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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 20th, 2011, 23:56 Posted By: wraggster
News via http://www.emucr.com/2011/06/desmume-svn-r4044.html
DeSmuME SVN r4044 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4044
add ifdef to WIFI_Reset
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June 20th, 2011, 23:43 Posted By: wraggster
News via http://www.emucr.com/2011/06/gbpablog-v09.html
gbpablog v0.9 is released. gbpablogis a Game Boy Emulator written in C++ with wxwidgets and sdl. Cross-platform: Windows, Linux and MAC. It's only for learning purposes.
gbpablog v0.9 Changelog:
- Added sound (*)
- Added support for savestates
- Improved the way the frames are drawn
- Fixed bug in MBC
- Implemented serial port interruption (needed by some games)
- The SDL library is no more needed to be installed in MacOSX, is included in the app bundle
- Improved accuracy
- Improved compatibility
* Note: The sound in ubuntu with pulseaudio is not good enough:
- Choppy sound with the package libsdl1.2debian-pulseaudio.
- Delayed sound with the package libsdl1.2debian-alsa but with some games can be acceptable.
- The emulator hangs with the package libsdl1.2debian-esd.
Download http://www.mediafire.com/?f1cotu3c9mfdzem
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June 20th, 2011, 23:14 Posted By: wraggster
The 3DS is a fantastic machine, but it's not been selling the way Nintendo would have hoped. This, says Nintendo of America boss Reggie Fils-Aime, is down to two main issues - problems which he says have now been addressed.
"When we launched, we had a fantastic day one and a very strong week one," he told Kotaku, adding, "But when we started talking to consumers who were aware or interested, but hadn't yet bought, they told us two things: first, I need a big Nintendo franchise for our purchase. The second thing was I need the network to be up. I need the connected experiences to be there."
The lack of a big Nintendo blockbuster was likely the biggest issue. Capcom's Super Street Fighter IV 3D was the most critically acclaimed of the launch titles and N64 fans reveled in the return of Pilotwings, but there wasn't a Nintendo blockbuster to top it all off.
As for connectivity, while Nintendo had promised a 3DS firmware update to add a web browser and the eShop weeks after launch, that update would later be delayed into June leaving a the hardware essentially feature-incomplete.
"So now we jump to where we are," said Fils-Aime, who points out this week's release of the fantastic Legend of Zelda: Ocarina of Time 3D. "We're going to follow with a steady drumbeat ofStar Fox and Kid Icarus and two Mariotitles and the Luigi title," he added.
As for connectivity, Fils-Aime said: "We've just done the first network update. We've got the eShop up and running. We've got the 3D movie service still on track for the summer. We've got Netflix still on track for the summer. So I think we're well underway to having that addressed as well."
He went on: "My expectation is that with the adjustments we've made, we're going to be back with strong momentum on the 3DS."
http://www.computerandvideogames.com...VG-General-RSS
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June 20th, 2011, 21:14 Posted By: wraggster
Nintendo will launch its next home console after April 2012.
Nintendo USA boss Reggie Fils-Aime revealed the launch window on US TV show Jimmy Fallon while demonstrating the Wii U.
Wii U, announced at E3, comes with a wireless controller that has a touch-screen built in. It marks Nintendo's first foray into HD gaming.
Nintendo is yet to announce specifications, leading to speculation around the Wii U's power.
We do know Nintendo plans to send out updated hardware either this month or next month to publishers, which should give developers a better idea of what they're working with.
http://www.eurogamer.net/articles/20...ter-april-2012
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June 20th, 2011, 18:59 Posted By: wraggster
It took 'em longer than anticipated to sell a cool million of these things, but we're guessing the hardcore among us are in that crowd. The Nintendo 3DS is definitely trying something quite different, and while it's tough to tell if the Big N has a bona fide hit on its hands, we're feeling pretty certain that it'll pop out a second edition in due time. To that end, we're interested in hearing what existing owners would change if given the power. Would you tweak the displays in any way? Change up the colors? Modify the form factor? Alter the control scheme? We can't promise you that Luigi's listening, but feel free to get the ideas flowing in comments below.
http://www.engadget.com/2011/06/19/h...nintendos-3ds/
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June 20th, 2011, 18:53 Posted By: wraggster
A new 3D television service for the 3DS is to begin in Japan from tomorrow, with a variation of the existing SpotPass feature used to download new content.
From Tuesday Japanese 3DS owners will be able to download a new app from the Nintendo eShop called Itsu no Ma ni Terebi, which Andriasang indicates is similar to the Japanese name for the SpotPass service.
The content from Fuji Television and Nippon Television will be produced specifically for the 3DS. The shows will be free to download but will feature adverts.
Daily updates are promised for most of the content, including shows themed around news, animals, trainspotting, magic tricks, and celebrity idol wrestling. A weekly show focusing on outdoor sculptures will also be available, as well as a sports programme every Saturday and Sunday.
3D television content has also been promised for the European market, with Nintendo originally announcing deals with Sky and Aardman Animation during the first unveiling of the 3DS in Europe.
There is still no indication of when the content will be available, although a 3D trailer for movie Green Lantern is currently available on the European eShop.
http://www.gamesindustry.biz/article...begin-in-japan
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June 19th, 2011, 23:57 Posted By: wraggster
News via http://www.emucr.com/2011/06/vectrexwii-v02.html
VectrexWii v0.2 is released. VectrexWii is a Vectrex emulator for the Nintendo Wii ported from Vecx by Aruskano.
It is not much better than the first one... the changelist is something like this:
-Improved main menu (more on this at the bottom).
-ROMs are not appended anymore. The ROM that is still there is Minestorm which was built in the original Vectrex and is still here at the "Vectrex". ;D
-ROMs are sought in both SD and USB. The emulator will seek a folder named "vec" (I have plans to make this configurable but it is currently hardcoded) at the root of both devices and will display any file with the ".vec" (case insensitive) extension as an option to load.
-You are able to return to the main menu once the emulation has started so you can load another ROM without returning to the homebrew channel.
-Gamecube controller support because it has a stick... I don´t have any wiimote peripheral at the moment and that´s why I did not bother to write that (kinda selfish I know hahaha), I will wait to have them to do the proper tests (also I´d like to write the button mapping code first, which involves more user interface work ).
The main menu works as follows: There are 4 options: The first one starts the emulation. The second one lets you choose your "cartridge" which can be your SD or USB (or NA if you want to play the built in ROM). The third option lets you set your joystick, which can be a Wii or GC (the program only cares about channel/port 1 respectively) and will be the controller that will be listened to during the emulation (both are able to return to the main menu by pressing HOME/START respectively). Lastly, you can return to the homebrew channel.
Any button will trigger the selected option except for the PADs, HOME and START. If you have ROMs in both USB and SD "Cartridge" will scroll to the first option when the last one is reached and you press a button again. HOME and START will automatically put the cursor at the "Exit" option, if it is already there the program will quit. You move the cursor by pressing UP/DOWN. You browse through the ROMs (whose names are shown at the bottom of the screen) in the current "Cartridge" with LEFT/RIGHT (Wiimote held horizontally).
I guess that´s all I can say about this not so wonderful update. There´s more to come. Overlays make the games look much better (I did not think that little thing would cause such a visual improvement). That glow effect looks really nice but I need to write a suitable blur function so it doesn´t make the emulation run slow as it is doing right now. Lines could be drawn thicker if wanted [I just remembered I updloaded a version with weird vectors/points width (I made them look thicker in a ugly way)]. Button mapping and other controllers support will be added.
Overlays did not make it to this release because they did not fit exactly (they almost did... it should be a scaling problem) to the image and I have to find why, the other features need to be optimized and a user interface needs to be written (there will be an "in-game" menu that will pop up when you "pause" the game instead of directly sending you to the main menu).
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June 19th, 2011, 23:45 Posted By: wraggster
News via http://www.emucr.com/2011/06/savegam...-svn-r106.html
SaveGame Manager GX SVN r106 is released. SaveGame Manager GX is a SaveGame & Mii Manager for the Wii with GUI based on LibWiiGui by Tantric,
Features:
SDHC and USB2 support
Protected save support
Mii Support
Multilanguage support with Custom Font
WiiTDB support
Display information about savegames/miis in a special windows
Extract, Install, Delete, Copy, Move fonctions are available
Online AutoUpdate
Widesreen support
ScreenSaver
SaveGame Manager GX SVN Changelog:
r106
* Added an automatic resource list generation script which is executed when
files are added/removed (Thanks Dimok)
* Added an own class for the HomebrewPrompt
* Added booting with arguments from meta.xml for homebrews
* Added an argument receiver from meta.xml to the app: "-ios=xxx". The ios is
the boot IOS on startup.
* Fixed Homebrew Browser duplicate buttons for apps with more than one dol in
the app folder
* Fixed lot of problems with USB HDD (need feedback)
* Fixed the "GoogleCode" AutoUpdate problem (one more time...)
Download = http://www.mediafire.com/?0jivkmn5ixb2aai
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June 19th, 2011, 20:03 Posted By: wraggster
Nintendo UK has shored up its online security in the wake of a "possible phishing threat".
After a comprehensive scan of its website, Nintendo has introduced "additional security measures" in a post declaring the whole site fully operational.
Nevertheless, Nintendo recommends users change their Club Nintendo passwords. Spot suspicious account activity? You'll need to contact your local Nintendo customer services centre.
Sections of the site - including the Club Nintendo user reward scheme - have been unavailable for the past week. They were "immediately shut down" as a preventative measure.
It's unclear what - if any - user details were threatened. Nintendo previously reassured gamers it "does not hold any bank, credit card or address details", so "this data is not at risk".
The resumption of service comes just in time for Legend of Zelda: Ocarina of Time 3D's launch. Register your copy quickly and Nintendo will send you a free soundtrack CD (while stocks last).
http://www.eurogamer.net/articles/20...-site-security
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June 19th, 2011, 10:11 Posted By: wraggster
Nintendo's tablet-esque Wii U controller raised a few questions when it was announced at E3. Questions like, "What kind of crazy games are going to use that thing," and "How much will a second controller cost me?" The latter, at least, has been answered. Nothing. You don't need one. Nintendo's Satoru Iwata recently said in an interview that games enlisting more than one Wii U controller aren't being considered just yet -- although they are possible. Our very own Ittousai tells us that Iwata told Diamond Online that the Wii U can technically support multiple screen-controllers, but that additional slabs would be too expensive to sell on their own. Iwata went on to say that the console would ship with only one, and that game developers should design titles under the assumption that each console will use a single Wii U controller. Player two will have to settle for a good 'ol Wiimote, and even Satoru himself admits that there are plenty of those around.
http://www.engadget.com/2011/06/18/n...bs-player-two/
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June 19th, 2011, 10:02 Posted By: wraggster
Gary Dunn, SEGA's MD of development, has revealed that new dev kits for Nintendo's Wii U will be on their way to developers either this month or next, but is still uncertain as to how powerful those units will be.
Speaking in an interview with Eurogamer, Dunn said that his team is pleased with the performance of current kits, but refused to be drawn on comparisons with current-gen hardware, instead highlighting the fact that the platform will offer studios a "different" approach to development.
"It's still a little early," Dunn told Eurogamer. "There's another generation of prototype hardware coming out in June or July that's going to give us more information." As a "very early doors" assessment, Dunn offered that "we're finding it to be quite powerful."
"We've certainly found it easier to get prototypes up and running on next-gen definition visuals, so we're quite pleased with it," added Dunn.
"Given the fact that one of our graphics engineers ported something across very quickly I would say the answer to [having easily understandable architecture] has got to be yes."
It had already been suggested that the technical specifications of the kits which developers are already in possession of are likely to change, with final systems likely to offer parity with 360 and PS3 at the very least.
http://www.gamesindustry.biz/article...n-next-6-weeks
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June 17th, 2011, 11:09 Posted By: wraggster
I was hoping to get one site a day back online but real life takes over, however our Nintendo DS Site which like most of our other sites was born even before the DS had a Homebrew scene is back online, theres hundreds and hundreds of Homebrew releases on their for those who like to relive Homebrew from the begining of a scene.
Check out Nintendo DS News here --> http://nintendo-ds.dcemu.co.uk/
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June 17th, 2011, 00:31 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=13555&f=19
huiminghao et minitroopa proposent version 0.52 alpha " nesDS "émulateur Nes pour la Nintendo DS.
0.52a:
The 'menu' is re-designed.
Raw PCM supported, not perfect, can be switched off in menu>Settings>Config.
Settings of nesDS can be written to 'nesDS.ini' at runtime, done in menu>Settings.
Short-Cuts can be configured in menu>Settings.
'LightGun' is placed in menu>Game>Extra, 'Micphone' and 'FDS disk' are also added there. 'Micphone' is not tested.
Nothing more.
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June 17th, 2011, 00:24 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=13548&f=19
New version available of the Lua interpreter for the Nintendo DS " Micro Lua DS "now in version 4.0.2.
4.0.2 Microlut ======================[[ ]]==================== ===
.................................................. ...............
|| ||
|| By the MicroLua forum, from the original project by Risike ||
|| CHANGELOG file by Reylak ||
|| ||
¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~
I-..... New features
II-.... Improvements
III-... Bugs fixes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~
(((((((((((((((((((((((((((()))))))))))))))))))))) )))))))))))))))
I- New features |
----------------+
* Nothing for this time, the awesomeness of MicroLua is already
*__ quite great
°°°°°°°°°°°°°°°°°°°°°°°°° °°°°°°°°°°°°°°°°°°°°°°°°° °°°°°°°°°°°°°°°
II- Improvements |
-----------------+
* Change the logo of the binaries. It is now really cute
°°°°°°°°°°°°°°°°°°°°°°°°° °°°°°°°°°°°°°°°°°°°°°°°°° °°°°°°°°°°°°°°°
III- Bug fixes |
---------------+
* Fix getting a BSoD when pressing Start at startup.
* Fix some Image transformations not being permanent with Canvas.
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June 16th, 2011, 23:53 Posted By: wraggster
The Wii U's unusual feature set is causing brainache within EA Sports, label boss Peter Moore has revealed.
Speaking in an interview with Gamasutra, Moore explained that his teams were very excited about the new platform but unsure how to best leverage the tech in its games.
"My dev teams - their heads are exploding, in a good way and a bad way," he said.
"How do we look at this new technology? We don't just want to bolt this on; this has to be relevant to the sports gamer."
Moore insisted he was a big fan of Nintendo's new system, stating, "once again, Nintendo is putting a different spin on things, showing that it's not all about graphic fidelity and processing power.
"In the world of sports, our minds are racing as to how we can bring a sports game to life in a unique way."
He gave one example of how its sports titles might use the controller - calling plays in a Madden game via the pad's touch screen would be "kind of a no-brainer for us."
He also hailed Nintendo's apparent focus on luring third parties back into core development for the platform, following the first party focus it favoured with past machines.
"We love the fact [Wii U] is high def, that Nintendo has a renewed focus on building online communities. Nintendo adds that kind of outlier mentality that is a very different take on what the industry needs, and more power to them," he says.
EA Sports hasn't officially confirmed any games for the system just yet, but hinted to Eurogamer last week that FIFA could well be a launch title.
http://www.eurogamer.net/articles/20...-for-ea-sports
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June 16th, 2011, 23:51 Posted By: wraggster
Recent Super Mario games have drifted away from what the series was initially meant to be about, so says the Nintendo veteran behind the forthcoming Super Mario 3DS.
Yoshiaki Koizumi, who also directed the GameCube's Super Mario Sunshine and the peerless Super Mario Galaxy, told GameSpot that the 3D Mario games' focus on exploration was at odds with the original series' tight, quick-fire, precision platforming.
"I feel like the core experience is something that we may have started to get away from a little bit when we first started presenting games in 3D like in Super Mario 64," he explained.
"The idea in those games is that you walk around in those environments and give the players a lot of opportunity to explore.
"But the real basics of the Super Mario series is that players have to get to the goal of a level without dying. You have short levels with a very quick tempo, and it should be a very thrilling experience.
"So some of that was actually missing from Galaxy. The gameplay was a bit slower, and it was so much easier to die, so the core experience of getting to the goal without dying was harder to achieve."
Koizumi promised that Super Mario 3DS, which judging by its E3 showing is shaping up rather wonderfully, will see the plumber going back to his roots.
"This time around, you'll find that we have something closer to the three-minute levels you see in Super Mario Bros, so for me, overall this feels closer to the core of the Super Mario Bros. experience traditionally."
Nintendo hasn't confirmed an exact release date for the game but it is expected to arrive before the year is out.
http://www.eurogamer.net/articles/20...tten-his-roots
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June 16th, 2011, 23:46 Posted By: wraggster
The Game Boy version of arcade classic Donkey Kong is now available to download from the 3DS Nintendo eShop.
Today's store update brings the barrel-jumping platformer to the 3DS in all of its original monochrome glory. It costs €4 (about £3.50).
The Nintendo eShop launched last week via a 3DS firmware update that also unlocked the handheld's web browsing capabilities.
Unfortunately that update (2.1.0-2) also caused screen-freezing when playing Ridge Racer 3D. Nintendo pushed out another update today (version 2.1.0-3) fixing the issue and providing "further system stability improvements and other adjustments".
Last week's launch was headlined by the re-release of marvellous Game Boy Zelda title Link's Awakening. There are new games, too, including free Pokémon info app Pokédex 3D and a 3D remake of classic NES racer Excitebike - free until 7th July 2011.
http://www.eurogamer.net/articles/20...nintendo-eshop
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June 16th, 2011, 23:36 Posted By: wraggster
Nintendo released its second 3DS firmware update in as many weeks yesterday, which will be welcome news to those of you who have tried and failed to play Ridge Racer 3D recently. Version 2.1.0-3U of the 3DS system software includes "a correction for the screen freeze symptom" found in that game. That takes care of those crashes; the ones that happen around tight corners are on you.
The new update also enables automatic download of future updates when wireless internet is available. This is either convenient or terrifying, depending on whether you're trying to work on homebrew 3DS software right now!
http://www.joystiq.com/2011/06/16/ps...acer-3d-issue/
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