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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 14th, 2011, 01:08 Posted By: wraggster
News via http://gbatemp.net/t301025-savegame-manager-gx-r108
The Save Game/Mii Installer and Extractor has been updated to revision 108 by dj_skual. This update adds a screenshot feature and fixes some bugs. See the full 'ChangeLog' below for more information.
QUOTE(ChangeLog)
•Added ScreenShot (hold Nunchuk button Z and press C)
•Added some strings replacement for clean chanlog text
•Added Language files update settings (you can now update meta, icon, wiitdb, lang without a new rev available)
•Added SDReload Button on MainWindow
•Fixed Titlte Launcher startup code dump ( Issue 114 )(thx pplucky for tests)
•Fixed infinite loop when updating icon ( Issue 118 )
•Fixed MoveSave and CopySave fonctions
•Changed WiiTDB settings menu by Features menu
•Changed some images position in ProgressWindow
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July 14th, 2011, 01:03 Posted By: wraggster
News via http://gbatemp.net/t301193-dspack-v1-93
Copper has updated DSPack to version 1.93. Please see the change log for more information about this update. For a list of supported ROM files (from 1.8 to 1.93) see the project post, linked below.
QUOTE(Change Log)
•mspacman / mspacmat / mspacmnf fixed (thanks Rayder)
•scroll in abscam fixed (thanks Rayder)
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July 13th, 2011, 11:10 Posted By: wraggster
If you haven't spent all your money on charity gaming marathons yet, another opportunity for you to throw money at human suffering is coming up -- and this time, it's a test of both endurance and gluttony.
Starting on July 15, Pro3Studios will embark on a 72-hour marathon, in which it will attempt to catch all the Pokémon species in Pokémon FireRed, Emerald, Diamond, Pearl, HeartGold, SoulSilver, Black, and White -- simultaneously. The gameplay will be streamed on a 3x3 grid, allowing you to watch it all happen in real time.
As this is going on, the group will accept donations through PayPal for the Children's Miracle Network. Those donations will allow viewers the privilege of naming some Pokémon and specifying a song for one of the players to sing on air -- and also, you know, help children.
http://www.joystiq.com/2011/07/11/po...the-same-time/
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July 13th, 2011, 10:59 Posted By: wraggster
Nintendo has admitted there are problems remaking old games in stereoscopic 3D.
Designers got stuck adding the extra dimension when they found out that it altered gameplay. Nintendo's Takao Nakano, leader of the 3D Classics remakes, told Satoru Iwata that large portions of game code had to be completely re-written.
"In the original version, the game unfolds on a flat surface," Nakano explained, talking of upcoming re-release Xevious. But in the new version, the player's ship Solvalou is seen to be floating in mid-air.
"If the bomb suddenly appears - zhing! - at the same altitude as Solvalou... We were like, 'Huh? Something doesn't feel right!' Everything was off!
"The actual game was made in 2D, so the bombs strike Solvalou the moment they're fired. But for the Nintendo 3DS system, we had to create an interval between when they are fired and when they strike. There were all kinds of discrepancies like that," Nakano explained.
The projects already take "20 times the work" of a simple port, Nakano revealed - but the remake plans were once even more elaborate.
"At first, since it was new hardware, we tried making the graphics richer, but that didn't impress much," Nakano said. So he, Iwata and Miyamoto decided to leave the vintage visuals alone.
Also culled was a 3D Classics version of NES Tennis. It fell foul of court perspective problems and programming issues after changing collision detection for the ball and racket into 3D. "It took as much work as making a tennis game from scratch," Nakano elaborated.
Despite these problems, four unannounced 3D Classics games are still in the works.
Xevious joins existing 3D Classics title Excitebike for download in Europe this month.
http://www.eurogamer.net/articles/20...s-dev-problems
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July 12th, 2011, 23:36 Posted By: wraggster
Despite Ken Levine appearing in Wii U showcase footage at E3, and the BioShock boss exclaiming that the new console sounds "pretty f***ing cool," there are no plans for an Irrational-developed game on Nintendo's new machine.
"I'm not saying it can't happen," Levine told IGN. "But we have no plans to do any games for that platform."
The Irrational boss went on to reiterate his enthusiasm for the potential of the Wii U along with the Vita, which will be getting an original BioShock game.
"There are some things, as a core gamer, as a guy who likes lying in bed playing... I've always had to sacrifice that core gaming experience when I lie in bed playing games. We're now getting to a place with Vita and what Nintendo's doing where that's not necessarily going to be the case, where you can play full-on hardcore games in bed with the lights out while your wife's asleep.
"I like that a lot. That means a lot to me. On the airplane? That means a lot to me as a core gamer, that you've got two sticks," he continued.
"That's so important to me. The fact that the Wii U has got two sticks... I feel it's like... It's a great year for the core coming back and saying, okay, have your touch screens, have your motion control, we'll try to make that work, and if you can pull that off it'll be really good.
"But I want to have my cake and eat it too. I think these experiences are starting to allow that to happen. I love my iPad, but I mostly work on it, I don't play a lot of games on it, because I'm not into that style or form factor, that three-minute experience."
http://www.computerandvideogames.com...-wii-u-levine/
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July 12th, 2011, 23:25 Posted By: wraggster
Only Europe and Japan have been mentioned in Nintendo's confirmation of a new 3DS video service launching tomorrow. But don't worry, US people; Nintendo has plans for you too.
A Nintendo of America rep has confirmed that portable gamers West of the Atlantic will be watching 3D videos before the leaves fall this year.
"Nintendo's short-form video service that delivers special video content for Nintendo 3DS systems will launch in North America later this summer," NOA has confirmed.
It went on to cease the opportunity to remind US 3DS owners of the impending release of Netflix on the portable. "In addition, Netflix members who have an unlimited plan starting at $7.99 a month and access to a broadband wireless Internet connection will soon be able to download a free Netflix application that allows them to watch movies and TV shows on their Nintendo 3DS systems at no extra charge."
http://www.computerandvideogames.com...ed-for-summer/
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July 11th, 2011, 22:00 Posted By: wraggster
Nintendo has today delivered news that the anticipated 3DS video download service will go live for Europe on July 13 - and then mysteriously pulled it.
There are headlines for the press release on our RSS feed and even still on the official site's news headline ticker, but clicking through to it (at the time of writing) just kicks out a 404 error.
Regardless, July 13 - this Wednesday - is the day UK and Euro 3DS owners will be able to download the Nintendo Video application from the eShop where they'll find region-specific video content (which we believe you can have your 3DS download automatically, but you can't keep it permanently). That is, of course, if the now-pulled press release was accurate.
There's currently no word on when the service will launch in US although we expect it will be soon.
http://www.computerandvideogames.com...ed-for-europe/
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July 11th, 2011, 19:25 Posted By: wraggster
Epic's Cliff Bleszinski will definitely be in line for a Nintendo Wii U when it comes to release and, if you ask him, so will Nintendo sceptics.
The Gears of War designer told Industry Gamers over the weekend that naysayers surrounding the new Nintendo machine need to recognise patterns in history.
"From what I've seen, it looks pretty cool," he said. "It seems like you can stream your game from your television directly to your [tablet] controller, so if you have irritable bowel syndrome, or a small bladder, you can still play it in the toilet.
"That's great. But, you know, from what people are saying online, they're like, 'Oh, it's just a DreamCast, whatever.' But it's like, 'Dude, what's old is new sometimes.'"
"The Power Glove [back on NES] led to the Wii," he pointed out. "The Virtual Boy led to the 3DS, right? A lot of these older technologies that you forget about are [the technological predecessors]. The Kinect is a sophisticated webcam, right?
"So I'm just dying to see it. It's Nintendo. I'll buy it. I know I'll buy it. They'll talk sh*t but they'll buy it," he added, referring to the sceptical gamers on message boards, according to Industry Gamers.
Epic is yet to make its official plans, if any, on the Wii U known, although, at GDC this year, Mark Rein famously said, "the second Nintendo releases a piece of hardware that can run our engine well, we'll be on it like water on fish."
http://www.computerandvideogames.com...ay-bleszinski/
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July 11th, 2011, 19:05 Posted By: wraggster
Nintendo’s 3DS handheld has been held back by a lack of quality launch titles, Nintendo’s president Saturo Iwata has admitted.
GameSpot reports that Iwata also told investors that it is going to be problematic, once the idea has taken seed, to dispel the belief that the handheld is underperforming on the market.
"We also must reflect on the fact that we were not able to launch Nintendo 3DS at a time when a sufficient number of strong software titles were ready," Iwata stated.
“In order to avoid the same thing from happening to the Wii U, we are considering details, such as what software is suitable for the launch, more carefully than ever before."
Recent weeks have finally seen the release of some triple-A 3DS titles, namely Nintendo’s own The Legend of Zelda: Ocarina of Time and Capcom’s Resident Evil: The Mercenaries.
http://www.mcvuk.com/news/read/iwata...oo-weak/082202
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July 10th, 2011, 22:31 Posted By: wraggster
News via http://gbatemp.net/t300773-dspack-v1-9
Copper has updated DSPack to version 1.91. This update has been compiled with LibNDS v1.5.1+ and DevKitARM vR34. Additionally this update features new game support including Frogger, Amidar, Crazy Kong, Digdug, Super Qix. Be sure to check the project post page for a full list of supported ROMs by their MAME name.
Change log (v1.91):
* Bugs fixed (thanks Another World)
* New roms perestro & perestrof support added (Warning mature content)
QUOTE(Change Log)
•Compiled with libnds libnds 1.5.1+ & devkitarm R34
•News machines added (Frogger, Amidar, Crazy Kong, Digdug, Super Qix, ...)
•Alphabetically sorted listing
Newly Supported Files
(show)
(hide)
CODE600 600 turtles
Ameisenbaer (German) anteaterg anteater
Amidar amidar
Amidar (bootleg) amidarb amidar
Amidar (Olympia) amidaro amidar
Amidar (Stern Electronics) amidaru amidar
Amigo amigo amidar
Anteater anteater
Bagman bagman
Bagman (Stern Electronics, set 1) bagmans bagman
Bagman (Stern Electronics, set 2) bagmans2 bagman
Big Kong bigkong ckong
Buccaneer bucaner puckman
Crazy Kong ckong
Crazy Kong (Alca bootleg) ckongalc ckong
Crazy Kong (Orca bootleg) ckongo ckong
Crazy Kong Part II (alternative levels) ckongpt2b ckongpt2
Crazy Kong Part II (Japan) ckongpt2j ckongpt2
Crazy Kong Part II (Jeutel bootleg) ckongpt2jeu ckongpt2
Crazy Kong Part II (set 1) ckongpt2
Crazy Kong Part II (set 2) ckongpt2a ckongpt2
Dig Dug (Atari, rev 1) digdugat1 digdug
Dig Dug (Atari, rev 2) digdugat digdug
Dig Dug (rev 1) digdug1 digdug
Dig Dug (rev 2) digdug
Dig Dug (manufactured by Sidam) digsid digdug
Eyes (Zaccaria) eyeszac eyes
Frog froggers frogger
Frog (Falcon bootleg) frogf frogger
Frog (Galaxian hardware) frogg frogger
Frogger frogger
Frogger (Moon Cresta hardware) froggermc frogger
Frogger (Sega set 1) froggers1 frogger
Frogger (Sega set 2) froggers2 frogger
Le Bagnard (set 1) bagnard bagman
Le Bagnard (set 2) bagnarda bagman
Monkey Donkey monkeyd ckong
Pac-Man (Galaxian hardware, set 1) pacmanbl puckman
Pac-Man (Galaxian hardware, set 2) pacmanbla puckman
Super Bagman sbagman
Super Bagman (Stern Electronics) sbagmans sbagman
Super Qix (bootleg set 2) sqixb2 sqix
The Anteater (UK) anteateruk anteater
Turpin turpin turtles
Turtles turtles
Zig Zag (Dig Dug hardware) dzigzag digdug
Zig Zag (Galaxian hardware, set 1) zigzag
Zig Zag (Galaxian hardware, set 2) zigzag2 zigzag
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July 10th, 2011, 22:23 Posted By: wraggster
Via http://gbatemp.net/t300757-project-l...-engine-ds-dsi
t377y000 has updated both his work-in-progress 3D games, Project: Legends DS-DSi, and Sandbox Engine DS-DSi. Check out the release notes for what's new, and for the full story about these homebrews, be sure to join the on-going discussion linked below.
QUOTE(Release Notes 07/09/11)
I'm testing something different out & wondering if you guys can give me a thumbs up or thumbs down on these roms.
the DKP stands for Devkit Pro, the other versions I used Nitro Engine for dev, but these versions I'm using straight Devkit Pro/OpenGL. & MaxMod for sound.
The reason I'm looking into moving from nitro engine to just straight devkit pro is because nitro engine is starting to seem limited, no sound & devkit pro also seems more open.
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July 10th, 2011, 22:18 Posted By: wraggster
via http://gbatemp.net/t300579-nesds-v0-54a
nesDS, the Nintendo console emulator for DS by huiminghao, has been updated to version 0.54a. See the change log for what's new in this release, and for more information about this project, join the on-going discussion linked below.
QUOTE(Change Log 07/02/11)
•Big nose freak out update.
•mapper225 226 227 229 230 231 255 added.
•Sound enhanced.
•Raw PCM update, nearly perfect.
•sprite0y update.
•nifi update.
NOTE: unstable with devkitARM r33, using r32 instead.
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July 10th, 2011, 21:41 Posted By: wraggster
The Lavalit guys have released a new version of their Beatem Up for the Dreamcast, PSP, Wiz, Wii, GP2x and Dingoo:
penBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com.
History
----------------------
In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.
Available Platforms
----------------------
OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports
to the following platforms are currently supported:
* Windows
* Linux
* Mac OS X
* Wii
* PSP
* Dreamcast
* GP2X
* GP2X Wiz
* Dingoo a320
In addition to the above, the original Beats of Rage engine (downloadable from
the Senile Team website) is available for the following platforms:
* DOS
* Playstation 2
* Xbox
* GP32
* Palmtop
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July 10th, 2011, 21:23 Posted By: wraggster
BoltThrower v0.59 released by Titmouse
Version 0.59 of Bolt Thrower is now released Looks like 0.58 was not easy to complete a mission as the enemies spore mines were hard to spot on the radar (tiny flashing red dots), so I’ve added radar pings over the spores - see change list for more information
Bolt Thrower is currently single player Space Shoot 'Em Up. It’s still work in progress & hopefully a new version will be release once every 2 to 4 weeks. Every effort is being made to detach game data from the code, being 'data driven' anyone can change the look or functionality of the game. So I've exposed the data through a XML configuration file rather than lock the data into the code.
http://wiibrew.org/wiki/BoltThrower
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July 7th, 2011, 23:23 Posted By: wraggster
Nintendo president Saturo Iwata has said that his company's upcoming Wii U console will be 3D-enabled – though don't get your hopes up for much in the way of first party support.
Speaking to Mercury News, the exec confirmed: "If you are going to connect Wii U with a home TV capable of displaying 3D images, technologically, yes, it is going to be possible, but that's not the area we are focusing on.
"When it comes to the home console, it depends upon the availability of 3D TV sets at home, which, unfortunately, is not expanding enough. And rather than pouring a lot of energy into that kind of area, with the Wii U we'd like to focus more on each Wii U owner being able to have an equal opportunity to enjoy it."
Nintendo, of course, isn't alone in its lack of enthusiasm for the subject.
While Sony remains very much the forerunner in home console 3D gaming – and of course has its own 2D Bravia TV business – Microsoft has constantly questioned consumer appetite for 3D.
Wider questions about the appeal of the technology have been asked, too. A recent report doubted 3D's ability to become a key selling point for new TV sets while investors in America have lost faith 3D's ability to pull in the punters at cinemas.
http://adf.ly/222v4
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July 7th, 2011, 20:50 Posted By: wraggster
Gearbox's Brian Martel has described the Wii U as a "really cool stop gap," and how he hopes to integrate its tablet controller into the development of Aliens: Colonial Marines.
"We think it's going to be a really cool stop-gap in between this generation and the next generation," the Gearbox co founder told IGN.
"We think it's really smart of Nintendo, and the fact that as a platform it's a lot more capable for hardcore first-person shooter-style gaming – for us that's fantastic."
He admitted that Gearbox was still figuring out the console's technical specifications, but said that Colonial Marines is already running on the machine, with "textures at a resolution that you haven't seen on [the current] generation."
Martel said he was most excited about the new tablet controller that streams video and information from the console.
"So the obvious thing for us is that we can do the motion tracker, or the sentry gun information – all that kind of stuff. That stuff is really sexy for us. Getting the information off the screen and onto this device is a fantastic idea, right? So can we have a HUD-less environment? Yeah, probably. That would be fantastic, right?"
Aliens: Colonial Marines was officially announced in February 2008, and has been in development since 2006.
Last week Gearbox CEO Randy Pitchford discussed another major science fiction franchise, Bladerunner, revealing that while the property was on Gearbox's list of dream projects, it would have ruined the company.
http://www.gamesindustry.biz/article...op-gap-console
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July 7th, 2011, 20:45 Posted By: wraggster
Watch out, Mario, the Lawyer Bros. are after you again. This time it's Tomita Technologies and the patent in question is number 7,417,664, "Stereoscopic Image Picking Up and Display System Based Upon Optical Axes Cross-Point Information." As you might have guessed, the case has to do with 3DS and its use of a parallax barrier 3D screen, something the Tomita's 2008 patent (applied for in 2003) certainly describes, in addition to a stereoscopic capture device, a position-tracking system, and lots of other accoutrement. The case was filed on June 22nd and there's not much for us to do now but wait to see whether this plucky plumber can jump his way into dismissal like he has again and again.
http://www.engadget.com/2011/07/07/n...al-tomita-pat/
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