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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 1st, 2011, 02:34 Posted By: wraggster
News via http://gbatemp.net/t295100-mr-sitwel...enture-5-31-11
Gabriel Garrote has released Mr. Sitwell in Turbo WC Magical Adventure for the Homebrew Bounty. Mr. Sitwell was your everyday middle-aged office-working guy, he had an uneventful and kinda boring life, until the day he discovered his toilet was enchanted...
How to play:
Move by pointing to the screen, shot with A button and use bombs (once adquired) with B button. There is also an unlockable aiming function performed twisting the wiimote.
-Upgrading: Between stages you can upgrade Mr. Sitwell, upgrade points are awarded at the end of each stage depending on how many of the enemies you destroyed:
Below 50%: No points awarded.
Above 50% and below 80%: 1 Upgrade point.
80% and above: 2 Upgrade points.
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June 1st, 2011, 02:22 Posted By: wraggster
News via http://gbatemp.net/t295103-gaia-ds-r5
Gaia DS is a Homebrew project which aims to recreate that classic SNES RPG feel. The project is an entry in the 2011 Homebrew Bounty. Please see the change for more information.
QUOTE(Change Log)
•menu added
•questlog added
•inventory added
•questlog and inventory filled with dummies
•press X to switch access
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June 1st, 2011, 02:17 Posted By: wraggster
News via http://gbatemp.net/t295107-ds-liero-5-31-11
Schmendrick has updated DS Liero, his 2011 Homebrew Bounty entry. The game is a remake of the popular DOS game by the same name. For more information on this update please see the change log below.
QUOTE(Change Log)
•Big level editor update
•Map display
•Updated some in-game visual effects (laser sight, firecone, level shadows, weapon softbuttons, etc)
•Added steerable weapons
•Team game modes (team deathmatch/CTF)
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June 1st, 2011, 01:20 Posted By: wraggster
News via http://thatotherdev.com/2011/05/31/h...-wii-windows/
Here is yet another small update to Hero City. The game is still incomplete but with the deadline being today it is unlikely that I will be making another update in time for the competition. I’m going to take a break from it for now but I think I’ll come back and finish it eventually.
I’ve added a simple skybox. Fixed up some things and improved performance a bit from the last version. The colors of the buildings are now randomized. The hero now has a cape and has been re textured to resemble the NintendoMax mascot. Flying and running have been moved to the Z button. Now you use energy (which automatically regenerates) when flying or running. You can now punch with the C and B buttons although you still cant actually harm the enemies.
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June 1st, 2011, 00:48 Posted By: wraggster
News via http://www.emucr.com/2011/05/vba-rer...g-v24-369.html
Vba-ReRecording v24 (369) is released. VBA rerecording is the re-recording branch of VisualBoyAdvance. This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
369
EOL problem again????
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June 1st, 2011, 00:38 Posted By: wraggster
The 3DS just got more competition. Not from Sony or another competitor, but from another, now impulse-buy-priced, DS. Nintendo just announced that the DS Lite has been officially dropped in price from $129.99 to $99.99, effective June 5. Perhaps the old SKU at the old price was what GameStop was clearing out?
The same month, six Mario games (New Super Mario Bros., Mario Kart DS, Super Mario 64 DS, Mario & Luigi: Bowser's Inside Story, Mario vs. Donkey Kong: Mini-Land Mayhem!, and Mario Party DS) will be re-released in red boxes, to " make it easy for [consumers] to find their favorite Mario titles." Not that anyone ever had trouble finding any of these -- Nintendo announced that more than 9.25 million copies of New Super Mario Bros. have been sold in the US.
No price drop was announced for the games. Just fancy new boxes.
http://www.joystiq.com/2011/05/31/ds...-99-on-june-5/
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May 30th, 2011, 18:31 Posted By: wraggster
News via http://gbatemp.net/t294892-space-impakto-ds-v1-0-1
relminator has updated Space Impakto DS, the side scrolling bullet hell shmup, to version 1.0.1. See the change log for what's new in this release, and join the on-going discussion for more information about this 2011 Homebrew Bounty entry.
QUOTE(Change Log 05/30/11)
•Fixed the bug in the replay system interface.
•Changed the Replay System Interface to a more intuitive one.
•Normal and Boss Rush has different highscore tables.
•Second loop!
•Loop 2 is the "HARD MODE"(For HardCore BulletHell players) ala Strikers 1999 and Gunbird 2.
•Loop 2 is reminiscent of Psykyo 2nd loops where you kill something, it explodes bullets.
•Level is also spawnign "popcorn" enemies when facing bosses to up the ante of difficulty.
•Edited some enemy sequence to make the first loop beatable w/o using a single bomb.
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May 30th, 2011, 18:12 Posted By: wraggster
News via http://gbatemp.net/t294865-fireworlds-beta-2
Fireworlds, the new DS puzzle/platform adventure game made by Dirbaio, had been updated to Beta 2. Join in on the on-going discussion for the full story about this 2011 Homebrew Bounty entry.
QUOTE(Change Log 05/29/11)
•Fixed game launching but crashing later when libfat can't init (for example in no$gba)
•Fixed getting stuck in the insides of corners in most cases
•Added button navigation to menus
•Fixed having another fireball selected when another one you aren't controlling dies or exits.
•Made physics a bit calmer, especially the pink bouncy things.
•Added help on the top screen
•Fixed many tiny graphical bugs
•Completely recoded the collision system. It's waay more flexible now.
•Added Ice Blocks (Used in only one level for now)
•Added hints and help on the top screen!
•More levels. The first ones are supposed to serve as a tutorial.
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May 30th, 2011, 18:07 Posted By: wraggster
News via http://gbatemp.net/t294859-sandbox-engine-ds-dsi-v004-1
Sandbox Engine DS-DSi, the work in progress 3D game engine for the DS and DSi made by t377y000, has been updated to version 004.1. For more information about this 2011 Hombrew Bounty entry, join the discussion linked below.
QUOTE(Change Log 05/29/11)
•Minor improvements.
•fixed some lighting.
•changed the title screen.
•changed some controls.
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May 30th, 2011, 17:39 Posted By: wraggster
News via http://thatotherdev.com/2011/05/30/c...3-wii-windows/
Cylinder Dodge is a very simple game with motion controls. You hold the wiimote sideways (like an NES controller or steering wheel) and tilt it to move left or right. The objective of the game is to try and avoid the cylinders as you constantly move forward. Its game over when you collide with one of them.
This game is done and I have no plans to update it. But I’ll probably post something more about it and how I feel about it later. Its gotten me in a good mood. I’ve decided to enter it along with Hero City in the Nintendomax Wii Dev Competition. Although I don’t expect either of them to have any chance of winning (each for very different reasons)
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May 30th, 2011, 13:43 Posted By: wraggster
News via http://www.emucr.com/2011/05/vba-rer...g-v24-368.html
Vba-ReRecording v24 (368) is released. VBA rerecording is the re-recording branch of VisualBoyAdvance. This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
368
Fixed GBC games such as Donkey Kong Country and Asterix Search for Dotmatrix.
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May 30th, 2011, 13:40 Posted By: wraggster
News via http://www.emucr.com/2011/05/news-ga...-20110528.html
GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
Recent Changes:
- Fixed regression.
- Update emulation bug LYC = LY.
- Adding a code for an opcode HALT fastest jump to the next IRQ instead of doing a quick check of the state. Also corrected demotronic.
- Optimization of the background rendering paths.
- Remove comments in the code.
http://www.grantgalitz.org/gameboy/
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May 30th, 2011, 13:37 Posted By: wraggster
News via http://www.emucr.com/2011/05/project64k-v025.html
Project64k v0.25 is released. Project64k is a version of the Project64 emulator that supports multiplayer games using the Kaillera network.
Project64k v0.25 Changelog:
- Configuration items are now in a Config folder.
- Fixed glide64 slow down issue.
- Kailleraclient updated.
- Fixed broken short cuts.
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May 30th, 2011, 00:03 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
James0x57 offers version 1.1.0 of " Accio Hacks "utility to download the cheats (cheat codes) from the database WiiRD on your SD card, then create a file. gct you can use with Gecko Gecko OS or OS Mod ..
Features:
- Download code from the database WiiRD .
- Editing of codes stored on your SD Card.
- Activation codes and creation of a GCT file.
- Automatic Update if newer version.
- Easy to use interface.
- Automatic detection if you remove the SD Card.
May 5, 2011 - v1.1
- Fixed broken after by Link's server config.
- Online lists max length changed 150 -> 250.
- Icon transparency removed.
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May 29th, 2011, 23:58 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
World Reborn is an independent game for the Game Boy Advance, which began to be developed in 2003 by Neopong . In 2008 the author announced its cancellation, but since 2009 the archive of the game is available free on the web. So if you do not know what vertical shoot 'em up, it's time to find out.
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