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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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September 21st, 2009, 21:02 Posted By: wraggster
Romulo has released Knowledge 0.1.1.
knowledge is a new multi-platform engine, which runs on Wii too. Knowledge makes the development for Wii easier because you can write programs for PC and run the same code (with little changes) on Wii.
Knowledge is an engine i been creating in my spare time since August, 31 of 2008. The goal is to make a practical and fast engine where developers can feel comfortable and do things in a organized way. The engine features over 40.000 lines of C/C++/ASM code, its multi platform, contains abstraction to common objects (sprites, models, particles), hardware acceleration for 3D operations and dynamic data type loaders. The full source is organized and documented in both Doxygen and HTML manuals. Thanks for looking for knowledge and if possible, let me know about your bugs and general usage experience.
Knowledge 0.1 is the first release of knowledge that you can use to build real applications/games. It still lacks API freeze and features but it works and its pretty stable. Note that it is still in development and might crash, change the api, and have a feature change.
Current Features
Supports Nintendo Wii and Pc (GNU/Linux, Microsoft Windows, OsX).
Object Oriented clean API.
Common math routines such as vectors and matrices (accelerated by hardware).
Customizable render pipeline.
iD Software Doom 3 MD5 Models with skeletal animations.
iD Software Quake 3 MD3 Models with vertex animations.
Multi pass texturing.
Cameras.
Easy debugging.
XML Parsing by tinyXML.
Rendering to Texture.
Material, Texture and Resource managers.
FreeImage on Pc and PNG/JPEG/TPL on Wii.
3D Sprites.
Particle Systems.
Skyboxes and Skyplanes.
Frustrum culling.
High precision timers.
Easy file parsing and loading.
http://wiibrew.org/wiki/Knowledge
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September 21st, 2009, 17:03 Posted By: wraggster
A European distributor for Nintendo has revealed three new DSi colours will be made available at the end of October.
According to Spanish site Escuadron Pikmin, the three new shades - blue, navy and red - will be released across Europe on October 23.
While their release next month would undoubtedly be good timing for Nintendo however, coming weeks after Sony's launch of the new PSPgo hardware and in time for the festive retail season, the company is yet to confirm the new colours.
A Nintendo spokesperson told GamesIndustry.biz it hasn't announced any new DSi colours coming to Europe and added, "this is pure rumour and speculation."
http://www.gamesindustry.biz/article...ming-to-europe
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September 21st, 2009, 16:53 Posted By: wraggster
Nintendo will release a follow-up to its highly successful Wii console in 2011 – that’s the prediction from none other than Square Enix boss Yoichi Wada.
Though Wada was light on details, he also told The Financial Times that the Wii 2 will incorporate many of the features currently seen in the likes of Xbox 360 and PS3, most notably HD output.
Interestingly, he also predicted that the machine is likely to boast an all-new controller. In the same piece, however, Wada predicts that the upcoming motion tech for both Xbox 360 and PS3 is unlikely to provide a significant boost for either machine.
“Present game machines already have a lot of functions,” he explained. “They are a network terminal, a Blu-ray or DVD player, and a gaming machine. Compared to these three pillars, the new motion controllers are quite limited, so the impact may be small.”
http://www.casualgaming.biz/news/292...two-years-away
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September 21st, 2009, 01:36 Posted By: wraggster
News via Nintendomax
thermo_nono offers "TankDS"Still in its beta version, it is a game of Tank only 2 players where you can battle with each controlling a tank on both screens of the DS. The game is coded in lua, you will need d 'interpreter Micro LUA DS or Nano Lua
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September 21st, 2009, 01:35 Posted By: wraggster
News via Nintendomax
While Micro Lua DS 3.0 did not formally created following numerous bugs, a developer named Quent42340 took over in recovering the sources (open source). He managed to fix the bugs and eventually give birth to "Nano Lua"Which became a worthy successor to Micro Lua DS.
Quote:
News:
* Added a variable that contains NANOLUA_VERSION version of Nano Lua
* Added LUA_TYPE a variable that contains the type of version of Lua used here
* Added a LUA_DIR variable which indicates which folder is placed Nano Lua
* The StylusBox and my libColor are included to boot! We can now use those functions so without having to include them!
Bug fixes:
* Possible to use relative paths
* Possibility to use System.listDirectory () bug free
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September 21st, 2009, 01:33 Posted By: wraggster
News via Nintendomax
Ghuntar embarked on the development of a clone Gauntlet on the DS "Ghuntlet"He offers alpha version 003. For the project, he chose the Lua, so you'll need the interpreter Nano Lua.
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September 20th, 2009, 10:31 Posted By: wraggster
SquidMan has updated LibELM to v1.1. Now has a devoptab!
LibELM is a FAT driver, like libfat. However, LibELM is based on the amazing ELM FAT driver by ChaN. LibELM now has a devoptab so now you can use stdio functions (fopen, fread, etc.)! You can still use the old functions, although some names have changed. The original style is here: http://elm-chan.org/fsw/ff/00index_e.html
LibELM is Wii only, at the moment, and supports SD card, USB stick, and should support SDGecko, but SDGecko has not been tested.
http://wiibrew.org/wiki/LibELM
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September 20th, 2009, 10:29 Posted By: wraggster
Flarup has released Sand Traps version 1.2.
Sand Traps is an original puzzle/platform game for Wii homebrew.
The objective of the game is to tilt the board using your wiimote, in order to guide the sand towards the green exit. In each level you need to save a certain percentage of the sand. If the sand 'falls out' of the board it is lost. If the sand touches the red stone it is also lost.
In some levels you can add new stone, and in some levels you can also remove it again so you can reuse it elsewhere.
Version 1.2
New levels with new 'crumbling stone' feature
Improved movement for falling sand
Level BMP files now uses an indexed palette for easier editing
No longer uses absolute file paths
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September 20th, 2009, 10:24 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Nintendo Wii
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 ( http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.1.1 - September 19, 2009]
* Fixed black screen bug
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September 20th, 2009, 10:24 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Nintendo Wii
Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 ( http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
[4.1.1 - September 19, 2009]
* Fixed black screen bug
Download and Give Feedback Via Comments
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September 20th, 2009, 09:58 Posted By: wraggster
Nintendojo has reported that Nintendo, in a conference call with retailers, confirmed that the Wii's price will be cut to $199, effective Sunday, Sept. 27. Nintendojo says one of its staffers was on the line during this call.
I've emailed our Nintendo of America PR contact to ask if they'd like to add anything. Likely, the company's official response is along the lines of what they told us on Thursday, that they won't comment on rumor or speculation.
I would say it's a solid bet we'll put an end to all of this with some announcement at Tokyo Game Show this week.
http://kotaku.com/5363297/nintendo-a...ective-sept-27
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September 19th, 2009, 17:49 Posted By: wraggster
News via gbaup
zogna nds calculator is FREE ndsl app!!!
download and code site:http://code.google.com/p/zognc
Support card :R4,DSTT,AK2,M3DSR
EXample:
7-(8+3)/(4-9)-2=7.2
n!3-3.2+f5.4*(sin60-cos45)-(4.5/(pi-e)+1/x3*log7+ln3))=-10.06898
sin(10+10+(10+10)+(10+10))=0.866025404
1/xn!3+sin((asinsin30+acoscos10)+(atantan10+log(10^1 0)))+lnpi=2.177422
===========================================
1.Support “+ - * / ^ % ( )"
2.Support “sin cos tan” ,input is angle ,EXample: sin60
3.Support “asin acos atan” ,ouput is angle,example: asin0.5
4.Support "exp sqrt log ln",example: ln2
5.
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September 19th, 2009, 17:47 Posted By: wraggster
News/release from PypeBros
Here comes at last the new playable demonstration of my game engine on the Nintendo DS and a two-level game featuring Bilou, my blue and round mascot. Dodge angry applemans, avoid getting stomped by the funky funghis and collect enough apples to pass through the tree-with-a-sign (see picture on the left).
download the demo
You move Bilou (the blue hero) with the Dpad and jump with X or Y. Only yellow Woodworms can be stomped for now.
In this new release:
* sound & music by Pierrick Hansen thanks to 0xtob's libntxm,
* ease-of-use thanks to Noda's EFS
* new monsters
* improved controls
* one extra (draft) level
* 5 hitpoints per lives and unlimited lives
* a few hidden places you needn't to find
* some more gfx
* parallax scrolling
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September 19th, 2009, 17:36 Posted By: wraggster
News via Nintendomax
Roberto Navone offers "Flags & Nations", Which includes 9 mini-games on the theme of nations and their flags.
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September 19th, 2009, 16:53 Posted By: wraggster
News Flash - GBA SP with 2GB Hard Drive Released
Darkchen has released the first public version of his astounding GBA Emulator for the Nintendo DS and indeed the DSI and only for the IPlayer Flashcart, heres the release notes:
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September 19th, 2009, 16:35 Posted By: wraggster
wplaat has released SpaceBubble 0.91
SpaceBubble is a classic board puzzle game based bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get. Created by wplaat (www.plaatsoft.nl).
Key Features
- 2D bubble gameboard with special graphical effects.
- Support one to four concurrent players
- Seven game levels
- Game player score is shared on internet.
- Easy menu system.
- WiiMote IR device support
- 9 background music tracks
- Several sound effects
18/09/2009 Version 0.91
- This version is compiled with the newest available Wii libraries.
- Use the asndlib (part of libogc) now as standard sound engine.
- Use libfat 1.0.4 as disk access engine.
- Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.
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September 19th, 2009, 16:31 Posted By: wraggster
wplaat has released BibleQuiz 0.93
BibleQuiz is an open-source quiz game. Test your knowledge about the bible. Created by wplaat (www.plaatsoft.nl).
Key Features
- 2D Quiz gameboard with special graphical effects.
- Support for four concurrent players
- Many questions about many topics available
- Game player score is stored on SD Card.
- Game available in five languages
- WiiMote device support
- 10 background music tracks
- Several sound effects
18/09/2009 Version 0.93
- This version is compiled with the newest available Wii libraries.
- Use the asndlib (part of libogc) now as standard sound engine.
- Use libfat 1.0.4 as disk access engine.
- Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.
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September 19th, 2009, 16:25 Posted By: wraggster
wplaat has released RedSquare 0.92
RedSquare is an classic 2D action game. Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly! Created by wplaat (www.plaatsoft.nl). Special thanks to my family for their support during the development of this game.
Key Features
- 2D gameboard with special graphical effects
- Game player score is shared on internet
- Easy menu system
- WiiMote IR device support
- 10 background music tracks
- Several sound effects
This morning plaatsoft have released RedSquare 0.92.
18/09/2009 Version 0.92
- Improve intro screens.
- This version is compiled with the newest available Wii libraries.
- Use the asndlib (part of libogc) now as standard sound engine.
- Use libfat 1.0.4 as disk access engine.
- Build game with libogc 1.7.1a and devkitPPC 1.5.0 (r17) compiler.
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