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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 21st, 2011, 15:56 Posted By: wraggster
News via http://gbatemp.net/t297684-kubik-ds-v0-81a
Alekmaul has updated his ATARI 5200 EMU. This emulator was coded specifically with the iEVO and DSi-Mode in mind, and benefits from the faster CPU and increased RAM. The emulator requires an ATARI 5200 BIOS file (renamed to 5200.rom), please do not ask us where to find it. For more information about this upload be sure to check the change log.
QUOTE(Change Log)
•Add automatic chip detection for 16k roms (but you can change it)
•Button L to display/hide FPS
•Add R & L to change Rom
•Really fix flickering pb, alphalerp is back and screen is smoother
•Better sound (not so much ...)
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June 21st, 2011, 13:49 Posted By: wraggster
News via http://gbatemp.net/t297800-livingstone-i-presume
Livingstone I Presume? (translated) is a NDS remake of mid-80's Livingstone Supongo by Opera Soft. In this adventure-platformer the main character must pole-vault, jump, and throw his boomerang to survive the jungle. Please see the change log for more information on this update.
QUOTE(Change Log (Google Translated))
•Full-Part playable. A few brave souls go see the game.
•Added a small presentation and home screen.
•In the home screen only does the "PLAY"
•During the game you can go to save and load game press SELECT and START respectively
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June 21st, 2011, 13:45 Posted By: wraggster
News via http://gbatemp.net/t297874-blox-v0-6
Blox is a puzzle game made with DS Game Maker. This release opens level creation to all users but only "pro" users will be able to load user-created levels. The cost of a "pro" license is approximately $0.14 USD.
The "pro" license is to unlock expanded functionality of this Homebrew. The license HAS NOTHING to do with DSGM, buying DSGM, using DSGM, coding with DSGM, or what Operating System you use. Again, you would be paying for a code which unlocks more features inside of the Homebrew and nothing more!
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June 21st, 2011, 13:42 Posted By: wraggster
News via http://gbatemp.net/t297932-ds2x86-v0-11-alpha
Pate has updated DS2x86, the DOS emulator made exclusively for Supercard DSTwo, to version 0.11 alpha. See the release notes for what's new, and join the on-going discussion linked below for more information about this 2011 Homebrew Bounty entry.
QUOTE(Release Notes 06/19/11)
This version has only one major change, the improved audio code.
The AdLib audio has been ported from ARM assembly to MIPS assembly, and the SB digitized audio code has been improved.
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June 21st, 2011, 13:25 Posted By: wraggster
News via http://gbatemp.net/t298180-space-impakto-ds-v1-3-0
relminator has updated Space Impakto DS, the side scrolling bullet-hell shmup, to version 1.3.0. See the change log for what's new in this release, and check out on-going discussion for more information about this 2011 Homebrew Bounty entry.
QUOTE(Current Features)
•2d gameplay
•3d background
•Optimized texture use via texture packing
•Oldskool 8-bit/4bit sprites
•Newskool bullet hell gameplay
•Source included
•Replay system
•Button config
•Varied and animated Bosses
•Procedurally generated backgrounds
•Procedurally generated 3d models
•3 types of ships
•2 Game Modes (Normal and Boss Rush)
•Auto-bomb
QUOTE(Change Log 06/20/11)
•New Ship!!!!
•Autobombs!(Only for bullet collisions)
•Added boss revenge bullets when timer runs out (both loops)
•Added boss revenge bullets when boss is destroyed in loop 2
•New BombType
•Changed drawing order of ship and shots for the new ship
•Changed Main Menu font colors
•Bug Fix
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June 21st, 2011, 12:45 Posted By: wraggster
News via http://www.emucr.com/2011/06/news-ga...-20110620.html
GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
Recent Changes:
- Worked around a problem of incorrect timing of setInterval in Google Chrome JavaScript engine V8.
- Update the algorithm automatically jump frame.
- Remove mozBeforePaint as Mozilla miscalculates the maximum rate of frames per second supported on newer operating systems.
- Changing the timing of the internal loop of the interpreter to 17ms 16ms.
- Added library support swfobject 2.2 for Internet Explorer.
- Update the default color of the background when it is cut and the boot ROM is disabled and the emulator is not in CGB.
- Remove unused characters in the code.
- Fixed a regression in the opcode ADC A, A '.
- Small update of the HALT opcode.
- Ensuring that the way the special case of the HDMA HALT is taken into account instead of the normal path when necessary.
http://www.grantgalitz.org/gameboy/
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June 21st, 2011, 12:42 Posted By: wraggster
News via http://www.emucr.com/2011/06/desmume-svn-r4045.html
DeSmuME SVN r4045 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4045
metaspu: support the PCSX-2 Synchronizer in the Cocoa port
From rogerman, #3320757
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June 21st, 2011, 12:34 Posted By: wraggster
News via http://www.emucr.com/2011/06/halfnes-v0036.html
HalfNES v0.036 is released. HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it only runs as a standalone Java SE application.
Current Features:
-Now cropping off the top and bottom 8 pixels of the video output, since these are
not visible on most TVs and a lot of games render garbage on those lines.
-Added volume slider to options dialog (and rewrote the sound output code as well.)
-Fixed a lot of sound bugs. Crystalis, Zombie Nation, A Boy And His Blob etc. all sound right now.
-Fixed Twin Cobra
HalfNES v0.036 Changelog:
-Added Mapper 9 (Punch-Out!!)
-Fixed Teenage Mutant Ninja Turtles (leftover bug from last PPU rewrite)
-Fixed Jurassic Park (same problem as Twin Cobra, changed the code so both worked)
-Increased audio volume
-Added greyscale and color emphasis to PPU
(Noah's Ark is maybe the only game this is visible in)
-Fixed off-by-one error causing scanline 261 to be run twice
(fixed some timing issues, maybe caused a few more)
-Completely changed the way the PPU renders sprites - broke some games (Guardian Legend and
some Codemasters games that never looked right anyway) but fixed screen shaking and
single scanline glitches in a LOT of games.
-Also, sprite flicker is back from the old days.
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June 21st, 2011, 12:31 Posted By: wraggster
News via http://www.emucr.com/2011/06/my-nes-v25125.html
My Nes v2.5.1.25 is released. My Nes is a portable open source NES/FAMICOM emulator written in C#. it cannot emulate 100%, it still a primitive one and needs a lot of work. however it has been tested and support over 200 games, 100 playable perfectly.
My Nes v2.5.1.25 Changelog:
* Update SlimDX (June 2010) to SlimDX (March 2011).
* Fixed: My Nes require SlimDX SDK instead of Runtime to run.
* Fixed: When you pause the emu for a while then resume, the
sound delay.
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June 21st, 2011, 12:28 Posted By: wraggster
News via http://www.emucr.com/2011/06/bsnes-v07904.html
bsnes v079.04 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.
bsnes v079.04 Changelog:
bsnes v079.04 - Cx4 LLE support2011-06-20
Back from vacation. We were successful in emulating the Cx4 using LLE during my vacation. We finished on June 15th. And now that I'm back, I've rewritten the code and merged it into bsnes official. With that, the very last HLE emulation code in bsnes has now been purged.
I still have some more plans for bsnes v080, so I'm not going to bump the version number just yet. Plus I would like it if we could thoroughly test the new Cx4 LLE support to ensure it is bug-free. To that aim, if you have some time and would like to help test: please download bsnes v079.04 and cx4.bin. Place cx4.bin in the same folder as "Mega Man X 2 (U).sfc" and "Mega Man X 3 (U).sfc", and then do your best to play through the entire games with no cheat codes, and uncover all of the secrets that you can.
If you find any bugs, or if the console window prints "invalid opcode" at any time, please send me a note on my forums. Thanks in advance to anyone who can help test this.
Well then, moving on ... all that's left is the ST-0018. Dr. Decapitator is currently busy with the N64 CIC, but after that we should hopefully make some progress in dumping its internal ROMs.
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June 21st, 2011, 01:20 Posted By: wraggster
via http://www.planetvb.com/modules/news...hp?storyid=323
A first preview release of "WiirtualBoy", a Virtual Boy emulator for the Nintendo Wii has just been made available by raz0red and Arikado at the project's Google Code page. It is a port of the Mednafen Virtual Boy emulator and supports remappable controls and an anaglyph mode.
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June 21st, 2011, 01:13 Posted By: wraggster
Shigeru Miyamoto relumes the speculation about a revival of the Virtual Boy on Nintendo 3DS's Virtual Console during an interview with GameSpot at E3. When asked if there was any interest in bringing Virtual Boy games to the 3DS, Miyamoto answered:
Quote:
Well, that's not my exact plan, but something like that could happen. I can say that in my photo album on my Nintendo 3DS, there is a photo of a Virtual Boy. So that says that I do have a Virtual Boy at my disposal. [laughs]
It seems Virtual Boy fans don't have to give up hope just yet. The question to ask might be whether Nintendo is willing to put that much attention on what was a huge commercial failure after they have swept it under the rug for so many years. They seem to have become more open to the topic lately, though, and even talked about the VB in a recent issue of Iwata Asks, which is definitely a good thing.
Another point to think about would be the very small library of only 22 games that were released for the system, plus a handful of finished but unreleased titles. Out of which only 14 were released in the US. Would that be enough material for re-releases on the Nintendo 3DS? If you ask me,Virtual Boy Wario Land alone would be worth it.
The Virtual Boy will celebrate the 16th anniversary of its introduction to the (Japanese) market on July 21st, wouldn't that be a good opportunity? Cross your fingers!
http://www.planetvb.com/modules/news...hp?storyid=322
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June 21st, 2011, 00:41 Posted By: wraggster
Due to serious lack of Super Mario RPG ROM hacks that display partially unique storylines, Reserve_22// was created solely for that purpose, and to encourage others to start or continue Super Mario RPG ROM hacking with the Lazy Shell editor by giangurgolo & Omega. This hack is to show a little more of what the editor is capable of, utilizing most of the features in Lazy Shell itself.
Relevant Link: (http://www.romhacking.net/hacks/764/)
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June 21st, 2011, 00:40 Posted By: wraggster
To accommodate for the undersized, relatively dark monitor of the Game Boy Advance, a variety of colors in Final Fantasy VI Advance exhibit a higher degree of saturation than that of the earlier versions. Consequently, the graphics generally appear brighter, and certain colors diverge significantly from their original specifications. As such, the purpose of this patch, which supports all three versions, is to restore the colors to their former state.
A more detailed description is contained within the document bundled with the release. In addition, a collection of images designed to provide a basis for comparison can be found at my site.
RHDN Project Page
Relevant Link: (http://novaliaspirit.99k.org/)
http://www.romhacking.net/forum/inde...pic,12772.html
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June 21st, 2011, 00:12 Posted By: wraggster
News via http://www.emucr.com/2011/06/fceux-svn-r2206.html
Fceux SVN r2206 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2206
win32: poll hotkeys while no rom is loaded
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