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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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June 8th, 2011, 23:37 Posted By: wraggster
While earlier dalliances with the Wii U's "WiiPad" controller didn't include touchscreen interaction, a hands-on session with the "Measure Up" tech demo told me all I needed to know about the touchscreen technology behind the device.
It has a stylus. A recess in the upper left of the unit hides a small, white, roughly DS Lite-size stylus. Interacting with it brings up the familiar feeling of poking at a DS screen. Much like the handheld's bottom screen, the Wii U touchscreen doesn't respond perfectly to tracing with a finger. And multitouch is right out. Touching two spots caused the line I was drawing to jump to a point between them, much like the DS.
That suggests that Nintendo opted for a cheaper resistive touchscreen, instead of a capacitive touchscreen like the iPhone uses.
http://www.joystiq.com/2011/06/07/wi...-touch-screen/
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June 8th, 2011, 23:27 Posted By: wraggster
Sure, all the morning's news may have been surrounding a vowel-augmented console from Nintendo, the Wii U, but a certain other Nintendo console that has fewer vowels is also seeing some well-deserved love here at E3 2011. It's the classic SNES, and its been reborn as the SupaBoy, courtesy of Hyperkin. It's a handheld version of the console that's basically intended to fulfill a gamers' desire for portable classic gaming but without having to ask for advice in the Ben Heck Forums. Click on through for some impressions of this handheld wunderconsole.
http://www.engadget.com/2011/06/07/h...sole-hands-on/
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June 8th, 2011, 23:15 Posted By: wraggster
Shigeru Miyamoto has blamed the perception of Nintendo as a casual game maker on the decision not to support HD gaming with the original Wii.
At the same time his boss, Satoru Iwata, acknowledged that the 86 million-selling console was not "able to cater to every gamer's needs" – with Wii U the company's attempt to "resolve" this.
The comments came in the latest massive Iwata Asks chinwag between the pair.
Miyamoto said: "One of the key reasons that such things as the core and the casual exist today is that we decided not to adopt HD on the Wii console."
"I'm sure everyone would agree that we tried really hard to go wider," Iwata added. "But even though we worked aggressively to go deeper in certain areas, the general public's impression that Nintendo was casual grew as time went by."
Wii U, both claim, can break down the barrier between casual and core, which Miyamoto reckons is "psychological".
"I think this is an opportunity for those games that were considered to be core up to now, to evolve into something [with an] even more interesting structure," he said.
"That core vs. casual debate seems like something that can never see a resolution, but with Wii U, I have a feeling that it all may change.
"If we are able to break those psychological barriers with Wii U, I feel like we will be able to take our goal of expanding the gaming population even further to the next step."
http://www.eurogamer.net/articles/20...e-casual-split
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June 8th, 2011, 23:12 Posted By: wraggster
Wii U promises PS3 and Xbox 360 levels of third-party support - many of the same types of games, in fact.
But there have been tech demos and there have been showreels (flaunting Xbox 360 and PS3 code). So which games have been confirmed for Wii U so far?
Confirmed:
Pikmin 3
Smash Bros.
Lego City Stories
Darksiders II
Ninja Gaiden: Razor's Edge
Batman: Arkham City
New Ubisoft FPS IP
New Ubisoft multi-sports family IP
Ghost Recon Online
Assassin's Creed
Rabbids
Probables:
Aliens: Colonial Marines (showreel - prototyped, considered)
Dirt (showreel)
Metro Last Light (showreel)
Tekken (showreel)
FIFA
Battlefield
Madden NFL
Possibles:
BioShock (Ken Levine was a talking head on video at Nintendo conference)
Zelda HD (one of the demos)
New Super Mario Bros. Mii (one of the demos)
Demos (hands-on impressions in Eurogamer's Wii U preview):
Chase Mii
Shield Pose
Zelda HD
New Super Mario Bros. Mii
Battle Mii
http://www.eurogamer.net/articles/20...ll-wii-u-games
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June 8th, 2011, 23:10 Posted By: wraggster
Nintendo president Satoru Iwata has revealed that the camera built-in to the Wii U controller may feature facial recognition.
Speaking in the latest Iwata Asks, he revealed: "It certainly seems possible from an engineering standpoint that the camera will recognize you if you position the new controller to look at you".
He cited WiiFit as an example of why this would be useful. As seen in the the Wii U reveal trailer (see below), the controller can be used in conjunction with the Balance Board so you can weigh yourself without using a TV.
Facial recognition – as it does with Microsoft's Kinect – would speed the whole process up. "It would be much more accessible if all you have to do is to hold it, press a button and stand on the Wii Balance Board," Iwata added.
"I think so," Shigeru Miyamoto agreed. "I hope it turns out that way".
http://www.eurogamer.net/articles/20...al-recognition
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June 8th, 2011, 22:50 Posted By: wraggster
Nintendo president Satoru Iwata has reportedly told Japanese newspaper Nikkei that the new Wii U console will "likely" be more than ¥20,000 when it launches in Japan.
That price, translated and reported by Bloomberg in a longer piece on the console, would convert to more than $250 or £150.
The Wii was initially retailed at ¥25,000 in Japan, $249.99 in the US and £179.99 in the UK, a price point which put it below that of its competitors - a factor considered important to its success.
However, the recently launched 3DS saw a less direct price conversion, with the ¥25,000 Japanese launch translating to $249.99 in the US but £229.99 in the UK and €249.99 in Europe.
What the final cost of the console will be in any territory remains moot, but interest remains in whether Nintendo will factor in the strength of the Yen against the pound and Euro in calculating its prices.
Retail laws prevent Nintendo from issuing a static RRP for its hardware, but there will be a standard cost to shops, who will also have to absorb a fair amount of the UK's stringent 20 per cent VAT rate in order to remain competitive.
As the disparate offers for 3DS in the UK illustrated, there is some leeway in setting that profit margin, but how much of the cost the retail sector can absorb remains to be seen.
http://www.gamesindustry.biz/article...re-than-20-000
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June 8th, 2011, 22:49 Posted By: wraggster
Nintendo's share price has hit its lowest value in five years following the unveiling of the Wii U device.
That's according to Bloomberg, which noted a 7.5 per cent drop in the price to ¥16,610 (around £125). More than 1.67 million shares changed hands yesterday, compared to the daily average of 724,000.
"There were high expectations from the new version of the Wii and this fell far short," said analyst Yusuke Tsunoda.
"People had expected to see something more at a big event like the E3, but there wasn't really anything more than what's already reported."
Nintendo stocks had already taken a blow earlier this year, when concerns over supply of the 3DS and the impact of the Japanese earthquakes made investors cautious, pushing stock to its lowest in two years.
http://www.gamesindustry.biz/article...i-u-revealfall
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June 8th, 2011, 22:47 Posted By: wraggster
Processor manufacturer AMD has confirmed it will be providing the graphics chip for Nintendo's newly-announced Wii U.
A custom Radeon HD GPU promises "high-definition graphics support; rich multimedia acceleration and playback; and multiple display support".
Said David Wang, AMD's corporate vice president of Silicon Engineering, "AMD shares Nintendo's excitement for the new HD entertainment experience planned for the Wii U console." Nintendo has claimed the U's graphical performance will be comparable to that of current Microsoft and Sony hardware.
The console's CPU has yet to be revealed, but reports are suggesting that the little-seen base unit will read a proprietary optical media as well as Wii discs.
Nintendo senior designer Katsuya Eguchi told Kotaku that the new disc format would have capacities of at least 25GB, comparable to that of Blu-Ray. It is unknown at present whether the Wii U can also read Blu-Ray, but the current rumour mill suggests otherwise.
Also rumoured is 8GB of internal storage, and support for USB drives. Meanwhile, Nintendo has confirmed to CVG that the tablet-like controller will not be sold as a standalone unit, and will only come bundled with the new console.
http://www.gamesindustry.biz/article...gb-disc-format
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June 8th, 2011, 22:45 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime has admitted that many of the videos used in the Wii U showreel at E3 consisted of footage from Xbox 360 and PS3 versions of the games, but insisted that Wii U games will be comparable.
Speaking in an interview with Game Trailers after the publisher's onstage presentation of its new console, Fils-Aime seemed unabashed that the gameplay videos has been purloined from other platforms, pointing out that expecting footage from a machine still a year from launch is overly optimistic.
"Absolutely," replied Fils-Aime when asked if the footage came from 360 and PS3. "Because we're talking a year away from when this system's going to launch."
Game Trailers' Geoff Keighley then asked Fils-Aime if he expected the Wii U titles to have the same visual fidelity as Sony and Microsoft's machines.
"In terms of how good it looks it's going to be driven by what the individual developers do," he answered. "It's going to be 1080p, it's going to be high definition...
"You're going to see games that take full advantage of a system that has the latest technology and can push out some incredible graphics."
In the same interview, the NOA president also insisted that the Wii U would offer the customer a great value proposition, but would not be drawn on a specific price.
"What I want to focus on is, is it going to offer the consumer a competitive value when it comes out? And the answer is, absolutely."
Fils-Aime drew a distinction between the ideas of value and price, refusing to put even a ballpark figure on the console "You're talking price and I'm talking value," he said.
"What I'm saying is that it's going to have a fantastic value - value defined as what you get, all of these great new experiences for what you pay, is going to be absolutely competitive."
http://www.gamesindustry.biz/article...age-in-presser
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June 8th, 2011, 22:29 Posted By: wraggster
Cloud gaming service OnLive has called out Nintendo's Wii U concept, claiming in a new video that multi-screen gaming is "already available" through its business.
According to a spokesperson for the company, the video features OnLive CEO Steve Perlman "showing off the power and flexibility of cloud gaming on an iPad and how many of the exciting features from consoles like the Wii U are already available through cloud gaming and OnLive".
http://www.computerandvideogames.com...VG-General-RSS
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June 8th, 2011, 01:39 Posted By: wraggster
News via http://gbatemp.net/t296083-arsenal-v1-0
Arsenal, the DS bullet hell shmup made by smealum, has been updated to version 1.0. See what's new in the release notes below, and join the on-going discussion for more information about this 2011 Homebrew Bounty entry.
QUOTE(Release Notes 06/06/11)
•It now includes more levels (including a new 3D background for level 5 !),
•more music (including boss music !),
•replay files for every level (except level7 which I kinda want to keep "secret" and exclusive to people who can actually finish it tongue.gif),
•the game is more polished (added transition effects, fixed the menu), and it's possible to control the menu using only the D-PAD and A button.
•Oh, and I added some features to the website, including what Sir_Voe suggested about highscores display, and it's now possible to upload and download replay files to/from the leaderboards
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June 8th, 2011, 01:22 Posted By: wraggster
News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9606
The update of the Nintendo 3DS is announced tomorrow. Already available in Japan, it seems that it poses some problems.
Available now in Japan, the update of the Nintendo 3DS does not show harmless. Indeed, the Japanese players have shown some concern about one of the games console. Ridge Racer 3D now known phases freezes, title unresponsive when navigating menus. The problem is not trivial and Nintendo has even confirmed it.
Even if everyone does not play Ridge Racer 3D, this bug is a concern because it may be that other securities are also affected. Be warned if you earn tomorrow and update and part racing game, it's not your console that has a problem but its patch. Nintendo also plans already broadcast another update for erasing this small imperfection.
To recall, the update will bring the Web browser, online store, the 3DSWare, etc. ...
Will you try this update?
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June 8th, 2011, 01:09 Posted By: wraggster
News via http://www.emucr.com/2011/06/desmume-svn-r4037.html
DeSmuME SVN r4037 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4031
gtk: open recent should behave the same as open
If running, pause before loading a new rom
From Jan Bücken (nooris), #3288654
r4032
gtk: call launch after rom reset
Jan reports that if you call reset when a game is paused
the statusbar would wrongly report the game as playing
when it is actually paused. Jan's attached patch removes
the call to desmume_resume() and the status bar update.
I think the intent here is different and the plan was to
reload the game so just call Launch directly as already
Jan noticed it would do the right thing.
Based on a patch from Jan Bücken (nooris), #3288654
r4033
gtk: remove variable set but not used reported by gcc
r4034
List Jan's contributions to wx frontend in Changelog.
r4035
Changelog: oops, remove duplicated line
r4036
wx: Add ability to clear recent file list
From Jan Bücken (nooris), #3301520
r4037
gtk-glade: Fix wrong savestate slot, bug #3305716
satelight reports the menu item position for savestates does
not match the slots they are saved.
As zeromus explains the pattern should be:
F1 saves to ds1
F2 saves to ds2
F10 saves to ds0
recent savestates list looks like:
1 myfile.ds1 F1
2 myfile.ds2 F2
...
0 myfile.ds0 F10
Based on a patch from satelight.
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June 8th, 2011, 01:06 Posted By: wraggster
News via http://www.emucr.com/2011/06/punes-v021.html
puNES v0.21 is released. puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, but the sound is not yet available. It uses the SDL libraries and it works on both Linux and Windows.
In the future I will use this post to announce new releases and changes.
puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet
Current version : 0.21
Changelog:
0.21
Correct some bugs in the MMC3 (NTSC and PAL) and now
all the roms that I'have tried works well.
0.20
Implemented illegal opcode 0x80 for the "Beauty and the Beast (E) [!].nes" rom
0.19
complete APU emulation.
This is my first attempt with sdl sound and perhaps there may be some bugs. For now, without the implementation of frameskip, the emulator has to work 100% for not having problems with sound skip and crackle.
Changed the structure of the code and now the emu takes less than 100Kb.
Correct many many many bugs.
0.18:
added AxROM (mapper 7) emulation.
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.
Mappers supported : 0, MMC1, UNROM, CNROM, MMC3, AxROM.
Sound : Implemented.
keyboard:
arrow keys = left, right, up, down
a = button A
s = button B
z = Select
x = Start
1 = 1x
2 = 2x
3 = 3x
4 = 4x
5 = no filters
6 = scale2x
7 = ntsc (press more time to switch between composite, svideo, rgb, monochrome)
. and , = switch between PAL palette, NTSC palette and Sony CXA2025AS US decoder, monochrome and greenchrome.
f = toggle fullscreen
o = switch between opengl and software rendering
p = toggle stretch in fullscreen
r = something nice in opengl mode (use the mouse to rotate the cube)
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June 8th, 2011, 01:00 Posted By: wraggster
News via http://www.emucr.com/2011/06/stella-ds-v12.html
Stella DS v1.2 is released. Stella DS is the first version of Atari 2600 emulator for Nintendo DS. To use this emulator, you must use compatibles rom with a26/bin format.
Stella DS v1.2 Changelog:
* Change screen height when switching from PAL <> NTSC
* Add fps display with START button
* Add stylus management for paddle
How tu use StellaDS:
YOU NEED PERHAPS TO PATCH THE NDS FILE WITH THE DLDI PATCH BEFORE USING IT.
Unzip StellaDS.nds from the StellaDS.zip archive in a directory of your flash / (micro) SD
/ MMC card.
Put the a26/bin files where you want on your flashcard.
That's all, StellaDS can be use now !
When the emulator starts, click on the cartridge slot to choose a file. you are use Up/Down
to select a file, then use A to load it.
Controls :
* Direction pad : the joystick ...
* A : Fire button
* SELECT : SELECT Trigger
Use stylus on buttons for other actions on bottom screen.
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June 8th, 2011, 00:33 Posted By: wraggster
News via http://www.emucr.com/2011/06/mupen64plus-20110606.html
Mupen64Plus 20110606 is released. Mupen64Plus is a N64 emulator and plugins for Linux, Mac OSX, and FreeBSD. Mupen64Plus is a plugin-based N64 emulator for Linux which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and Glide64.
Mupen64Plus Features:
* Dynamic recompilers for 32-bit (x86) and 64-bit (amd64) machines
* 3 OpenGL video plugins: glN64, RiceVideoLinux, Glide64
* Hi-resolution texture support in Rice Video
* LIRC Infrared remote control support
* Rumble Pak support
* Graphical R4300 debugger
* Cheat system with gameshark code support
* Speed adjustment with smooth sound output
* GTK2-based GUI
* Qt4-based GUI
* Command-line options for integration into other systems
* Installation support for multi-user systems
Mupen64Plus 20110606 Changelog:
- bugfix issue 423: we should call video extension override _before_ checking for SDL state in VidExt_GL_GetProcAddress function
- 1. added new VidExt_GL_GetAttribute function. 2. Added verbose message when inserting time delay due to frame rate limiter
- updated core for new Mupen64plus 2.0 API versioning scheme
- bugfix: we need to call the Video Extension SwapBuffers function during pause, not the SDL one
- added documentation for new GLGetAttr function in the video extension. fixed the CoreOverrideVidext function
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June 8th, 2011, 00:27 Posted By: wraggster
News via http://www.emucr.com/2011/06/my-nes-v25.html
My Nes v2.5 is released. My Nes is a portable open source NES/FAMICOM emulator written in C#. it cannot emulate 100%, it still a primitive one and needs a lot of work. however it has been tested and support over 200 games, 100 playable perfectly.
My Nes v2.5 Changelog:
* Added mapper # 47, 50, 51, 57, 58, 60, 62, 74, 76, 77,
83, 86, 87, 88, 89, 105, 114, 115, 117, 118, 119, 133, 140,
142, 180, 182 and 184.
* Fixed mapper # 65, 80, 85, 90 and 113.
* Added text draw for SlimDX video mode.
* Added new option for SlimDX video mode that allows this
mode to run faster.
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June 8th, 2011, 00:12 Posted By: wraggster
News via http://www.emucr.com/2011/06/news-ga...-20110606.html
GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
Recent Changes:
- Update the HDMA.
- Update XAudioJS.
- Update the manifest.
- Removed support WebGL-2D, which gave the wrong things. Remove file WebGL js-2D.
- Update function resampling.
- Fixed XAudioServer.
- Added a workaround for the crappy state of the sound that exists in Flash.
- Experimental support flash.
- Cleaning the opcode HALT.
- Remove the encapsulation of Try / Catch of the main loop of the interpreter puiqu'elle became useless because of the new code management opcode HALT.
- Remove unused variable.
- Relocation of the order of checking IRQs.
- Audits of IRQ now run after GDMA and CGB HDMA-specific.
- Small optimization of management of the opcode HALT.
http://www.grantgalitz.org/gameboy/
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June 7th, 2011, 23:47 Posted By: wraggster
During Nintendo's E3 2011 press conference, president Reggie Fils-Aime took to the stage and confirmed that Super Mario 3D, the 3DS title briefly teased back at GDC, would launch before year's end. Also, the Tanooki Suit is back -- gameplay footage showed a blend of 2D and 3D gameplay, highly reminiscent of Super Mario Galaxy. It makes sense, since the same team is handling the 3DS game.
http://www.joystiq.com/2011/06/07/su...d-of-the-year/
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June 7th, 2011, 23:44 Posted By: wraggster
After the Wii successor, Wii U, was revealed this morning, Nintendo detailed two unique functions of the giant touchscreen controller: video calls and web browsing. Internet and the equivalent of Apple's FaceTime on Nintendo hardware? We're just as shocked as you are. We'll be sure to update you with more information as it comes in.
http://www.joystiq.com/2011/06/07/ma...-u-controller/
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