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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 29th, 2011, 23:57 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
BassAceGold 3-3 proposes the release of its fix a menu plugin intended only alternative to the linker SuperCard DSTwo " BAGPlug .
Released a fix for 3-3 Which Some just fixed copy and paste from. First post has been "updated With The fix included in The Normal package
Rather Than a stand-alone download
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May 29th, 2011, 23:53 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
Thermo Nono proposed version 1.0a of " Darts "darts for the Nintendo DS.
Coded set in lua, requires Micro Lua DS to work.
Version 1.0a
- Remastered graphics (and adding animation) made possible by the release of μlua4.0
there is still work provided at animations (which explains the "1.0a" .. when it will match my expectations will be in "final 1.0" ^ ^).
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May 29th, 2011, 18:29 Posted By: wraggster
News via http://www.aep-emu.de/
SharpBoy is a new Nintendo Game Boy and Game Boy Color emulator for windows by xdaniel written in C# using OpenTK.
Quote:
v0.3 (May 11th 2011)
Switched rendering from using SlimDX to OpenTK, SlimDX Runtimes no longer needed; video filtering now selectable
GBC DMA copy operations improved, fixes certain DMA transfers spanning different areas of memory
Improved support for "undocumented" I/O registers, Demotronic Demo no longer detects the emulator and now runs with some glitches
Above change, coupled with improved graphics emulation, also fixed colorization of monochrome games via the CGB bootstrap ROM
Preliminary MBC emulation for Pocket Camera / Game Boy Camera; no actual camera support
Frame skipping and speed-up functionality implemented
ROMs can now be loaded from ZIP archives (using the DotNetZip library); recent ROM history added to
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May 29th, 2011, 18:23 Posted By: wraggster
News via http://www.aep-emu.de/
The NES-Emulator Nestopia has been updated by Geestarraw to version 1.41.1.
Quote:
----------------------------------------------------------------
Unofficial 1.41.1 - by Geestarraw (geestarraw@gmail.com) (May 17, 2011)
----------------------------------------------------------------
Shell:
Changes:
- Added fullscreen support for non-primary monitor displays.
- Modified Video Options dialog component layout and added device index to
identify mutiple monitors.
- Refactoring.
- Code documentation.
Fixes:
- Fixed so menu is still displayed after fullscreen monitor to monitor switch.
Project:
Changes:
- Converted solution and projects to Visual Studio 2010.
- Improved version enumeration previously locked to x.xx (exactly 3 digits) to
be anything from y.y, y.y.y, and y.y.y.y (where y can be up to 4 digits).
- Changed build output target to nestopia.exe.
Fixes:
- Fixed bug in version enumeration always excluding highest version number.
- Moved unofficial 1.41 release notes to official changelog file.
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May 29th, 2011, 18:21 Posted By: wraggster
News via http://www.aep-emu.de/
lambnes is an open source NES emulator written in Java and is yet in a very early stage of development. A new version has been released.
Quote:
version 0.0.4 has been released. This release has been tested for Balloon Fight and the game is playable. The code has been made significantly more efficient, increasing the frame rate.
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May 29th, 2011, 18:18 Posted By: wraggster
News via http://www.aep-emu.de/
The NES emulator My Nes has been updated.
Quote:
Version 2.4.0.0 :
==================
* Added mapper # 5, 43, 45 and 46.
* Fixed mapper # 19, 21, 23, 24, 33, 41, 42 and 68.
* Added MMC 5 sound channels.
* Added sound dynamic buffer. (the old buffer caused glitches in windows 7)
* Added video debugger (nametables)
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May 29th, 2011, 18:12 Posted By: wraggster
News via http://www.aep-emu.de/
Wiiengine is a PC-Engine emulator for the Nintendo Wii from Francisco Muñoz ´Hermes´.
Quote:
Hi,
This is just some additions to this emulator.
- Classic controller support
- Usb2 with good old cios 202
- Browse pages of roms with + or -
- Removed delete files(this feature is a bit weird?!)
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May 29th, 2011, 17:54 Posted By: wraggster
News via http://dsx86.patrickaalto.com/DSblog.html
The GBAtemp Homebrew Bounty 2011 is about to close, so I wanted to release a new version of DSx86 before the deadline. I had to choose between DSi and DS categories in the competition, which was a somewhat difficult decission as DSx86 does run in both. In the end I decided to put DSx86 into the DSi category, as pretty much all the other emulators in the competition are also in that category, and running DSx86 on a DSi does bring some worthwhile advantages.
Last week when I was testing DSx86 on my friend's DSi, I noticed that Supaplex demo kept hanging, same as Wing Commander II during the speech intro. First I thought the problem only affected DSi mode, but when I tested those games on my DS Lite, they also caused DSx86 to hang! That was a nasty surprise, with only a few days left before the bounty deadline! I tested all the older versions of DSx86, and noticed that version 0.23 (the last one built with libNDS 1.3.4) ran fine, while all the newer versions (built with libNDS 1.5.0 with DSi mode support) hang on both DSi and DS Lite!
So, the problem was obviously introduced with the new libNDS 1.5.0. I then began building different versions of libNDS 1.5.0, removing various stuff that had changed between 1.3.4 and 1.5.0 versions, to see what exactly caused the hang. Finally I got a version that ran DSx86 fine, but I had to remove quite a lot of stuff (like the DSi SD slot access, DSi i2c chip handling, new system FIFO commands, etc). I believe the problem could be caused by the ARM7 processor simply running out of stack space with the new ARM7 binary being so big. The libnds7.a from version 1.3.4 is 39 KB, while the libnds7.a from 1.5.0 is 193 KB! My AdLib emulation needs a lot of RAM so that I had to remove all WiFi and MAXMod stuff even in 1.3.4 version. It is quite possible that it just won't fit properly with all the extra stuff that 1.5.0 version has included.
Anyways, I am very sorry for all the recent versions of DSx86 having had this hanging problem! After fixing this I began working on some final touches to DSx86 so that I could be satisfied that it is as bug-free as I have time to make it. I mainly improved the EGA smooth scaling features, and I even added the most difficult 640x480 to 256x192 smooth scaling algorithm. This takes so much CPU power that it is only available in DSi mode, though. Smooth scaling in the lower resolutions, up to 640x400, is available also when running in DS Lite mode. Here below are some screen copies of Windows 3.00a and Castle of the Winds running on a DSi in 640x480 smooth scaling mode.
I also added a new DSx86.ini configuration option EMSSize to choose the emulated EMS (and thus also XMS) memory size. The size can be between 256KB and 4MB, and it needs to be in the [DSx86] section. For example, to select 1 MB as the EMS memory size (which leaves another 1 MB for XMS memory in DS Lite mode) you can configure it like this:
[DSx86]
LogFile=/data/dsx86/dsx86dbg.log
EMSSize=1
DSx86 is able to figure out the units automatically, so you can give the amount in either kilobytes or megabytes. If you mainly run Windows in DSx86 on DS Lite, you can turn the EMS memory size down so that Windows has more XMS memory, or if you run games that need more EMS memory, you can increase the EMS size (up to 4MB or however much RAM is available). Note that this setting is not configurable per game or another program you run, as 4DOS wants to keep track of the available memory.
So, to recap, here are the changes in DSx86 version 0.33:
Fixed a serious hanging issue introduced in version 0.24, caused by an incompatibility between my ARM7 code and libNDS version 1.5.0.
Improved the speed and quality of EGA 320x200 Smooth scaling mode.
Implemented Smooth scaling for EGA 640x350 and 640x400 modes.
DSi mode only: Implemented Smooth scaling for VGA 640x480 mode.
Introduced new configuration parameter EMSSize to adjust the emulated EMS/XMS memory allocation.
Thanks again for your interest in DSx86! I hope you find this version more robust than the few prior versions.
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May 29th, 2011, 17:50 Posted By: wraggster
News via http://gbatemp.net/t294262-avoider
Avoider is a new DS game made by Min that was initially released earlier this month. See the release notes below to get the scoop about this homebrew offering.
QUOTE(Release Notes 05/09/11)
A very simple, fast paced little arcade-style game in which you use the stylus to navigate the player ( blue ) and avoid the enemies ( red ) while collecting stars ( yellow ) to increase your score! Get a better score than your friends! Or if they aren't good enough to compete with your blinding mad elite skills, you can try to beat my best score which is 1900.
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May 29th, 2011, 17:49 Posted By: wraggster
News via http://gbatemp.net/t294313-the-living-dead-v1-2
The Living Dead is a DS Game Maker Homebrew. The game engine is still in the early stages of development. For more information on this project be sure to check the project post link below.
QUOTE(Change Log)
• Actual gameplay added.
• Optimized for DS gameplay.
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May 29th, 2011, 17:45 Posted By: wraggster
News via http://gbatemp.net/t294419-boondoggle-v0-2-0
Boondoggle, a collection of word games for the DS made by mnewell, has been updated to version 0.2.0. Check out the on-going discussion for more information on this 2011 Homebrew Bounty entry.
QUOTE(Change Log 05/26/11)
•Added visualizations to Rhythmoggle mode
•Small bug fixes
•Minor general optimizations
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May 29th, 2011, 17:43 Posted By: wraggster
News via http://gbatemp.net/t294461-chrono-tr...f-eternity-rc3
CT: FoE has been updated to RC3. Please see the change log for more information.
QUOTE(Change Log)
•Added the third ending in the game.
•Fixed all graphical issues with the new ending.
•Fixed some bugs namely in the Alya/Yaluk scene and the gates in the Magus/Schala/DD scene.
•Fixed the years in the time selector.
•Fixed issues being able to run from the Lion Tank Fight
•Fixed a few stray dialogue errors
•Touched up a few maps here and there.
•Added the cat house (Left over CE Dev area, take the lines with a grain of humor)
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May 29th, 2011, 17:41 Posted By: wraggster
News via http://gbatemp.net/t294542-earthshakerds-5-27-11
ant512 has released version 20110525 of EarthshakerDS, a port of the classic Boulderdash style Sinclair ZX Spectrum game. See the change log for what's new in this release, and for more information about this 2011 Homebrew Bounty entry, join the on-going discussion via the link below.
QUOTE(Change Log 05/25/11)
•a few bugfixes and a preview of the level editor
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May 29th, 2011, 17:39 Posted By: wraggster
News via http://gbatemp.net/t294562-fireworlds-beta1
Fireworlds is a new DS puzzle/platform adventure game made by Dirbaio. Join in on the on-going discussion to get the lowdown on this 2011 Homebrew Bounty entry.
QUOTE(Release Notes 05/27/11)
Now it's out =)
It's a really small beta, since I had no time to make more levels today (It's 0:46 AM here and I'm falling asleep). Only four levels...
I'd like to ask for two things:
•1: Suggestions, suggestions, suggestions. For objects, levels, gameplay tricks, and so on.
•2: Someone test this in DSi mode because I think the MIDI playback timings will be off due to the increased clock rate... Anyways if it doesn't work and I can't fix it, people can just run it in DS mode, since DSi mode has no particular benefits.
CONTROLS:
◦A to jump.
◦B to select another fireball.
◦Y to exit to menu if you get stuck
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May 29th, 2011, 17:32 Posted By: wraggster
News via http://gbatemp.net/t294629-space-impakto-ds-v1-0-0
Space Impakto DS, the side scrolling bullet hell shmup made by relminator, has updated to version 1.0.0. See the change log for what's new in this release, and check out the on-going discussion for more about this 2011 Homebrew Bounty entry.
QUOTE(Change Log(05/27/11)
•Finally got it non beta!!!
•Fixed the replay system for Red Agila (mistyped variable)
•Changed how the intermission screen works
•Boss Rush Mode
•BGM is attenuated when pausing
•Added more menu items
•Added a way to save or load Replays(3 slots)
•Player is able return to main menu when paused.
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May 29th, 2011, 17:29 Posted By: wraggster
News via http://gbatemp.net/t294721-munchitoy-demo-2
MunchiToy is a work in progress physics demo made by HakoByte. See what's new in the change log below, and join in on the on-going discussion for more information about this 2011 Homebrew Bounty entry.
QUOTE(Change Log 05/28/11)
•Fixed collision bugs in the physics world
•Added collisions for Munchi
•Changed background
•Added second Munchi (Demo 2) 2 Munchi's (geddit? =))
•Implemented gravity manipulation
•Debug (developers note)
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