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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 4th, 2011, 00:05 Posted By: wraggster
News via http://gbatemp.net/t299609-nmm-for-wii-released
Crediar released a new Wii tool that allows you to use a regular SD card to save your GameCube Games. The applied patch will only work in GameCube mode. Currently, only SNEEK is directly supported. Those who wish to use this on their real NAND will need to manually create a MIOS WAD file from the provided .app file.
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July 4th, 2011, 00:00 Posted By: wraggster
News via http://gbatemp.net/t299254-chronoclon-v0-3
jubei867 has updated Chronoclon, the DS remake of the PC puzzle/platformer called Chrontron, to version 0.3. The game features a robot that must use a time machine to interact with past versions of itself to solve various conundrums. There are two versions of the download, intended for compatibility with more flashcards. Join in on the on-going discussion linked below for more information about this work in progress homebrew.
QUOTE(Change Log 06/28/11)
•added wifi functionality (share/rate custom maps, submit highscores)
•added an intro
•changed & added some level-backgrounds
•removed language selection
•bugfix: moonwalking chrono
•bugfix: gaining height on catapult
•some menu layout/gfx changes
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July 3rd, 2011, 23:35 Posted By: wraggster
[kgsws] just finished his Game Boy upgrade that allows him to load games from an SD card. Loading a game off an SD card has been done before, but [kgsws] decided to not to use a cartridge-based device. In the end, he threw out all the stops and finished his project by having the Game Boy access an SD card directly.
[kgsws] his project trying to figure out how to put some GPIO pins on a game cartridge, but figured that this would take too much hardware. After looking at the specs of the link port, he realized that it was the wrong polarity. Not to be deterred, [kgsws] realized that there was something like a general-purpose I/O on the Game Boy – the joypad input.
http://hackaday.com/2011/07/02/game-...rd/#more-47774
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July 3rd, 2011, 23:31 Posted By: wraggster
News via http://www.neoflash.com/forum/index.....html#msg51280
Hi!
Another year, another NightFox & Co. project for the compo.
Mind Maze is a compendium of minigames in which intelligence and skill with the stylus are the basics to solve them.
This project, initially created using PALib, was abandoned early because of problems with this library, which forced the cancellation of the project and the creation NFlib on our part, which we use in all our projects since then.
- How to Play.
Main Menu.
At start, Mind Maze ask us to choice if we are right or left handed and give us the possibility to switch languages (English / Spanish).
In the Main Menu, we can move the icons with the stylus, moving them right and left. To select a minigame or option, we must tap the desired icon twice.
1st Mini Game - Slide Puzzle.
The objective of this minigame is to solve a sliding tile puzzles of 3x4 in the shortest time possible with the less amount of moves.
A better punctuation, gives you more credits to buy more puzzles.
The 2nd minigame - Couples.
This is a memory game. We will have to make 4 pairs per round, in a total of 4 rounds, leaving the "Jocker" card to the end of each round.
If we uncover before we lose all couples accumulated for that round and we will start again.
3rd Mini Game - Labyrinth.
In this game you have to guide the ball through a maze to the exit.
To move it, touch it with the stylus, without lifting it, move on direction that we want to move the ball. The ball will follow the stylus.
The more distant we are from the ball, we got more speed. If we lift the stylus or the ball touches a wall, it lose control and we expect to stop in order to control it again.
Common Keys.
At any time you can press the buttons A, B, X and Y (skilled) or the arrow keys (left handed) to cancel or exit the current mini-game or menu in which we are.
You can download the lastest release, watch screensshots and videos from our official website:
http://www.nightfoxandco.com/index.p...-maze/?lang=en
And a video with the gameplay
Regards!
NightFox
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July 3rd, 2011, 21:38 Posted By: wraggster
Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date. You must not ask the Yabause Team about unofficial versions.
Change Log
Unofficial r2649 beta18 - Jul. 2, 2011
base on the original yabause r2649 (cmake branches)
compile with devkitPPC r23 and recent libogc except r4078 audio.c
use scsp2.c instead of scsp.c (some games works, but, sound quality seems to be lower)
fix clip bug of vdp1 in vidsoft.c
some minor fixes and changes
http://wiibrew.org/wiki/Yabause_Wii
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July 3rd, 2011, 21:03 Posted By: wraggster
People who dedicate a significant portion of their lives to the honorable art of capturing and training Pokemon deserve some recognition and, this summer, they're getting it. The 2011 Pokemon Black and Pokemon White Video Game Championship just completed its Regional Tournaments, and the kingdom's most powerful trainers have revealed some strategies regarding their noble creatures, as compiled by IGN.
Hydreigon, a Dark/Dragon Pokemon with three pairs of wings and a vicious cry, was the clear champion at Regionals, helping compose 53 percent of winning teams. Dark and Grass Pokemon made up 15 percent each of the most-used primary types, while Steel took a low 1 percent. Trainers used Protect for 14 percent of their moves, a clear majority when compared to the next-highest move, Rock Slide, at only 5.5 percent. For some pretty pictures to go along with the stats and a list of Regional winners, take a peek at IGN's post. National Championships run July 8-10 in Indianapolis, Indiana, because that's where heroes are made.
http://www.joystiq.com/2011/07/03/po...rush-of-stats/
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July 3rd, 2011, 00:27 Posted By: wraggster
Yoshiaki Koizumi, producer of the Super Mario series, has his team working on a new Mario game for the Wii U, even though he didn't know what Nintendo's new console would even look like prior to its unveiling at E3. In an interview with Wired, Koizumi said now that he knows what the Wii U can do, he wants to "create a console game where two people are playing at the same time but can't see each others' screens." You know, much like how the internet operates, but without all those messy tubes.
Legend of Zelda producer Eiji Aonuma also spilled some secrets about the HD demo Nintendo used to show off its new graphics -- mainly, don't believe everything you see. "You probably remember that when we introduced the GameCube, we showed a somewhat realistic Zelda demo," Aonuma said. "And what we actually created was the cel-shaded Wind Waker. So when we show a graphic demo, people think, 'Oh, this is what the next Zelda will look like,' but that's not necessarily the case." Secrets and lies, Nintendo. Secrets and lies.
http://www.joystiq.com/2011/07/02/wi...ont-look-like/
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July 2nd, 2011, 01:40 Posted By: wraggster
Nintendo seems to want to work extra hard in the fight (eternal?) Against the linkers on Nintendo DSi, by linking the system updates. This is a new firmware, 1.4.3 stamped, just point the tip of his nose. And of course, he tried to ban the use of linkers, more or less perfectly, as the ievolution seems to be made between the drops (this time). The other teams are no exception and already offer, for some, an update. the game of cat and mouse may continue ...
Linkers still functional after Update: CycloDSi (DS mode) R4iDSN 3DS 3DS R4 Gold blocked Linkers: SuperCard DSTWO Acekard 2i iPlayer source course, it is clear that before updating your console in 1.4.3 will require d First think about updating your linkers (as long as they already have an update!) Source: gbatemp.net thank you to hamato6 for the info.
http://mobiles.gx-mod.com/modules/ne...p?storyid=9629
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July 2nd, 2011, 00:52 Posted By: wraggster
VectrexWii 0.3 released by Aruskano
VectrexWii is a Wii port of Vecx, a Vectrex emulator written by Valavan Manohararajah.
Next release
Fix known bugs on the emulator code which cause problems with Minestorm (freezes some seconds if you hit certain enemies before they start moving), Bedlam and Polar Rescue. Thanks to raz0red for pointing these out.
Sound support.
Buttong mapping, nunchuk and classic controller support.
http://wiibrew.org/wiki/VectrexWii
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July 1st, 2011, 22:58 Posted By: wraggster
Nintendo kept even the most senior internal developers in the dark about the capabilities of Wii U leading up to the console's E3 2011 announcement.
Yoshiaki Koizumi - veteran developer, director and producer of games spanning The Legend of Zelda: Ocarina of Time (the original) to Super Mario Galaxy - admitted that even he didn't have the full Wii U picture beforehand.
"As a developer at Nintendo, I had some information about the new system, but I didn't really have all of the information prior to the announcement at our presentation," Koizumi told Wired's GameLife blog.
"I only knew some of the things that were considered to be safe."
Koizumi had nothing to do with the 2D New Super Mario Bros. Mii demo shown on Wii U at E3. He works on 3D Super Mario games.
Nevertheless, Koizumi confirmed that his team will make a Super Mario game for Wii U.
It's still early days, though, and Koizumi's toying with the "opportunities" that Wii U presents.
"When I think about the two screens being used at the same time, it seems like an interesting opportunity to allow us to create a console game where two people are playing at the same time but can't see each others' screens," said Koizumi. "It's certainly an interesting approach, but I have to clarify that it's not something that we're working on just yet."
Eurogamer's Wii U preview from this year's E3 described a machine that's skilfully put together and easy to understand - providing you're holding it. "No question, Wii U is Nintendo having its cake and eating it. If the ingredients are right - on this showing, quite a big if - it could change everything all over again," Oli Welsh wrote.
http://www.eurogamer.net/articles/20...n-devs-in-dark
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July 1st, 2011, 22:49 Posted By: wraggster
Nintendo of Europe sent out its schedule for the summer and fall on 3DS, Wii, and DS, and most of the news to be found is related to downloadable games. For example: the 3DS's "3D Classics" version of Xevious is due to arrive on the eShop this month, as is a 3DS Virtual Console release of Mario's Picross.
There's a DSiWare version of Jagged Alliance due in Q3, and RedLynx's WiiWare stunt racer, MotoHeroz, is given a Q3 release window here.
Nintendo also predicts a September release for X-Men Destiny on Wii and DS, which would suggest that the other versions are due for release at that same time. Peruse the list for yourself after the break.
SUMMER/AUTUMN 2011 LINE-UP OF GAMES FOR
NINTENDO 3DS, Wii & NINTENDO DS
Nintendo 3DS – Summer/Autumn 2011 Release Date
Resident Evil™: The Mercenaries 3D (Capcom / Nintendo) 1-Jul
Dream Trigger 3D (NAMCO BANDAI Games Europe S.A.S.) 15-Jul
PAC-MAN & Galaga Dimensions (NAMCO BANDAI Games Europe
S.A.S.) 26-Aug
DualPenSports™ (NAMCO BANDAI Games Europe S.A.S.) 2-Sep
Angler's Club: Ultimate Bass Fishing 3D (NAMCO BANDAI Games
Europe S.A.S.) 2-Sep
Star Fox 64™ 3D (Nintendo) 9-Sep
Shinobi (SEGA) Sep
CRUSH3D (SEGA) Sep
Doctor Lautrec and the Forgotten Knights (KONAMI Digital
Entertainment GmbH) Summer 2011
Captain America: Super Soldier (SEGA) Autumn 2011
EA SPORTS™ FIFA 12 (Electronic Arts Inc.) 2011
Metal Gear Solid 3D Snake Eater (temp) (KONAMI Digital
Entertainment GmbH) 2011
Available via Nintendo eShop on Nintendo 3DS -
Summer/Autumn 2011 Release Date
3D Classics Xevious™ (Nintendo / Namco Bandai) Jul
Let's Golf 3D (Gameloft) Q3
Virtual Console - Mario's Picross™ (Nintendo) Jul
Nintendo DSiWare - Dragon's Lair: Time Warp (Digital Leisure) Jul
Nintendo DSiWare - Jagged Alliance (Cypronia) Q3
Wii - Summer/Autumn 2011 Release Date
Captain America: Super Soldier (SEGA) 15-Jul
WiiWare - ANIMA Ark of Sinners (Anima Game Studio) Jul
Xenoblade Chronicles (Nintendo) 2-Sep
We Dance (Nordic Games Publishing) 2-Sep
Champion Jockey: G1 Jockey & Gallop Racer (TECMO KOEI
EUROPE LTD.) 2-Sep
Mystery Case Files™: The Malgrave Incident™ (Nintendo) 9-Sep
Phineas and Ferb across the 2nd Dimension (Disney ) 16-Sep
We Sing UK Hits (Nordic Games Publishing) 30-Sep
X-Men Destiny (Activision) Sep
Jungle Kartz (Nordic Games Publishing) Sep
WiiWare - MotoHeroz (RedLynx) Q3
EA SPORTS™ FIFA 12 (Electronic Arts Inc.) 2011
Nintendo DS family of consoles - Summer/Autumn 2011 Release Date
Solatorobo: Red the Hunter (Nintendo / Namco Bandai) 1-Jul
One Piece Gigant Battle (NAMCO BANDAI Games Europe S.A.S.) 1-Jul
Playmobil Top Agents (PQube) 1-Jul
Captain America: Super Soldier (SEGA) 15-Jul
Nintendo DSiWare - Dragon's Lair: Time Warp (Digital Leisure) Jul
Mechanic Master 2 (PQube) 1-Aug
May's Mysteries: The Secret of Dragonville (Mastertronic Games
Limited) 5-Aug
Phineas and Ferb across the 2nd Dimension (Disney ) 16-Sep
Harvest Moon Grand Bazaar (Rising Star Games) Sep
X-Men Destiny (Activision) Sep
Nintendo DSiWare - Jagged Alliance (Cypronia) Q3
Just Sing 2 (PQube) Q3
Virtual Villagers (PQube) Q3
http://www.joystiq.com/2011/07/01/ni...h-m/#continued
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July 1st, 2011, 22:48 Posted By: wraggster
Yesterday marked the end of the "year," as far as North America's Club Nintendo Elite Status goes. Did you earn 600 "Coins" by registering first-party Wii, DS, and 3DS games and taking surveys between the end of June last year and yesterday? If so, you're entitled to this year's gift for Platinum status holders, a set of commemorative pins.
The 25 Super Mario Bros. sprite pins come in six boxes that can be arranged to form a picture of Mario, a mushroom, or a Goomba.
If you hit the 300-Coin mark in that period, you're entitled to the "Gold" gift, which, as always, is a desk calendar with a different Nintendo game theme for each month. We just switched over to the Nintendogs + Cats page in our 2011 calendar this morning! Awwww.
http://www.joystiq.com/2011/07/01/cl...rative-pin-se/
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July 1st, 2011, 22:30 Posted By: wraggster
Nintendo will invest in a new research and development facility in its home-city of Kyoto, according to a report in Japanese newspaper Nikkei.
The cost of consttruction has changed since Nikkei first reported Nintendo's plans in 2009, rising from £92 million to £127.5 million.
The 40,582 square-metre lot is located in Kyoto's Minami Ward, and the building will house 1,500 people over eight floors, standing 41 metres at its highest point.
Nintendo's main office is also located in Minami Ward, but its existing research and development facility - known as Kyoto Research Centre - is further away, in Higashiyama Ward. The new building will allow all of the company's research to take place in one building, improving communication and efficiency.
Construction of the facility will start in January 2012, and is scheduled to be completed by the end of calendar year 2013.
http://www.gamesindustry.biz/article...and-d-facility
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July 1st, 2011, 00:39 Posted By: wraggster
Wiitriis 0.4 released by Wilco2009
Wiitriis is a port of famous tetris for Wii (4 players). Who has not spent hours and hours playing the old Tetris?. Surely many of you would have liked to replay in our beloved Wii. Well, here I bring WiiTriis. A port of Tetris adapted to the new possibilities of Wii. Play Wiitriis with your friends using your own Miis on your console. WiiTriis allows up to four players simultaneously with two game modes. If you are someone who like to compete, try the battle mode and send all your completed lines to your opponents. To play use the Wiimote horizontally, using the cross buttons to move the pieces and drop them and buttons 1 and 2 to rotate the pieces clockwise or counterclockwise. In battle mode you can choose the opponent to send you the lines you complete. Get to keep your score in the top five and see your mii proud in the gallery of fame.
Written in C using libogc, GRRLIB and Libmii..
http://wiibrew.org/wiki/Wiitriis
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July 1st, 2011, 00:29 Posted By: wraggster
Nintendo has finally responded to the widespread fan movement campaigning to get Japan-only titles The Last Story, Xenoblade Chronicles and Pandora's Tower localised for the US market, and the news isn't good.
A post on NOA's Facebook page yesterday read: "Thank you for your enthusiasm. We promised an update, so here it is. We never say 'never,' but we can confirm that there are no plans to bring these three games to the Americas at this time. Thanks so much for your passion, and for being such great fans!"
The movement, dubbed Operation Rainfall, started last week in IGN's forums with disgruntled Wii owners spamming Nintendo's Facebook page and launching a snail mail campaign demanding the games get a US release.
They also managed to get Xenoblade to the top of Amazon's US game chart, with fans pre-ordering it under its long-dormant Monado: Beginning of the World listing.
Alas, it seems it was all to no avail. However, Operation Rainfall has vowed to keep up the pressure on Nintendo.
"Okay @NintendoAmerica you may not have plans, but we do. We wont stop. Let them know how you feel as fans people! With respect though please," read a post on the campaign's Twitter feed.
On the bright side, European gamers get special treatment. Xenoblade Chronicles is out here on 2nd September. Nintendo's French office has also claimed The Last Story, developed by Final Fantasy creator Hironobu Sakaguchi, will arrive on these shores in 2012.
http://www.eurogamer.net/articles/20...s-fan-campaign
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July 1st, 2011, 00:12 Posted By: wraggster
We've seen this sort of preposterousness before from BigBen, and we're no closer to falling in love now than we were back in 2009. This behemoth allows you to get the full experience in the console's Cyber Cycling Sports title, and the feeling of actually accomplishing something in the process? A presumably marketable side effect. The updated Cyberbike Magnetic Edition is available in North America this time around, relying on -- surprise, surprise -- magnetic resistance to offer a costly workout for those under 286 pounds. This oversized peripheral is available now for $199.99 (bike and game combo), which puts it a bit too far above the cost of an actual console ($150) for us to consider giving it a shot. Plus, we've already committed to biking downtown for our eventual Wii U pickup -- and frankly, that's enough to cover our yearly workout quota.
http://www.engadget.com/2011/06/30/w...the-system-it/
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June 30th, 2011, 23:54 Posted By: wraggster
If the hardcore gamer had hopes of seeing a Nintendo bundle made especially for her at E3, the return of the family-friendly Wii mantle was probably a bit disappointing.
Perhaps not enough to cause a mini-sick, granted, but certainly enough to sink the heart knowing that mum, grandma and little sis will yet again be coming along for the ride.
But the old hardcore-casual argument isn't the niggling problem I have with Wii U: there's something more fundamental about Nintendo's new console that suggests to me we might have to wait much longer for it to appeal to the avid gamer again.
We should give Nintendo credit, don't get me wrong. It now has a truly current-gen console in its ranks and with titles like Aliens: Colonial Marines, Assassin's Creed and (hopefully) Battlefield 3 the hardcore is definitely being catered for.
But there's still an itching, worrying feeling in my chest that Nintendo's not quite going all-in to reclaim the core audience, and - shudder - it might even be cutting some corners.
As far as I'm concerned, for hardcore gamers Wii U could easily end up being seen as a console of half measures, a machine that makes an effort but doesn't quite deliver a five star package. I'm worried it'll end up an amalgamation of 'almosts' that falls just short of the luxury we've come to expect from the top end machines like the PlayStation 3 and Xbox 360.
What's distorted my anticipation for Nintendo's plans is the way in which a lot of our expectations have steadily been dismissed by Nintendo one by one.
First of all, let's set the smaller details straight; that appears to be a standard definition screen on its otherwise exciting controller - you won't find anything HD on there. It's not OLED either, unlike the stunning hi-def screen on Sony's PlayStation Vita.
That leads me to wonder how long it will take core gamers to ignore the handheld feature altogether, at the thought of having to play Arkham City on an SD screen.
And there's more: those are analogue nubs - circle pads like you'll find on the 3DS or the waning PSP, not proper sticks that core gamers demand, and as featured on every controller anyone ever hammered a game of PES or Call of Duty on.
Soon after E3 came to a close, more issues started to emerge as well. Wouldn't it be great to get involved in some split-screen FPS multiplayer with those Wii U controllers on something like Battlefield 3? Having a full map between the sticks (sorry, nubs) at all times for guiding air strikes?
The good news is that once Battlefield 3 arrives on the Wii U, you'll more than likely be able to do just that. The bad news? You're going to have to gingerly offer your mate a Wii-mote and hope he understands.
I know that the Wii U controller is going to be far too expensive to have a couple of spares stashed in the cupboard (that's another stumbling block in itself) but, as Nintendo fidgets around for a solid answer to the multiplayer problem, the 'one Wii U controller per console' feels like another element that isn't up to modern day gaming needs.
Much like the lack of Blu-Ray or even DVD playback, for example. I like many others use my PlayStation 3 as much for media as I do gaming. It's another important part of the hardcore scene that Nintendo is still refusing to cater for.
Nintendo's discussions on online gaming too have been worryingly ambiguous. Reggie's come out and said that Wii U's approach to online "will be a flexible one", literally taking the best of what each of our third party partners has to offer, marrying that with the best of what Nintendo does, and bringing that with a more rigid, a more closed type of environment.
A flexible, closed system taking the best from third party developers? I desperately want Nintendo to blow us away with online features but all I'm getting is flakes of ambiguity and hints of confusion. If Nintendo wants to compete with Xbox Live and PSN online (and it absolutely has to) it needs to come up with a clear, bold, feature rich plan.
Add all of these points together and you can see why underneath Wii U's otherwise exciting and potentially fantastic features, I'm worried Nintendo's failing to meet Sony and Microsoft toe-to-toe.
And it should: it's clearly an incredibly creative, hugely resourceful company with bags of money and tonnes of influence. Then why does it keep penny-pinching on simple DVD playback and now, standard analogue sticks?
The innovation's still there though in abundance of course; Nintendo can still pull off innovative feats its straight-faced rivals wouldn't even understand.
That's the card that Nintendo's playing and from the fleeting bits of tech demo we've seen so far it looks like the mass of third party devs behind the console could come up with some really creative pulls.
I question, however, without the entire list of bullet points core gamers regard as standard, Wii U's augmented reality or motion-sensing capabilities will be enough. Whether somewhere down the line the problems listed above will become major sticking points in the Battlefield and FIFA gamer's purchasing decisions.
Hardcore gamers aren't easily impressed and it will take more than a few gestures to make them jump ship from the solid platform they're already happy with.
But what's this? Returning to Nintendo's E3 press conference, Nintendo reveals Wii U can stream games straight from the console to the controller's screen. It's essentially a full-on games console and a handheld portable all in one - a hardcore gamer's dream.
"Absolutely," beams Nintendo. "As long as you're in the same room as the console itself."
Oh. Well, it was almost a hardcore gamer's dream.
http://www.computerandvideogames.com...VG-General-RSS
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June 30th, 2011, 14:03 Posted By: wraggster
Speaking at a shareholder meeting yesterday, Nintendo president Satoru Iwata discussed the company's goals for the Wii's successor, which aims to pick up the subset of gamers turned off by imprecise motion control. He said, "Wii was not accepted by core gamers because they did not want to abandon their preferred control approach. Additionally, Wii did not use HD because HD cost/performance at the time was low. Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks." Earlier comments from Shigeru Miyamoto indicate the new console will have more to offer in terms of online capabilities, but Nintendo isn't going to focus too heavily on that.
http://games.slashdot.org/story/11/0...ers-With-Wii-U
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June 30th, 2011, 00:11 Posted By: wraggster
Core gamers will accept the Wii U because it has high definition visuals and can be played in a conventional way, Nintendo has said.
That was boss Satoru Iwata's response when asked by a shareholder today whether the hardcore will accept Nintendo's next home console.
"Wii was not accepted by core gamers because they did not want to abandon their preferred control approach," he said, as reported by Andriasang.
"Additionally, Wii did not use HD because HD cost performance at the time was low. Wii U makes it easier to use conventional controls. Also, the Wii U controller is not as big or heavy as it looks."
Some criticised the Wii U's debut after Nintendo chose to showcase tech demos running on the hardware rather than games that will eventually launch.
This led to concern that the Wii U may suffer from a poor launch line-up of games - as the Nintendo 3DS did earlier this year - but Iwata told investors this will not be the case.
The CEO then suggested the eye-catching Zelda HD tech demo showcased at E3 was only possible on the Wii U.
"Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines," Iwata said.
It was made in a relatively short period, so Iwata feels that HD development will not be a problem.
Nintendo's share price hit its lowest value in five years following the unveiling of the Wii U.
"There were high expectations from the new version of the Wii and this fell far short," said analyst Yusuke Tsunoda.
"People had expected to see something more at a big event like the E3, but there wasn't really anything more than what's already reported."
Iwata countered this criticism, saying feedback from those who actually played the Wii U was positive.
"Reactions directly from LA were extremely good," he said. "The majority of the overseas media offered congratulations. The reaction differed greatly between those who covered the product at the show and those who just covered it online. In other words, the point is how Nintendo can convey the value of the product."
Oli Welsh went hands-on at E3 for Eurogamer's Wii U preview.
The console launches some time next year – but not before April.
http://www.eurogamer.net/articles/20...l-accept-wii-u
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June 29th, 2011, 23:25 Posted By: wraggster
Capcom has caused quite a stir around the world with its decision to utilise a permanent save file system in Resident Evil: The Mercenaries 3D.
The firm has oddly issued a statement to 'confirm' "the game's value at second hand in the UK is not affected by whether or not the game can have its data reset," adding, "Customers in the UK will not experience a reduced second-hand value should they wish to trade in their purchase."
But that's seemingly not entirely true. UK retailer HMV has confirmed to VG247 that it will stock the anticipated 3DS game, but it will not be accepting trade-ins from those looking to sell it on.
Meanwhile EB Games Australia has confirmed that it won't be stocking the game on shelves at all, as rumours had previously suggested, but will allow customers to make special orders. "It was a decision made with our customers in mind. Considering the amount of people that trade, return and lend their games to their mates it does affect a majority of our customers," said an EB rep on the store's official Facebook page.
They added, "If you would like to purchase it with us then of course we will sell it to you, it will be a case of an order with our store. We made the tough decision to remove it from sale because we have everybody's best interests in mind, and don't feel its fair that you guys would be paying $60 for what is essentially a one use game."
Meanwhile in US, GameStop banned trade-ins before swiftly reversing its decision, seemingly with some coercing from Capcom. "GameStop did ask the U.S. store base to stop accepting trades on Resident Evil: The Mercenaries 3D as we evaluated the save system for the game," a rep told IGN, adding, "Upon further review of the process with our publisher partner, Capcom, GameStop will resume taking trades on the game effective Wednesday, June 29."
Capcom has insisted that "second hand game sales were not a factor in this development decision" to use a permanent save file, adding that customers "will be able to enjoy the entirety of the survival-action experiences that the game does offer."
http://www.computerandvideogames.com...VG-General-RSS
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