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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 27th, 2011, 23:53 Posted By: wraggster
News via http://gbatemp.net/t298661-wiirtual-boy-v0-1
Wiirtual Boy, the Virtual Boy emulator for the Wii by raz0red and Arikado, has been update to version 0.1.
QUOTE(Change Log 06/23/11)
•Initial public release
•Improved sound quality
•Left and right sound channels are now correct
•Several minor bug fixes
•Minor performance improvements
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June 27th, 2011, 23:48 Posted By: wraggster
News via http://gbatemp.net/t298581-c64-network-org-v2-3
C64-network.org, the Commodore 64 emulator ported to the Wii by Simon Kagstrom, has received an update and is now at version 2.3. For more information about this homebrew, check out the project page linked below.
QUOTE(Change Log 06/22/11)
•Added Wiimote Rumble support
•Added usb fat support
•Moved "reset c64" to main menu
•Moved "Help" to main main menu
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June 27th, 2011, 23:16 Posted By: wraggster
[Laurence] was racking his brain coming up with potential birthday gifts for his friend when the idea of a Super Mario Bros. coin block lamp popped into his head. The block is constructed from drain pipe, a few pieces of plywood, some perspex, and a whole lot of awesome.
He wanted the lamp to make sounds when it was turned on and off, so he put together an audio circuit based on [LadyAda’s] WaveShield. His design is similar, though he swapped out the DIP packages for SOIC versions, adding a DAC, Op amp, and an audio buffer to fit his needs.
Once he had his electronics in order, he started construction of the lamp, painting the drain pipe green and mounting it under his light’s base. He built a large perspex box to serve as the coin block itself, printing the familiar graphics on tracing paper which he then glued into place. An arcade button adorns the top of the box, making for a very appropriate and fun light switch.
Be sure to check out the video below to see the lamp in action. We’re just a bit jealous of [Laurence’s] friend, and we sure wouldn’t mind having one of these in our office to sit alongside this mechanical coin block we featured a while back.
http://hackaday.com/2011/06/25/super...eam-come-true/
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June 27th, 2011, 22:47 Posted By: wraggster
Update of the NES emulator on DS Excellent News / Corrections Support IPS patches. Run the file first. IPS, then start your game rom file is not changed. IPS file must be less than 512kB. Support for bar code. Click Menu> Game> Extras> Barcode Support gestures. Click Menu> Setup> Short-Cuts to configure it. When the menu is hidden or lightgun is enabled, you can draw gestures on the bottom screen. Added Mapper245. Updating of Mapper16. Updating of Raw PCM. Updating of 'SP-Pertile'. Eg Fix bugs with Super Mario 3. ... Various improvements NESDIS 0.53a Official website: http://sourceforge.net/projects/nesds/
http://mobiles.gx-mod.com/modules/ne...p?storyid=9623
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June 27th, 2011, 22:23 Posted By: wraggster
News via http://thatotherdev.com/2011/06/21/t...-wii-windows/
Here is a small update to The Untitled Project. Now you can actually collect the rotating squares and the game will keep track of how many you have found and save when you get one. Elevators will now stop if you are in the way instead of just crushing you and pushing you past the floor or ceiling of the building. Darkness/fog has been added. There have been a number of mostly unnoticeable changes to the geometry of the world (some for gameplay reasons and some to lower the polygon count). The game now uses the standard Wii cursor graphic and has a home/pause menu.
The PC version has some things that are still missing from the Wii version. Most noticeably it has a minimap. The game world is larger and the islands shape is randomized (it is consistently square on Wii). The PC version also has several in game controls assigned to the number keys that exist only for testing purposes.
Against my better judgement (this never works out well) I have decided to try and involve other people in making the game. Specifically I’m looking for someone to set the texture coordinates for the models used in the environment. Go here if you are interested in helping.
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June 27th, 2011, 17:26 Posted By: wraggster
Nintendo will re-release original Kirby adventure Kirby's Dream Land on the 3DS this week.
The Game Boy title introduced gamers to the pink puffball way back in the monochrome days of 1992.
It's also the first appearance of series antagonist King Dedede. The game lays out the franchise's fundamental features, including Kirby's inhale attack and platforming style.
Kirby's 'copy' ability doesn't feature however. It turned up a year later in 1993's Kirby's Adventure on NES.
Available this Thursday for €4 (about £3.50), Kirby headlines an otherwise meagre list of downloadable morsels:
Kirby's Dream Land - 3DS Virtual Console - €4
A Fairy Tale - 3DS/DSi Ware - €/200 DSi Points
Successfully Learning German: Year 3 - 3DS/DSi Ware/WiiWare - €5, 500 DSi Points, 500 Wii Points
Need a free Kirby fix now? Nintendo launched the Kirby TV Channel for Wii last week, which streams episodes of the Kirby anime.
http://www.eurogamer.net/articles/20...-3ds-this-week
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June 27th, 2011, 11:15 Posted By: wraggster
Nintendo has hinted that Japan-exclusive Wii games The Last Story and Pandora's Tower will launch on these shores.
Nintendo offered an olive branch to angry fans who had spammed the Japanese company with requests to localise some of the Wii's most promising games.
On Friday last week Wii fans took to Nintendo of America's Facebook page to call for US releases of JRPGs Xenoblade Chronicles, The Last Story and Pandora's Tower.
Xenoblade Chronicles has a confirmed European release, but The Last Story and Pandora's Tower are, at the time of writing, exclusive to Japan.
"Hey fans, we appreciate your enthusiasm," Nintendo said on Facebook. "Look for more updates to come soon!"
Following a mass pre-order campaign, Xenoblade Chronicles, or Monado: Beginning of the World as it's known in the US, is top of the video game chart on Amazon.
http://www.eurogamer.net/articles/20...s-fan-movement
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June 23rd, 2011, 22:12 Posted By: wraggster
Gabe Newell pleased with new console’s graphics performance
Nintendo’s next-generation console is powerful enough for Valve to consider as a platform to release content on, the studio’s co-founder has said.
Speaking at the Games for Change Festival in New York, Newell said, compared to the original Wii, it is “a lot easier to look at Wii U and have it fit within our [game development] framework”.
"Wii U seems to be a lot more powerful than the previous generation," Newell told Joystiq.
"It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it'll be a lot easier for us to fit it into our scalability model."
Develop understands that Nintendo would need to dramatically improve its online services for Valve to seriously consider building games on the platform.
http://www.develop-online.net/news/3...-U-development
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June 23rd, 2011, 00:02 Posted By: wraggster
This week's Nintendo eShop update arrives tomorrow and adds Game Boy brawler Double Dragon to the 3DS Virtual Console.
Originally released by Taito in 1987, Double Dragon is the spiritual successor to arcade beat 'em up classic Renegade.
Also available is Nintendo's own Radar Mission, a Battleships-type affair designed by Game Boy creator Gunpei Yokoi. Both games will set you back €3 - around £2.70.
Nintendo has also announced the Kirby TV Channel, available tomorrow as a download for the Wii.
The application will stream 50 episodes of the Kirby anime, with four to be immediately available. Two new toons will be added each week, replacing older episodes.
Series Kirby: Right Back at Ya! was originally broadcast in Japan between 2001 and 2003. A trailer for the English dub, first shown in the US in 2006, lies below.
Kirby's Epic Yarn launched earlier this year and strung an 8/10 Eurogamer review from John Teti. Nintendo is now planning Kirby Wii, a previously canned GameCube game, for release this Christmas.
Double Dragon - 3DS Virtual Console - €3
Radar Mission - 3DS Virtual Console - €3
Just SING! 80s Collection - 3DS/DSiWare - €5, 500 Points
Delbo - 3DS/DSiWare - €2, 200 Points
NyxQuest: Kindred Spirits demo - Wii - free
Kirby TV Channel - Wii - free
http://www.eurogamer.net/articles/20...endo-3ds-eshop
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June 22nd, 2011, 23:23 Posted By: wraggster
Mario creator Shigeru Miyamoto has finally said the words we all wanted to hear: "We want to create a real HD Zelda game for [Wii U]."
Sure, Nintendo showed off a Zelda HD tech demo running on Wii U at E3 this month, but it made a point of repeatedly stating none of the software on show represented real games.
That statement may be true, in that an eventual Zelda release may not look anything like the demo (remember that start difference between the Zelda GameCube tech demo at Spaceworld 2000 and the final look of Legend of Zelda: Wind Waker that came after it).
Nevertheless, it's official. "[Wii U] is an HD system, our first HD system, and we want to create a real HD Zelda game for it," said Miyamoto.
"You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure," he added.
Fingers crossed it'll look just like the hyper-detailed demo we saw if not better.
http://www.computerandvideogames.com...VG-General-RSS
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June 21st, 2011, 23:51 Posted By: wraggster
Nintendo's Shigeru Miyamoto has revealed that cost considerations mean that the Wii U may not be significantly more powerful than either the 360 or the PS3 - instead insisting that a balance must be struck between price and performance.
Speaking in a new interview with website GameSpot, Miyamoto again focused on the importance of the controller to the appeal of Nintendo's new machine - seemingly indicating that the company would again be avoiding a confrontation in terms of raw computational power.
"When you look at what we're trying to do this time, which is I think maybe to a certain degree somewhat reckless, because we're trying to include this somewhat kind of tablet-like device - this controller with the screen," said the producer.
"We're trying to do that by finding the right balance between the CPU and the GPU, the graphics processor, and bringing all of that together with the ability to take advantage of the HD capabilities of the system, and wanting to do the most that we can on that front as well.
"We're very sensitive, of course, to trying to do all of this at an appropriate price. So I don't know that we would be able to sit here and say that it's going to necessarily dramatically outperform the systems that are out now. It's part of the balance that we strike in terms of trying to find entertainment that is new and unique."
Miyamoto also insisted that the iPad was not a direct influence on the Wii U controller, describing its similarity to tablets in general as a "coincidence".
"Even at this point last year at E3, we had done a lot of work on this, and it was pretty far along, and we had been working on the concept for several years," he said. "And so we felt it was kind of a funny coincidence that, while we had been working on this, all of a sudden right as we're getting ready to bring it to the public, there's this tablet boom."
"From a kind of a visual point and an initial kind of conceptual starting point, the two seem similar, [but] because of the unique structure of the console and the new controller and the TV, that when people start playing with it and interacting with it, especially in the living room, they're going to find that it opens up a great deal more possibilities," he added.
http://www.gamesindustry.biz/article...an-current-gen
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June 21st, 2011, 16:18 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...6fdbe03a003a52
blabla has version 1.31 of " Vigoroth the driver , "Thurs-coded lua requires Lua interpreter Micro SD provides the archive.
V1.31:
Added a special stage and the other bug. V1.3: The sound quality of music and graphics are now rising by 4.2 Microlua! Also, some sounds have been added and others are changed.
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June 21st, 2011, 16:14 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...6fdbe03a003a52
Fantasix offers version 1.0 of " LuaCraft "2D Minecraft adaptation for the Nintendo DS.
Thurs coded in lua, requires the latest version of the interpreter MicroLuaDS to operate.
At this late hour, I can tell you the arrival of my new project!
Under name is out of nowhere, I grant you, is hiding a Minecraft-like, adapted for our beloved Nintendo DS!
Going therefore adventure in a world of two dimensions: dig, harvest, build!
this version here has the basic features available in Minecraft, namely:
Move, break a block, place a block, creating objects with the objects collected. Orders: Initially, the grip is a bit difficult, but you get used Smile Outside: Left / Right: Movement Left / Right + Up: Move Up on a block of empty space Click Pen: Place a Block on block Stylus Pressure: Break the block High-click Stylus: interact with the block (eg craft table) Top: Climb the ladder Select: Inventory The inventory / craft table: Drag and Drop: Move an object Battery Back + Drag and Drop: Move the entire stack object Right / Left + drag and drop: move half of the battery of an object
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