being, in many cases, the use of pirated software on the DS.
Course, the ad isn't being paid for by the manufacturers of the R4 themselves. It's supplied by a British online retailer who just happen to sell the R4. But still! It's a delicious irony, considering the device's questionable legality in the country.
http://kotaku.com/5146765/the-telegr...ds-flash-carts
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February 4th, 2009, 23:43 Posted By: wraggster
Rockstar Games is hitting up the New York Comic Con this weekend, giving players a chance to get some early hands-on time with Grand Theft Auto: Chinatown Wars for the Nintendo DS.
Fans eager to see how the Grand Theft Auto saga plays out across two tiny screens need look no further that this weekend's New York Comic Con. Rockstar will be there throughout the weekend at booth #1563, allowing players to put Grand Theft Auto: Chinatown Wars for the DS through its paces, stealing a few cars, shooting some hookers, and possibly selling some drugs. Fun! Of course you'll have to be 17 or older to play, so be sure to bring along photo identification, unless of course you're underage, in which case you should just mug someone who looks like a slightly older you. You're a minor who enjoys violent video games, so it should come natural!
That was a joke. Please do not mug anyone. It should go without saying, but I'll say it, just in case.
http://kotaku.com/5146439/chinatown-...york-comic-con
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February 4th, 2009, 21:07 Posted By: wraggster
Sorry for the delay in Gecko 2.0 software, i know was supposed to be released on the 1st but i decided not to rush it, fix all the bugs and figure out the best way to complete the cheat options so users no longer have to use single text files.
anyway here a screen grab i took, so you can see whats coming, some new features and tools, and big improvements on old ones.
File menu is still not finished, which is basically, DOL, ELF, MP3 loader, which is alot like SD load but supports more file types.
Thanks again for the support!
http://www.unrom.com/gecko-20-update/
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February 4th, 2009, 21:05 Posted By: wraggster
News/release from Beril
Helium Boy Wii is a port of an old game I made a few years ago. It's a simple 3d platform game inspired by the Nintendo classic Ballon Kid. You fly using helium balloons and collect stars while watching out for birds and flying ninjas, and try to reach the end of the level.
The Game uses Wiimote+Nunchuck and is only compatible with front SD slot. Extract the files into apps\ in the root of the SD card and launch from the Homebrew
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February 4th, 2009, 20:59 Posted By: wraggster
Updated release from Red Squirrel
AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter.
It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
Note: Real names of titles come from an external file ( database.txt ) and so can be edited and updated by everyone.
MOD v2:
-Moved the database to an external file so editable by everyone!
-Edited main program to read external files from SD.
MOD v1:
-Added an internal database with over 500 titles' names.
-Edited main program to interact with the new internal database.
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February 4th, 2009, 20:55 Posted By: wraggster
Updated release from Wplaat:
A new version of Pong2 is released with the following changes:
03/02/2009 Version 0.97
- HotFix: Set start level to zero each game.
- HotFix: Remove typo on help screen.
- Release notes screen is now showing information fetched from internet.
- Added up and down cursor event to scroll through the release notes.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler
Pong2 is an open-source game based on the original game of Pong. Pong2 has improved features over the original. The paddle can be moved horizontally and vertically. 10 tracks of background music are available during game play. The first player to score 10 points in each level is the winner. Special thanks to my family for their support during the development of this game.
Key Features:
2D pong gameboard with special graphical effects.
Five game levels
Game player score is shared on internet.
WiiMote, Classic Controller device support
10 background music tracks
Several sound effects
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