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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 31st, 2009, 22:55 Posted By: wraggster
Simon Kagstrom has released a new rc version of the Commodore 64 Emulator for Nintendo Wii
Frodo is a Commodore 64 emulator written by Christian Bauer (http://frodo.cebix.net). It was ported to the Wii by Simon Kagstrom, and many C64 games are fully playable on the Wii with it. So go ahead and beat your friends in International Karate, Boulder Dash or Bomb Jack. It does not share any code with FrodoWii, but would be happy to integrate improvements from it!
The emulator works best in 480i mode. It runs perfectly fine in 576i mode as well, but does not utilize the full resolution. This is an SDL issue, and will not be fixed until SDL-Port supports it. Sound support is slightly buggy, but usable. The emulation itself is not perfect, so not all games will run under Frodo. Unfortunately, I cannot do very much about this since I haven't written the emulator - just ported it. If you have multiple versions of a game, try each of them as often at least one will work.
Heres whats new:
* Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.
* Link with Yohanes port of SDL, modified by dannymi to get USB keyboards working while still having the Home key do what it should
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March 31st, 2009, 22:50 Posted By: wraggster
Copete23 has released Komopong wii:
Komopong wii is a game based on the legendary pong, is a way for one player and one for two players, although in the future I would like to add more levels. The main novelty of this pong is to be controlled by moving the Wiimote XD also incorporates vibration to feel the impact of the ball in your paddle, another thing you can do is to rotate the paddle by turning the Wiimote, to change the angle of rebound the ball.
The mechanics of the game is simple, note the maximum number of points his rival before the end of the counter, the one with more points wins.
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March 31st, 2009, 22:48 Posted By: wraggster
MetaFight has released the source to, and a new preview of, HomeMenu:
This is just a preview of a HomeMenu C++ class I'll be releasing soon (will be converted to C). It's graphics library independent, so there aren't too many hassles there. It also allows you to associate your own functions to events such as when the menu opens, closes, redraws.
30 March 2009
Sourcecode released (Google Code SVN).
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March 31st, 2009, 22:45 Posted By: Shrygue
via Joystiq
In the US, Nintendo fans can celebrate the DSi's launch at the Universal CityWalk GameStop in Los Angeles. In Australia, early adopters can go to a launch party at the "Nintendo Experience" on Melbourne's Swanston St. Melbourne. Nintendo just announced that there will be no such event in the UK to celebrate the April 3 launch of the DSi.
A Nintendo spokesperson told Eurogamer that no such event is planned "because the handheld is an evolution of the hardware - and not a replacement," in a baffling instance of Nintendo downplaying its own product. Why not just tell people, "Hey, it's just another DS, don't worry about buying one, guys!"
According to the Nintendo spokesperson, even though there's no "official" shindig, you'll still be able to pick up a system at one of the 200 GameStations, 55 GAME stores and "select HMV outlets" that mistakenly think the DSi is a big product.
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March 31st, 2009, 22:45 Posted By: wraggster
Bob the coder who tried his best to get Nintendo to take notice of amateur coders has released a demo of his game for the DS, heres the video to refresh your memorys:
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March 31st, 2009, 22:08 Posted By: Shrygue
via Eurogamer
Nintendo of America boss Reggie Fils-Aime has said Wii games don't start making money for their publishers until a million copies have been shifted.
That's according to an article in the New York Times, which also reports the average budget for making and marketing a game these days is USD million (GBP 17.5 million / EUR 18.8 million). However, the majority of titles only sell a maximum of 150,000 units.
Fils-Aime "said publishers of games for its Wii console needed to sell one million units of a game to turn a profit", according to the article. That might sound like a lot, but "he said that was a lower threshold than for the other consoles".
It's all thanks to the fact Wii games aren't in high-def, and are therefore cheaper to make - which Reggie reckons Nintendo took into account when developing the console.
NPD figures show that of the 486 games release for Wii, just 16 have sold more than a million copies - and nine of those are Nintendo first-party titles.
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March 31st, 2009, 21:23 Posted By: wraggster
GameDaily BIZ just got off the phone with John Koller, Director of Hardware Marketing at Sony Computer Entertainment America, to discuss the news of PS2 dropping down to just $99. And of course, we had to talk about PS3 NOT getting a price drop as well...
BIZ: I think a number of industry pundits were expecting a PS3 price drop today in addition to or instead of the PS2 price cut. With the fiscal year having just ended, we thought Sony might kick off the new year with a bang... So my question is why not PS3 right now? And for the PS2, was this move already pre-planned long ago?
John Koller: So, I'll take the last question first. We do plan price cuts and most major moves well in advance; they're done for a variety of reasons. This particular reason on the PS2 price cut was done really to extend the overall viability and versatility of the platform. We're looking at 70-80 titles launching on PS2 this coming year, and about the same number next year in 2010. PS2 shows very little signs of slowing down, and we wanted to continue to really target that lower income consumer, as well as that lapsed gamer or young family consumer that is still purchasing PS2 and wants some of that evergreen entertainment – the social gaming and sports are what they are particularly gravitating towards. A lot of the development is going in that direction.
"We do look at those as similar consumers. So, yes, we do think the $99 price point could steal some share [from Wii]. From a technological standpoint, the Wii is much closer to the PS2 than it is to the next-gen consoles."
In terms of the PS3, our is on the versatility of the system and the overall value that's inherent to the system. We've been focusing on development of key software franchises, and this year should be the best software year launched yet. On PS3, we look at that as a significant advantage versus Xbox 360. In particular, our first party group has really stepped up with some tremendous franchises, whether they're iterations [of existing properties] or new IP like LittleBigPlanet, MAG, etc. You also look at the continued strength of the Blu-ray format and we're starting to see some cases where movies are helping to sell hardware - Dark Knight certainly did for a time in December. So we're seeing different patterns of growth. Last year was the best sales year ever for PS3 and we are very bullish on the platform this year.
BIZ: Although sales for PS2 have remained quite strong for a nine-year-old platform, PS2 has withered somewhat as this generation of consoles takes hold. What kind of uptick are you anticipating in terms of hardware sales thanks to the $99 price point?
JK: Good question. We can't give specific number, but I can tell you that last year the NPD number was 2.5 million units [sold], so we expect at or north of that number [this year]. And certainly when you're looking at the game pipeline and also what Nielsen reported about PS2 being the most played console in 2008, there's still a lot of viability left. A lot of people tend to think there's only life in next-gen, but in reality there's life in next-gen, in our handheld business and in PS2. We enter the 10th year of its life-cycle in October of this year, and there's really no sign of slowing down. We ended up 'sunsetting' the PSOne because the development spigot kind of dried up, but that's not happening with PS2 right now. With 1,900 games (250 Greatest Hits), there's really a wide variety of game options for that new consumer to the category.
BIZ: PS2 is already the best-selling console ever, so wouldn't Sony rather drive these consumers to convert to the PS3, instead of continuing to propagate the PS2 message?
JK: We don't look at it as an either/or situation – it's really an and. So if you look at when PS2 consumers purchase, that's how we analyze when they'll be ready to move up the loyalty chain to PS3. The PS3 cross-ownership rate with PS2 is about 80 percent, so much of the PS3 installed base is a PS2 consumer or had been at some point. You have to look at when they're purchasing; there's certainly strata of purchasers in the PS2 world. So if someone purchases tomorrow for the price drop, then we believe that's a PS3 owner in the future. It may not be April 2nd, but it will be in the future. By definition, they're a bit of a later adopter, so that's someone that we think will gravitate towards PS3 as we continue along the growth curve... Currently, we're making a big push to grab the PS2 consumer that purchased in the middle part of this decade (maybe 2002-06), because that was an early to mid adopter and someone very interested in the large franchises on PS2 like GTA and Final Fantasy and Gran Turismo and Madden. That consumer is probably ready [to buy a PS3]. We've made a concerted push against that individual. But we don't give up on any of the PS2 consumers – they're PlayStation fans for life and we believe they will eventually purchase a PS3 at some point in time.
http://www.gamedaily.com/articles/ne...ys-sony/?biz=1
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March 31st, 2009, 21:22 Posted By: wraggster
This week's surprise WiiWare release over in Japan comes from Tecmo. It's a surprise release because, as with most WiiWare games, Nintendo remains completely quiet about it until the day of release.
The game in question is "Atsui 12 Game Furi Furi Party." The party in the title probably gave it away, but this is indeed a party game, filled with mini-games. There are at least 12 mini-games on offer, all of which appear to use the Wiimote in clever ways.
Here's where things get particularly interesting. Tecmo says the game features Wi-Fi rankings allowing players to see how they stand against other players in Japan and around the world. Yes, this one could be due for international release -- presumably under a different name.
For now, those with import Wii units can download Furi Furi Party for 500 WiiPoints.
http://uk.wii.ign.com/articles/968/968128p1.html
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March 31st, 2009, 21:19 Posted By: wraggster
The trailer footage of Final Fantasy Crystal Chronicles Crystal Bearers that was included with the Japanese version of Echoes of Time was certainly sweet (you can confirm this for yourself in our media section, as we've uploaded the footage in full) but it still didn't tell us a whole lot about the game. Thankfully, the wait for more details may not be too far off.
Square Enix opened up a teaser site for Crystal Bearers today. The site doesn't contain much -- just the same trailer that you can view here on IGN. But it does have something particularly notable: multi-lingual support! Square Enix actually made much fuss over in Japan today about how the site was launching simultaneously in seven regions of the world.
Perhaps this is an indication that the game will do the same? We're certainly hopeful!
Square Enix has given the teaser site a somewhat unique mechanism which releases new content the more the site gets accessed. It appears that if enough people access the site, wallpapers and other features will be unlocked.
We trust you'll do your part.
http://uk.wii.ign.com/articles/968/968106p1.html
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March 31st, 2009, 21:00 Posted By: wraggster
The Codemii guys have today released a new preview version of their upcoming v0.3 release this release should fix issues when trying to download at first boot.
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March 31st, 2009, 01:32 Posted By: wraggster
Nintendo is returning to where the Wii launched for another kick off party. This Saturday, April 4, from 9PM - 12 AM the Gamestop at Universal Studios’ Citywalk will be the home of a Nintendo sponsored DSi event.
At the midnight party attendees will have a chance to win art from I Am 8-Bit, listen to music from VJ Fader with video projected on a globe, watch parkour stunt performances, and test the system on interactive gaming stations. Will Nintendo break out the Segwiis again?
When the clock strikes midnight Cammie Dunaway and Attack of the Show host, Kevin Periera, will open Gamestop’s doors for a horde of gamers to purchase DSis. The event sounds about the same size as Nintendo of America’s Wii launch party and it’s way bigger than the DS Lite party in New York. Events like this makes it clear that Nintendo considers the DSi more than an upgrade, it’s getting the roll out the red carpet for a new system treatment.
http://www.siliconera.com/2009/03/30...n-los-angeles/
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March 31st, 2009, 01:24 Posted By: wraggster
Yezzer] has posted a video of a cool little project he’s working on. He has interfaced the Arduino and the Wii Nunchuck to control some servos. He mounted a standard USB webcam on it for good measure. There isn’t a whole lot of information, but he does include a few links to code he modified for the project. The movement is quite natural looking and seems like it would be a cheap way to get some good animatronic controls started. This might actually be a great way to control a robot for the Crabfu challenge, if they ever have another one.
Update: As [dokument] points out in the comments below, it looks like we’ve seen a set up that could be almost identical in the past.
http://hackaday.com/2009/03/30/ardui...nchuck-servos/
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March 31st, 2009, 00:00 Posted By: wraggster
Since the launch of the Nintendo Channel for the Wii earlier this year, Nintendo has been providing a DS Download Service with demos of released and upcoming DS games. Wii owners can boot up the DS Download Service through the Nintendo Channel and download various playable demos directly to their Nintendo DS, using the Download Play option. It works in the same way as the in-store download stations. The third-party games get updated every week and we've got info on this week's batch to let you know a little more about what you're getting.
The week of March 30
Gardening Mama Demo
Mama's out of the kitchen and out in the backyard, and instead of cooking now you're planting flowers and produce. In the demo you're growing tulips. Follow along with the touch-screen instructions or Mama will shoot flames out of her eyes.
Monsters vs. Aliens Demo
The Dreamworks film's coming out relatively soon, and to piggy back on that release Activision's put Griptonite to work on a DS game. The demo features the Missing Link as he uses his Spider-Man like skills to get through the alien structure.
TrackMania DS Demo
What was once a PC phenomenon is now a Nintendo DS game. In the full product you'll get to test your arcade driving skills on a variety of different track settings (including your own creations). The demo that hit the Nintendo Channel is just a sampling of the gameplay within the final product.
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Nintendo also keeps a selection of first party titles up for download. They're not cycled out as often and most of them have been there since the Nintendo Channel launched.
Rhythm Heaven Demo
From some of the team members responsible for the crazy Wario Ware series comes a brilliantly off the wall music-focused Nintendo DS that tests your tap-and-flick skills. The demo is surprisingly robust, walking you through not only the tutorial, but also offering up full versions of the first and second challenges...and an abridged version of the third. Don't forget to buy the game to encourage more crazy awesomeness from Nintendo.
Personal Trainer: Cooking Lasagna Demo
The Nintendo DS cookbook is now available in stores, and to give owners a little taste test (ha ha) Nintendo's thrown a freebie demo of the software up on the Nintendo Channel where you can follow along, step by step, to make some truly kick-ass lasagna.
Personal Trainer: Math Demo
If you're unsure if math can be fun on the Nintendo DS, give this demo a download: you'll take part in the game's Kageyama method in solving math problems using the touchscreen to hand write all the answers as quickly as possible.
Mystery Case Files: MillionHeir
The demo offers one of the levels for the hide and seek portion of the game. Players are given five minutes to find eight items in the level. Upon completion, players can start again, and find eight different items. We played it three times without having to repeat items.
Brain Age Demo
The older sibling of the Brain Age 2 demo. It's the same kind of deal. There's a Brain Age Test minigame that has players shout colors into the DS microphone. The training game is a simple math problem test that uses the touch screen to write. Sudoku is in this one too, which means you've got two free sudoku puzzles you can play if you get both demos.
Brain Age 2: More Training in Minutes a Day Demo
The Brain Age 2 demo features three quick play modes. There's the Brain Age Test that will give the player an approximate brain age based on a verbal match of rock, paper, scissors. There's also a quick play training mode that shows off the rotating letters minigame, complete with touch screen letter recognition. Finally the Quick play sudoku lets players enjoy a quick sudoku puzzle in one of the better presentations for the system.
Flash Focus Demo
Flash Focus is a game designed to improve focus and hand-eye coordination. It features a simplified Eye Age test where players remember the direction letters are facing as they flash by on the screen. The training game is more hands on. It's a baseball minigame where players have to tap the ball to hit it. The pitches get harder each time the player connects with the ball and the game ranks you at the end.
Crosswords DS Demo
For the non-Sudoku inclined, Crosswords DS features the classic crossword puzzles that have been gracing newspapers long before number puzzles. The demo features the classic Crosswords mode, one of three gameplay modes in the final version. Players can select the difficulty of the puzzle, as well as the option to turn on an assist mode that lets the player know if the answer is right or wrong. The whole demo uses the touch screen so players can see how well the letter recognition system works.
http://uk.ds.ign.com/articles/967/967636p1.html
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March 30th, 2009, 22:56 Posted By: wraggster
A 'fit and healthy' 25-year-old man suddenly collapsed and died in front of his horrified girlfriend and best friend as he played a computer game.
Tim Eves was 'jogging' on a Wii Fit games console as Emma Tuck and Lewis Hickin looked on, when he slumped to the floor.
The tragedy happened just hours after Tim had flown home from celebrating his mother’s 50th birthday in Portugal.
Devastated Emma, 26, said last night: ‘Tim was the best boyfriend anyone could have and the best friend a girl could have.
‘I love him loads and will miss him so much.’
Paramedics dashed to the house and rushed Tim, who had been fit and well, to hospital but it was too late.
The family were told he could have been killed by Sudden Adult Death Syndrome.
Also known as Sudden Arrhythmia Death Syndrome, it is a disorder of the electrical system of the heart.
Those with the condition are vulnerable to an abnormal heart rhythm. During exercise the heart may stop pumping out blood, causing the brain to become deprived of blood and sudden death.
The condition is estimated to kill 500 people a year.
Tim's father, Alan, said: ‘He was just such a helpful, considerate and caring person.
‘He really threw himself into things and lived life to the absolute full.'
He added: 'Tim packed so much into the 25 years that even if he had lived another 25 years he couldn’t possibly have made any more friends.
'We all loved him so much.’
The tragedy occurred on March 4 at the home Tim shared with Lewis, 25, in Hopton-on-Sea, near Great Yarmouth, Norfolk.
He had just returned to England after visiting his parents at their Portuguese home and had spoken to them on the phone just minutes before he collapsed.
His mother June said: 'We spoke to him on the phone when he was playing on the Wii machine.
‘But a little while after he had put the phone down, he collapsed for no reason. It was completely out of the blue.'
She added: ‘They still can’t come up with an answer why it happened, which is one of the reasons it is so hard to come to terms with - there was no reason for it.
‘It is just unbelievable. We keep waiting for him to walk round the corner, it’s awful. It’s still very raw.’
Tim was a labourer for Steel Services in Yarmouth with Mr Hickin and his father.
He helped to lead the First Belton Scout Group, played in a band called Distant Sun and loved cycling and fishing.
A post-mortem has been held but the cause of death is yet to be determined.
Tim’s brother, Michael, 28, of Hickling, said: ‘If he did something he was 100 per cent into it.
'He wanted to take my little boy fishing so I got a little rod and a little box for him, bearing in mind he is only seven and it was the first time he’d been.
'But Tim wanted to take a whole car full of fishing gear - I have never seen so much stuff for a couple of hours fishing.
‘He would give you his last pound, even if it was a borrowed pound, which in his case it probably was. But no-one could say no to him, he was very endearing.’
Best friend Lewis said: ‘I was privileged to have been Tim’s best mate for over 20 years, from pre-school through to adult life.
'He was the most enthusiastic, positive person you’ll ever meet, and I hope some of that has rubbed off on me over the years.’
Tim was buried with his favourite fishing rods and drumsticks at St Margaret’s Church in Hopton-on-Sea on March 20.
http://www.dailymail.co.uk/news/arti...-Fit-game.html
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March 30th, 2009, 22:49 Posted By: wraggster
XSeed has really been delivering the goods to Nintendo platforms lately with great games like Rune Factory: Frontier on Wii, and Avalon Code and Retro Game Challenge on DS. Today the publisher announced its first WiiWare game: Drill Sergeant Mindstrong. The downloadable title will be a party game where Mindstrong puts players through brain teaser basic training.
Looking at the screenshots, it seems up to four players can compete for Mindstrong's affection. One shot shows a shooting gallery game where players have to shoot numbered targets to rack up a specific score.
http://uk.wii.ign.com/articles/967/967625p1.html
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March 30th, 2009, 22:48 Posted By: wraggster
In this farewell edition of the Wii-kly Update (more on that below*), we're pleased to announce a pair of excellent games based around completely opposite vocations. Newly available on the Virtual Console is Super Punch Out!!, the classic boxing title that pits players against tough pugilist rivals such as Bald Bull. Speaking of baldness, the unique new WiiWare game Bonsai Barber invites players to take off the gloves and work their clippers instead, giving new hairstyles to a colorful cast of fruits and vegetables. Both are yours for the downloading via the Wii Shop Channel.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week's new games are:
WiiWare
Bonsai Barber (Nintendo, 1-4 players, Rated E for Everyone-Comic Mischief, 1,000 Wii Points): The village residents are hungry for the latest in foliage fashion, and it's up to you, the new barber, to fix them up. Use the tools of your trade: scissors, clippers, spray can, and more in this humorous, first-of-its-kind "first-person-groomer" game. Bonsai Barber features a colorful cast of 12 intriguing customers, including a temperamental shallot starlet (don't call her an onion), an oddball strawberry boffin, a cactus cowboy, a daredevil carrot, and a suave banana with top-secret clearance. Each day, five customers arrive to test your stylistic skill. If the customer requests a specific style, you'll plow that furrow, or you can rely on your expertise to pick from more than 30 popular fashions. Or, why not turn over a new leaf? Be creative and see how they react. They're a demanding bunch, so if you miss an appointment, you'll hear about it-on your Wii Message Board. If you do a good job, you may receive a gift or even a postcard from an exotic destination as your happy customers travel to distant lands and show off their exquisite coifs.
Virtual Console
Super Punch-Out!! (Super NES, 1 player, Rated E for Everyone, 800 Wii Points): Featuring the tight game play and humor the series is known for, this sequel to the NES classic sees Little Mac return to the ring with the World Video Boxing Association belt once again at stake. Slug your way through the grueling, sweat-pounding matches of the Minor, Major and World Circuits as you face off against some of Little Mac's greatest rivals, such as Bear Hugger, Bald Bull and Super Macho Man. With a cast of new challengers waiting, do you have what it takes to identify their unique patterns and exploit their weaknesses? Go to your corner and come out fighting, but remember what Doc Louis would say: "It's not about brawling-it's about finesse!"
Remember that Wii features parental controls that let adults manage the content their children can access. For more information about this and other Wii features, visit Wii.com.
* - About that "farewell edition" stuff: Starting next week, the name of this newsletter will be changed from Wii-kly Update to Nintendo Download. Why? With the April 5 launch of the new Nintendo DSi portable game system comes the opening of the Nintendo DSi Shop. Like the Wii Shop Channel, the Nintendo DSi Shop will offer a growing library of downloadable games, with new titles added every week. Accordingly, we'll be using this space to tell you not only about new games for Wii but also for Nintendo DSi. Watch for the first edition of Nintendo Download on April 6.
http://uk.wii.ign.com/articles/967/967590p1.html
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March 30th, 2009, 22:25 Posted By: wraggster
News via emurussia
SNES emulator has been updated recently. Changes:
- Fixed a bug that was preventing BS-X carts from loading and mapping properly;
- Fixed a bug with mapping joypads after the first;
- Improved window centering code to reduce flickering, still a bit volatile on Linux due to Qt/X11 limitations;
- Minor cleanup work on S-PPU BG renderer;
- Improved mouse axis / button mapping;
- Added proper support for analog joypad inputs: both sticks and triggers are now fully supported;
- Windows: added RawInput support, allows up to 16 keyboards + mice to be mapped independently;
- Windows: added XInput support, allows Xbox 360 controller triggers to operate independently;
- Windows and Linux: Screen saver and monitor power saving disable re-added.
http://byuu.org/
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March 30th, 2009, 22:24 Posted By: wraggster
News via emurussia
NES emulator for Windows has been updated recently. Changes:
Major Bug / Crash Bug Fixes
*Fixed throttling problems that resulted on AMD Dualcore processors. (Caused FCEUX to appear to be in turbo mode).
*Fix major crash issue where NROM game (such as SMB) savestates were writing erroneous information if a non NROM game was loaded prior.
*Fixed a bug that caused a new sav file to not get created when loading a 2nd battery backed game.
*Fix Directory Overrides so to allow users to have no override. Also fixes directory override reset bug.
http://fceux.com/web/htdocs/
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March 30th, 2009, 22:05 Posted By: wraggster
Next week’s launch of the DSi is set to also be the launch of a steady flow of DSiWare games.
***
Buried beneath the news that the Wii is getting a Bonsai-trimming game for its downloadable WiiWare service this morning was the announcement that Nintendo is going to be supporting downloads for the upcoming DSi aggressively.
From a Nintendo press release today:
Like the Wii Shop Channel, the Nintendo DSi Shop will offer a growing library of downloadable games, with new titles added every week. Accordingly, we’ll be using this space to tell you not only about new games for Wii but also for Nintendo DSi. Watch for the first edition of Nintendo Download on April 6.
Weekly downloads for a gaming handheld? That’s a standard fans of the DS or the PSP could get behind.
http://multiplayerblog.mtv.com/2009/...loads-for-dsi/
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