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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 17th, 2011, 23:16 Posted By: wraggster
via http://www.aep-emu.de/
GameBoy-Online is a Game Boy emulator which runs in the browser as a HTML5/JavaScript application. It is written by Grant Galitz and open source.
Quote:
changed some debug wording. (very minor)
Removing an unneeded setting. Why did I double the buffer alloc specified for audio buffering?
XAudioJS update.
Fixing any buffer looping in web audio when no new data is being refreshed into it. Resampling algorithms are nasty, better recode them since some issues were identified that had to be hacked around.
Adjusting the buffer low edge setting.
doubling up buffering on stereo, because XAudioJS buffers by sample count, not frame count.
Flash support update in XAudioJS.
Some optimizing.
http://www.grantgalitz.org/gameboy/
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July 17th, 2011, 23:11 Posted By: wraggster
News via http://dsx86.patrickaalto.com/DSblog.html
For the past week I have been implementing FPU opcodes into DS2x86. I have been using X-COM UFO and Destruction Derby for testing the FPU opcodes. The current status is that both of those games seem to run the FPU parts fine, but then crash because of some probably unrelated issues. So, before I can continue with the FPU opcodes I think I need to fix those other issues first. For example, X-COM UFO now allows the rotation of the globe in the GEOSCAPE part, but when you select the home base location it begins to misbehave.
The FPU opcodes consist of 8 actual opcodes, 0xD8..0xDF, each of which has the modrm byte, so there are actually 8*256 FPU opcode variations. I have implemented the first group of 256 variations completely, and then various other opcodes partially. The rarer opcode variations are still missing. I have been using the DOSBox implementation, along with a good FPU reference called Simply FPU by Raymond Filiatreault, to handle the communication between the CPU and FPU. For the FPU internals, I have used the SoftFloat library together with DOSBox sources as a reference. I decided to call the GCC library functions for most of the more complex operations (like the actual arithmetic operations ADD, SUB, MUL, DIV, SQRT, etc), but I coded all the conversion routines between the floating point formats and between integer and floating point values myself in MIPS ASM. That should help with the speed somewhat, as calling the C routines is pretty slow. Another drawback of using the C library routines was that the ds2x86.plg file size increased quite dramatically, first by 150KB when adding atan() call, and by another 90KB when adding sin() call. The basic routines did not increase the file size, as they are probably used by the SDK already.
Anyways, the next step is to fix the other problems in X-COM UFO and Destruction Derby, so that I can continue using them for my FPU tests, and then implementing the remaining FPU opcodes. I have only implemented the FPU handling from protected mode for now, as all the games I know that need FPU are protected mode games. I suppose I need to eventually handle FPU calls from real mode as well.
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July 17th, 2011, 23:09 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2822
source: marshallh @ newsletter / 64drive.retroactive.be] The 64drive release is nearing! It all started as a "what if"... if I could have anything for my N64, what would be it be? No restrictions on cost, no cheaping out on features. For once, a clean and polished product with good aesthetic sense. Tinkering with the N64 has been my foremost hobby for more than 5 years now. I love pretty much everything about it, not just the games but the system and its hardware. This has given me a unique opportunity to create something for N64 lovers using my accumulated knowledge and skill. The project itself is coming very near to a releasable state. I just released a video on YouTube a few days ago.
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July 17th, 2011, 22:57 Posted By: wraggster
via http://gbatemp.net/t301349-a5200-v1-6
A5200DS, the Atari 5200 emulator by alekmaul, has been updated to version 1.6. While this emulator is playable on regular flashcards, it has been coded specifically with the iEVO and DSi-Mode in mind and benefits from the faster CPU and increased RAM. The ATARI 5200 BIOS file (renamed to 5200.rom) is required, please do not ask us where to find it. See the change log for what's new in this release, and join the on-going discussion for more information.
QUOTE(Change Log 06/28/11)
•Add Analog management with icon on screen, just click on it to activate/deactivate
◦this will fix pb with lot's of games like breakout, missile command, and so on
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July 17th, 2011, 22:53 Posted By: wraggster
via http://gbatemp.net/t301454-dspack-v1-94
Copper has updated DSPack to version 1.94. Please see the change log for more information about this update, and for a list of supported ROM files (from 1.8 to 1.94) check out the project's post linked below.
QUOTE(Change Log 07/14/11)
•"fruit bug" in mspacman and other clones fixed (bug was in Z80 emulator) (thanks Tanas & Rayder)
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July 17th, 2011, 22:41 Posted By: wraggster
via http://gbatemp.net/t301577-anotherworld-ds-v1-0
Alekmaul, a GBATemp 2011 Homebrew Bounty winner, has released Another World DS based on the New RAW game engine. New RAW is an Another World/Out of this world interpreter, based on the work of Gregory Montoir. The English DOS version game files are required for this engine; these files are copyrighted and can not be distributed with this release. Get involved with this project and report any bugs via the on-going discussion link below.
A special thanks to Alek, you made my dreams come true!
QUOTE(Required Files)
BANK*
MEMLIST.BIN
QUOTE(Controls)
•Direction pad : the joystick ... (up used to to jump & swim)
•A : allow you run/shoot with your gun
•B : used to to jump & swim (easiest than UP ^^)
•SELECT : allow to enter a code to jump at a specific level
•START : pause the game
•Touchscreen : exit the game
•R : Save game state
•L : Load game state
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July 16th, 2011, 21:33 Posted By: wraggster
News via http://wiibrew.org/wiki/Yabause_Wii
Yabause Wii is the Wii version of Yabause, a Sega Saturn emulator, and is the first for Wii to emulate the complex processes of the Sega Saturn. The Wii port is not released officially. Some unofficial versions have been released. Note that the Wii port is in testable status, and won't be officially supported until a later date. You must not ask the Yabause Team about unofficial versions.
Change Log
Unofficial r2649 beta19 - Jul. 16, 2011
change directory structure from old "/SSROMS" directory to each subdirectories under "/yabause" directory
add new internal backup ram saving mode: save in each game
activate threading scsp2 using mutex
avoid freezing in some vdp1 commands
some minor fixes and changes
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July 15th, 2011, 22:19 Posted By: wraggster
Just Dance 2 is now the bestselling third party Wii game, according to publisher Ubisoft.
While exact Just Dance 2 sales figures weren't provided, the company said in a statement that the currently Wii exclusive franchise has sold 14 million units to date worldwide.
"Ubisoft is incredibly proud of the monumental success Just Dance 2 has had the past nine months," said US president Laurent Detoc (via Gamasutra). "The game's outstanding performance solidifies the Just Dance brand as a pop culture phenomenon."
Ubisoft launched Just Dance 2 Extra Songs for Wii in the UK today, and plans to take the franchise multiplatform with Just Dance 3 - which will support Kinect and Move - this October.
Just Dance 2 came in at No.10 on June's US sales chart.
http://www.computerandvideogames.com...-sales-record/
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July 14th, 2011, 23:24 Posted By: wraggster
The Nintendo 3DS may be suffering from a slight lack of hot games at the moment, but thanks to a little update it is certainly not suffering from a lack of great movies and TV shows to watch. The Netflix addition that Nintendo promised us back in the summer is now up for download, and download is just what we did. If you're wondering just how Instant content looks on the small screen, click on through and find out.
http://www.engadget.com/2011/07/14/n...ands-on-video/
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July 14th, 2011, 23:21 Posted By: wraggster
Nintendo has revealed that 1.5 million Wii owners use the Netflix movie service daily in the US.
The figure comes as the service launches on the 3DS handheld, allowing access to standard 2D content, with 3D movies promised "soon".
"The new Netflix application looks great, plays great and is a fantastic consumer experience," said Nintendo of America President Reggie Fils-Aime.
"It gives Nintendo 3DS owners access to an amazing wealth of movies and TV shows, which they can watch conveniently from thousands of free Wi-Fi access points across the country. Nintendo 3DS truly offers something for everyone."
Netflix streaming membership starts at $7.99 a month, although those with unlimited plans can instantly watch content on the handheld and other devices.
http://www.gamesindustry.biz/article...x-users-on-wii
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July 14th, 2011, 22:18 Posted By: wraggster
Netflix streaming has made its way to the Nintendo 3DS.
Owners of the portable game player can now head over to the Nintendo eShop and download the streaming application for free. According to Nintendo, Netflix content can be viewed only on the 3DS' upper screen.
Netflix's launch on the 3DS comes at a difficult time for Nintendo's portable. The device, which allows users to play 3D games without the need for special glasses, hasn't been selling as well as Nintendo had hoped. During a financial results briefing in April, Nintendo chief Satoru Iwata acknowledged his company's troubles, saying that the 3DS sales pitch is difficult for consumers to understand.
"The value of 3D images without the need for special glasses is hard to be understood through the existing media," Iwata said. "However, we have found that people cannot feel it just by trying out a device, rather, some might even misestimate it when experiencing the images in an improper fashion. This makes it more important to give people more opportunities for appropriate experiences of glassless 3D images."
The addition of Netflix to the 3DS seems to be part of Iwata's strategy to bring more players into the mix. During the briefing, he said that his company would be doubling down on digital media to help attract "nonactive" users to the platform.
Even so, the real draw of the 3DS is 3D content. And so far, the content available in the Netflix app on the 3DS is only in 2D. Nintendo said today that "an additional library of select movies that can be viewed in 3D without the need for special glasses" is launching "soon."
In order to stream Netflix content to the 3DS, users will need to connect to the Web via Wi-Fi from the device. They must also have a Netflix streaming plan, starting at $7.99 per month.
Read more: http://news.cnet.com/8301-13506_3-20...#ixzz1S73ke0sb
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July 14th, 2011, 01:29 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...d82b102479f2ae
Update for July 2011 WinDS PRO , PC application including 3 multi-emulators for the Nintendo DS (No $ gba / DeSmuME / ideas) and one for the Game Boy Advance (VBA-M) and tools (customizable emulator / zoom / cheat / etc ...). Remember, completely uninstall the old version before installing the new.
WinDS PRO 2011.7 Changelog:
- Added DeSmuME svn 4058 (32 y 64 bits)
- Added in R4 Cheats DeSmuME
- Updated DeSmuME R4 Cheats & NO $ Zoomer
- Updated VBA-M svn 1016
- Simplified setup program
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July 14th, 2011, 01:25 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...d82b102479f2ae
Nightfox offers a new beta version of " Mind Maze ", a compilation of puzzle game for the Nintendo DS that was coded in 2008 with the PAlib which later became obsolete, so he began to encode it with libnds and the Nightfox's Lib.
A little update of Mind Maze with the Following changes: - "Magnetic attraction" on the labytinth added. - Added "Zodiac" theme to peer game. - Added dead zone for all menus.
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July 14th, 2011, 01:21 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...d82b102479f2ae
Smealum embarked on the adaptation of the famous 3D Minecraft for the Nintendo DS, " DS Minecraft ". The adaptation is in its infancy, but a PoC (Proof of concept) is online.
What's done so far?
Basically What I Have Right Now Is A basic version of Classic with no saving capabilities; That means:
- Ability to add and remove blocks
- basic terrain generation
- map streaming from file, Meaning really big maps Can Be used ( 1024x1024 maps are fully playable) ... and that's pretty much it at the moment. Of course There 's other basic stuff like that's Been Implemented collisions, purpose that's not much of a feature now is it? What HAS yet to Be Done Tons of stuff. As I've Said Previously, my primary goal to get Here Is a basic but playable version of Minecraft Classic to run on the DS. However, this only Will Be The first milestone, as that's done ounces (if I ever do get it done tongue.gif) I'll be moving on to getting a basic working version of survival. I'm still not sure whether the DS Can really handle all at once That stuff, I'll try goal. smile.gif What I'm working on right now At the moment I'm Trying to Make an Actual level generator. The Field You Can See in the screenshots generated with TestCode Were All So They do not really what I'm going for Reflect. Basically What I'd like to get first DO IS mountains to look less like Aztec pyramids and find a way to generate cellar nicely. After That, the big thing I'll be doing IS saving add support. That's a tricky one as I'm now pretty sure writing data in real time Without Any Slowdown IS HAVING Almost impossible ... So yeah, still thinking about That. Doing a global save Every X Amount of time Would not Be really hard, I would not want it aims to get in the player's way, so I'm still thinking about it.
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July 14th, 2011, 01:16 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...d82b102479f2ae
Buck_7 offers " Zelda Instruments 'utility to play on your Nintendo DS the ocarina , the harp and with the crank box of this famous series of Zelda.
Hello All ... This Is not Perfect - It's just for fun I made Some instruments from a Zelda game to play on your DS! Bad sound quality> _ <
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