|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
May 29th, 2011, 17:27 Posted By: wraggster
News via http://gbatemp.net/t294753-bible-for-nds-v1-0-1
* Bible software for NDS, Lite, DSi and 3DS:
* Program for reading Bible using filesystem on your DS flashcard
* XML utility to convert free Bible translations in your language to your Bible for NDS format
Features:
.Very fast text loading
.Unlimited Bible versions
.Auto bookmarking on close
.Quick switch between Bible versions
.Streamlined for everyday reading
Download and Give feedback via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 16:50 Posted By: wraggster
News via http://gbatemp.net/t294754-sprite-editor-ds-v0-4
Sprite Editor DS has been updated to v0.4. For more information please see the change log below.
QUOTE(Change Log (Google Translated))
•Full palette editor and more ergonomic
•Mirror functions, superimposed images and rapid filling (L + B)
•Reorganization and color reduction (undocumented)
•Compatibility with animations produced by Animed .
•32x32 or 16x16 edition, anywhere on the sheet of sprites.
•Mini-integrated animation editor
•Integrated Help (L + R)
Download and Give Feedback Via Comments ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 14:41 Posted By: wraggster
ThemeShooterTk 0.09 released by HoKaze
ThemeShooterTk is a cross-platform, Python based clone of ThemeShooter made by HoKaze.
It can be run on Windows, Linux, Mac OS X and most modern Unix-like operating systems so long as the following requirements are met:
Python 2.x (Python 2.6 and 2.7 should work fine)
Tkinter (should come with python)
Python Imaging Library, PIL (Tends to be included with python)
PIL: ImageTk Module (on Linux this tends to be kept separate, look for the "python-imaging-tk" package)
What started off as a quick and dirty clone of the original ThemeShooter has since grown and whilst it may be behind the original and ThemeShooterX, it should hopefully suffice for some basic "themeshots." I do intend on continuing to add to it on the rare occasion I have time. Please check the enclosed readme file for further information, bugs and what to look for in the future.
Features
As of version 0.09:
Dummy text (with alpha)
Theme previews
Screenshot generation
Replaces missing images (apart from the background) with images from Classic theme, Dark Water v2 theme OR a custom theme of your choice
Random bubble placement on both preview and screenshots
Beginnings of an application database of sorts (possibly expanded later)
Basic configuration file support for program settings (will be expanded later)
Simple console output option, for debugging and rough speed checks
Cross-platform! (Windows-specific bugs fixed)
Less ugly buttons!
Bugfixes!
Support for both List View and Grid View (4:3 only for now)
http://wiibrew.org/wiki/ThemeShooter#ThemeShooterTk
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 14:29 Posted By: wraggster
News via http://thatotherdev.com/2011/05/25/c...e-v1-0-–-ds/
Here is a port/remake of Cherophobe for DS. Like its original Wii/PC version it has been made for the GBAtemp Homebrew Bounty.
Cherophobe is an original FPS in which you must defend yourself against the unending assault of smiley faces. For every Smiley face that you defeat you will be rewarded with ten points (the high score is automatically saved when you die). Your health drains away when a smiley face is too close to you and when you run out of health the game restarts. Scattered around the environment are health packs which will raise your health. There are also boxes containing additional ammo. Like the smiley faces the health packs and ammunition will infinity re spawn but always in random places that are out of view so you will need to continue wandering around the map to find them.
Use the directional pad or the A/B/X/Y buttons to move
Use the touch screen to turn
Use the L or R buttons to shoot
I’m considering this done. Unless someone finds something broken about the game then you shouldn’t expect to see any updates to it until after the competition. I’ve already spent more time on this then I probably should have.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 14:25 Posted By: wraggster
News via http://thatotherdev.com/2011/05/26/h...2-–-wii/Here is a very small update. More coming very soon.
I added a home menu. The cursor is a nice Wii style hand now. I edited the main characters texture to be a little bit less of a blatant Superman copy. Now there are multiple kinds of enemies. All of the enemies have walking animation. There is music now.
The background music used is La busqueda de IANNA background music by Epic Soul Factory.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 14:21 Posted By: wraggster
News via http://thatotherdev.com/2011/05/28/c...-wii-windows/
Here is an update to Cherophobe.
I’ve added a tile screen.
There is now a home menu pause screen.
The cursor is now a nice Wii style pointing hand.
Now when you hold down the A button you wont turn.
When you shoot the shots now go in the direction that the cursor is pointing in instead of simply going in the direction of the camera.
I tweaked a lot of number (you turn faster, enemies move faster, they do more damage, there are fewer health pickups, etc).
The controller now vibrates when you are being injured.
I’ve also added background music.
The music used in this game is Melancoly by Grace Valhalla.
Like its DS version I don’t intend to be releasing any more updates for it before the end of the competition unless someone finds a significant bug that needs fixing. I’m planning to spend the remaining days trying to finish Hero City.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 13:22 Posted By: wraggster
News via http://www.neoflash.com/go/index.php...d=407&Itemid=1
This is a VGM player I've written for the original monochrome Gameboy (and Color/Light/SGB/Advance).
You can download it and the source code here
And you can see/hear it in action here
It obviously doesn't cover all the chips supported by the VGM format. Only the SN76489 is emulated (used in Sega Master System and Game Gear).
Since the waveform channel on the Gameboy only has 4 different volume settings it'll probably sound weird in some songs. Loading new waveforms dynamically to simulate 16 volume settings didn't seem like a good option.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 11:02 Posted By: wraggster
News via http://hackmii.com/2011/05/dsi-system-update-1-4-2/
Update: 25/05/11 An updated Sudokuhax(final update) will be released at the same time as the final DSiWareHax, but if you already have Sudokuhax and want to copy this updated Sudokuhax to “internal memory” you must still be on 1.4.1.(or below) This updated Sudokuhax and the final DSiWareHax uses an updated SD card loader, changes include faster boot.nds loading among other things.
DSi system update 1.4.2 blocks copying all current and future DSiWare exploits to “internal memory”. Most of you won’t have the final DSiWareHax target, but don’t update for now anyway. Only people who already have the target game, and stay on system version 1.4.1(or below) until exploit release could copy the exploit to “internal memory”. DSiWare savedata exploits are dead with system update 1.4.2, after the release of this exploit later, there will be no more DSiWare savedata exploits.
The EC certificate APCert in the DSiWare on SD card signs the hashes stored in the DSiWare on SD card, this includes hashes of savedata among other things. This APCert is signed by the console-unique TWCert, this cert is signed by Nintendo. This TWCert is stored in NAND.
The initial system settings title verified the APCert with the TWCert contained in the DSiWare stored on SD card. This allowed us to modify DSiWare savedata, since we could resign the APCert with any TWCert from other systems. The new 1.4.2 system settings title verifies the APCert with TWCert stored in NAND. This stops us from modifying DSiWare savedata for arbitrary systems, as the only way to get those system certs is from NAND. When you don’t already have DSiWareHax, it’s impossible to obtain your system certs without soldering NAND. The new system settings will not allow any DSiWare on SD card signed by other systems to copy to “internal memory”.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 00:44 Posted By: wraggster
News via http://hackaday.com/2011/05/19/nes-multi-cartridge/
Here’s a mutlicartridge hack for the original NES that [Callan Brown] put together. He spent some time snooping around the signals on the circuit board seen above until he found the trace that maps the reset signal from the game console. This will be used to cycle through the various games stored on the cart’s memory chip. The ROM images that will be stored on this cartridge are concatenated, then burned to the EPROM. Since the donor cartridge (and the ROMs which were chosen) use memory managment, the hardware can be tricked into reading the ROM from a specific point in the EPROM.
The switching itself is handled by a 74HC161 binary counter chip. The reset signal from the on-board security chip acts as a clock trigger for the counter. Some clever wiring allows the output of the counter to select the starting address for the EPROM. Each time you press the reset button it increments the counter, thereby selecting a different ROM to load. See [Callan] demonstrate the finished hack in the video after the break.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 00:35 Posted By: wraggster
News via http://emu-russia.net/en/
Pacman arcade machine emulator for Nintendo DS has been updated.
V1.8: 15/05/2011
* Renaming of sets:
- Former mschamp .* should be renamed mschamps .* (thank you Another World)
- Supports new set mschamp
* Management settings added
News source: http://www.dev-fr.org
Download and Give Feedback Via Comments ... ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 00:31 Posted By: wraggster
News via http://emu-russia.net/en/
C64-network.org is a Commodore C64 emulator based on the Frodo source code by Christian Bauer. In addition to the features provided by Frodo, it adds network support and a port to the Nintendo Wii.
Changes:
- Compiled with libogc 1.8.6;
- Fix option menu.
Download and Give Feedback Via Comments ... ...
http://www.c64-network.org/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 00:17 Posted By: wraggster
News via http://gbatemp.net/t293836-atari-5200-emulator
Ok, few days ago , you tested the first console from atari, the Atari VCS 2600 ...
Now, let's see the next one. This one is the reply for coleco and Intellision console, the Atari 5200 !!! ...
Hope you will enjoy it, it's of course the fist version and i need to improve it ...
It's based on Atari800 emulator and of course, the source code is released because it's not my source code
To use this emulator, you must use compatibles rom with a52/bin format.
You need the 5200.bin rom bios to use it. A quick search on atariage website will help you about that ;-)
Do not ask me about such files, I don't have them. A search with Google will certainly help you.
Controls :
* Direction pad : the joystick ...
* A : Fire button 1
* B : Shift button
* X : * button
* Y : # button
* START : START button
* SELECT : Pause button
V1.1 : 23/05/2011
* Quick fix about bios problem
* change screen height to 256
* Add more easy understanding message when no game in current diretory (Thx
Another World for the tip)
* Fix name in makefile (was 7800 and not 5200)
Download and Give Feedback Via Comments ... ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 00:12 Posted By: wraggster
News via http://gbatemp.net/t294042-a7800ds-emulator
Ok, few days ago , you tested the first console from atari, the Atari VCS 2600 and the Atari VCS 5200 ...
Now, let's see the last one from Atari. This one is the last attempt of reply for coleco and Intellision console, the Atari 7800 Pro System!!! ...
Hope you will enjoy it, it's of course the fist version and i need to improve it ...
It's based on ProSystem emulator and of course, the source code is released because it's not my source code
To use this emulator, you must use compatibles rom with a78/bin format.
Do not ask me about such files, I don't have them. A search with Google will certainly help you.
Controls :
* Direction pad : the joystick ...
* A : Fire button 1
* B : Fire button 2
* SELECT : SELECT Button
* START : START Button
* R : RESET Button (yes R like Reset )
Download and Give Feedback Via Comments ... ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 00:08 Posted By: wraggster
News via http://emu-russia.net/en/
NES emulator for Nintendo DS has been updated. Changes:
- Roll back some updates in 0.50b.
-Mapper90 added. It works fine. You need to reload the nes rom to get a 'Soft-Reset'.
- Light-Gun added. Under the 'Input' bar, click 'No LightGun' to active Light-Gun. When shooting, hold L-button and touch the sub-screen. 'Swap screens' is recommended. R-button can be used to rewind game play.
sprite0y calculation for SP-pertile corrected, better.
- V-flip for SP-pertile corrected, better.
- A patch file added, used to correct the header of rom or modify the settings of nesDS.
http://sourceforge.net/projects/nesds/
Download and Give Feedback Via Comments ... ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 00:04 Posted By: wraggster
News via http://emu-russia.net/en/
Atari 2600 emulator for Nintendo DS has been updated. Changes:
* Adding launch arguments so that other menus can be used for loading roms (Thx
BassAceGold for the tip )
* Fix power on/off graphics pb when return to menu (Thx Another World for the tip)
* Add more easy understanding message when no game in current diretory (Thx
Another World for the tip)
* Change sound when we quit emulator
* Add X/Y/R/L/SELECT button for each trigger
* Add Left Difficulty trigger
* Preliminary paddle support with button A and pad left/right (use Reset in "breakout"
to play, not fire button like in Atari Classic Nds game)
* Fix some few other bugs
* A bit faster (1~2 fps )
News source: http://www.portabledev.com
Download and Give Feedback Via Comments ...
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 29th, 2011, 00:01 Posted By: wraggster
News via http://dsx86.patrickaalto.com/DSblog.html
A new release of the Dos Emulator for the Nintendo DS
This version has the following improvements:
Implemented screen scaling for all common graphics modes.
Fixed the DOS and BIOS date/time functions to return proper Real Time Clock values. This might fix some hanging games.
Fixed EGA Read Mode 1 handling (fixes EGATrek graphical issues).
Fixed EGA Read Mask initial value (fixes Ultima V hanging).
Added a warning message for games that need a Floating Point Unit.
Screen copies are saved to incrementally numbered files SCR00.BMP..SCR99.BMP. Previously they were always saved to SCR.BMP file.
Below are some examples for EGA screen scaling. Silpheed uses 640x200 mode, and it has used smooth scaling in DSx86 as well. EGATrek uses the highest resolution available on EGA displays, 640x350. Since the vertical resolution is not easily scalable to 192 vertical rows, I instead scale it 2:1 to 175 vertical rows. Thus, there are some black rows on the bottom of the screen. The mode used by Mahjong Fantasia (640x400) is not a proper graphics mode that the EGA/VGA BIOS support, instead the game initially switches to 640x200 mode, and then doubles the vertical resolution by directly accessing the EGA card registers. Finally, A-Train is an example of the VGA high resolution 640x480 mode.
I also debugged the Windows 3.00a crashing problem, but could not yet solve that issue. I worked also a little bit on Windows 3.1 support, which complained about there not being enough XMS memory. I found and fixed this problem, but it is using some new protected mode opcodes and features that I did not have time to code for this version, so it will crash with unsupported opcode errors. I'll see if I can make it run better in the next version. Making Windows 3.1 run should also help me in locating the problem in Windows 3.00a.
There are also other misbehaving games on my TODO list, and I'll continue debugging these and fixing the problems. Thanks again for all of you who have tested the games and sent me debug logs and other information to help me in fixing the problems in DS2x86!
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
May 28th, 2011, 23:57 Posted By: wraggster
News via http://dsx86.patrickaalto.com/DSblog.html
A new release of the Dos Emulator for the Nintendo DS
DS2x86 0.08 release notes
This version has a lot of previously missing opcodes implemented, so a few more games might run again. I did not have time to add support for new INT calls or I/O ports into this version, so those errors will still happen in the games that previously had these errors. I hope to be able to handle these in the upcoming versions.
I have also debugged some ill-behaving games, but sadly that has been mostly frustrating work with no clear improvements in the behaviour. I have collected a lot of information and have been able to close in on the actual problems, but have not yet been able to solve them yet.
After spending many days with various problems in the games, and getting frustrated, I decided to see if I could get Windows 3.00a to run in Standard Mode also in DS2x86. This basically meant porting the 16-bit protected mode features I had coded into the original DSx86 to DS2x86. This work progressed better, so that this version can run Windows 3.00a in both Real and Standard mode. The Enhanced mode would need support for virtual memory, which is not coded in yet, so that mode does not work.
The problem in Windows 3.00a that I have been fighting with today was that opening some programs, like Paintbrush, gave an error "File PBRUSH.DLL not found" or similar. I checked the Windows directory and the file does exist, and I even checked my SD card for errors, but still I got that error. Next I checked my emulated DOS System File Table contents, which has room for 64 entries, but there were only 16 entries used so that was not the cause. I debugged my DOS file routines, and made sure the directory and file name are exactly correct, and then found out that it was the DS2 SDK fopen() function that returned NULL for the file. Finally it then occurred to me to check the the SDK file system functions (which luckily come with source) to see what the file table size is there, and it had only 16 entries! So, I doubled the size to 32 entries, and now Windows 3.00a seems to run. I think I could increase the table to 64, to match my emulated DOS file table, but I'll do that later when I have more time to test that everything still works.
DSx86 0.32 release notes
This DSx86 version has only one minor fix, as I have been focusing on DS2x86 during this two-week period. I implemented the direct file reading into EGA VRAM, which is used by games like Rockford and Heimdall.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
next » |
|
|