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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 4th, 2011, 04:04 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...d70228b33b44fd
Nobody offers version 1.3 of " The Living Dead ", set of shots for the Nintendo DS in which you must survive as long as possible against hordes of zombies that break.
Update 2: V.1.3
CHANGES AND FIXES-
All major systems were redone. Reloading is now perfect and never fails like before. Wave system was changed to make the waves easier to complete. You can now throw more than one grenade at a time. Menu changes. Slight improvements to buying system. Price changes were also made. Also code reduction and many other small fixes and changes.
NEW THINGS-
Gameplay has been slightly extended. There our now 10 rounds instead of the old 6 rounds. The old map now has 4 barricades. New map was also added (with a non working barricade). For that teach me how it's done feel, i've added a tutorial that teaches you how to play the game. Credits have now been added. One of the most important parts to a game was added, sound and music. Badge system has now been added. You can unlock up to 9 badges. New controls added. New mystery crate, try your luck with it's constantly changing contents. (sorry no more weapons yet, i was going to add some, but i'm gong on vacation and trying to do other things, so i made a quick update minus new weapons). (Also saving and loading was present but was taking out because i couldn't test it on my card, and i still can't test it, so it'll be back soon).\
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June 4th, 2011, 03:56 Posted By: wraggster
News via http://gbatemp.net/t295610-bagplug-release-3-4
BassAceGold has updated BAGPlug, the Supercard DSTwo exclusive replacement menu, to release 3-4. Join the on-going discussion linked below more information about this 2011 Homebrew Bounty entry.
QUOTE(Change Log 06/03/11)
•_bagui folder can now be placed anywhere on the SD card, as long as the DSTwo.nds file from this release is used for loading
•improved failsafe launching in DSTwo.nds
•updated manual.txt
*Notes*
Make sure to update all the required file paths when moving the _bagui folder (boot.ini, *.arg files, skin.ini files, etc)
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June 4th, 2011, 03:53 Posted By: wraggster
News via http://gbatemp.net/t295597-earthshakerds-6-3-11
ant512 has released version 20110603 of EarthshakerDS, a port of the classic Boulderdash style Sinclair ZX Spectrum game. Please see the change log for a full list of updates. Get more information about this 2011 Homebrew Bounty entry, join the on-going discussion via the link below.
QUOTE(Change Log 05/31/11)
•Load/save buttons work (but they will only load/save one map at the moment);
•Different ROM icon (but the background is transparent on my flash cart - grrrr...);
•Added cursor to map in level editor.
•Minor bugfixes.
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June 4th, 2011, 03:51 Posted By: wraggster
News via http://gbatemp.net/t295532-space-impakto-ds-v1-0-2
Space Impakto DS, the side scrolling bullet hell shmup made by relminator, has been updated to version 1.0.2. See the change log for what's new in this release, and join the on-going discussion for more information about this 2011 Homebrew Bounty entry.
QUOTE(Change Log 06/03/11)
•Increased the firepower of Blue Bagwis
•Fixed the bug where you get the ending screen even if you force exited.
•HighScore table now saves the highest score achieved on multi-credit game
•Added a new boss (Gluteus Maximus)
•Added A new Stage
•Only the 1st credit score gets to be recorded on the highscore table
•Replay now records both game loops
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June 4th, 2011, 03:49 Posted By: wraggster
News via http://gbatemp.net/t295460-c64-network-org-v2-2
C64-network.org, the Commodore 64 emulator ported to the Wii by Simon Kagstrom, has been updated to version 2.2. For more information about this homebrew, visit the project page linked below.
QUOTE(Change Log 06/02/11)
•Solved issues # 20, 21,23, 25, 29.
•Added the possibility to show a smaller screen (so also the borders are shown), the preferences are saved manually and not automatically on exit, when a gameshot is saved also some preferences (key bindings, game name, 1541 emulation, screen dimension) related to the game are saved.
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June 4th, 2011, 03:02 Posted By: wraggster
News via http://www.emucr.com/2011/06/desmume-svn-r4021.html
DeSmuME SVN r4021 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4021
cheats:
- fix bug for import from R4 cheats base (removing empty codes from list);
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June 4th, 2011, 01:03 Posted By: wraggster
Along with the new denomination (basically, cash instead of "points") the 3DS eShop will use new prepaid cards. The designs for the Japanese cards have been revealed, and they're so cool, featuring Kirby, Famicom, Mario, and Zelda designs.
Only time will tell if the American cards will be available in awesome, Nintendo-themed variants. Actually, we can tell too. They won't. Just a guess. These are available now in Japan, and can be used for Wii or DSi Points, or 3DS eShop currency when that service launches.
http://www.joystiq.com/2011/06/03/ja...ds-are-lovely/
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June 4th, 2011, 00:57 Posted By: wraggster
If you've used a DSi or a DSi XL, you already have a good idea of what to expect from the eShop. Nintendo's sticking with its "shelf" layout approach, allowing the company to provide certain tiers of up to 20 listed items at a time. Want nothing but Mario-themed content? Simply slide over to the big graphic featuring Nintendo's mascot, tap it, then sift through all of the content.
Nintendo's been lagging behind quite a bit in the digital storefront sector, offering a barebones, clunky and oftentimes very static experience on the DSi and Wii. With the 3DS, Nintendo has obviously learned a lot and seeks to offer something comparable to the sales platforms seen on the Xbox 360, PS3 and Amazon -- packaging content together, constantly mixing up what's presented and allowing users to rate items is amongst the most obvious forms of immitation seen in the eShop.
http://www.joystiq.com/2011/06/03/ni...op-parity-wit/
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June 4th, 2011, 00:23 Posted By: wraggster
Nintendo has penned a North American deal which will see 3DS users able to connect to free wi-fi in 25,000 locations across the US, including shopping malls, stores and coffee houses.
Involved in the deal are 1000 Best Buy shops, 200 Simon malls and 24,000 AT&T wi-fi hotspots. Nintendo has yet to announce similar plans for the UK.
"With thousands of free Wi-Fi access points through our alliances, Nintendo 3DS users across the country can instantly enjoy one-of-a-kind entertainment experiences wherever and whenever they like," said Nintendo of America President Reggie Fils-Aime
"In addition to a strong line-up of games and the ability to view 3D content without special glasses, the system makes it easy for people to connect with their surroundings and each other, even when they're away from home."
The aim is to encourage the use of the 3DS' online features and facilitate downloads from the Nintendo eshop.
That electronic store opens on 6 June, one day before the wi-fi offer begins, and will offer 3DS owners a free Pokedex app which lists the collectible monsters in the popular series. However, besides the Pokedex, only four other new titles will be available: three Game Boy games in black and white and an updated, 3D version of Excitebike. 350 titles previously available via the DSi will also be onsale, as well as the 3DS' proprietary browser.
A minimum price of $1.99 has been set for paid for apps and games on the eshop, which manager David Wharton says is because Nintendo is interested in maintaining quality, rather than entering a "race to the bottom" of the market.
http://www.gamesindustry.biz/article...o-us-3ds-users
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June 3rd, 2011, 01:35 Posted By: wraggster
Newly released for Wii
Piirates is a game where you control a ship, in the arcade mode, you must navigate through the levels, the level ends when you reach the buoy, to achieve this you will have to find a path between the enemies and shoot on the switches to open the corresponding gates.
In versus mode, you battle your friends. The 2 game modes are playable up to 4 players.
The boats have 2 health's bars, the top bar represents the hull of the boat, if it reaches 0, you sink. The lower bar is the bar life of veiling of the boat, if it reaches 0 your boat will be greatly slowed.
-> Menu:
- The nunchuk joystick to select menu
- A button to confirm
- Menu option : A or B button to return to the main screen
- The ship selection screen, players who want to play have to press the + button and if they desist, - button to remove them from the game.
-> Game:
- The Nunchuk's joystick to move the ship
- A button to pull ahead
- The B button to fire to starboard
- The Z button to pull to port side
- Pad of the Wiimote to select weapons
- Pressing + or - to put the game paused
- The home button to exit the game (only in pause)
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June 3rd, 2011, 01:20 Posted By: wraggster
News via http://www.emucr.com/2011/06/fceux-svn-r2201.html
Fceux SVN r2201 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2195
Fix documentation of movie mnemonics
r2196
web - Added draft for 2.1.5 press release.
r2197
added two items items to the log that were features the plombo added but never got added to the changelog (theres probably more)
r2198
added some gtk changes to draft press release
r2199
sdl - print usage when help arguments are passed even if SDL cannot be initialized
r2200
sdl - fixed "--help" fix introduced with previous revision
r2201
changelog update
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June 3rd, 2011, 01:08 Posted By: wraggster
In an update to its Japanese website, Nintendo detailed the web browser coming to 3DS next week as part of a fairly large firmware update. Unfortunately, the browser will support neither Flash nor PDFs, dashing your hopes of getting some work done on your game device.
What it will do is let you save JPG images from the web to an SD card, upload pictures from the camera, and display 3D pictures in MPO format from within the browser. You can set parental controls for the browser using the 3DS settings, along with the i-Filter software for further restrictions.
http://www.joystiq.com/2011/06/02/3d...iew-3d-photos/
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June 3rd, 2011, 00:54 Posted By: wraggster
Why wait until June 7th when you can instead get your update on June 6th? That's the question Nintendo has answered this morning, telling us that the coveted eShop update for the 3DS will come a day earlier than previously anticipated. This will finally give gamers the ability to download some titles straight to their system, but more importantly will give everyone a free copy of Excitebike, the NES classic, naturally re-mastered so that the 2-D side-scrolling racer will have a little bit of depth. Super Mario Land and a few other downloadable titles will come along help launch the show, with Nintendo pledging to add new content every Thursday thereafter.
But wait, there's more! Pokemon fans will be able to use their AR card to check out those they've already caught in 3D, and if you've purchased any DSiWare games you'll be able to download those to your 3DS. Last, but certainly not least, will be a full internet browser that you can spin up without exiting a game, which might make keeping tabs on that Ocarina of Time walkthrough a little easier. It has, after all, been a long time since last we vanquished Ganondorf and his Gerudo chums. Again, all this is set to go live in the evening of June 6th (which could still be June 7th where you are), so now might be a good time to invest in that bigger SD card you've had your eye on.
http://www.engadget.com/2011/06/02/n...t-browser-and/
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June 3rd, 2011, 00:42 Posted By: wraggster
First plot details and a batch of new screens for Ubisoft's stupidly pretty Rayman Origins platformer have landed.
The game sees Michel Ancel's limbless hero dispatched by the Fairy Council to liberate the Glade of Dreams from the "nefurrious" Darktoons.
There's four player jump-in/jump-out co-op, with you choosing between Rayman, best buddy Globox and one of two wizards known as the Teensies.
There are 60 levels to crack, which can be returned to once complete to open up branching paths.
Ubisoft veteran Ancel has lead development, creating a new open-source game engine called the UBIart Framework to allow much smaller teams of artists and developers to efficiently produce those lovely visuals.
"This garage-game approach has led to great strides in creativity and innovation," Ubisoft insists.
http://www.eurogamer.net/articles/20...rayman-origins
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June 3rd, 2011, 00:40 Posted By: wraggster
Not all DSiWare titles will be transferable to your 3DS when the system's eShop goes live next week.
Nintendo hasn't explained why, but has issued a list of those titles that can't make the jump. Among those affected are acclaimed animation app Flipnote Studio, classic platformer Earthworm Jim and the two Art Academy downloads.
Here's the full list:
Art Academy First Semester
Art Academy Second Semester
Asphalt IV
Crash-Course Domo
Earthworm Jim
Flipnote Studio
Hard-Hat Domo
Let's Golf
Nintendo DSi Browser
Oregon Trail
Pinball Pulse: The Ancients Beckon
Pro-Putt Domo
Real Soccer 2009
Real Soccer 2010
Rock-n-Roll Domo
SUDOKU MASTER
SUDOKU SENSEI
Sudoku Student
White-Water Domo
As revealed earlier today, the eShop finally arrives next week, bringing with it a selection of classic Game Boy titles, 3D takes on vintage games, 3DSWare, a web browser and an app that lets you bring DSiWare over from your old device.
http://www.eurogamer.net/articles/20...nt-work-on-3ds
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June 2nd, 2011, 01:45 Posted By: wraggster
News via http://gbatemp.net/t295239-super-bat...r-nes-homebrew
A somewhat rare treat today with a new NES platformer homebrew; although always welcome we see a fair few total conversion hacks and things of that magnitude as well as NES styled games on modern systems but true NES homebrew is somewhat more rare. It is still a demo and even though we only knocked out the first few levels and watched the video we feel confident in calling it to first rate NES platformer. Great mechanics, nice level design, a nice chiptune score and more await you in this.
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June 2nd, 2011, 01:32 Posted By: wraggster
News via http://www.emucr.com/2011/06/crystalboy-v12.html
CrystalBoy v1.2 is released. CrystalBoy is a GameBoy emulator written in C#.
Features:
- Emulated Hardware:
*Game Boy B & W
*Game Boy Color
- Windows Forms UI
*Graphical debugger
*Map Viewer
*Real framerate limiter (Still not accurate enough, as it seems to limit at 62/63 FPS and not 60… But way better than before)
- Rendering methods
*GDI+ (Slow)
*Direct3D (Using Managed DirectX, only works in 32 bits)
*Direct3D 9 (Using SlimDX, should work everywhere provided you install the SlimDX runtime)
This one is compatible with Windows 7 and x64 machines.
May require installation of SlimDX or some tweaking of the configuration file.
The emualtion is now paused while resizing the window, and there is a real frame limiter. (Still needs to be improved)
There is at least one annoying bug in the emulation (affecting only some games, as it seems), which I didn't notice before, this will be fixed in a further release.
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June 2nd, 2011, 01:29 Posted By: wraggster
News via http://www.emucr.com/2011/06/sharpboy-v04.html
SharpBoy v0.4 is released. SharpBoy is a new Nintendo Game Boy and Game Boy Color emulator for windows by xdaniel written in C# using SlimDX.
SharpBoy v0.4 Changelog:
- Fixed compatibility regression with GBC DMA transfers, affects ex. Pokemon Puzzle Challenge
Substantially improved MBC7 emulation via GEST's source code, Kirby Tilt 'n' Tumble is now playable
- Improved LCD Status interrupt generation, fixes faked high-color display in certain Game Boy Color games
- Some improvements in handling of disabled LCD; ex. Zelda: Oracle games no longer freeze when leaving the menu
- Improved timer emulation and improved emulation of HALT opcode, fixes ex. Stunt Race FX Demo
- Added Wii Remote support for input and Rumble, button configuration is fixed; MBC7 tilt sensor is controlled by Wii Remote when enabled
- When using keyboard control, MBC7 tilt controls can be changed via the GUI's control settings
- Added crude frame blending via OpenGL; blends currently drawn frame with previous frame to better simulate pseudo-transparency
- Added option to keep aspect ratio intact when resizing window; also double-clicking the game screen maximizes/normalizes the window
- Added drag-and-drop capabilities to GUI, ROMs can now be loaded by dropping them into the program window
- Very minor GUI changes
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June 1st, 2011, 23:44 Posted By: wraggster
Splinter Cell 3D and the upcoming Driver Renegade will be included in a new set of Nintendo 3DS hardware bundles, a new report claims.
Nintendo launches the two new packs in October, according to a leaked retailer release schedule obtained by MCV.
Pricing for the bundles is yet to be determined.
Stealthy shooter Splinter Cell 3D was a launch title for the 3DS earlier this year. Its charms unfortunately snuck by Eurogamer's Kristan Reed, who fired off a damp squib 4/10 review.
Driver Renegade meanwhile is an upcoming portable accompaniment to September's home console iteration Driver: San Francisco. We've yet to hear much more about it.
Both blue and black 3DS flavours will be available in bundle form.
http://www.eurogamer.net/articles/20...-bundles-outed
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