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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 30th, 2009, 21:48 Posted By: wraggster
Not that we haven't seen some pretty crazy Nintendo gear fetch some pretty crazy prices on The Bay, but this is definitely amongst the weirdest. Shipping directly from the frigid tundras of Fairbanks, Alaska, this Joystick Test Cartridge for the Nintendo Entertainment System will undoubtedly spend a record low amount of time within your still kickin' NES console. Put simply, these carts were passed out to game stores for them to test out their NES machines, and after they were done, they were instructed to ship the cart back to the Mushroom Kingdom. Clearly, one renegade employee shoved it in his coat pocket and made a beeline for The Last Frontier. Surely all that's worth $1,050, right?
http://www.engadget.com/2009/03/29/n...e-with-lowest/
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March 29th, 2009, 23:20 Posted By: wraggster
The GC Linux team have released a new build of Linux for Nintendo Wii, Heres the news:
We are back (non morituri) with a new kernel ( http://sourceforge.net/project/showf...ease_id=671708) based on the recently published version 2.6.29. The new release includes some interesting features, specially on the video side: support for AVE-RVL (the audio/video encoder in the Nintendo Wii), enhanced video mode autodetection and forcing, honoring of video mode timings (fbset and friends will work now), default boot video mode with overscan compensation (for those using tellys). Oh, and don't miss the new quick reboot into "The Homebrew Channel" feature. Happy hacking!
http://www.gc-linux.org/wiki/Main_Page
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March 29th, 2009, 20:59 Posted By: wraggster
Updated release from maRk2512
Hi,
here's a new version of my new game called QuirkDS. It's a remake of an old GameBoy game. (Kwirk, A-mazing tater)
You can move the figure with DPAD.
Press 'A' to select another player.
Hold 'B' and use DPAD to move the map arround. (Sneak a peek!)
L or R cycles through the maps.
Have fun with it!
Another update!
- Removed styluscontrol.
- Graphic resized from 8x8 to 16x16 pixel per block.
- Mapscrolling added.
- Moving the 'big blocks' work's not perfect. So it's still disabled in this version.
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March 29th, 2009, 20:39 Posted By: wraggster
Razored has updated his Atari Lynx Emulator for Nintendo Wii
Handy is software dedicated to emulating the Atari Lynx hardware on a standard
PC. The software was originally developed by Keith Wilkins [ http://handy.sf.net]
and was released under the GPL on 14th April 2004.
Handy/SDL is a port of the WIN32 sourcecode so that it can be used with the
GCC compiler and the Simple Directmedia Layer (SDL) library. The Handy/SDL port
was developed by the SDLEMU crew [ http://sdlemu.ngemu.com].
WiiHandy/SDL is a port of the Handy/SDL sourcecode to the Wii developed by
raz0red [ http://www.twitchasylum.com].
03/28/09 (0.3)
--------------
- Ability to enable/disable vertical sync (NTSC/PAL60 only)
- Ability to set the gamma level of the display
- Added option to load Lynx boot ROM from the root directory
- Gamecube controller support
- Fixed a couple of buffer overflow issues causing periodic crashes
- Refactor of the source code
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March 29th, 2009, 20:34 Posted By: wraggster
Mplayer CE is a fork of the Team Twiizers MPlayer port, combining elements of MPlayerWii and GeeXboX.
Changelog
v0.4
USB 2.0 support (see docs for info)
TTF font support (see docs for info)
Fixed bug in radio streaming.
DVD-Video bugs fixed (DVDs should play much more smoothly now)
Fixes in Libdi to detect chipped Wii
Codec fixes
Updated to latest MPlayer revision
Many small fixes
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March 29th, 2009, 20:30 Posted By: wraggster
The guys at HackMii have posted an article that Speaks Out Against Wii Warez:
Warning: rant and drama ahead. If you’re not into that sort of thing, feel free to skip over the following.
Time and time again, Waninkoko’s apps have just been thin wrappers around existing code or tools written by others. His Filesystem Dumper came about when I told him about the GID 0 TMD trick. WAD Installer showed up after I reverse engineered the ES interface and added the relevant functions to libogc. His first DVD warez launcher showed up after the IOS Module Toolkit appeared, to which he added DVDX and some old Gamecube code. And just now, his USB warez launcher appears mysteriously 22 days after a USB2 module for IOS was released.
The only strange part is that it took him all 22 days to get it to work.
All his later apps have included advertisements, and the official downloads all required signing up for his sponsoring site, which also requires that you sign up for an e-mail spam service. He’s definitely making a pretty penny out of his particular version of the “scene”.
Now, this would ordinarily be just one more episode of waninkoko hyping up ad-riddled trivial warez-friendly applications built on top of other people’s code and work. However, some interesting things happened. He hyped up the release date of the video on his blog, and the mass amount of page reloads around the time caused his sponsoring site to go down. They also claim that there was a DDoS attack involved. I followed this hilarious situation on the ElOtroLado forums, and correctly predicted that the hyped app would be a USB warez launcher before it was revealed. Of course, he is once again being revered as a scene god by those who don’t know any better.
Then I got accused of the supposed DDoS. (No, I had nothing to do with it)
Teknoconsolas administrator Xtreme, who doesn’t seem to like me that much, started firing shots using a cheesy music literature reference where Waninkoko is Mozart and I’m Salieri. Insults galore, apparently I’m now a “wannabe waninkoko”. Though the analogy kind of breaks down when you consider that I’m responsible for walking Waninkoko through his beginnings on the Wii scene (and boy do I regret that).
So I figured, how hard could it really be to replicate Waninkoko’s loader? After all, as I said, all the pieces are there. So I set out to create my own USB warez launcher, starting off from publicly available bits and pieces, in the shortest possible amount of time. Maybe this would help people understand just how trivial it is.
The answer? It takes about 6 hours.
This is the rough progress log of my very own venture into the Dark Side:
Start time: 3am (CEST, just after the DST change in Spain)
3am - 4am: copy game to USB, screw around, think
4am - 5am: get build structure in order, make IOS + installer, add gecko debugging to it
5am - 6am: add EHCI driver to build and make EHCI driver work right
6am - 7am: make USB storage work, add DI commands
7am - 8am: adapt PPC loader code, debug apploader
8am - 8:20am: debug apploader some more
8:20am - 8:30am: fix MEM1 globals and finally get the game to boot
8:30am - 9:30am: clean up and debug
I recorded a video of the result. It’s a crappy loader, of course, but the point is that the core functionality of the loader - the only thing that could possibly be innovative - took all of 6 hours to write and debug. Many extra features could be added, like proper NTFS filesystem support, a cache (this loader has none and it still loads fast!), multiple game support, a built-in game ripper, and enough ads to make you gag, but those are just boring bits of icing on the cake. And the reason for this is that the core USB loader code is not innovative at all - it’s just an amalgaman of the following existing components: IOS36, the USB2 module, the IOS module toolkit, some random apploader launch code (this dates back to the GC era), some bits of Gecko OS to make it work, and a small amount of original code.
For obvious reasons, there is no chance in hell of this ever being released.
What follows is a video of the launcher loading a copy of Super Smash Bros. Brawl (which I own the original to, of course). Pay attention to the USB drive’s activity LED.
DCEmu like Hackmii are against Wii Warez, homebrew not warez
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March 29th, 2009, 20:13 Posted By: wraggster
Simon Kagstrom has updated his Commodore 64 Emulator for Nintendo Wii, heres whats new:
I've had a cold this weekend and basically stayed at home not doing much. That generally sucks, but thankfully the sky has been uniformly gray apart from occasional snow and rain. Anyway, it fortunately leaves some time over for hacking. So I've been finishing up and testing the Frodo/Wii networking support. To get everything working well, I've done a number of changes:
Package drops are a problem and are typically seen as graphics glitches. I've therefore implemented a refresh which constantly sweeps from bottom right to top left and redraws blocks. To avoid congestion, this is only done when bandwidth allows (simply pauses if there is too much traffic).
To detect when peers disconnect, I now periodically ping peers from the broker. If they don't reply, they are removed from the connection lists
poll is now used instead of select on the wii
I've registered the c64-network.game-host.org domain at dyndns and started a broker there
Plus a lot of small fixes here and there
I've also verified that the UDP hole punching process actually work - through playing Bubble Bobble with Linda in Karlskrona. I've also tested connections with people in north america, but the latency is really too high for good gameplay at those distances (and it also seems like input packets are dropped, which makes things difficult).
This should come as good news anyhow, and for daring people that want to test, I've built a "release candidate" binary here.
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Thanks aep for news
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March 29th, 2009, 18:23 Posted By: wraggster
Rather than hoping that the merits of its soon-to-be-released handheld will sell themselves (a strategy commonly referred to as the "Game Boy Micro Maneuver"), Nintendo is apparently plotting a huge North American marketing campaign for the DSi. The company has already developed a schedule of television, online and in-store advertisements for the shutterbugged device from now until Christmas, making it Nintendo's biggest ad campaign of the year.
Step one in this campaign is already in action to ensure early adoption of the revamped handheld -- anyone who purchases a DSi and signs on to the Nintendo DSi Shop by October 5 will receive 1,000 free DSi Points. It's a succesful promotion that also accompanied the system's Japanese launch -- not that Japanese game consumers needed additional incentive to purchase yet another DS.
http://www.joystiq.com/2009/03/28/ni...ng-away-1-000/
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March 28th, 2009, 17:38 Posted By: wraggster
News/release from Loopstan
This is my second game! I am proud to announce that this is my first time ever doing collisions in anything! I'm so used to making applications not games
Back to the game : It is pong, of course, and it's nice! It has a menu, with instructions and 3 levels of difficulty.
The way you play this :
Turn your ds sideways (1 person holds each end) then you use Y and A or Left and Right (which ever side you are on) to move your paddles. There is 1 bug where the ball goes under the paddle, but I'm to lazy to fix it right now.
Have fun? Reply back please
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March 28th, 2009, 17:36 Posted By: wraggster
News/release from Loopstan
Hello community. I've grown up... A lot... I would like to release my first game! I can admit it isn't amazing! But, it's a start. Here is the link, I haven't gotten my flash cart yet so i haven't been able to test (and my ds's touch screen just broke D So if you could please test it on there, that would be great
Instructions :
1-tap the screen to start a game.
2-double click the box you want to play in.
3-winner wins!
Notes : this is a 2 player game, not an A.I.
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March 28th, 2009, 17:27 Posted By: wraggster
Infantile Paralyzer have released a new version of the excellent Moonshell for the Nintendo DS:
Thank you download.
Please copy 'moonshl2.nds' and '/moonshl2' folder onto the root folder of MicroSD, and start 'moonshl2.nds'.
Support file formats.
Music formats: MP1, MP2, MP3, OGG, WAV, M4A, AAC, WMA, TTA, MID, RCP, R36
MOD formats: MOD, IT, MTM, S3M, XM, 669, MED, STM, AMF, GDM, ULT, UNI, ASY, IMF, OKT, STX
Chiptune formats: SPC, NSF, GBS, HES, AY, SAP, KSS
Playlist formats: M3U, WPL
Picture formats: JPG, BMP, GIF, PNG, PSD
Support DPG movie files.
Support text files.
Limitations concerning format.
NDS: Not support commercial NDSROM files.
WMA: Not support 'loss-less' and 'voice mode' format WMA files.
M4A, AAC, WMA: Not support encrypted files.
MID: Not support 'Standard MIDI file format.2' format.
SPC: Tone quality is very bad.
Chiptune: Only the first track is performed. The FM sound chip cannot be emulated.
Playlist: Support encode is ANSI, S-JIS, UTF-8, CP437, CP850, CP1252.
Text file: Support encode is ANSI, S-JIS, UTF-8, UTF-16BE, UTF-16LE. Auto detection only.
Information is displayed in the file list. MP3, Jpeg, BMP, PSD, DPG only.
Limitations concerning file with large size.
Picture formats: The size that exceeds 3648x2736 pixels cannot be displayed.
Text file: The line that exceeds 131072 lines is disregarded.
MOD: The file that exceeds about 500KByte might not be able to be reproduced.
MID, RCP, R36: The file that exceeds about 500KByte might not be able to be reproduced.
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March 28th, 2009, 15:02 Posted By: wraggster
The Lemon Man has released a port of The HOMEbrew Menu Standard Library to GRRLIB
The HOMEbrew Menu Standard Library is a simple code library that allows developers to easily incorporate a HOME menu similiar to Nintendos into their applications.
The Main Features of the Library
Allows the user to return to the loader or the system menu
Allows the user to reset or shutdown his/her Wii
Displays sprites for up to 4 connected wiimotes
Displays which wiimotes are synced to the Wii
Displays if the balance board is synced to the Wii
Open Source
http://wiibrew.org/wiki/The_HOMEbrew...andard_Library
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March 28th, 2009, 14:56 Posted By: wraggster
As I write this article, the Game Developers Conference 2009 is just about kaput for another year. No doubt, countless deals were made, oftentimes between well-groomed men in suits and ponytailed, bearded fat guys in stained t-shirts. Dozens of lectures were given -- some insightful and engaging, others obvious and boring. Some games were announced and demoed, including a new Zelda for Nintendo's handheld. And, of course, media vultures like myself conducted interview after interview, rushed to post first movies and screenshots and fought for any exclusives we could find. Honestly, though, the pickings were slim this year. I don't know if that's because the beaten economy has forced normally-bullish publishers to restrain themselves, temporarily dropping out of the typical game-show pissing contest, always marked by bigger booths, more wares, half-naked women and buckets of booze. Instead, booths were usually small and conservatively equipped. There were a few exceptions to the rule, of course. Nintendo, for instance, was on the show floor with a comparatively large booth overrun by game kiosks, but the company is swimming in cash and can still afford to hemorrhage a little. That said, I took more meetings in private suites this year than in any past and the show floor itself was certainly less grandiose and flamboyant.
On Wednesday, I got a text from Dan O'Leary, president of development studio n-Space, probably best known for the first-person shooter Geist for GameCube and, more recently, Winter. You might remember the latter as an in-development survival-horror game for Wii, as I ran a piece on the title a short while ago complete with first video. Since then, fans have campaigned for Winter, going so far as to create and populate a petition in support of the project. O'Leary said he was in town with creative director Ted Newman and wanted to show me what they had dubbed "Winter 2.0," an improved version of the original demo. Since I last saw the game, n-Space assembled a small team and spent about two weeks updating and adding polish to it. Some notable changes. It now uses Wii MotionPlus for more accurate character attacks and object-based interactions. The 3D engine has seen some optimizations. Most obvious, the textures have all been up-rezzed and the muddy look on up-close exteriors is removed. n-Space has added a host of graphic effects, like more realistic falling snow, and completely overhauled the flashlight so that it beams forward a per-pixel light that looks fantastic as it illuminates darkened hallways. I asked O'Leary why he was in San Francisco with Winter 2.0 and he explained that a few publishers have showed some interest in it, which is a good sign. With any luck, maybe the project will find its way to retail yet.
Sometimes news finds you in the most unconventional ways. As I waited for an interviewee to become available, I sat in a hotel bar, pulled out my laptop and worked on some other assignments. Meanwhile, I could clearly hear a conversation taking place by two groups of men at the table nearest me. On one side of the table, the executive types, wearing suits and clearly there to do business. On the other side, two men I could only presume were game developers -- timid, nervous, not dressed to kill. At GDC, you see these meetings all the time and I honestly paid this particular one no attention until I heard one man mention Wii. They got to talking about the platform and then the suits asked for more information on a wake-boarding game, which they said they were very interested in. One of the shy guys explained that it was designed specifically to work with the Wii Balance Board, which seemed to impress the men across from him. It was a very enthusiastic conversation and I wish I could have eavesdropped longer, but I had to get up and get to that interview. As I walked out of the bar, I noticed that Disney Interactive was holding an event on another side of the floor. Don't know if the wake-boarding game is related, but could be. It'll be interesting to see if anything comes of it.
During the show, there were all sorts of companies showing off Wii MotionPlus, from AiLive to countless developers, all fascinated by the device. No major revelations about the technology itself, but one interesting tidbit did come up a couple times. Namely, that MotionPlus might ship infused inside of a jacket and cannot be removed. A perma-Wii remote condom, if you will. Bad news if you hate the Wii rubber because, if true, you will have to use one if you want to play games with MotionPlus, plain and simple. Although I have never been a fan of the controller jackets, I can see the logic. Novice gamers, flailing around wildly as they try to play tennis, have already demonstrated that they can't be trusted in close proximity to TVs and walls. If Nintendo adds in yet another detachable component into the equation, these same players might accidentally blow themselves up.
http://uk.wii.ign.com/articles/967/967467p1.html
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March 28th, 2009, 11:31 Posted By: wraggster
Newly released:
Based on the 5D world in Yu-Gi-Oh Universe, an original story is written especially for this game. With 3D CG, this is a world you can roam around freely to discover its wonder.
As you proceed with the story, characters you are familiar with can be unlocked such as the hero Fudou Yuusei, the king of Lightnight duel Jack Atlas and the Witch of Black Roses Izayoi Aki.
Win the championship amongst these strong foes. Lightning dues which allows you to fight on the back of D-Hoirus and races that involves these creatures are attractive points in the game.
See if you can be the card champions in this 5D world, Yu-Gi-Oh! 5D's Stardust Accelerator: World Championship is opened, come sign up now:
http://www.play-asia.com/SOap-23-83-...j-70-38m5.html
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March 28th, 2009, 11:28 Posted By: wraggster
Newly released:
Space invaders is not just a classic, but the ancestor of shooting games and the new Extreme series is the ultimate evolution of the franchise.
Compared to the original, not only is the game play upgraded, but the graphics and music and pushed to a new level, giving both novice and veterans both a taste of the classic and brand new sensations.
Make use of the console's wi-fi system, down load play and gather your friends together for a shooting contest.
http://www.play-asia.com/SOap-23-83-...j-70-3871.html
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March 28th, 2009, 11:12 Posted By: wraggster
Level 5 is not giving up on releasing the Professor Layton games overseas. During a GDC panel Akihiro Hino, President of Level 5, mentioned the second game in the series will come out here under the name Professor Layton and the Diabolical Box (thanks for the tip David!!). Hino hopes it will be ready in six months.
The wait for the next Professor Layton game has been a long one, but Level 5 has been working on a ton of high profile projects. White Knight Chronicles (the international version), Dragon Quest IX, Inazuma Eleven, and a new Layton trilogy are just some of the games they are working on. Also, the Professor Layton series can’t be easy to localize since the puzzles and answers can’t be directly translated. Some of them have to be adapted to make sense as brain teasers, others have to be scrapped entirely.
http://www.siliconera.com/2009/03/27...-localization/
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March 28th, 2009, 11:10 Posted By: wraggster
When Nintendo released some Kirby games overseas they tried to make the cute puffball look less cute. Unlike angry Kirby, Starfy remains adorable. Maybe even more adorable in North America.
He has gentle smile on the US cover instead of the high five pose on the Japanese box art. Nintendo’s localization team also thought it was important to change the direction Starfy flies in from. The trail of bubbles suggests he swims from right to the left in Japan. In North America he corkscrews to the center. Was this change made to tell a perspective buyer Starfy has a spin attack?
The box art tells us one more, and perhaps the most important, detail Nintendo left out when the announced the first international Starfy game. The Legendary Starfy is actually a localized version of The Legend of Starfy Showdown! Dire Pirate Brigade, the latest Starfy game for the Nintendo DS. Most Starfy followers suspected this, but the box art pretty much confirms it.
http://www.siliconera.com/2009/03/27...iles-here-too/
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