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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 6th, 2011, 21:34 Posted By: wraggster
Try as you might to maintain your nonchalant demeanor, we know you're fired up about the potential of the Wii U. Well, we won't spill your secrets, but we thought you might like to know that Reggie Fils-Aime, the president of Nintendo of America, recently sat down with David M. Ewalt at Forbes to talk about the company's upcoming console. You'll find the full interview at the source but here are a few of the more interesting tidbits. As you may have guessed, the original Wii won't be disappearing immediately. The two will be sold side by side in stores for at least a little while. Interestingly, while we already knew that games will be playable entirely on the controller, turns out there is nothing technically stopping the console from streaming other media to the portable screen -- including content from your Netflix account. Sadly, you'll be waiting till at least Q2 of 2012 to pick one up -- as Fils-Aime revealed, the next-gen gaming device won't launch until "after April 1st."
http://www.engadget.com/2011/07/05/w...o-to-controll/
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July 5th, 2011, 22:38 Posted By: wraggster
Nintendo of America president Reggie Fils-Aime has said third party publishers are best positioned to explain Wii U's online experience.
"We've said that the Wii U will have an extremely robust online experience," the executive told Forbes. "There will be other publishers talking about that as well, and from our perspective, we think it's much more compelling for that information to come from the publishers than to come from us."
Online gameplay will seemingly be driven by third party publishers running their own networks for their games.
"We've seen what our competitors have done, and we've acknowledged that we need to do more online," Fils-Aime added. "For Wii... what we're doing is creating a much more flexible system that will allow the best approaches by independent publishers to come to bear.
"So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we're going to welcome that. We're going to welcome that from the best and the brightest of the third party publishers."
Leaving it up to the publishers to handle online duties rather than having a strict overarching online service like Xbox Live will likely have benefits and drawbacks.
Theoretically, it'll mean lower restrictions on publishers releasing free content and generous patches for their games, but it could also mean features like friend lists and cross-game chat only work on individual publishers' networks, rather than across Wii U's software library.
Activision boss Bobby Kotick said last week that Wii U will support "deep rich multiplayer games".
http://www.computerandvideogames.com...VG-General-RSS
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July 4th, 2011, 23:37 Posted By: wraggster
News via http://www.emucr.com/
Fceux SVN r2211 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2211
try fixing lua drawing alpha blending stuff
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July 4th, 2011, 23:32 Posted By: wraggster
News via http://www.emucr.com/
puNES v0.22 is released. puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, but the sound is not yet available. It uses the SDL libraries and it works on both Linux and Windows.
In the future I will use this post to announce new releases and changes.
puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
P.s. doesn't support zipped rom yet
Current version : 0.22
Changelog:
0.22
Implemented all illegal opcode.
Rewrite from scratch MMC3 emulation and now really work with every rom that I've tested (for two weeks I've tryed all 5118 MMC3 GoodNES roms including Blargg mmc3 test) except for few bootleg and some chinese roms (why??).
Implemented fix for young indiana jones chronicles (thx James).
0.21
Correct some bugs in the MMC3 (NTSC and PAL) and now
all the roms that I'have tried works well.
0.20
Implemented illegal opcode 0x80 for the "Beauty and the Beast (E) [!].nes" rom
0.19
complete APU emulation.
This is my first attempt with sdl sound and perhaps there may be some bugs. For now, without the implementation of frameskip, the emulator has to work 100% for not having problems with sound skip and crackle.
Changed the structure of the code and now the emu takes less than 100Kb.
Correct many many many bugs.
0.18:
added AxROM (mapper 7) emulation.
0.17:
fixed another bug and now Incredible Crash Dummies run without problems.
0.16:
correct a couple of bugs in the mmc3 emulation.
0.15:
added MMC3 emulation.
0.14:
Correct a a bug in the controller routine (thanks Dwedit).
0.13:
Correct a little bug and now all cpu_interrupts_v2 test roms passed.
0.12:
Implemented reading of $2004 during the rendering.
(thx to Quietust for the info and for the read2004.nes test rom).
0.11:
I worked hard on the CPU and PPU emulation and now many
of test roms worked perfectly (thanks blargg).
Added OpenGL support.
Implemented APU Frame Interrupt (only this for now).
Many bugs are gone.
Mappers supported : 0, MMC1, UNROM, CNROM, MMC3, AxROM.
Sound : Implemented.
keyboard:
arrow keys = left, right, up, down
a = button A
s = button B
z = Select
x = Start
1 = 1x
2 = 2x
3 = 3x
4 = 4x
5 = no filters
6 = scale2x
7 = ntsc (press more time to switch between composite, svideo, rgb, monochrome)
. and , = switch between PAL palette, NTSC palette and Sony CXA2025AS US decoder, monochrome and greenchrome.
f = toggle fullscreen
o = switch between opengl and software rendering
p = toggle stretch in fullscreen
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July 4th, 2011, 23:30 Posted By: wraggster
News via http://www.emucr.com/
DMGEMU SVN r6 is released. DMGEMU is a original "black-and-white" GameBoy (DMG-01) emulator. It supports variety of mappers, boot from internal ROM and has nice-looking LCD effect. Compatibility is pretty high.
It is very portable with minimal code modifications and can be used for educational purposes.
Controls in Windows:
Arrows = Arrows %)
A - SELECT
S - START
Z - B
X - A
Enter - press all buttons at once (to do game save or reset etc.)
Escape - exit emulator
F8 - Switch frame limiter on/off
F9 - Switch LCD effect on/off
F12 - Turn sound on/off (maybe buggy)
DMGEMU SVN Changelog:
r1
Initial directory structure.
r6
small changes
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July 4th, 2011, 23:28 Posted By: wraggster
News via http://www.emucr.com/
DeSmuME SVN r4050 is released. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4050
- pseudorandomize LCD/PAL/ITCM/DTCM/MAINMEM for homebrew (previously just pal and LCD was pseuodorandomized)
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July 4th, 2011, 23:24 Posted By: wraggster
News via http://www.emucr.com/
SaveGame Manager GX SVN r108 is released. SaveGame Manager GX is a SaveGame & Mii Manager for the Wii with GUI based on LibWiiGui by Tantric,
Features:
SDHC and USB2 support
Protected save support
Mii Support
Multilanguage support with Custom Font
WiiTDB support
Display information about savegames/miis in a special windows
Extract, Install, Delete, Copy, Move fonctions are available
Online AutoUpdate
Widesreen support
ScreenSaver
SaveGame Manager GX SVN Changelog:
r108
* Added ScreenShot (hold Nunchuk button Z and press C)
* Added some strings replacement for clean chanlog text
* Added Language files update settings (you can now update meta, icon, wiitdb,
lang without a new rev available)
* Added SDReload Button on MainWindow
* Fixed Titlte Launcher startup code dump ( Issue 114 )(thx pplucky for tests)
* Fixed infinite loop when updating icon ( Issue 118 )
* Fixed MoveSave and CopySave fonctions
* Changed WiiTDB settings menu by Features menu
* Changed some images position in ProgressWindow
Forwarder:
* Added comments line detection in meta.xml
* Sources Clean
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July 4th, 2011, 19:02 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
benito356 offers version 0.6.4.0 of " Tinke ", de-compiler for the Nintendo DS. Specifically, with this handy utility, you select one. Kts and the program gives you information about its content to view and extract some files nintendo (narc / NCGR / NCLR /...) which may be contained in the game
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July 4th, 2011, 18:59 Posted By: wraggster
News via http://www.aep-emu.de/
GameBoy-Online is a Game Boy emulator which runs in the browser as a HTML5/JavaScript application. It is written by Grant Galitz and open source.
Quote:
Fixing a regression.
Small optimization.
Some cleanup, plus edited out the unneeded portion of the GBC boot ROM array. Split the ROM loading into two parts: the ROM binary decoding + ROM memory mapping and the cartridge specialization.
Changing some division ops to bit shift for optimization.
Reordering some statements for most likely to be evaluated first.
Palette storage system updated from a one dimensional array system to a two dimensional one where appplicable (Done for less recomputing of the offsets of the palette indices.).
Pre-setting the bitmask flags onto the palettes themselves instead of adding them in the render path directly.
Blocking unnecessary computations on sprite sub-palette 0 changes.
Reverting the palette storage change.
http://www.grantgalitz.org/gameboy/
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July 4th, 2011, 18:48 Posted By: wraggster
The Gamecube and Wii Emulator for Windows has seen yet another beta release, heres whats new:
Changelog for 7668
VideoCommon: Always update pixel shader constants when tevregs change
This time, it doesn't break the games i tested, and still fixes
Metroid Prime 3 texts/colors.
http://www.dolphin-emulator.com/
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July 4th, 2011, 17:19 Posted By: wraggster
Fortified Zone heads this Thursday's Nintendo eShop update.
The Jaleco-developed top-down shoot 'em up launched on Game Boy in 1991. On Nintendo 3DS it costs €3.
It joins classic Nintendo game QIX (€3) on the 3DS Virtual Console service.
Meanwhile, DSiWare game Dragon's Lair II: Time Warp (€8/800 Nintendo DSi Points) and Puzzle Fever (€5/500 Nintendo DSi Points) launch on the eShop for 3DS and DSi.
This week's headline WiiWare game is Anima Ark of Sinners. Grab it from the Wii Shop Channel for 1000 Wii Points.
http://www.eurogamer.net/articles/20...pdate-7th-july
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July 4th, 2011, 17:02 Posted By: wraggster
Says it's unlikely to utilise save system again in future titles
Publisher Capcom has said that the controversial save system used in 3DS title Resident Evil: The Mercenaries is unlikely to be incorporated into other titles.
The furore reached its peak last week when retailers said they wouldn't be accepting traded-in copies of the game.
This is due to Capcom's decision to limit the game to one one-cartridge save that cannot be wiped by the user. As a consequence, any consumer buying a pre-owned copy will find the previous owner's progress on the cart.
"It's fair to say there was never quite the malicious intent the conspiracy theorists out there would have you believe," Capcom's US boss Christian Svensson told the Capcom Unity blog, as transcribed by Eurogamer.
"It's also fair to say in light of the controversy it's generated I don't think you're going to see something like this happening again."
Capcom has denied that the save system was in any way designed to limit the potentially commercially damaging affect of pre-owned games.
Interestingly, Mercenaries is not the first 3DS game to utilise the system. Sega's 3DS launch title Super Monkey Ball did, though it received more or less zero fanfare for the decision.
http://www.mcvuk.com/news/45188/Capc...es-controversy
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July 4th, 2011, 00:11 Posted By: wraggster
A 4th Gen Pokémon Encyclopedia for your pocket
Quote
Status update from Saviorkross:
Back to work once more. The data portion of the skills and locations is put in. Now I just need to do the graphical side of it; such as it appearing on the map. With luck, the rest is just a matter of programming simple things and making everything aesthetically appealing.
http://www.ds-scene.net/?s=viewtopic&nid=11023
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July 4th, 2011, 00:09 Posted By: wraggster
News via http://dsx86.patrickaalto.com/DSblog.html
During this past week I haven't worked much on DSx86 or DS2x86. The two main reasons for that were the broken NAS server machine, and the heat wave we have been having. The broken NAS server meant that I had to spend some time building and setting up the new machine, and the heat wave in turn makes me want to do other things besides programming. :-)
I got the parts for the new NAS server on Friday, and I got the machine running on the Friday evening. Somewhat surprisingly, everything worked on the first try! I did not have to do much troubleshooting, which usually always happens when building a new PC. All of Saturday then went to configuring and setting up the machine, as I also added a new disk so that I now have two RAID arrays on it. Today I have been moving various files around on the disks, so that each partition has some free space for future needs.
The weather is supposed to be getting somewhat cooler for the next week, so I plan to continue working on DSx86 and DS2x86 then. My summer vacation begins tomorrow, so I should have more time to work on my projects in the next four weeks. I usually come up with some additional projects during my summer vacation, so I might not spend all my time working on my emulators.
Pretty much the only thing for DSx86 that I have done during the past week is downloading a few more misbehaving games, and doing some preliminary tests with them. I have not yet figured out how I could fix the audio problems in DS2x86, so I will probably work on the misbehaving games until I get some fresh ideas.
That's it for this short situation report, hopefully next weekend I have something more relevant to report!
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July 4th, 2011, 00:07 Posted By: wraggster
News via http://gbatemp.net/t299841-nesds-v0-53b
nesDS, the Nintendo console emulator for DS by huiminghao, has been updated to version 0.53b. See the change log for what's new in this release, and for more information about this project, join the on-going discussion linked below.
QUOTE(Change Log 07/02/11)
•Mapper1 updated.
•Auto-fire adjusting added.
•Swap-Screens disabled if LIGHTGUN active.
•sprite0y for SP-pertile fixed.
•Careful to use Swap-Screens, which may shutdown DS
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