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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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June 14th, 2011, 02:36 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...e01e1ee39e3a54
Papymouge verison moved from 0.3 " Micro Solitaire , "adaptation of the famous card game for the Nintendo DS.
Requires the interpreter Micro Lua DS to work.
Well, I finally took the time to finish it.
So I give you a little card game hobby.
Faitent Do not pay too much attention to this fact that has been seen in MLS and who therefore did not support some functions microlua what has created this display problem.
Haa yes it only works on hardware with version 4.0.1 of microLua.
download and give feedback via comments ...
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June 14th, 2011, 00:04 Posted By: wraggster
We were just casually browsing Nintendo's E3 press site, like you do, when we happened upon upcoming schedules for 3DS, DS, and Wii. And there's a bunch of stuff on here that we, and probably you, hadn't heard about yet! Like, in case you missed it, the September 11 release date for Star Fox 64 3D., and an August 23 date for Shin Megami Tensei: Devil Survivor Overclocked.
According to this schedule, Ubisoft's got James Noir on the way August 30, Imagine Babyz 3D (imagine babies! In 3D!) October 25, a 3DS version of Michael Jackson: The Experience and a 3DS NCIS game the same day, and ... a 3DS version of Rayman: Origins on March 13, 2012!?
The eShop section of the schedule names some upcoming Game Gear Virtual Console titles from Sega, all scheduled for "Summer." The games include Columns, Dragon Crystal, Shinobi, Sonic Drift 2, and Sonic Triple Trouble.
http://www.joystiq.com/2011/06/12/3d...tes/#continued
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June 14th, 2011, 00:03 Posted By: wraggster
The new Super Mario for 3DS is an interesting new take on 3D Mario gameplay ... in that it largely restricts the level design to 2D. Or, at least, 2.5D. There are plenty of sections where you move in and out of the screen, sure, but for the most part, you're following corridor-style paths from left to right. Where previous 3D Mario games were about exploring spaces, Super Mario is in general about navigating to the end of the level. It's a mix of the styles of classic and 3D Mario.
It also makes more of an effort to integrate the 3D effect into gameplay. But the parts that don't really deal with that are a lot more effective than the ones that do.
http://www.joystiq.com/2011/06/12/su...-mario-bros-3/
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June 13th, 2011, 23:31 Posted By: wraggster
The Wii U will offer a significantly improved online experience to that of its predecessor, Nintendo has promised.
Marketing manager Rob Lowe outlined Nintendo's plans for the system to Eurogamer at E3 last week, explaining that a strong online set-up is much more important now than it was when the Wii launched back in 2006.
"I think that in a similar way that we waited until HD technology was almost ubiquitous before we went in there with an HD console, it's similar with the penetration of wi-fi," he said.
"I think now almost every home has wi-fi or broadband. It's a universal truth that everybody is connected online and that wasn't the case when the Wii came out five years ago.
Lowe pointed to the 3DS's refined online set-up as an indication of where Nintendo's aspirations lie for Wii U.
"If you look at 3DS and the online of that you'll get an understanding of where we're going with Wii U and we're taking that even further.
"We can't talk about the details yet as Mr Iwata will announce those slightly later. But with the online of 3DS it's obviously a massive leap on from where we were with DSi and DSi XL. It's smooth, robust, it doesn't drop in and out.
"The friend code system has also been refined. It still exists but in the same way that you'd need to pair up with friends on PSN or Xbox live. Now it's much closer to that kind of online gaming experience than what it was before.
"We always try and strike a balance. Because we do have more younger consumers than any other hardware manufacturer or games brand we need to protect them while also making it as accessible as possible for the more active and hardcore consumers to go online.
He also reaffirmed comments from CEO Satoru Iwata earlier this year that Nintendo has brought in outside help to remedy its lack of internal online expertise.
"With Wii U I think that we've already hinted that we're looking at getting people in that know and understand online gaming as it's something that perhaps we've struggled with in the past."
http://www.eurogamer.net/articles/20...ser-to-psn-xbl
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June 13th, 2011, 23:27 Posted By: wraggster
Nintendo is hoping that the Wii U's unique set of features will attract major third party exclusives when the new system launches next year.
Nintendo's UK marketing manager Rob Lowe told Eurogamer at E3 last week that the platform holder is having a major rethink about its approach to third party development in the run up to the release of the console.
"It's absolutely fundamental to the success of Wii U to have better third party support than we've had in the past for our previous consoles. I think Mr Iwata totally recognises that," he insisted.
"That's why we had a Ubisoft round table session [during E3], that's why John Ricitiello was on stage at our conference.
"And even at a local level we're doing everything we can to support third parties much more than we have done in the past. It goes all the way through the company, from Nintendo Japan, to Nintendo Europe, to Nintendo UK."
Lowe added that this new approach represents a major strategic shift for the company, who has traditionally relied on its own key franchises - such as Mario, Zelda and Pokémon - to drive hardware sales.
"It's very different for us to act like that because traditionally we would invest our time and money more into first party," he explained.
"We have a sightly different business model to Microsoft and Sony, who will obviously invest more money or marketing support in third party titles. It's almost the opposite for us but I think we realise now we have to invest in a much bigger way in third party partners because there are certain types of games that we're just not specialists at.
"If we want to create a console that will appeal across boundaries to all different types of gamers we're going to need their support more than ever before."
According to Lowe, the end result should be big third party exclusives on the Wii U, while multiplatform releases on Wii U will be set apart apart from their PlayStation 3 and Xbox 360 counterparts by "individual features".
"We're hoping we'll get a lot of exclusives as well because of the unique way the console is made.
"It is much easier for third parties to move their products across from Xbox 360 and PS3 to Wii U. However, the way that the controller has to make you think and make the developers think will hopefully mean that titles that are ported over will hopefully have individual features that aren't on the other systems."
The only third party exclusives confirmed for Nintendo's new system so far are Ubisoft's alien FPS Killer Freaks From Outer Space and Lego City Stories from Traveller's Tales.
A montage shown during Nintendo's E3 presser last week revealed a number of core multiplatform releases would be appearing on the console, including Batman: Arkham City, Ninja Gaiden 3, Aliens: Colonial Marines, Metro: Last Light and Darksiders 2.
Lowe also discussed Western developers' apparent reluctance to get on board with the 3DS, whereas Japanese studios have been quicker to up dev tools for the new handheld. In particular, he's looking forward to a "brave new dawn" with EA.
"I think because we're a Japanese company we automatically have those connections with companies like Konami and Capcom built up over many, many years, so it makes it easier for us to get those franchises off the ground first.
"But I think with EA in particular we recognise that we've had a very rocky relationship in terms of products and quality of their products on our systems. Sometimes its been great, sometimes they've done bespoke stuff for us and sometimes they've very much focused on the other consoles.
"I think with this brave new dawn with EA its great for us and it was fantastic to see a few slides [during our E3 conference] with all of their key properties coming out, and I think that will be across both 3DS and Wii U as well."
http://www.eurogamer.net/articles/20...i-u-exclusives
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June 13th, 2011, 21:08 Posted By: wraggster
Like the Wii U's Apple white aesthetics? Nintendo has said the Wii U design it revealed at E3 will probably remain unchanged.
"In terms of the form factor of the console, it is quite near final," Nintendo of America boss Reggie Fils-Aime told VentureBeat. "Similarly the form factor of the controller is quite near final."
The Wii U console's base unit looks like a chunkier version of the Wii, while the tablet-sized controller has a large touch screen. But it's nothing like an iPad, says Fils-Aime. "We were well in development before the birth of tablets, and again, to be clear, this is not a tablet."
"This was not conceptualised as an on-the-go piece of equipment," he qualified. The Wii U controller needs to be near the base console unit to stream content, meaning no on-board processor, which helps keep costs down.
Was any tech left out of Wii U to keep its price low? Fils-Aime's not telling. "What I would say is we have built an approach that we believe is going to satisfy the needs of all kinds of consumers that will allow for new experiences and yet still will be affordable and be consistent with the value philosophy of Nintendo," he said.
Fils-Aime also poured water on a dual platform release for upcoming Wii Zelda game Skyward Sword. Late GameCube Zelda game Twilight Princess found itself in a similar situation and ended up launching on Wii as well.
There's no chance of it this time around however, "Because Legend of Zelda: Skyward Sword was built to be played with a Wii controller," Fils-Aime reasoned.
An odd argument considering Skyward Sword uses the Wii Motion Plus, the advanced Wii Remote technology the Wii U fully supports.
http://www.eurogamer.net/articles/20...n-likely-final
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June 13th, 2011, 21:03 Posted By: wraggster
Upcoming Nintendo 3DS game Resident Evil: Revelations is a single-player only experience, Capcom has confirmed.
At E3 last week Capcom announced new playable character Parker Luciani, a Bioterrorism Security Assessment Alliance member who fights alongside series favourite Jill Valentine.
The announcement sparked speculation that the game would feature co-op play using the Nintendo 3DS Wi-fi connection feature.
This is not the case.
"You can see the game is very focused on that horror atmosphere, so it's not made for co-op play," Resident Evil producer Masachika Kawata told Eurogamer.
"We're focusing on the single-player this time."
Revelations, which has exactly the same control set-up as next month's Resident Evil: Mercenaries 3D, is set between Resident Evil 4 and Resident Evil 5.
It is seen as a return to the series' survival horror roots – a fact Capcom hopes will lead some new Resident Evil players to seek out the first three games in the illustrious zombie kill-em-up.
"It's a full Resident Evil story. Just because it's on a portable doesn't mean we've shrunk the scope of that or anything," Kawata insisted.
"Probably my biggest goal was to get back to that survival horror feeling the Resident Evil series has been known for for so long. I wanted to bring that out on the 3DS and maybe even show newer fans of the series, who are maybe only familiar with the more action-focused recent Resident Evils, how much fun this new survival horror Resident Evil is.
"Maybe by doing that they'll take a look at some of the older ones."
Capcom is yet to announce the game's SpotPass and StreetPass features.
http://www.eurogamer.net/articles/20...il-revelations
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June 13th, 2011, 21:01 Posted By: wraggster
Nintendo's Wii U is arriving on the market at least two years late, according to influential analyst firm Wedbush Morgan.
In a note to investors, authored by Michael Pachter, Edward Woo and Nick McKay, the company pointed out that Xbox 360 and PlayStation 3 footage was used to demonstrate third-party Wii U games - likely evidence that the system's high definition visuals will not surpass those of the current consoles.
"We think that Wii U is arriving two years late, given that the other HD consoles already have peripherals for movement," said the firm.
"As Nintendo did not provide any specifics around the new console's power or pricing (Nintendo used PS3 and Xbox 360 game footage in the Wii U presentation), we are assuming that the Wii U is unlikely to provide greater power than the current HD consoles," continued the report.
"If that is the case, we believe Nintendo has conceded a tremendous first mover advantage to Microsoft and Sony, which launched Kinect and Move control schemes, respectively, in late 2010."
The new tablet controller also failed to impress, largely due to it's role in multiplayer gaming.
"We were also disappointed by the recent announcement that each console can support only one of the new controllers, with the controllers for additional players coming from the original Wii."
The report also notes that the Wii U announcement "lost some impact" as a result of the limited information available about the new product. So far Nintendo has refused to offer detail on the console's performance, such as the type of graphic chip or more details on the IBM CPU.
Details of the PlayStation Vita received a better reception, with Wedbush calling Sony "smart to focus on power and core" but warning that success was dependent on strong launch games and the service provided to American 3G users by telecommunications partner AT&T.
http://www.gamesindustry.biz/article...two-years-late
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June 13th, 2011, 20:58 Posted By: wraggster
Nintendo's 3DS has broken the million unit sales barrier in Japan, according to the latest report from Enterbrain, detailing sales figures for May in the region.
The machine took thirteen weeks to break the million mark, a continuation of the slowing trend set by previous iterations of the two-screen device.
The original DS took only four weeks to break the million mark, reports Andriasang, whilst the DSi and DS Lite both took eight weeks. The over-sized DSiLL took the longest, at 25 weeks.
The 3DS continues to lag behind the sales of it's much older rival, the PSP, in Japan, despite a strong first month.
A recent survey in the territory revealed that most respondents considered the price of the unit to be the most important barrier to purchase, followed by a continuing satisfaction with the DSi and DS Lite.
http://www.gamesindustry.biz/article...japanese-sales
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June 13th, 2011, 20:57 Posted By: wraggster
The Australian ratings board has revoked its initial PG certificate for 3DS title Dead or Alive: Dimensions after being made aware that several of the characters are under 18, which renders what the previous classification has referred to as "sexualised gameplay" as unsuitable for a PG audience.
Speaking to GameSpot AU, the board made clear that it considered the game unsuitable for publication under its current classification.
"Information provided to the Board last week suggested that the game contained content not drawn to the Board's attention in the original classification application," a spokesperson for the Board told the site.
"After considering the response to a show cause notice issued last Thursday, June 2, the Board made the revocation decision. Dead or Alive: Dimensions is now unclassified and cannot be sold in Australia unless it is re-submitted for classification."
The game had previously been submitted by the original distributor, THQ, and had been passed as a PG title. However, when a scandal erupted over the age of some characters in the famously risqué fighter, the Australian authorities returned to the case.
According to the authorities themselves, THQ had originally submitted the game without publishing the ages of the characters in question, listing them as N/A rather than as below 18 as they were in other regions. Nintendo has made clear that it will rectify that error upon resubmission.
"When Nintendo Australia agreed to distribute the Dead or Alive: Dimensions game in Australia, it had already been submitted for classification by another video game company," a Nintendo representative told GameSpot.
"It was classified PG (Parental Guidance) by the Classification Operations Branch. Nintendo Australia did not submit the classification. The application did not provide adequate information regarding the contents of the game."
Australia has still not decided whether it will be introducing an R18+ rating for games, although the Federal government is reportedly supporting the move. Currently, any games deemed too mature to be granted a 15+ certificate are judged as unsuitable for sale in the region.
However, Home Minister Brendan O'Connor has released a draft of a government paper, listed as being revised in 2008 but still under deliberation, which discusses the possible application of an R18+ rating for games. That rating, the paper explains would be likely to operate on similar grounds as those devised for film classification.
http://www.gamesindustry.biz/article...d-in-australia
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June 13th, 2011, 20:52 Posted By: wraggster
In case it somehow snuck in under your radar, E3 just happened. The LA-based gaming extravaganza is where Nintendo introduced its next generation of home console, the Wii U, also served as the location where our buddies from Joystiq caught up with Hideki Konno, the company's 3DS hardware chief. When queried as to why the 3DS uses the same, nowadays archaic, resistive touch technology as in the original DS, Mr. Konno answered candidly that "it's all about the backwards compatibility. We have to play DS games on this and we want to make sure they work." Not an unreasonable assertion by any means, however those same Joystiq sleuths also determined pretty conclusively that the Wii U's bodacious 6.2-inch controller also uses a resistive touchscreen -- could the primeval tech be getting recycled again for similar reasons? Nintendo's made no announcements about game compatibility on the Wii U beyond confirming that it'll play all Wii titles, but this at least it gives us some extra food for rumination (and speculation) while we wait for the new console's 2012 release.
http://www.engadget.com/2011/06/13/n...s-compatibili/
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June 13th, 2011, 17:22 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime has said he doesn't believe the announcement of the Wii U will affect sales of the Wii, as that the two machines will attract different consumers.
He argued that the price and available games will maintain sales of the Wii, and that Nintendo intends to support the older machine until after the launch of the Wii U sometime in 2012.
"We don't think that's going to be an issue and here is why. Let me focus in on the US. About 36 million units later, the consumer who is buying a Wii for the first time now is very different from one buying the first one million Wii units," Fils-Aime told GamesBeat.
"The consumer today loves the $149 price point. There is a wide range of software. For the consumer today, having a library that includes Wii Sports Resort and Wii New Super Mario Bros, Wii Donkey Kong Trooper Challenge - it's a different consumer."
"I continue to believe that the Wii will have a strong summer, fall, holiday season and we are going to continue to drive the Wii part of our business. It will be strong even after the Wii U launches. They are just different consumers and we saw that just as an example when we launched the 3DS and continued to sell other units too."
While the console shown at E3 was a prototype, Fils-Aime said both the machine and controller won't undergo any drastic changes before release.
"In terms of the form factor of the console, it is quite near final. Similarly the form factor of the controller is quite near final."
He also pointed to the addition of HD, a first for Nintendo, as a significant step forward in securing new software. "HD is something that our partners told us was important to them and they were holding HD as a key reason why game A on a competitive platform couldn't be brought to the existing Wii. We have eliminated that issue now. "
The Wii U boasts 1080p graphics, a multi-core 45 nm microprocessor and a distinctive tablet style controller complete with a six-inch touchscreen for streaming content from the console.
http://www.gamesindustry.biz/article...says-fils-aime
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June 13th, 2011, 17:14 Posted By: wraggster
CryEngine will also have 'deep support for Kinect'
CryEngine-built software is already close to fully running on Nintendo’s next-generation console, engine vendor Crytek has said.
“Crytek’s support for Wii U is definitely going to happen,” company CEO Cevat Yerli told Develop in a new interview to be published soon.
Yerli claimed that CryEngine's tech was close to fully running on Nintendo’s new system, though wouldn’t specify any details.
“We aren't showing it but we are pretty much running it already,” Yerli said.
The news comes days after Develop revealed that Crytek’s closest business rival, Epic Games, is also supporting Wii U with its high-end game engine.
Yerli suggested that Crytek will be taking a more aggressive business approach with CryEngine 3, which at the time of writing only supports PC, PS3 and Xbox 360 projects.
He said he wants CryEngine to eventually support “every platform that's a major player in the industry of gaming”.
“We are expanding in many ways, and some of that is more announced than others. Kinect is major driver for future platforms as well, so Kinect support is important. Having basic Kinect support in the CryEngine is one thing, but I'm talking about really supporting it deeply. CryEngine is going to have deep support.
“Then there are other efforts towards supporting mobile and tablets, which we can only say we are working on. How far we have gone and what we mean is something I can't say more about now.”
Nintendo turned heads at this year's E3 by unveiling an ambitions next-generation console that displays TV content on the system’s controller itself.
However, throughout E3, Nintendo execs had dodged questions on the Wii U’s system specifics.
All the company’s execs at the event would onlyexplain the console's horsepower in illustrative terms.
http://www.develop-online.net/news/3...-tech-to-Wii-U
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June 13th, 2011, 17:12 Posted By: wraggster
Nintendo exec Reggie Fils-Aime continues to evade questions on new system's performance
Prototypes of the Wii controller and system shown at E3 will not undergo any major alterations, Nintendo’s US boss has said.
Nintendo Of America president Reggie Fils-Aime said the Wii U system’s form factor “is quite near final”.
“Similarly, the form factor of the controller is quite near final,” he added in an interview with Venturebeat.
Nintendo turned heads at this year's E3 by unveiling an ambitions next-generation console that displays TV content on the system’s controller itself.
however, throughout E3, Nintendo execs had dodged questions on the Wii U’s system specifics.
All the company’s execs at the event would onlyexplain the console's horsepower in illustrative terms.
“The point is not about a comparison versus our competitors,” Fils-Aime said.
“What we’ve said is it will be 1080p. Check the box on the best graphics capability. It will have a robust online environment. Check the box. That will not be a disincentive for purchase.
“The specifics of how we get there — we still have a number of months to share more and to show more.
“The reason we showed that visual demonstration with the bird in the garden is just to reinforce that the visual horsepower of this machine is there.”
http://www.develop-online.net/news/3...gns-near-final
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June 12th, 2011, 15:01 Posted By: wraggster
Gravitii 0.5 release by G_man
Gravitii is a puzzle game with a simple objective. All you have to do is shoot the ball at the target. The only problem is there are planets in the way. You must use the gravitii of the planets to curve your ball and hit the target, but be careful because every planet's gravity level is different.
Releases
v0.5
Much better graphics, the planets actually look good now!
Wall now bounce the ball, instead of destroying it
Ball graphic now an actual ball
Added in a trail behind the ball to make it look nicer
Got rid of some of the nearly impossible levels(If you find any current levels too difficult please post them on the discussion page)
v0.2
Download and Give Feedback Via Comments ... ...
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June 12th, 2011, 14:47 Posted By: wraggster
News via http://www.emucr.com/2011/06/desmume-svn-r4039.html
DeSmuME SVN r4039 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4039
Improved Spanish Translation.
Download and Give Feedback Via Comments
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June 12th, 2011, 14:36 Posted By: wraggster
News via http://www.emucr.com/2011/06/crystalboy-v13.html
CrystalBoy v1.3 is released. CrystalBoy is a GameBoy emulator written in C#.
Features:
- Emulated Hardware:
*Game Boy B & W
*Game Boy Color
- Windows Forms UI
*Graphical debugger
*Map Viewer
*Real framerate limiter (Still not accurate enough, as it seems to limit at 62/63 FPS and not 60… But way better than before)
- Rendering methods
*GDI+ (Slow)
*Direct3D (Using Managed DirectX, only works in 32 bits)
*Direct3D 9 (Using SlimDX, should work everywhere provided you install the SlimDX runtime)
CrystalBoy v1.3 Changelog:
* More accurate CPU emulation (according to the tests, all instructions now compute 100% exact… Only HALT and STOP may need reworking)
* Direct2D render method with SlimDX (March 2011)
* More accurate graphics emulation (dynamic color palette changes, correct sprite priority emulation)
* "Perfect" RTC emulation
* Bugfixes in Mapper emulation (generic mapper bugfixes and some MBCx specific ones)
* Enhanced various areas dealing with game information
* Added support for saving the RAM for games with battery (finally !)
* Saving the RAM also saves the RTC information for games using the RTC
* UI is now localizable
* Added fr-FR localization
* Better detection of invalid plugins, which should prevent crashes.
* Hardware Type can now be changed using UI (Menu items previously did nothing…)
* Various chanegs in emulation for hardware type switching. (Quite logically, changing hardware now requires the emulation to be reset)
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