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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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September 19th, 2009, 15:54 Posted By: wraggster
Newly released at Superufo.com
This steering wheel is definitely the necessary item for all Wii racing game lovers. It features a slot for putting your Wii Remote inside. The wheel can offer you the realism and excitement of playing racing games!
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September 19th, 2009, 15:53 Posted By: wraggster
Newly released at Superufo.com
BLEACH: The 3rd Phantom delivers a whole new gameplay experience that gives players complete tactical control for the first time. Commanding a battle party of eight Soul Reapers, players strategize where to place team members on the battlefield and how best to empower each member with special tactical skills. The Nintendo DS-exclusive storyline reveals exciting details from before the start of the anime series and introduces fraternal twin Soul Reapers, Matsuri Kudo and her brother, Fujimaru. The powerful duo drives the exciting expedition through the spirit-filled world in over 30 hours of gameplay.
Gamers choose between two playable lead characters
Create and command their own team of eight Soul Reapers
Over 50 characters that can be selected to join in battles
After completing Story mode, players will continue to power up their team in BLEACH Tower mode
Players will find rare BLEACH items
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September 19th, 2009, 14:40 Posted By: wraggster
Newly released today:
features
Players are in control of two separate storylines. One features Bowser and his efforts to stop an arch-villain from taking over his castle. Meanwhile, inside Bowser, the microbe-sized Mario & Luigi must muscle their way through challenges and keep their nerve if they want to find a way out. They take action to control Bowser from the inside – but without his knowledge.
Players can switch between storylines at will. What happens inside Bowser affects what he’s doing on the outside. Sometimes Mario & Luigi must solve puzzles and challenges behind the scenes to help Bowser overcome various obstacles and advance the plot.
Players must make well-timed button presses to enhance their performance during battles and challenges. In some battles, Bowser grows so large that players must turn their Nintendo DS or Nintendo DSi™ system sideways, blow into the microphone or tap on the touch screen with the stylus to keep up with the action.
The game features the same hilarious dialogue that has been the hallmark of the Mario & Luigi series.
description
In his evil plot to take over the Mushroom Kingdom, Fawful tricks Bowser™ into eating a magic mushroom. The mushroom causes Bowser to begin inhaling everything around him, including Mario™, Luigi™ and Princess Peach™! Do the Mario Bros. have the guts to rescue Peach and escape?
http://www.play-asia.com/SOap-23-83-...j-70-3f92.html
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September 19th, 2009, 14:38 Posted By: wraggster
Newly released today:
features
Officially Licensed by Nintendo
11 different kinds and 1 secret version
Shipped randomly
Please order a box of 10 pieces to receive a factory sealed container
Height: appox. 40mm - 55mm
Limited availability
description
The third set of chocolate eggs from the Mario Kart series have rolled into our warehouse, this time, break the chocolate shell apart, enjoy its creamy sweetness and find the baby kart racers.
There is a total of 12 figures that you can hatch, most of them you have already met, or used in the game, the last one is a secret version, let's see whether you'd hatch a monster or a mario baby.
The figures are quite small and some of them requires assembling, please keep them away from very young children. Cheerfully colorful with a faint chocolate-y scent, your child or younger siblings may mistake it as a candy.
http://www.play-asia.com/SOap-23-83-...j-70-3kmz.html
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September 19th, 2009, 14:33 Posted By: wraggster
Newly released today:
features
Gamers can play an array of characters, like members of the Akatsuki, with new jutsu techniques from the NARUTO Shippuden anime series
More than 30 playable characters, including both all-new NARUTO Shippuden characters as well as legacy characters, sporting their new NARUTO Shippuden looks
Featuring the new Quest Mode, allowing players to choose their favorite character and travel through tough mazes, collect items and explore the environment
Gamers can duke it out in fast-paced, high intensity fights in 3D on the Nintendo DS
Players can test their skills against friends in the wireless battle mode
description
The 3D fighting game follows the storyline of the popular NARUTO Shippuuden anime series and showcases the grown up, new look of Naruto and his friends. Armed with more ninja moves than ever before, players will put their skills to the test as they battle in head-to-head matches on their quest to save what’s most important to them: their friendships.
http://www.play-asia.com/SOap-23-83-...j-70-3ddd.html
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September 19th, 2009, 14:21 Posted By: wraggster
Newly released today:
features
Put on your coolest outfit and make-up then dance the night away!
An active life is a healthy life! Have fun working out with your friends
Meet up with your best friends to catch up on the latest fashions and hot gossip!
Enjoy this fun time with a lot of flirting, relaxing and fun waiting for you!
description
Girls Just Want to Have Fun! Create the love story of your dreams * choose from 5 amazing guys. Which gorgeous one is for you? Charm, chat up and chill out with each different guy Will you find your true love?
http://www.play-asia.com/SOap-23-83-...j-70-3g1t.html
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September 19th, 2009, 11:57 Posted By: wraggster
Noting that so many of his electronics are using the mini USB plug for charging, [Xavier] decided to modify his Nintendo DS to charge via the same adapter. It looks like the existing adapter is basically a proprietary mini USB plug, so replacing it was actually almost a perfectly clean swap job. He has nice pictures of the process and some helpful tips as well. If you’re thinking of consolidating your charging devices, this looks like a step in the right direction.
http://hackaday.com/2009/09/17/ninte...mini-usb-plug/
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September 19th, 2009, 11:56 Posted By: wraggster
[Costis] managed to dump a copy of the boot ROM for the Nintendo Super Game Boy. This small piece of code (256 bytes) writes a graphic to the display at boot time as it loads the ROM on the game cartridge. He was able to dump the code by finding the exact point at which the device locks down the boot ROM. Just as that point approached he overclocked the device causing it operate so fast it couldn’t write the lockout bits into the register. Once past that single point of security, he executes a code that writes the boot rom out to a different address that he is able to read from. He’s got a copy of the dump along with the explanation up for your enjoyment.
http://hackaday.com/2009/09/18/super...ot-rom-dumped/
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September 19th, 2009, 11:53 Posted By: wraggster
New from Divineo China
You can now use your PS or PS2 controller on Wii ! Simply plug and play!
How to customize Turbo?
1. Press the switch on the adapter
2. Then press the button that you need to customize on the PS2 Dualshock
3. Now you finish customizing the TURBO function. Release the switch on the adapter, but keep pressing the button that you set just now. The LED on the adapter will light up, which means the button is successfully customized with TURBO.
4. Repeat the above steps to cancel the TURBO function.
5. The 8 customizable auto-fire buttons can be set or cancelled individually or in batches
6. All settings will be deleted automatically after un-plugging the adapter from your Wii Remote
- Play Wii games on the Nintendo Wii with a PS or PS2 controller easily with this adapter
- No driver needed, plug-n-play
- Built in Turbo (Auto Fire) , eight customizable auto-fire buttons
-The adapter is compatible with the game that works with Wii Classic Controller
- Vibration is not supported
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September 19th, 2009, 11:51 Posted By: wraggster
New from Divineo China
The USB adapter for SNES or SFC controllers connects your favorite joypad or joystick to your computer, allowing perfect gaming with emulators and even native PC software or games. The adapter has been tested with SNES9x, MAME, GB/GBA and plenty of other programs. Use two or more adapters on one computer for multi-player gaming.
Please Note: Please use original controllers along with this adapter. Third party controllers may not work properly with this adapter
- Connect your SNES or SFC controller to your PC USB Port
- No extra power supply required
- Standard HID(Human Interface Device) compliant, no drivers needed, just plug and play
- Suitable for both, Desktop and Notebook PCs
- Compatible with Windows 98, ME, 2000, XP and Vista.
- Compatible with original controllers only
- Two players can play simultaneously
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September 19th, 2009, 11:25 Posted By: wraggster
First there was an alleged Toys R Us ad, and now we've caught wind of what's claimed to be a Best Buy spot showing the Nintendo Wii getting that long-desired $50 price drop, down just below the two Benjamin mark. Easily Photoshopped image? You betcha, so we'll just have to play wait-and-see as the evidence seems to mount up -- it's been a long time coming, after all, we wouldn't be that surprised given the oncoming holiday season and the recent downward trend in demand.
http://www.engadget.com/2009/09/18/1...n-best-buy-ad/
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September 17th, 2009, 23:33 Posted By: wraggster
News via gbatemp
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September 17th, 2009, 21:33 Posted By: wraggster
The image above, posted by Kotaku, appears to be a Target ad for the week of September 27, featuring a $50 price drop on Wii hardware. This ad would further corroborate the Toys R Us ad we saw that also showed the same price cut -- if we knew either ad was real. Us? We're hoping for a drastic price cut on cameras so tipsters can get better pictures of these advance ads.
The DVD at the right side of the Target ad is Monsters vs. Aliens, which comes out on September 29. That at least shows that if this ad is a fake, it's a somewhat clever one. As always, we're not going to take this as confirmation of a price drop, but we will take it as confirmation that it would be smart to wait a couple of weeks before going to buy a Wii.
http://www.joystiq.com/2009/09/17/ru...tises-199-wii/
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September 17th, 2009, 16:56 Posted By: wraggster
TV personalities Ant and Dec are to front Nintendo's new Christmas marketing push in what the company describes as its "biggest ever entertainment campaign."
The first wave of ads will air from October 16 in the UK and will be featured during primetime Christmas programming on multiple channels, with Nintendo also recruiting members of the public to star alongside the duo.
"Given Ant and Dec’s popularity with everyone from grandparents to grand children and with the broad appeal of Nintendo’s products from ages five to 95, we knew they’d make the perfect partner for the brand," offered David Yarnton, general manager of Nintendo UK.
"Nintendo has helped introduce a whole new group of people to the joys of gaming and we can’t wait to see Ant and Dec bring some of their natural charm and wit to Nintendo families up and down the country."
Nintendo has indicated that the ongoing partnership will include game development, although when pushed said "we're not talking about development yet - we're going to do that post Christmas."
http://www.gamesindustry.biz/article...do-ad-campaign
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September 17th, 2009, 16:55 Posted By: wraggster
Nintendo's new 'Connection Ambassador Program' will help encourage Wii users to go online, says LostWinds and Elite creator, David Braben.
Speaking to CVG in London yesterday, Braben said he "wouldn't be surprised" if Sony and Microsoft adopted something similar to Nintendo's program, which rewards Wii users with points for helping friends get online.
"I think it's fantastic," he said. "I think it'll bring a lot of people to connect their Wiis online and also bring them to WiiWare and to Virtual Console which I think is a really good thing.
"Getting free points for it is a fantastic incentive," he added, joking that he hopes many of the cash freebies go on purchases of his two LostWind games.
When asked if he thinks there's a low percentage of Wii users aware of Wii's online features, Braben responded: "I think it's true of all platforms. If you look at Xbox 360, initially the percentage of people who are on Xbox Live was higher than it is now... the numbers are much bigger now.
"As the audience moves to a broader audience you get fewer people who are aware of what's possible," he said.
"I think there are a lot of people who bought Wiis with the intention of playing just one game like Wii Fit, not perhaps realising the other things that it's capable of."
http://www.computerandvideogames.com...VG-General-RSS
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September 16th, 2009, 22:10 Posted By: wraggster
News/release from Baro
Hello people, I'm here to tell ya about the game I'm developing.
Currently I'm working on the engine and the only final graphical thing is -part- of the sprite you can see in the engine peek I'm attaching.
So, let's get into it. This is my first game (in b4 start small. lol)
Tanuki Tails
In the 2460's, a madman, named Julius Spaulds, from one of the most powerful countries of the world democratically won the elections and thus became the most powerful person on the world... As such, people expected him to solve wars in other countries, so he started Project Solution to end the wars in Middle East.
Project Solution consisted on the easiest way to cut off the war: an A-Bomb. With no warning, he fired the bomb right on the land in war, making not only an enormous crater now known as the Ground Zero Ocean, but pushing away all the continents forming the Pangea Subita the land is today. In the chaos, lots of people perished, as well as many plants and animals. Even some animals, like bears, completely vanished from Earth. This mess allowed Spaulds to conquer the whole world.
Today, in year 2536, Robert Spaulds holds the legacy of his grandfather and is the -negligent- ruler of the human race, which is scattered in small towns along the Pangea Subita.
For no known reason, he's making another A-Bomb, in his very own base near Lowheaven.
And precisely four boys from Lowheaven: Pol Keine, Julie Bourge, Sudo Koji and Bear Sampson; try from time to time to sabotage the A-Bomb, slowing its completion in wait of some savior.
And that savior came one day, in the form of a Tanuki Man from another dimension, who grabbed Pol and put on him the tail of a dead Tanuki hero, and will train him to use the tail to transform into various things and save not only our Universe, but the whole Polyverse from an ongoing invasion of Demons.
(If you though this was long and nonsensical, you're lucky I didn't post the whole background, which contains the origin of all the intelligent species, bear gods and some spoilers)
Gameplay
The gameplay will be somewhat like Legend of Zelda (NES, GB, GBA...), but instead of weapons, you'll be using Pol's transformations. (For example, transform into a statue to fool enemies or be very heavy. Transform into a chameleon to stick your tonge everyway á la hookshot or become invisible). You'll gain the transformations over time. Also, each transformation has its own speed, accelerations, jump, size, height... so sometimes the key to a puzzle will be transforming into something and just walk in. But be careful, transforming and mantaining the transformations will cost a lot of energy, so finding and eating food is a must!
You can stop and select your next transformation from the menu, or you can draw symbols to set your tail ready for your next shapeshift!
For Boss fights, I'm thinking on implement a platform engine, but that's far future, right now I'm working on the in-field engine (aka the zelda gameplay I mentioned before).
Done so far
Map loading from data (Maps are formed by blocks which are formed by pixels. each block has its own data)
Animation system (see my recent post on the code lab)
First approach to transformations. In the demo, X and Y switch between two shapes with different properties. Later on you'll be able to choose them, and you will need to stop and wait for a cool animation to complete.
Some basic IA (following enemy when close, etc) (Whoops, I don't show this in the engine peek)
Collision read from block data (each sprite is like a cilinder), and vertical collision working (not lateral. This means: the player's head touches the ceiling, you jump off clifs, you jump on heights, etc, but you can walk into things that will be supposed to be solid)
Maybe something else not-so-relevant
TODO
Lateral collision (OMG)
platform engine
Lots of graphics for enemies, NPC, player and such
Script system (Still thinking how to implement it)
GUI for the down screen. I have it planned, but won't do it until the engine works better.
A map editor for me to make levels. You won't see it yet it'll be key on decent map making
lots of other things, of course
Brief explanation on the engine peek
-tested in no$cash GBA. Will likely crash on desmune according to a friend, probably because of EFS?-
You'll see everything I've said is done, except the enemy AI I mentioned (Anyway it's only a following dummy sprite).
There's four types of blocks (each one formed by 4x4 tiles): the red ones are at height 0, the green ones at height 10, the blue ones at height 20, the green and blues a little higher. Move with pad, jump with A. You can jump on the green blocks and then on the blue ones (you don't jump enough to get into the blue ones).
You won't be able to jump from below the green and blue blocks, but in the one with two colors you will touch the 'ceiling' and bounce. If you have the Pol Sprite, you may fall off from the blue blocks, since its collision shape has holes and his radius is small. But, if you have the green dummy sprite (X and Y to switch), you won't, since it's larger.
Also notice how the Green dummy has acceleration, brake, different jump speed and height and whole different properties. All of this is thanks to my pseudo object oriented programming notation (POOP notation for short)!
The numbers on the down screen:
On the player's coordinates, you'll see a square with some numbers. That's the collision data that falls under the cylinder that represents the sprite (loaded from the map data). "-" is no collision, 1 is solid and the rest are triangles (you'll guess them when you see the blocks in the corner).
On top left corner, if collision data allows, you'll see, in this order: player's z coordinate, floor directly below character's cylinder, ceiling directly above character's cylinder's base (if none, 32767, the largest s16).
PS: What happens outside screen limits is undefined.
Aaaand I think this is everything for now. Someday I'll open a blog where I'll pot some more stuff, plans, characters, etc, but not today. Today it's closed.
HEY YOU GUYS YOU'LL LIKELY WANT TO CHECK THE ENGINE PEEK THAT HAS THE COLLISIONS AND SLOPES AND SLIDING AROUND SLOPES AND HOPEFULLY THE ULTIMATE CHARACTER-MAP COLLISION SYSTEM THE GAME WILL HAVE
Comments, anyone?
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September 16th, 2009, 21:59 Posted By: wraggster
News via nintendomax
Flash and his team have recently developed Warhawk DSWe concoct a remake of the game platform Manic Miner (ZX Spectrum, 1983) for the DS "Manic Miner The Lost Levels DS". The game is still developing but we are entitled to a trial.
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