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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 10th, 2009, 18:54 Posted By: wraggster
What a glorious day, which was only made better by EA's announcement that MySims Party will be available for Wii and DS this March. Yes, the saccharin collection of minigames -- 40 in the DS version and 50 on the Wii -- will keep you smiling ... like you just ate the family pet and nobody knows.
MySims Party is part of EA's initiative to design more titles that appeal to the console's demographic. EA is likely taking a cue from 2K Games, which has found minigame success with its Carnival Games series. Next up for the MySims on Wii and DS: MySims Racing. Then, we speculate: Legend of MySims, Super Smash MySims and MySims Fit.
http://www.joystiq.com/2009/02/10/my...of-this-march/
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February 10th, 2009, 18:54 Posted By: wraggster
What a glorious day, which was only made better by EA's announcement that MySims Party will be available for Wii and DS this March. Yes, the saccharin collection of minigames -- 40 in the DS version and 50 on the Wii -- will keep you smiling ... like you just ate the family pet and nobody knows.
MySims Party is part of EA's initiative to design more titles that appeal to the console's demographic. EA is likely taking a cue from 2K Games, which has found minigame success with its Carnival Games series. Next up for the MySims on Wii and DS: MySims Racing. Then, we speculate: Legend of MySims, Super Smash MySims and MySims Fit.
http://www.joystiq.com/2009/02/10/my...of-this-march/
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February 10th, 2009, 18:52 Posted By: wraggster
The New York Times reports that Nintendo is one of the few big companies in Japan not losing money.
***
This caught my eye while I was searching for gaming news this morning. It’s a report from the New York Times about Nissan, Mazda, Toyota and Mitsubishi all posting losses this year.
Here’s the gaming part:
Over the last two weeks, sharp earnings revisions and job cuts have been announced by nearly all of Japan’s best-known companies, including Toyota, Sony, Hitachi, NEC, Hitachi and Panasonic. Toyota Motor, the world’s largest car manufacturer, on Friday forecast a net loss of 350 billion yen, or $3.8 billion, for the year, its first since 1950.
Honda and Nintendo are among the few companies to still expect a full-year profit, but both sharply downgraded their expectations for the full year.
Makes it all the more amazing that Nintendo is doing so well, right?
http://multiplayerblog.mtv.com/2009/...sual-in-japan/
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February 10th, 2009, 18:52 Posted By: wraggster
The New York Times reports that Nintendo is one of the few big companies in Japan not losing money.
***
This caught my eye while I was searching for gaming news this morning. It’s a report from the New York Times about Nissan, Mazda, Toyota and Mitsubishi all posting losses this year.
Here’s the gaming part:
Over the last two weeks, sharp earnings revisions and job cuts have been announced by nearly all of Japan’s best-known companies, including Toyota, Sony, Hitachi, NEC, Hitachi and Panasonic. Toyota Motor, the world’s largest car manufacturer, on Friday forecast a net loss of 350 billion yen, or $3.8 billion, for the year, its first since 1950.
Honda and Nintendo are among the few companies to still expect a full-year profit, but both sharply downgraded their expectations for the full year.
Makes it all the more amazing that Nintendo is doing so well, right?
http://multiplayerblog.mtv.com/2009/...sual-in-japan/
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February 10th, 2009, 17:28 Posted By: wraggster
The latest person to dismiss the relevance of print publications for gamers is none other than Nintendo president Satoru Iwata, who recently gave his thoughts on the fate of Nintendo Power.
***
If you’re looking for a reason why Nintendo relinquished control of the long-loved Nintendo Power magazine a little over a year ago, you can get no one better to talk about it than Nintendo’s president, Satoru Iwata.
The simple explanation? Print isn’t Nintendo’s best way to reach their fans.
Here’s Iwata during that earnings presentation from late last month that we’ve been pulling quotes from:
As for Nintendo Power magazine, it has contributed greatly so far in selling NES and SNES, which Nintendo had to start from scratch in the U.S.
Back then, publishing and distributing a monthly magazine was the most practical way to connect consumers and manufacturers. Now we have a much higher frequency of connecting with consumers online than traditional print publications. Online also has an advantage with lower cost and speed. As so many media are shifting from print to online, we also wanted to shift how we primarily connect with our consumers, and going from our paper publication, Nintendo Power, to online as the center of our message delivery efforts to our consumers. Part of the team that moved to New York included Nintendo’s web content team, and they are working with an increased number of staff.
Nintendo Power still exists. It’s published by Future US, Inc. But now you know why Nitendo isn’t as into it, despite its 20-year legacy.
http://multiplayerblog.mtv.com/2009/...nintendo-fans/
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February 10th, 2009, 17:26 Posted By: wraggster
The Gamecube and Wii emulator for Windows has seen a new beta release, heres the news from the official site:
Todays unofficial release is something to truly update to. All the speed improvment have gotten some games 20-40% speed improvments. Todays release will include the new JIT for testing reasons. we wanna see how well its working. I tested it pretty well today and it seems the same but just faster.
Download it here
Talk about it here
Linux and 64Bit builds will come when nakee shows up
EDIT by Daco: Windows 64bit build should now be online. i have to redirect you guys to my site for now. the new system on my site is being a dick :P
Download Here --> http://www.dolphin-emu.com/downloads.php
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February 10th, 2009, 17:26 Posted By: wraggster
The Gamecube and Wii emulator for Windows has seen a new beta release, heres the news from the official site:
Todays unofficial release is something to truly update to. All the speed improvment have gotten some games 20-40% speed improvments. Todays release will include the new JIT for testing reasons. we wanna see how well its working. I tested it pretty well today and it seems the same but just faster.
Download it here
Talk about it here
Linux and 64Bit builds will come when nakee shows up
EDIT by Daco: Windows 64bit build should now be online. i have to redirect you guys to my site for now. the new system on my site is being a dick :P
Download Here --> http://www.dolphin-emu.com/downloads.php
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February 9th, 2009, 22:34 Posted By: wraggster
News/release from GouldFish
Multiplayer only game.
Each player takes it in turns to place an atom on the grid.
Players can place additional atoms onto their own atoms.
If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms.
When the atom goes critical it will send additional atoms horizontally and vertically away from it.
If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom
is another players it will be taken over by the atom that went critical.
V0.1
Basic 2 player game.
Full game logic.
Programmer Art
Round robin only multilayer.
*important* It currently only supports 1 game at a time, you will have to restart the DS to play another game. (Yes this is the first thing to be fixed for V0.2)
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February 9th, 2009, 22:26 Posted By: wraggster
Updated release from Kayvon
MISSILE COMMAND DS - by B. Perry
It's the classic Missile Command game, rewritten for the Nintendo DS! Shoot down the incoming missiles and protect your cities. Earn a new city every 10,000 points or, if you already have all four, get a huge point bonus.
High scores are automatic if you have DLDI patching. Most modern cards do this automatically, but if you don't see high scores showing up, you need to manually DLDI patch. The scores are stored in the \DATA directory, if one exists. Otherwise they're stored in the root directory.
* * *
I made this game from scratch in three weeks. The first week was learning how to program for the DS, which I had never done before. The game itself was programmed during week two. The third week was simply playtesting.
If you're aspiring to program games, the best thing you can do is take math classes. Take all the math classes offered in high school and learn as much as possible. It makes programming much easier and your games will be fast and more efficient. I have a solid math background (I'm an engineer), but I still wish I had paid more attention in my college Linear Algebra.
UPDATED Feb 08, 2009
* All Rumble Paks should be supported now
* Added "heartbeat" rumble to missile launches
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February 9th, 2009, 22:17 Posted By: wraggster
News via Nintendomax
L "nintendo 64 emulator still dévelloppement" Wii64 ", is to undergo several revisions which supports the game" Banjo Tooie "a very low FPS but it is worth a look. On this occasion an unofficial version compiled is available
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February 9th, 2009, 22:11 Posted By: wraggster
New from georgp24
Text File Editor
Features
Graphic text display with black text on white background.
Shows a virtual keyboard for using the editor with the Wiimote if no external keyboard is available.
Supports an external USB keyboard
Supports line length up to 160 characters and scrolls horizontally.
Shows a small menu when you press ESC or select the Menu key.
Maximum file size: 2MB
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February 9th, 2009, 22:01 Posted By: wraggster
News via nintendomax
E-Eragon tells us that it is currently working on a remake of the famous game Patapon for our beloved Nintendo DS. Similar to LocoRoco, this game based on the pace will put you in the role of God so that you can guide your Patapon army to defeat the Zigotons, all in a graphical world shadows. Needless to say, this homebrew is eagerly awaited, no date yet set for a release then Wait & see ...
Quote:
The game will featuring:
-The first 15 levels of the original game (maybe more, I'm working on demand) + all boss fights
-custom levels made by me, like "300" or "Boss Rush"
level-editor (in-game, so editing on the go!) -> Making dinosaurs like three levels, with 5-pata plains (warthog's), and desert-heat
-all mini-games (bonbonbooon tree, flower, talking mountain, ...)
-as many as possible patapon-mutants (= Tree of life included)
-all the songs:
> PATA-PATA-PATA-PON
> PON-PON-PATA-PON
> CKAKA-CKAKA-PATA-PON
>-DON-Dodon Dodon (all miracles)
> PON-PATA-PATA-PON
> and others invented by myself
-3D sprite = 1024 use sprites on the screen at once
-blood and gore eventually (very easy done!)
http://ederagon.blogspot.com/
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February 9th, 2009, 22:00 Posted By: wraggster
News via nintendomax
CyBeRCeD you totally ruled out its new version of his homebrew "Geode".
Program
Quote:
improving the QCM in the "Test".
Added Dom-Tom in the "Learning".
Can register and view the best scores.
Adding a custom policy, kindly lent by Cid
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February 9th, 2009, 21:40 Posted By: wraggster
Updated release from wplaat
A new version of RedSquare is released with the following changes:
08/02/2009 Version 0.90
- Added player initials setting screen.
- Added load/save game setting to sdcard.
- Improve Local and Global highscore screen.
- Improve third intro screen.
- Increase http receive buffer size to 8196 bytes.
- Use only one unique cookie number during the game.
- High score is send to web service if score is better then 40 seconds.
- Bug fix: menu screen graphical error solved.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
Introduction
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Special thanks to my family for their support during the development of this game.
Key Features:
2D gameboard with special graphical effects.
Game player score is shared on internet.
Easy menu system.
WiiMote IR device support
10 background music tracks
Several sound effects
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February 9th, 2009, 21:36 Posted By: wraggster
Updated release from wplaat
A new version of SpaceBubble is released with the following changes:
08/02/2009 Version 0.70
- Increase game board size from 12×12 to 14×14 bubbles.
- Added total clear (no bubbles left) bonus per level.
- Remove game board control buttons. Use the WiiMote A button instead.
- Press the Home button on WiiMote to return to the menu screen.
- High score is send to web service if score is better then 12.000 point.
- Only this first WiiMote can control the music and stop a running game.
- Bug fix: Do not show bubble select hint when game is over.
- Bug fix: Hint is now always working correct.
- Build game with libogc 1.7.1 and devkitPPC r16 compiler.
SpaceBubble is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Special thanks to my family for their support during the development of this game.
Key Features:
2D bubble gameboard with special graphical effects.
Support one to four concurrent players
Seven game levels
Game player score is shared on internet.
Easy menu system.
WiiMote IR device support
16 background music tracks
Several sound effects
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