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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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May 1st, 2011, 00:49 Posted By: wraggster
Japanese retail news blog Sinobi (translated by Andriasang) reports Nintendo has a somewhat surprising supply strategy for its upcoming, three-dimensional remake of The Legend of Zelda: Ocarina of Time. According to the blog, Nintendo's initial shipment of the title to retailers will be "extremely small." Furthermore, Nintendo supposedly isn't letting retailers order extra units of the game, and is allotting a limited number of copies for all retailers, regardless of their respective size.
It seems bananas to limit supply on the 3DS' most anticipated title to date, but Sinobi suggests this could be a reaction to the overstocking of Zelda: Spirit Tracks, which ended up in Japanese bargain bins faster than the franchise is likely used to. If that's the case, then Nintendo is forgetting one very important factor: Spirit Tracks is a pretty okay game, whileOcarina of Time is the best game ever made.
http://www.joystiq.com/2011/04/30/ru...itial-release/
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April 30th, 2011, 22:20 Posted By: wraggster
News via AEP
byuu has released a new version of his SNES emulator bsnes.
Quote:
bsnes v078 released (2011-04-30)
Finally, a new release. I have been very busy finishing up SNES box, cartridge and PCB scanning plus cataloguing the data, however this release still has some significant improvements.
Most notably would be randomization on startup. This will help match the behavior of real hardware and uninitialized memory + registers. It should help catch homebrew software that forgets to initialize things properly. Of course, I was not able to test the complete library, so it is possible that if I´ve randomized anything that should be constant, that this could cause a regression. You can disable this randomization for netplay or to work around any incompatibilities by editing bsnes.cfg and setting snes.random to false.
The GUI also received some updates. Widget sizes are now computed based on font sizes, giving it a perfectly native look (because it is native.) I´ve also added a hotkey remapping screen to the input settings. Not only can you remap inputs to controllers now, but those who did not know the hotkey bindings can now quickly see which ones exist and what they are mapped to.
Please enjoy.
Changelog:
memory and most registers are now randomly initialized on power-up
fixed auto joypad polling issue in Super Star Wars
fixed .nec and .rtc file extensions (they were missing the dot) [krom]
PPU/accuracy now clears overscan region on any frame when it is disabled
PPU/compatibility no longer auto-blends hires pixels (use NTSC filter for this)
added hotkey remapping dialog to input settings window
added a few new hotkeys, including quick-reset
phoenix API now auto-sizes widgets based on font sizes
file dialog once again remembers previously selected file when possible
updated mightymo´s cheat code database to April 19th release
:: Homepage
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April 30th, 2011, 20:38 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=13241&f=19
insanepotato proposed the 1.0 version of " Robot Unicorn Attack DS ", adaptation du jeu flash du même nom pour la Nintendo DS.
I remember seeing someone request this a while back. At first i thought it'd be pretty easy and simple to make. Oh i was so so wrong.
I had never used libnds before and knew nothing about ds hardware, except that it had 4mb of RAM.
Libnds documentation was a little anorexic for me, even with the examples, but luckily the gbatemp community was very responsive when i requested help. thanks guys =]
I ran into so many obstacles i considered rage quitting multiple times. Not sure how i even managed to get it to where it is atm.
Still feels incomplete, but the code feels so fragile, i don't really want to make anymore changes ;_;
I've learn a lot from this project; namely, don't waste system resources around or you'll be screwed.
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April 30th, 2011, 20:33 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=13247&f=19
Kazuki provides an update of its adaptation of the hit multiplayer shooter Team Fortress 2 for the Nintendo DS, " Team Fortress 2 DS . The game is not finished yet or really played but is already well advanced.
Controls
DPad - left/right to move
A - Jump. The Scout(1st class) can double jump by pressing A while in the air.
B - Fire (currently only Soldier w/ rockets and Demoman w/ primary/secondary)
Y - Secondary Fire (Demoman: detonate stickybombs)
X - Reload
L - Change weapon backwards
R - Change weapon forwards
Touch Screen - Change class (must be in your team's base), health/reload testing
04-22-11
- Finally an update! Unfortunately, DSGM 5.12 broke my game quite a bit. I don't know if it was the change in object enumeration or what, but even after changing my code to work with the new enumeration style the game was incredibly glitchy when "played." You'll still be able to look at the code and everything of course, but you won't be able to compile. =\ I'm still trudging along in DSGM 5.11 though!
- Still working on the first map (Sawmill) and I'm still trying to get a handle of map collisions and stuff.
- - May have to mess around with multiple backgrounds since mine uses too many tiles or something.
- - Pretty much finished the first house area on the blue side. You can use the box to jump on the roof.
- - Tentative layout plan: http://i.imgur.com/Pwmca.png
- Added health/ammo kit objects for testing regaining health/ammo.
- - Small = +20.5% of max refilled; Medium = +50% of max refilled; Large = refilled completely
- - Can test health/ammo pickups by using the faces and plus/minus sprites on the lower screen.
* Still have no idea on a way to handle non-projectile weapons.
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April 30th, 2011, 20:29 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=13248&f=19
kalfster offers version 1.18 of " Stockmarket DS "game management / equity investment for the Nintendo DS.
series of delete objects is for if the menu changes from main screen to buy or sell screen and removes the buttons from previous menu
i solved it with alarm indeed
my code is very ugly
but the animation is working great now and adds to the enjoyment of buying/selling
enclosed an in between update of the game but i am waiting for new gfx so
wont attach it to main post yet, only sell animation is tuned correct now, buy not yet.
check it out if you want, as said, waiting for gfx
update coming with more events, better info on assets and better gfx
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April 30th, 2011, 20:14 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=13253&f=19
SchmendrickSchmuck proposes a new version of DSLiero , a remake for the Nintendo DS's famous freeware game for DOS " Liero ".
CURRENT FEATURES:
- Gameplay nearly identical to original
- Built-in level editor
- All* of the original weapons (see TODO)
- All of the original sounds
- Custom theme support
- Fully customizable controls
- Stylus aiming
THEMES:
Themes are files containing information about all weapons and objects in the game. For DSLiero, they are stored in the SD:/Data/DSLiero/Themes/ folder.
Without a theme file (*.thm), you can only shoot explosion-trailed bazookas, so you might want to have at least one. To change your theme, open the Options menu and select 'Theme...', where you can browse your theme collection for the theme you want to use.
To create a theme, it's easiest to use my DSLiero Theme Editor, which can be found on the official DSLiero website. You can also create your themes manually (they're only text files anyway), but that's a LOT of work. A 'default' theme, which is basically a copy of the original Liero theme, can be found packaged with the game release. It can also be found on the website.
LEVELS:
Levels can be up to 9 screens big (max 3x3), and can use the following textures:
- Dirt types: The standard destructible material
- - Dirt: Default dirt color
- - Green: Greenball color
- - Red: Blood color
- - Shell: Shell color
- - Worm: Worm1 color
- Rock types: Standard indestructible material
- - Gray: Default rock color
- Special types: Special materials
- - Pass: Objects and weapons can pass through, but worms can't
- Eraser: Not really a texture, but it should be noted that it's there.
To select a texture, hold either Left or the A button to bring up the texture selection, then tap a color. Press Up/Down or X/B to change the brush size. Press Start to exit the level editor.
Levels can be saved on flashcard. On starting, the 'game' creates a 'data/DSLiero/Levels' folder. The levels themselves will be 4-20k in size. I haven't really tried to make a lot of levels, so they may become up to 30k, depending on how detailed your levels are. That said, you can only save levels on hardware. A few levels will come packed with the game release.
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April 30th, 2011, 19:55 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=13263&f=19
pokeball29 proposes " DS Star Chart "application for the Nintendo DS that allows you to map the sky and its stars.
This application will allow you to map the sky using your DS. If you are using a telescope that needs coordinates to find a star, then DS Star Chart will output the coordinates for you with only a touch from the stylus. Or if you are just simply stargazing on a clear night, it will show how the stars should look in real time. This application uses FAT, so make sure you DLDI patch it!
How to use:
-- Boot DSSTARCHART.nds
-- The app will ask you your latitude and longitude... Up raises the number, Down will lower it
-- Press A
-- The app will ask your time zone relative to GMT, if you don't know look it up. Press A.
-- Then it will show the main menu, Touch the touch screen to start.
-- If the stars don't show, press the directional pad a couple times.
-- You may see a red star -- this is your test point, press A, B, X, Y, or touch the screen to move it.
-- Once you moved your test point the TEST--DEC and TEST--RA will be shown on the screen...
This is the DEC and RA coordinates that can be put in an equatorial telescope.
-- The Azimuth and Altitude will be displayed if you just moved your test point.
-- Note: SELECT will not lock the test point!!
If you have any comments or suggestions, or if you have any questions, just post them!
Happy Stargazing!!!
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April 30th, 2011, 11:47 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic.php?t=13272&f=19
mnewell offers version 0.1.2 of " Boondoggle ", with words puzzle game for the Nintendo DS.
New version of Boondoggle is out!
v0.1.2
-Overhauled dictionary streaming engine (much faster word checking in Rhythmoggle)
* Streams the index into memory during the splash screen and title screen
* May require a small one-time loadscreen when you select a game (depends on whether the index is loaded by that time)
* Push the d-pad while making fireworks on the loadscreen for a bit of fun smile.gif
* After the initial load, everything loads much more quickly
-Added some graphical pizazz to tapping tiles in Rhythmoggle
-Fixed some graphical corruption on Rhythmoggle results screen
-Fixed cyan pop-up during loading
Get it at http://www.newellprogramming.com/download.html
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April 30th, 2011, 02:08 Posted By: wraggster
In honor of the 25th anniversary of Super Mario Bros., Nintendo released a retread of Super Mario All-Stars. Now, working with Nintendo, Converse is releasing some Mario-themed goods to aid in your treading.
This July, Converse will offer special edition Chuck Taylor All-Star shoes in two styles, with tiled Mario sprites against either a white or black canvas. Even the star on the All-Star logo gets a Mario makeover. Unfortunately, these kicks have only been announced for Japan, so it may be difficult for you to look this cool.
http://www.joystiq.com/2011/04/29/su...ming-to-japan/
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April 30th, 2011, 01:40 Posted By: wraggster
The Dolphin Team have released a new version
of the Gamecube and Wii Emulator for Windows, heres whats new
Changelog for 7488
Video configuration dialog stuff:- Introduced a description text field (!!)- Fixed ALL setting descriptions- Various other string changes- Removed the projection statistics settingDownload Here --> http://www.dolphin-emulator.com/download.html
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