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February 12th, 2009, 00:04 Posted By: wraggster
Atlus gears up to deliver an innovative mix of role-playing and strategy this June with Knights in the Nightmare for the Nintendo DS, a game that promises energetic action mixed with thought-provoking tactical gameplay.
If it sounds complicated, it gets even more complicated. According to the official press release, Knights in the Nightmare incorporates aspects of strategy role-playing, real-time strategy, and shooter games into one tiny package. Players control a wisp that reawakens the souls of long-dead knights in an effort to revitalize a long-dead kingdom. The wisp flies about the screen, bringing the dead back to life to do battle as bullets fly in all directions. From the description, it sounds either like a whole lot of fun or a whole lot of confusion.
http://kotaku.com/5151823/atlus-conf...-the-nightmare
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February 11th, 2009, 22:45 Posted By: Shrygue
via Eurogamer
Square Enix plans to put Disgaea DS in PAL palms from 3rd April.
As it's a conversion of Hour of Darkness for PS2, fans can expect a largely unchanged medley of acclaimed strategy and role-playing, plus all the usual quirks and humour.
But there are new bits: a Wi-Fi multiplayer duel system, or the ability to connect to and trade items with friends. Geo Cubes are there, too, and these can enhance abilities, summon monsters or even attack enemies - adding another layer of cerebral depth.
America got its hot-dog fingers on Disgaea DS last August and squirted out a good reception: Metacritic says 81 per cent.
You can expect our thoughts closer to launch.
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February 11th, 2009, 21:38 Posted By: wraggster
Remember going to arcades, playing skee-ball, collecting tickets, and redeeming them for shoddy plush toys? Activision does.
The mega-publisher is making a whole game based on the premise of a day at the arcade in your living room. An anonymous source leaked this product slide detailing Arcade Zone (thanks!!) which is in development for the Nintendo DS and Wii slated for release this summer. Details about specific games like World of Warcraft Air Hockey were not given so were left to speculate what ticket redemption games Activision is packing into Arcade Zone. Well, the slide does have skee-ball and whack-a-mole so those are probably in.
Arcade Zone looks like Activision’s take on Carnival Games, but this could be neat for the sake of nostalgia. However, I wonder if kids these days, their target audience, will get the point of Arcade Zone since arcades are hard to come by these days.
http://www.siliconera.com/2009/02/11...ade-simulator/
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February 11th, 2009, 21:33 Posted By: wraggster
While I would prefer to play Zelda II: the Adventure of Link in the original Klingon, a full translation of the Nintendo classic in Latin can do in a pinch.
The fan translation, dubbed Zelda II: Expeditio Linci, was created by ROM hacker "abw," a fan of the dead language who's also tackling The Legend of Zelda and the much more dialog-rich Final Fantasy IV. This is a man who has his priorities straight.
The ROM patch, should you want your own personal screen shot of villager Error uttering "Errator sum." is available at the link below.
http://kotaku.com/5151076/finally-ze...ted-into-latin
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February 11th, 2009, 21:17 Posted By: wraggster
Atari's chucked us a new trailer for Wii-exclusive boxing title Ready 2 Rumble Revolution.
The publisher picked up the rights to the cartoony boxing game from the Dreamcast era back in December.
On course for a March release, it'll feature boxers parodying the likes of Arnie Schwarzenegger, David Beckham, Brad Pitt and John Travolta. And let's face it, who hasn't wanted to smash at least one of those guys in the face before.
http://www.computerandvideogames.com....php?id=208065
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February 11th, 2009, 21:15 Posted By: wraggster
There are plenty music games available these days, but most don't actually teach people about how music works. That's what the imaginatively titled Music hopes to do on the Nintendo DS. The portable teacher features lessons in music theory based on the assignments of a famous Japanese musician.
Players can monitor their progress with 18 quick tests and mini-games that exercise their sense of rhythm and tonal memory. Virtual instruments like a piano and drums are included.
Music will be available in Europe this April. No word, yet, on a North American release, but the game will be import friendly.
http://uk.ds.ign.com/articles/953/953387p1.html
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February 11th, 2009, 21:14 Posted By: wraggster
Today, Vicious Cycle Software announced that it has signed a licensing agreement with Smack Down Productions. The developer will use the Vicious Engine middleware for the creation of two new Wii games. This marks the fourth such licensing agreement between Smack Down Productions and Vicious Cycle Software.
"What we really liked about the engine is that it let us get started working on features from day one, resulting in the creation of high-quality games in record time," said Laurent Benadiba, CEO of Smack Down Productions. "We have yet to find another engine that allows our team to accomplish such fast-paced development times with the level of quality in the work that we're able to produce."
"We work closely with our partners to ensure they have all the right tools and the capability to customize the engine to fit their individual needs," said Eric Peterson, president and CEO of Vicious Cycle Software. "Our goal is to provide high-quality, adaptable and efficient tools for developers to create games in a wide range of genres and on every available platform."
http://www.gamedaily.com/articles/ne...-on-wii/?biz=1
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February 11th, 2009, 01:20 Posted By: wraggster
So, Nintendo is releasing Rittai Picross (Solid Object Picross) in Japan on March 12. That’s a month away and we know next to nothing about the game. Rittai Picross is essentially 3D Picross. Players chip away at a giant block and rotate the camera with the stylus.
I scouted around for more details and discovered Rittai Picross has 350+ puzzles. Beat those and you can make your own in edit mode similar to Picross DS. User created puzzles can be traded with friends wirelessly, but not necessarily over Nintendo Wi-Fi. No word on downloadable puzzle packs either which were an awesome feature in Picross DS.
http://www.siliconera.com/2009/02/10...s-information/
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February 11th, 2009, 01:17 Posted By: wraggster
After sitting down with the game for a few minutes early in the show, the folks at Rockstar Games gave me a more in-depth look of their upcoming massive title for the Nintendo DS.
Original I only got a chance to spend about 10 minutes with this game on Comic-Con floor, but that's clearly not enough time, nor an adequate place, to really dig deep and see what it has to offer, especially one as large as this.
What We Saw
I saw roughly five missions from the game while also seeing how the GPS/PDA system works. I also checked out early parts of the story. This demo took place in the Rockstar press van at the Comic-Con, which allowed me to hear and see the game much more clearly than on the show floor.
What Needs Improvement?
Cut Scenes: With the exception of the opening of the game, the mission-start cut scenes I saw weren't very riveting. They mainly consisted of motionless, nicely hand-drawn profile shots with subtitles, which is certainly a step down from the console versions. While no one should have expected a fully voiced game on a DS cart, I'd like to see just a bit more going on in terms of action and emotion to keep me more engaged. Hopefully the missions I didn't see provide that.
Radio: While the music in this game is completely original and sounds pretty good coming from a DS, it's mainly just repeating beats and notes. No lyrics.
What Should Stay The Same?
Scale: This game is enormous. All the touches you've come to expect from a GTA game are all here. Each building and neighborhood was closely examined and given it's own personality. There's not a lot of repeating textures or copy-and-pasting going on either. Besides being massive in size, it's still a living, breathing city. Pedestrians have their own active A.I., there's some nice physics going on with the cars and environment, and a full day/night cycle.
Connectivity: This game not only allows you to upload an insane amount of stats to the Rockstar Social Club to see where you stand with the rest of the world, but you can also trade items and information with your friends, such as drugs, weapons and way points and chat with them in-game on your instant messenger.
Makin' Money: Just like today's economy, money is tough to come by in Chinatown Wars. No longer will you be a billionaire halfway through like in previous GTA games. Any expensive item you wish to purchase is going to have to be earned the hard way. Don't worry; there are plenty of extra ways to make some dough besides completing missions, such as selling six different kinds of drugs to neighborhood dealers.
Touch Screen: There are a variety of touch screen interactions that you'll come across. These range from filling up bottles at a gas station to make Molotov cocktails, paying a road toll, and even hot-wiring select cars. For one mission I had to actually assemble the sniper rifle I used to assassinate someone, while another time I had to complete a short "Simon Says" mini-game to arm a bomb. They don't seem to be forced on you all the time, either, and they helps break up the gameplay a bit.
Final Thoughts
I'm glad I got a lot more time to sit down with Chinatown Wars. I knew this game was big, but not this big. It's an ambitious title for the DS, and one Rockstar seems to be taking very seriously. While I nearly spent two hours with the game, I still didn't feel like I even scratched its surface.
http://kotaku.com/5150542/90-minutes...chinatown-wars
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February 11th, 2009, 01:08 Posted By: wraggster
Subscribers to the UK's Official Nintendo Magazine have suffered a momentary delay in monthly Nintendo news, possibly in the interests of exclusive new game info, which could hit as early as Friday.
According to subscriber communication passed on to a GoNintendo reader, the Official Nintendo Magazine staff apologized for the long wait between issues, noting the "delay is due to some great exclusive content that has resulted in us having to send out your subscription copy slightly later than planned." The mag is now planned for "on or around" February 14th.
http://kotaku.com/5150985/nintendo-m...ve-game-reveal
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February 11th, 2009, 01:07 Posted By: wraggster
The rumors (that we all knew were true) appear to be true: Sega's got a winter version of Mario & Sonic at the Olympic Games on the way. Dennis Kim, director of licensing and merchandise for the 2010 Olympics in Vancouver, seemingly revealed Sega's plans to The Province.
"Last year, 2008, they had a very successful game using Mario and Sonic at the Beijing Games, as well as a multi-sport simulation type of game," Kim said. "That's what's being discussed and planned for Vancouver. We are feeling optimistic about sales because of the Beijing experience." Kim has reason to feel optimistic: the first Mario and Sonic game is one of the best-selling releases on the Wii.
Kim praised Sega's dedication to realism: "They want to get a real sense of accuracy, particularly with the landscape and the venues and the look of the Games." If the venue didn't look 100% accurate, people would be able to tell from the first moment a two-tailed cartoon fox stepped onto the track.
http://www.joystiq.com/2009/02/10/ol...w-mario-and-s/
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February 10th, 2009, 19:58 Posted By: wraggster
Earlier this week Gamestop sent a memo to its retail locations revealing that the Onyx/Black Nintendo DS Lite system has been discontinued. Once stock is gone, as the memo informs, retailers are to remove the display boxes from shelves.
In its daily newsletter, Gamestop writes that "DS Lite Onyx hardware systems have been discontinued and stores will no longer be replenished on this product. Once your store sells through its current stock of this item, please remove any empty DS Onyx display boxes (onyx color only) from the sales floor and discard."
Though no other information was revealed by Gamestop, it's very possible that Nintendo has discontinued the Onyx DS Lite color in anticipation of the upcoming DSi launch in the US, which is rumored to happen this April. The Onyx DS Lite and the Japanese Onyx DSi systems look strikingly similar, so removing the Onyx DS Lite from active inventory may be a strategy by Nintendo to eliminate retail confusion for when the company releases the DSi this year.
Nintendo of America has a history of only releasing a single color system in a new system launch, so this may be indication that Onyx will be the official launch color in the US.
Calls into Nintendo of America have been made, but currently the company has no comment.
http://uk.ds.ign.com/articles/952/952961p1.html
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February 10th, 2009, 19:56 Posted By: wraggster
Discovery Communications and global videogame publisher, 505 Games announced today a new line of Discovery Kids-branded pet simulation games for the Nintendo DS including, Dolphin Discovery, Puppy Playtime, Pony Paradise and Kitten Corner. Available at retailers nationwide this spring, the fun-filled titles help kids realize the dream of owning, raising and caring for a pet.
"We are excited to be working with 505 Games to help enrich children's lives through the discovery of pet care and ownership," said Kelly Day, Chief Operating Officer, Discovery Commerce. "Similar to the Discovery Kids channel, these new videogames are designed to inspire children to have fun while learning."
"It is 505 Games' goal to bring high quality videogames to market that represent the passions and lifestyles of today's families," said Adam Kline, president of 505 Games U.S. "Owning a pet is every kid's dream and we are pleased to give them a taste of that joy through this innovative new line of pet simulation games, under the parent-trusted Discovery Kids brand."
Dolphin Discovery invites kids to plunge into training and caring for one of the most awe-inspiring animals in the ocean. Players need to earn the trust of their pet dolphin in order to teach them amazing tricks by using the DS Stylus. Mastering a wide selection of tricks will fully prepare their dolphin for performing in front of huge crowds of appreciative spectators. The game features realistic scenery that changes with the time of day, offering clear blue skies, spectacular sunsets and dreamy night views.
The life of a rescue dog is much more than fun and games! In Puppy Playtime, players raise and train their very own rescue dogs to eventually take on more than 30 missions alongside the Police Force, Fire Department and Lifeguards. Three of the most popular rescue dog breeds are featured in the game, including the Dalmatian, German Shepherd and beloved Labrador Retriever. Players train their puppies from two months to one year old through a series of 20 mini-games, helping them become the best rescue dogs they can be!
Pony Paradise gives kids the unique chance to care for and train a pony from birth to adulthood. Players can choose from four realistic horse breads to groom, feed and take on rides in five different 3D environments, including the meadow, forest, circus, pony school and stables. More than 60 special items can be collected and used to customize the ponies, making them the most stylish in the stables.
Who doesn't love a cuddly kitten? In Kitten Corner, kids can own and raise their very own kitten. Players can select from a variety of favorite feline breeds and through 35 unlockable features, customize their adorable new friend with distinctive coloring and markings. Playtime begins as soon as the game begins, with 20 different mini-games, and 15 unique and challenging levels. Players care for their kitten with trips to the veterinarian center, making sure it is in good health for entering contests and competitions. Awards are presented to the best purrr..forming kittens!
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February 10th, 2009, 19:37 Posted By: wraggster
Activision UK today announces six titles in the UK as part of its new ‘FUN4ALL’ range designed exclusively for Wii™. With a choice of astounding adventures, mischievous gameplay and thrilling sports challenges, the child-friendly collection offers something the whole family can enjoy! The six Wii™ exclusive titles will be arriving in UK stores on 13th February.
Kate Ward, Head of PR UK and Ireland, said “With the Rise of casual gamers in the UK, we wanted to release a range of games that families could Play and enjoy together. Parents can feel reassured that buying a game From The FUN4ALL range will be safe, enjoyable and provide entertainment for children of any age.”
The FUN4ALL range launches with the following titles:
Pirates: Hunt for Blackbeard’s Booty - Set the sails towards family fun! There’s adventure ahoy in Pirates: Hunt for Blackbeard’s Booty as you swashbuckle your way towards Blackbeard’s treasure in a series of timber-shivering challenges. Bolster your trusty crew with friends and family, or clash cutlasses with them and go head-to-head!
Monkey Mischief - When the zoo keeper’s away - the monkeys will play! Get mixed up in some serious ape antics with Monkey Mischief, packed with enough crazy chimp mini-games to get the whole family going bananas!
Block Party - Take to the streets in Block Party to show the neighbours who’s boss – taking on friends and family in 20 exciting challenges including Garage Juggle, Slobber Slammer and Picnic Pests. Settle once and for all who’s best on the block!
Pitfall: The Big Adventure - Leap and swing your way through the exciting World of Pitfall: The Big Adventure as you step into the shoes of Pitfall Harry – treasure hunter extraordinaire. Explore exciting new worlds and battle evil with Harry’s astounding athletic abilities. This title also includes bonus content, bundling both Pitfall 1 and Pitfall 2 with The Big Adventure.
Little League World Series Baseball - Go for a home run in the comfort of your home with Little League World Series Baseball. Learn to bat your way to first base with the Skills Challenge mode before smashing your way to the top of your field in World Series mode!
World Championship Sports - Take on the world from your living room with World Championship Sports, pitting your skills against friends and family in sports such as tennis, basketball, football, hockey, Lacrosse and Ice Hockey – see who can perform under pressure and go for gold.
For more information on any of these games, please visit www.activision.co.uk
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February 10th, 2009, 19:36 Posted By: wraggster
One of the more curious of Nintendo's Wii announcements late last year was Kensax. While little was revealed on the title at its announcement, today, thanks to the latest Famitsu, we have first details.
The name Kensax actually originates from "Kensaku," the Japanese term for searching (the "s" part of the title may be a pluralization). Kensax is a mini-game collection with games that you play using the number of results that appear when you enter search terms into a search engine. This number is referred to as a "hit count."
A total of 11 mini-games are included, ranging from puzzle games to shooting games. Famitsu details three:
Battle! Search Panel 9
This four player mini-game takes place on a 3x3 board of panels. Using words from your word stock in combination with the words that come pre-written on the panels, you conduct searches. Get the highest hit count from your searches, and you steal a panel from its previous holder. The winner is determined by a combination of panel count and hit count.
Connect! Search Puzzle
This single player mini game has you connect words together to conduct searches. Reach a certain hit count with a fixed set of panels, and you can move on to the next stage.
Fastest! Search Shooter
In this four player game, players are presented with a keyword at the top of the screen and a bunch of floating panels below. The goal is to select the one term from the floating panels that will get the highest hit count when paired with the keyword. The shooting comes from the fact that you're shooting at the panels, making this into a contest of accuracy, speed, and brains.
The game gets its hit counts in two ways. By default, the disc includes the hit counts for 3,000 terms. However, players can also connect to the internet to search up more words and expand play possibilities.
This is definitely one of those games that need to be tried out before being fully understood. Sadly, Famitsu doesn't provide a specific release date beyond the previously announced 2009 timeframe. The fact that information is at last starting to be revealed is a good sign, though, that we (well, Japan at least) will get to try this latest quirky title from Nintendo and Shift in the not-so-distant future.
http://uk.wii.ign.com/articles/952/952941p1.html
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February 10th, 2009, 19:23 Posted By: wraggster
Newly released today:
The third term is coming to a close and just when the students are rejoicing the fact that no teacher has assigned them home work, Yoshinoya sensei wants them to describe the events they have experienced throughout the school year.
With a dice in one hand, you set off to memory lane. Collect Hidamari points that help you complete your home, and the faster you reach the goal, the more points you get.
The game board consist of an array of mini games such as catching rain drops, quizes, rhythm games and sketching. Make use of your key pad and stylus and remember all the great things that happened.
http://www.play-asia.com/SOap-23-83-...j-70-36cg.html
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February 10th, 2009, 19:14 Posted By: wraggster
Nintendo’s official stance for Rhythm Heaven’s release date is the “first half of 2009.” However, three retailers claim Rhythm Heaven is due out the first week of April. That sure beats the “rumored” November release date and fits into neatly into Nintendo’s plan to release Rhythm Heaven in the next fiscal year (read: after March 31).
Seeing Rhythm Heaven in April also fits into Nintendo of America’s trend of releasing one first party Nintendo DS title a month. This year’s plan so far is Personal Trainer: Math (Jan), Fire Emblem: Shadow Dragon (Feb), Pokemon: Platinum (March), and perhaps Rhythm Heaven, the only other DS game announced by Nintendo, in April.
http://www.siliconera.com/2009/02/10...aven-in-april/
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February 10th, 2009, 19:13 Posted By: wraggster
Another week, another meager Virtual Console release. At least this week’s Virtual Console game, Wolf of the Battlefield: MERCs (aka MERCs or Wolf of the Battlefield II) is a pretty good one. Ever since WiiWare came out Nintendo has been releasing fewer Virtual Console games, but our selection really isn’t that bad compared to South Korea.
Korea has an anemic selection of Virtual Console games. Instead of getting weekly releases they get a few Virtual Console games a month and WiiWare isn’t even available over there. The list below is the complete selection of Virtual Console games in South Korea since the console launched on April 26, 2008.
Famicom
Super Mario Brothers
Kirby’s Adventure
Donkey Kong
Antartic Adventure
River City Ransom
Super Mario Brothers 3
Bubble Bobble
Super Mario USA
Galaga
Xevious
Yoshi
Pac-Man
NES Open Tournament Golf
Adventure Island
Urban Champion
Downtown Nekketsu Koshinkyoku: Soreyuke Daiundokai
Mario Brothers
Adventures of Lolo
Nekketsu Koko Dodgeball Bu: Soccer Hen
Super Famicom
Contra III: The Alien Wars
Cybernator
Super Metroid
Super Mario World
Gradius III
Donkey Kong Country
The Legend of Zelda: A Link to The Past
F-Zero
Super R-Type
Panel de Pon
Donkey Kong Country II: Diddy Kong’s Quest
R-Type III: The Third Lightning
Nintendo 64
Mario Kart 64
Starfox 64
Kirby 64: The Crystal Shards
1080 Snowboarding
Doesn’t this list make you feel a little grateful for Nintendo of America/Europe/Japan’s constant stream of Virtual Console games?
Licensing issues may have been a reason why there are no Sega Genesis games are on the list. Samsung took care of releasing Sega stuff in the past, but Nintendo of Korea could have filled the void with more Japanese/US releases.
http://www.siliconera.com/2009/02/09...rtual-console/
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February 10th, 2009, 19:11 Posted By: wraggster
Wii Fit has been an exercise in smart marketing by Nintendo. Doesn't matter whether it actually makes you fit or not, you call it Wii Fit, it'll sell! Oh, and it'll also attract lawsuits.
Slightly nutty fitness "guru" Michael Torchia has looked at Wii Fit, and as a slightly nutty fitness "guru", does not like what he sees. He reckons that, via "slick advertising campaigns", people are under the impression Wii Fit actually makes you fit, and are forgoing more effective methods of exercise in favour of Nintendo's product.
Nintendo is contributing to the epidemic of obesity. Young and old are putting away their gym clothes and shying away from going outdoors to play sports, because the addictive appeal to the Wii game products. Just as the tobacco companies created such a false image of their products and hid the potential dangers, so is Nintendo.
In an attempt to stick it to Nintendo - and, of course, safeguard his own livelihood - Torchia is preparing to launch a class action lawsuit against the company.
Sure, he's doing this for self-serving reasons. After all, he's got a vested interest in more "traditional" forms of making money off the overweight. But he still has a point! Wii Fit's actual fitness benefits are questionable at best, and if this ever actually makes it to court, comments from creator Shigeru Miyamoto conceding the point probably won't help Nintendo's cause.
http://kotaku.com/5150171/wii-fit-ta...action-lawsuit
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February 10th, 2009, 19:07 Posted By: wraggster
According to this supposed GameStop daily newsletter, the DS Lite Onyx handheld has been discontinued. The newsletter reads:
DS Lite Onyx hardware systems have been discontinued and stores will no longer be replenished on this product. Once your store sells through its current stock of this item, please remove any empty DS Onyx display boxes (onyx color only) from the sales floor and discard. Please continue to display the other colors of the DS Lite system display boxes on the sales floor (eye level and above perimeter of DS software section, above the DS accessory section, etc).
This isn't unusual. The White DS Lite was apparently discontinued and replaced by the Silver DS Lite. If this is true, could it mean the Onyx DS Lite has been discontinued to make way for the black DSi?
http://kotaku.com/5150239/black-ds-l...n-discontinued
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