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June 10th, 2011, 11:52 Posted By: wraggster
Opinions of the games industry's top analysts appear to be divided when it comes to Nintendo's latest hardware offering, Wii U.
Piers Harding-Rolls from Screen Digest said the console is a "compelling proposition" and has "strong potential to innovate".
Doug Creutz from Cowen and Company acknowledged Wii U's "promise" but questioned the machine's power. "I'm not sure how revolutionary it will be," he said. According to Creutz, Wii U is "on a par" with PS3 and Xbox 360 rather than "a step up".
Wedbush Morgan's Michael Pachter applauded the "smart" blend of tablet and console, saying it will be "hard" for others to copy the design. "Nintendo will have a head start for a while," he said, "and it will be interesting to see if they can exploit it."
Jesse Divnich from EEDAR lauded Wii U as "a very original and unique system and a perfect transition for consumers from the Wii". Nintendo shares might have fallen "substantially" after the Wii U announcement, said Divnich, but: "I believe investors are going to get this wrong".
All four analysts have concerns, however. Divnich "truly hopes" there aren't too many PS3 and Xbox 360 games ported to Wii U. "The Wii forced developers to be original and unique," he said. "The Wii became successful because it offered so many differentiating features and software that was different and original from its competitors.
"I'll say it flat out: any core-port over to the Wii U will be minimally successful."
Jesse Divnich, EEDAR
"I'll say it flat out: any core-port over to the Wii U will be minimally successful." Conversion costs may be low, but "no port will reach blockbuster status on the Wii U console" Divnich also questioned the "overlap" between the 3DS and Wii U controller when at home.
Piers Harding-Rolls thinks Wii U may confuse people with its "complex vision". "I don't believe that this proposition is as mainstream as the original Wii," he said, because Wii had a "more simple message". Existing Wii owners may even be confused into thinking the Wii U tablet works with Wii, Harding-Rolls added.
To that end, "consumer education is key" for Nintendo, said Harding-Rolls - but also a "significant challenge and expense". A two-screen, two-device vision puts Wii U on "more directly competitive footing" with Apple and its new AirPlay idea, too, pointed out Harding-Rolls.
Mainstream success concerns Doug Creutz as well. He sees Wii U as "Nintendo's attempt to re-enliven their appeal to the core gamer market". But by doing so, Nintendo may sacrifice a larger slice of the pie. "I don't know that this gets people who are not Nintendo fanboys - granted there are a lot of those - to run out and buy the console if they already have Xbox 360s or PS3s," said Creutz. But he expects Wii U to be "somewhat successful" nonetheless.
"At more than $300, it will almost certainly be too expensive."
Michael Pachter, Wedbush Morgan
And Nintendo has to do something, said Michael Pachter, because it is "falling behind" Xbox 360 with Kinect and PS3 with Move. With Smash Bros. the only Nintendo Wii U game announced, Pachter finds it "hard to know if the launch software will be compelling".
Success also depends on price - currently an unknown. But the analysts are unanimous in their conviction that Nintendo cannot break the $300 barrier.
Creutz said Nintendo "absolutely must price sub-$300 given the Wii U is really a lateral move from current competitor consoles rather than a step up".
At $300, Pachter said Wii U "may" be pricier than future Move or Kinect bundles. "At more than $300," he added, "it will almost certainly be too expensive."
"I don't think the Wii U can go higher than $299," offered Divnich, "it just can't and won't happen. I haven't seen the full specs, but no way it crosses that $299 price point."
Harding-Rolls stated the obvious: "A good price would be one that makes it a mass market proposition while delivering strong profits from launch."
Assuming the price is right, can Wii U not only follow in the footsteps of Wii but also outsell its predecessor?
"I doubt it will be more successful than the Wii... The Wii caught lightning in a bottle."
Doug Creutz, Cowen and Company
Harding-Rolls doesn't think so, but partly because the appetite for consoles themselves will diminish as net-connected tellies, set-top boxes like OnLive and tablets running OnLive take off. "Wii U will inevitably launch into a more competitive market than the Wii," he said, "and therefore at this stage I don't believe it will surpass Wii sales."
Creutz isn't sure anything can beat the early adoption rate of Wii. "The Wii caught lightning in a bottle," he said. "I doubt it will be more successful than the Wii, at least in terms of the initial adoption curve."
"Ask me in three years!" exclaimed Divnich. "The Wii is one of the best selling consoles of all time and it may be too early to make any 'official' prediction on overall sales just quite yet."
Nintendo announced the Wii U console - formerly Project Cafe - at E3 this week. The new console will be released next year.
http://www.eurogamer.net/articles/20...think-of-wii-u
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June 10th, 2011, 11:45 Posted By: wraggster
Nintendo's breakthrough pad uses wide-VGA display, report claims
The gamepad screen at the heart of the Wii U experience displays at a 854x480 resolution, according to new research and estimates.
Entertainment site Golgotron claims the Wii U controller screen displays at the wide-VGA display standard.
The factual basis to this claim is debatable. The resolution size was estimated after hi-res images of the controller were observed.
The controller screen was manually measured at 870 pixels wide – though it was believed that that errors were made in the calculation and a far more likely result is 854 pixels.
“854 x 480 is a very common widescreen resolution, and it’s within 2 per cent of our not-scientific-enough measurement,” the report read.
The Wii U controller demonstrated at E3 will not likely be the final version sent to retailers by the end of 2012.
The console itself displays TV content at 1080p.
http://www.develop-online.net/news/3...put-at-854x480
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June 10th, 2011, 11:43 Posted By: wraggster
Though others will be able to join in using a DS, 3DS or Wii controller
With Nintendo's Wii U still in the early stages of development every aspect is still open to change, but for the time being at least it looks as if each Wii U will only be able to use one new touch-screen controller.
"Our basic premise is that you can use one with a system," Nintendo's Shigeru Miyamoto told News.com.au. "If we got to an idea of having multiple (controllers) it might be just more convenient for people to use their Nintendo 3DS and have a way to connect that.
"That being said, we are doing research about if someone brings their controller to their friends house and they want to play together on Wii U to whether or not something like that would be possible."
Miyamoto also went on to claim that while the innovations introduced with the likes of Wii and DS have been widely replicated by rivals, the Wii U will be harder to copy.
"It might be more convenient for people if companies did do that because this system is going to make it easier for people to interact with game systems," he added.
"Because of the way we've designed the game system, where the controller is really just that — it does have a screen but it doesn't have a processor inside it.
"All of the processing is happening inside the hardware itself, and then the hardware is sending the information to the controller with incredibly low latency because of the wireless beam we're using. It would be very difficult for the other hardware systems to be able to implement this at this stage."
http://www.mcvuk.com/news/44808/Wii-...one-controller
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June 10th, 2011, 11:40 Posted By: wraggster
Third-parties in play with Nintendo for Wii U; Yarnton: ‘New console will grow market further’
Nintendo has its eye on an even bigger addressable audience of gamers with its new Wii U home console.
After courting new audiences for so long, the focus is back on a much-desired re-engaging of actual gamers alongside that skillful non-gamer push.
“Wii U pushes the boundary – it gives gamers a much deeper experience, but the control and touchscreen means we can widen the audience even more,” Nintendo UK boss David Yarnton told MCV. “With DS and Wii we expanded the audience; we changed perceptions about gaming.
“What we are now doing is looking to grow that further, but with power and graphics and a new controller, gamers get a deeper experience than ever before.”
And that’s good news for retail, said Yarnton: “We’re still growing the Wii audience. We are doing really good numbers in the UK at the moment – the price drop got people back in stores, and helped retail in a very challenged market.”
Unveiled at E3 this week and due out in 2012, Wii U is a new home console to go under the TV. It features HD graphics, online connectivity and an optical disc drive, keeping physical retail-sold games in the mix.
But the centrepiece is an innovative controller which mixes joypad, touchscreen and streaming technology. Games can be transferred from TV to handset.
Most telling: Nintendo didn’t announce many first-party games for the console, but third-party partners did in their droves. Core games including Batman: Arkham City (Warner), Assassin’s Creed (Ubisoft), Darksiders II and Metro (THQ), Aliens (Sega), plus Namco Bandai and Tecmo Koei titles were all confirmed.
http://www.mcvuk.com/news/44805/Wii-needed-this
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June 10th, 2011, 11:35 Posted By: wraggster
Nintendo share prices have continued to decline in the wake of the Wii U announcement earlier this week, diminishing by a further 4.7 per cent yesterday.
This follows a 5.7 per cent drop on the day immediately after the reveal of its new home console, which left Nintendo stock prices at their lowest in five years. While yesterday is yet to close in the US, current figures suggest a further decline of 3 to 4 per cent.
Nintendo itself claims to be flummoxed by its share slump, with CEO Satoru Iwata telling Reuters that "Honestly speaking, the reaction to (Tuesday's) presentation and what I heard from people I met and the mood of the convention did not chime at all with what happened in the stock market.
"It's very strange."
There is historical precedent for this, similar having occurred in the wake of the Wii's initial announcement, with Iwata claiming that in both cases it was a matter of observers not having used the new technology themselves.
"In the end, it is easy to get the mistaken impression that this is just a game console with a tablet. People who came to the presentation and tried it out have understood very well that it opens up a lot of new possibilities. But people who have not tried it will find it hard to believe that this controller will change things."
Multiple analysts have offered different takes on the prospects of the Wii U, although the response has been broadly positive, if cautious. Mitsushige Akino, chief fund manager at Ichiyoshi Investment Management, told the Wall Street Journal that "The product itself is not bad," but Nintendo may have suffered because "market expectations had been far too high... "It is also a reflection of structural issues caused by a transformation within the market."
Meanwhile Panoptic Management Consultants analyst Asif Khan told Industry Gamers that the issue may be that "Put very simply, investors hate uncertainty. With the Wii U announcement, the investing community has no information on release dates, price, components, specs, and even some features seem up in the air."
He added that "I also think that the Wii U controller looks weird to someone who has not had a chance to play with it. Most investors have not had a chance to hold the device and the software demos were limited in their scope.
"This kind of negative response by investors is not shocking, and I have been viewing it as a buying opportunity for myself and clients."
The price of the Wii U has yet to be revealed, although Iwata has suggested it is likely to be in excess of ¥20,000 ($250/£150).
http://www.gamesindustry.biz/article...re-price-slide
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June 10th, 2011, 11:34 Posted By: wraggster
Prior to Nintendo's E3 conference, a number of names floated around for the home console which would be unveiled. Project Cafe, of course, was the development codename for the device. A few ideas were suggested for what the final title would be, including the peculiar but interesting concept that the system itself might just be called "Nintendo". Nobody guessed at "Wii U". Nintendo, unlike its gaming rivals, seems to retain the capability to play its cards close to its chest.
By christening the device using the Wii branding, Nintendo returns to a strategy abandoned long ago. This is the first Nintendo home console to be branded as a continuation of its successor since the venerable Super NES.
Actually, had the company decided to give its older fans a grin of recognition by unveiling a platform called the "Super Wii", it might have been a better move. At least then we'd have avoided the confusion that followed in the wake of the Wii U announcement, which left many observers confused about what was actually being unveiled - with the idea that this was a new controller for the Wii rather than a brand new console being a popular misconception.
At this stage, a few days after the conference and with tons of explanatory coverage appearing across the Web, anyone who frequents gaming sites and is still purporting to be confused over this issue is obviously simply being obtuse. Yet we can't dismiss the confusion that was evident across social networks and comment threads during the conference itself. Many perfectly earnest and intelligent people simply didn't get what Nintendo was trying to tell them - and these are people who are into gaming. What's going to happen when Nintendo tries to explain Wii U to its broader audience?
Part of the problem was that the announcement itself was poorly designed and executed. In their haste to show off the flexibility of the controller, the team writing the scripts failed to set out the basis of what they were presenting from the outset, and then proceeded to bounce around between features and concepts like a giddy child at a birthday party. Contrasted with the measured, explanatory tone of the original Wiimote unveiling at TGS many moons ago, this frenetic and unfocused presentation did its subject few favours.
That, however, is a temporary setback at best. It's just one presentation - an important one, of course, but there'll be plenty more public outings for the Wii U and plenty of chances for the company to get its story straight and its explanations rehearsed, focus tested and rehearsed again. The Wii U desperately needed an elevator pitch this week, and Nintendo didn't seem to have one - but I don't doubt that the company is busy thinking of one right now.
What's more worrying, though, is the second source of confusion - the name. Certainly, some of the audience weren't sure if this was an upgrade to the Wii or a whole new console because the presentation was a bit slapdash - but that idea was reinforced and expanded by the fact that the branding is essentially the same as the previous console.
It's easy to see why Nintendo decided to do that, of course. The Wii is the best-selling home console of the generation, and it doesn't want to abandon the value it's built up in the brand. Throwing away the GameCube branding was easy, but dumping "Wii" would be painful, perhaps even wasteful.
Yet there's a problem with this decision making process - and with the thinking behind it. It's perfectly illustrated by something I've experienced personally a couple of times in the past few weeks, buying new software for my 3DS. I'm not sure when it started, but of late, retailers in Japan have started asking "are you sure you have a 3DS?" when you buy a game for the system. I've heard similar reports from the UK and elsewhere.
http://www.gamesindustry.biz/article...eft-blog-entry
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June 10th, 2011, 11:31 Posted By: wraggster
Carlson Choi, Namco Bandai's vice president of marketing, has told Nintendo to stand its ground on the issue of 3DS pricing, saying that a slow start doesn't mean that the device is doomed to failure.
Speaking to Gamasutra at E3, Choi spoke about the need to persevere with the high initial price point set by Nintendo, and pledged Namco Bandai's support for the platform.
"It's been a slow start, but that's similar to how DS went in the beginning," said Choi. "We're really close with all the first party companies, but especially Nintendo because our origin of business is in Japan. We know they'll invest heavily in it. It's a big platform they believe in and we believe in it too, so we're going to support it with our key franchises."
Part of the justification, Choi believes, for maintaining a higher price for the platform, is that it signifies it as a high-end product, demarcating it from the smartphone market. By do that, Choi argues, the platform holder encourages publishers to produce premium content, presumably also at a premium price point.
"The moment you cut the price of the item the perceived value goes down," Choi continued. "We'd love to have them retain the price because it keeps the premium status of that product and it allows us to bring premium games to that market."
Nintendo were initially bullish about the cost of the unit, predicting astronomical sales along the lines of those of the original DS, DSlite and DSi. Instead, the handheld finds itself languishing on shelves somewhat, still being regularly outsold in Japan by the PSP.
A number of studies conducted shortly after the 3DS' launch indicated that Nintendo, which has a long-running policy of ensuring profit margins on hardware, was making somewhere in the region of £108 on each unit in terms of margin between manufacturing cost and price to retailer.
http://www.gamesindustry.biz/article...ck-3ds-pricing
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June 10th, 2011, 11:29 Posted By: wraggster
Nintendo has announced a new 'flare red' version of its latest handheld, the 3DS.
This is the first new 3DS SKU since its release in March this year. Images of the red version were released last Summer, but to date only black and blue SKUs have been available.
The red handheld will arrive there on July 14, reports AndriaSang, day and date with Star Fox 64 3D, a remake of a respected older Nintendo title. So far, only a Japanese release of the flare red 3DS is confirmed.
http://www.gamesindustry.biz/article...s-sku-unveiled
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June 10th, 2011, 01:11 Posted By: wraggster
Nintendo researching whether Wii U can work with more than one touch-screen controller
The once-inestimable potential of the Wii U console has been cut to size – with Nintendo confirming that only one screen-pad will work with each system.
Nintendo development boss Shigeru Miyamoto said Nintendo’s “basic premise is that you can use one [Wii U controller] with a system."
How this impacts on third parties hoping to bring dual-analogued triple-A games to the system is unknown, though it will likely become a talking point for developers.
Nintendo Wii classic controllers can work with the system, theoretically opening up the possibility of “core game multiplayer”.
It is not known if Nintendo is going to assure third-party publishers that it will manufacture and promote other “core controllers” for the system.
The success of the Nintendo Wii U, as a core games platform, is hinged on how third party studios work with the tech.
Nintendo’s business is selling the Wii U through exclusive games and innovative use of the tech, the company’s US boss said this week.
Today, Miyamoto told News.com.au that a 3DS could theoretically be used with the system.
“If we got to an idea of having multiple controllers it might just be more convenient for people to use their Nintendo 3DS and have a way to connect that," he said.
That claim suggests the Wii U can theoretically transmit visual data to more than one separate controller screen – a theory that Nintendo is investigating.
"We are doing research about if someone brings their controller to their friends house and they want to play together on Wii U to whether or not something like that would be possible," Miyamoto said.
The Wii U can play five-player games using up to four Wii Remote Plus controllers.
http://www.develop-online.net/news/3...n-pad-Miyamoto
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June 9th, 2011, 19:25 Posted By: Shrygue
via Develop Online
Nintendo’s next home console will read discs as large as 25 gigabytes of data, according to one of the firm’s chief game designers.
Nintendo exec Katsuya Eguchi told Kotaku that Wii U’s proprietary disc format could carry enough data to fill a Blu-ray disc.
Elsewhere it is being reported that Wii U won’t be compatible with Blu-Ray.
According to Nintendo's official Wii U spec sheet, the system features "a single self-loading media bay" that plays "12-centimeter proprietary high-density optical discs for the new console, as well as 12-centimeter Wii optical discs".
At the firm’s E3 press conference, Nintendo unveiled its ambitious new games console, Wii U.
At the centre of the new console is a built-in 6.2” touch-screen.
The controller can play content from the console without the TV switched on, or indeed with both screens being inventively used at the same time.
Data is wirelessly transmitted between TV and controller “without latency issues”, Nintendo said.
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June 9th, 2011, 02:31 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...98b9b1985a161c
miguel28 offers us the demo version 9.5 of its adaptation of the famous fighting game Super Smash Bros. for the DS, " Super Smash Bros. Crash! DS .
In this version add the menus: records, credit and delete data in the data menu.
To unlock the credits needed to complete the classic mode and how allstars.
You fix a small error in attacking and jumping.
I am preparing Homerun Test, and the rest of the Stadium, and now with this, the items will also be ready and the Stage Builder on the next version, I hope it's soon ....
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June 9th, 2011, 02:29 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...98b9b1985a161c
davidgf released the 0.6.1 version of " Toy Wars Wii
Hey!
FIxed some bugs and updated the splashscreen. I fixed a bug with the controls, one button was wrong (the vehicle change I presume).
Can anyone test it please? Now you can change the button mapping for the wiimote/nunchuck. Also changed the files location.
Note that now everything is located at apps/toywars instead of root folder. Note also that in order to change the button mapping you have to edit the config file (located at sd:/apps/toywars/) and modify the button numbers.
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June 9th, 2011, 02:27 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...98b9b1985a161c
Morukutsu released , the 1.0.1 version of " Panic Project , "Run and run pour la Nintendo Wii.
Update 1.0.1 (always the same download link):
- Corrected Gameplay (travel essentially character more "heavy")
- Bugs fixed: the game is more stable, but there are still some occasional crash
- Difficulty reduced
Download and Give Feedback Via Comments ...
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June 9th, 2011, 02:21 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...98b9b1985a161c
Piirates is a game where you control a ship, in the arcade mode, you must navigate the levels, the level ends when you reach the buoy, to achieve this you will find a path between the enemies and shoot on the switches to open the corresponding gates.
In versus mode, you battle your friends. The 2 game modes are playable 4.
The boats have 2 bars of life, the top bar represents the hull of the boat, if it reaches 0, you sink. The lower bar is the bar life of veiling of the boat, if it reaches 0 your boat will be greatly slowed.
During the game, attacking enemy ships there may be a sailor falls overboard, if you pick it up or it will repair the hull, or the veiling of the boat.
There are 15 levels in arcade mode and 3 in versus mode.
Inspection:
-> Menu:
- The nunchuk joystick to select menu
- A button to confirm
- Menu option A or B button to return to the main screen
- The ship selection screen, players must want to play additional press the + button and if they desist - button to remove them from the game.
-> Select the boat:
You can choose up to 5 different ships each with different stats POW (attack), DEF (defense), SPD (speed)
-Then one must choose the type of gameplay:
Gameplay-A: with the gameplay you tilt the Nunchuk's joystick in the direction of the boat and it is impossible to make a emarche back directly.
Gameplay-B (/ "\ recommend to beginners /" \) direct the vessel using the nunchuk joystick.
-> Game:
- The Nunchuk's joystick to move the ship (you tilt the joystick in the same direction as the boat)
- A button to pull ahead
- The B button to fire to starboard
- The Z button to pull to port
- Pad of the Wiimote to select weapons
- Pressing + or - to put the game paused
- The home button to exit the game (only in pause)
description of the weapons:
- Cannonball simple (the gun from left): cannon ball that does damage to the hull of the ship.
- Ball chains (the gun on top): cannonball that does damage to the hull of the ship (if it is empty the bullet damage the hull of the boat)
- Tonneau explosive (weapon left): the barrel will float on the water a few seconds before they explode and damage the hull.
- Ignite arrows (lower arm): the arrows will fire damage to the boat and the sheer of the boat and the hull.
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June 9th, 2011, 01:59 Posted By: wraggster
News via http://gbatemp.net/t295951-munchitoy-demo-2-5
MunchiToy is a work in progress physics demo made by HakoByte. See what's new in the change log below, and join in on the on-going discussion for more information about this 2011 Homebrew Bounty entry.
QUOTE(Change Log 05/28/11)
•MINOR BUG FIXES (munchi hits ground)
•MICROPHONE RECORDING (WIP/UNSTABLE)
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June 9th, 2011, 01:55 Posted By: wraggster
News via http://gbatemp.net/t296055-gaia-ds-r6
Gaia DS is a Homebrew project which aims to recreate that classic SNES RPG feel. The project is an entry in the 2011 Homebrew Bounty. Please see the change for more information.
QUOTE(Change Log)
•inventory use and swap feature added
•some code was tidied up
•some story was written
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June 9th, 2011, 01:53 Posted By: wraggster
News via http://gbatemp.net/t296059-fireworlds-final-version
Fireworlds, the puzzle platformer for the DS by Dirbaio, has been updated to the Final version. He has also released a level editor to accompany the game. Join in on the on-going discussion for more information about this 2011 Homebrew Bounty entry.
QUOTE(Change Log 06/06/11)
•Added lots of levels
•Fixed lots of bugs
•Finished the game
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June 9th, 2011, 01:50 Posted By: wraggster
News via http://gbatemp.net/t296073-ds-liero-6-6-11
Schmendrick has updated DS Liero, his 2011 Homebrew Bounty entry. The game is a remake of the popular DOS game by the same name. For more information on this update please see the change log below.
QUOTE(Change Log)
•Digging distance shortened
•Worm bounding box modified to be more like the original
•Changed Game of Tag messages
•Removed level selection
•Added simplifying debugging options to the game (nothing the user will see though)
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June 9th, 2011, 01:10 Posted By: wraggster
News via http://www.emucr.com/2011/06/dsp-emu...-20110608.html
DSP Emulator v0.11b3 WIP (2011/06/08) is released. DSP Emulator is a new version of the ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy emulator.
DSP Emulator v0.11b3 WIP Changelog:
08/06 - DSP Emulator 0.11b3 Released
Released DSP 0.11b3. Windows binary and source available (no WIP this time!).
This has been one of the most interesting versions. Many updates, more speed on all drivers, a system to cache the graphics drivers that change dynamically the palette, better directory system...
Improvements in many drivers, priorities, stability, graphical glitches, but the most significant advances have been the drivers 'Sega System 16A' and 'Irem M72'.
'Shinobi' work at real speed, fixed many graphical glitches.
'R-Type' begins to function better, added controls and fixed sprites.
And added the driver 'Time Pilot' with sound.
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