|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
June 1st, 2011, 23:41 Posted By: wraggster
The DS Lite will have a suggested retail price of $99 at US retailers from 5 June, Nintendo of America has revealed, whilst several million-plus selling Mario titles for the system are being given distinctive new packaging to help them stand out to customers.
Six Mario titles for the system, all of which have sold over 1 million copies each according to NPD data for the region, will be repackaged in bright red cases.
Those titles are: New Super Mario Bros, more than 9.25 million units; Mario Kart DS, more than 7.40 million units; Super Mario 64 DS, more than 4.34 million units; Mario Party DS, more than 3.27 million units; Mario & Luigi: Bowser's Inside Story, more than 1.98 million units; Mario vs. Donkey Kong: Mini-Land Mayhem!, more than 1.01 million units.
"From the moment it launched, Nintendo DS Lite hit a sweet spot for consumers in terms of value, experience and fun," said NoA president Reggie Fils-Aime.
"This new price point will introduce Nintendo DS Lite to even more consumers, and the new red packaging will make it easy for them to find their favourite Mario titles."
Currently the RRP of the DS Lite is $129.99, but Nintendo hope that the new price point will give the system a further boost before it is phased out in favour of the new 3DS. However, sales of that system have so far failed to match the popularity of the DS and DS Lite, contributing relatively few to the 48.9 million units which the family of consoles has sold overall in the United States.
No specific hardware figures have been revealed for the US but the 3DS has been outsold fairly consistently by the PSP and other platforms in Japan since launch.
http://www.gamesindustry.biz/article...titles-reboxed
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 23:37 Posted By: wraggster
A new survey by Goo Research has found that concerns over price is the primary reason for low sales of the 3DS in Japan, followed by current satisfaction with the DS/DSi.
Although the 3DS initially broke records in Japan, weekly sales quickly began to drop and the hardware currently sells approximately half that of the best-selling PSP format. Sales in the West appear to show a similar drop-off.
According to a translation by website Andriasang, the new survey polled 1,110 people - with a 60.5 per cent split towards females - and asked them why they had not yet bought a 3DS.
The number one reason given was that the price is too high or that they are waiting for a price drop. The second most common reason was "satisfied by DS/DSi", followed by "worried about eye strain", "worried about getting sick from the screen", and "few launch titles".
The sixth most common reason was "will buy once a game I want is released", followed by "satisfied by cell phone and smartphone games", "satisfied by PSP", "the battery is weak", and "it's heavy and I don't feel like carrying it with me".
All of the most popular reasons are commonplace complaints for the system, but Nintendo has given no indication of any possible price drop. A number of new titles are expected to be announced at E3 next week though, at which point the online features, including the eShop, will also be activated.
A previous survey by Goo Research in March, just after the 3DS's release, asked the question "What game system will you buy next?", with the 3DS beating the NGP by 14,668 votes to 5,200.
http://www.gamesindustry.biz/article...-claims-survey
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 12:08 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=13443&f=19
TheMackshun offers the beta 1 and 2 of " Traffic Jam ", where you're driving a car and need to avoid the accident as long as possible.
This is a game about a person who is very strict about work. One day he is late because, um... he woke up on the wrong side of the bed? So then, he is rushing to work and there is a lot of traffic.He must dodge the cars and when his car gets the red power-up, he will knock all the cars out of his way.
But there is one thing.How is this going to be done?I am stuck trying to make the other cars drive down the screen and then doing it again in a random X position.Never the same.Or is it impossible. Also i don't know h ow the car fever(knock cars aside) is going to work out.Help would be really appreciated.
Yay. I'm pretty much done. There are minor errors like the Ni-fi, which works though. Im assuming this is the beta because it is finished. The boss is super fun, long, and challenging. Have fun!
Download and Give Feedback Via Comments ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 12:02 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...68991ddd3bd037
Kyah moved, on the occasion of the Nintendomax Wii Dev Competition 2011 , version 1.0 of " Pong Breaker ".
As its name could suggest, Pong Breaker is a kind of mixture between the old classic Pong and Block Breaker and even a little bit of the inevitable SpaceInvaders!
The concept is simple enough: Two to four rackets, bricks and ball especially not to miss!
That this is playing with the Wiimote horizontally, we need the arrow keys and the button 2 times! Many provisions for bricks are available and the player can create himself his own!
Technical side, this game is based on language BennuGD
A day before the end, here is the final version of my game!
Programme:
A nice menu much more convenient than before (see screenshots)
3 1 player modes: Classic, Survival Invaders
A multiplayer game mode
A designer / editor at
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 11:58 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...68991ddd3bd037
ryoushi proposes " MCinfoDS "utility for the Nintendo DS offers a wealth of information for fans of the game Minecraft .
MCinfoDS is a application for the ds with tons of info about minecraft.
Easy if you do'nt want to switch between minecraft and internet or if you pc can't handle it to play minecraft and load a internet page.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 11:44 Posted By: wraggster
Pate has thrown out a new version of his Dos Emulator for the DS:
Sorry for this unscheduled release, but as this is the day of the original Homebrew Bounty deadline, I decided to release a quick fix version to address a couple of issues introduced in the previous 0.33 version. This version supports 'sudokuhax' for running in DSi mode again, and it also has the screen blitting and keyboard reading code in the same order as in the 0.32 version.
I had reports about DSx86 missing keyboard events in 0.33 when using Smooth scaling mode, and the only thing I had changed that could cause this was that I moved the keyboard reading before the screen blitting in the VBlank interrupt. The reason I did this was that reading the keys also reads the scrolling buttons L and R, and scrolling the screen must happen within the VBlank period or the screen will tear. However, adding the Smooth scaling options make the screen blitting take so much time that the VBlank period has ended before the code gets to keyboard reading. I still don't quite see how swapping the order of the subroutines would cause key events to get missed, but it seems that changing the order back and just making sure the screen scrolling actually takes place only during the NEXT VBlank period fixes this problem.
The other problem introduced in version 0.33 was that I had to remove the DSi SD slot access code from libNDS 1.5.0 to make my AdLib emulation run without crashing. I now found a way to include that back in and still have my AdLib code run properly. I still need to dig into the original problem further to see what actually causes the hang. I originally got rid of the problem after I removed the SD reading code, the i2c handling code, and all the additional DSi mode ARM7 interrupt and FIFO handling. Now I managed to add the SD reading code (along with the FIFO stuff that that needs) back in, so I plan to check whether it is the interrupt, some remaining FIFO or i2c code that actually causes the problem. I have already tested the original libNDS 1.5.0 by only removing the i2c code, but that still caused a hang.
Anyways, I think I'll need to make some final touches also to DS2x86 before the actual Homebrew Bounty deadline, so this might very well be the final DSx86 Homebrew Bounty version.
http://dsx86.patrickaalto.com/DSblog.html
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 11:33 Posted By: wraggster
News via http://thatotherdev.com/2011/05/31/a...etition-entry/
First though I finished up one final unplanned update to Hero City.
Now when you attack you can actually hurt and eventually defeat enemies. The movement of enemies and the way they turn and bump into each other and you has been smoothed out. Now you get points for defeating enemies and your high score is saved when you die. You also get experience points which are persistent (They don’t get reset to zero when you die). Your health regenerates now and when it goes down to zero you die and get sent back to the title screen. The file size is smaller. I fixed some little things.
Download and Give Feedback Via Comments ... ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 11:18 Posted By: wraggster
News via http://gbatemp.net/t295131-uselesshomebrew-1-1
UselessHomebrew has been updated to version 1.1, bringing an updated code structure and two new events. This homebrew is open-source.
QUOTE(Change Log)
•Re-did some of the code to allow for multiple "endings".
•Added two more. Don't have time right now to really flesh it out with a lot of stuff.
Download and Give Feedback Via Comments ... ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 11:16 Posted By: wraggster
News via http://gbatemp.net/t295123-arsenal-v0-9
Arsenal is a Bullet-hell shootum'up 2011 Homebrew Bounty entry. The new release features many updates. Please see the change log for more information.
QUOTE(Full Change Log)
•full dual screen 3D bullet hell vertical shoot em up
•robust engines capable of managing hundreds of bullets (over 1000 in certain conditions)
•6 levels, ranging from easy to insanely hard
•different weapons, powerups
•varied backgrounds : space stations, planets, oil rigs...
•replay system
•highscore system with online leaderboards
•complete modding tools available : make your own levels and share them on the game's website
•download people's mods directly from the game's menu via wifi
Download and Give Feedback Via Comments ... ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 11:13 Posted By: wraggster
News via http://gbatemp.net/t294956-mr-robot-...-robot-factory
Mr.Robot and his Robot Factory is a remake of the old c64 all-time classic, the original game was created by Ron Rosen in the early 80's.
I've played it hours over hours and i think it's one of the greatest C64 jump'n runs ever! (Except Miner 2049er/Bounty Bob strikes back)
Download and Give Feedback Via Comments ... ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 03:06 Posted By: wraggster
News via http://gbatemp.net/t294963-chronoclon-v0-1
jubei867 has released the first version Chronoclon for the DS. This 2011 Homebrew Bounty entry is a remake of the PC puzzle/platformer called Chrontron, about a robot that must use a time machine to interact with past versions of itself to solve various conundrums. There are two versions of the download, intended for compatibility with more flashcards. Join in on the on-going discussion linked below for more information about this work in progress game.
Download and Give Feedback Via Comments ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 03:02 Posted By: wraggster
News via http://gbatemp.net/t294983-traffic-jam-beta-1
This is a game about a person who is very strict about work. One day he is late because, um... he woke up on the wrong side of the bed? So then, he is rushing to work and there is a lot of traffic.He must dodge the cars and when his car gets the red power-up, he will knock all the cars out of his way.
But there is one thing.How is this going to be done?I am stuck trying to make the other cars drive down the screen and then doing it again in a random X position.Never the same.Or is it impossible. Also i don't know h ow the car fever(knock cars aside) is going to work out.Help would be really appreciated.
Hopefully this takes off.
Here are instructions.
-You must avoid the cars that may crash you.
-If your score reaches 5000, you win!
-You must have complete focus to reach this score.
-If your score reaches a certain point, you will achieve car fever which is triggered by the icon on the bottom screen.You will be invincible for about 10 seconds.
- The music makes It harder to concentrate.
-Don't stay in 1 spot.
-You have 3 lives.
-Have Fun!
Download and Give Feedback Via Comments ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 02:47 Posted By: wraggster
News via http://gbatemp.net/t295089-midicontrol-ds-v2
MIDI Control DS is a complete MIDI controller for the Nintendo DS.
It includes 4 modes :
X/Y Mode : send 2 parameters for the X/Y positions of the stylus, with a loop feature to record 1 bar loops and recall them.
Pads : MPC style pads with velocity and note repeat
Mixer : 8 sliders for volume and 8 mute buttons
Sliders : 3 banks of 16 slider controllers with customizable colors.
Download and Give Feedback Via Comments ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 1st, 2011, 02:42 Posted By: wraggster
News via http://gbatemp.net/t295090-earthshakerds-5-21-11
ant512 has released version 20110531 of EarthshakerDS, a port of the classic Boulderdash style Sinclair ZX Spectrum game. Users can now play-test levels created in the level editor. Please see the change log for a full list of updates. Get more information about this 2011 Homebrew Bounty entry, join the on-going discussion via the link below.
QUOTE(Change Log 05/31/11)
You can now play levels you create in the level editor. You can't save them yet, though.
•Resolution of larger audio files reduced to allow the game to run on the M3i Zero (standard firmware seems to have problems with homebrew ROMs larger than 3MB);
•Added test mode to the level editor;
•Added Polomint to the credit scroller;
•Level editor buttons give audio feedback when clicked
Download and Give Feedback Via Comments ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
next » |
|
|