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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 2nd, 2012, 00:16 Posted By: wraggster
Binding of Isaac turned down due to 'questionable religious content'
Nintendo has rejected indie title The Binding of Isaac from appearing on the 3DS.
Taking to twitter, developer Edmund McMillen said the action adventure game, available on Steam, had been turned down due to “questionable religious content”.
“After a long internal debate Nintendo has decided not to allow the Binding of Isaac on the 3ds,” said McMillen.
“As many assumed the reasons were due to the games 'questionable religious content'. Thank God Steam exists.”
Despite the disappointment, he later said that the indie developers were not on bad terms with Nintendo, and would still look to bring future titles to their platforms in the future.
http://www.develop-online.net/news/3...-title-for-3DS
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March 1st, 2012, 02:34 Posted By: wraggster
Got an email today from shop i used to visit alot about the release of a USB Flash Cart for Gameboy and Gameboy Colour games, this can be used on not only the Gameboy and Gameboy Colour but also the GBA and GBA SP:
Heres the details:
· Build-in 64M memory. (2 pages, 32M per page)
· Supports GB / GBC / GBA / GBA SP
· Supports GB / GBC ROMs (include LSDJ)
· Multiple game ROMs burning is allowed
· Connect to PC via USB cable
· Supports Windows XP / Vista / Windows 7 (Beta)
· Easy replaceable battery (for SRAM - CR1220, 3V). No soldering is needed.
- Game saver is stored in SRAM. It could only store one game saver at the same time !
- Also compatible with GB Transferer I & II
- The USB <> miniUSB cable is include in this package !
- Switching between BANK 1 and BANK 2 after POWER OFF the handheld for a second, then POWER ON again. Green LED is ON, if switched to the second bank. If not, BANK 1 is active.
http://www.flashlinker-shop.com/gb-u...69.html?ref=30
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March 1st, 2012, 01:14 Posted By: wraggster
If you ever needed proof that you can never keep a good console down, here it is: Super Fighter Team, a small developer and publisher based in California, will be releasing new game Nightmare Busters for the Super Nintendo Entertainment System next year.
Yes, that's a new title for a system released 22 years ago, and the first new game released for SNES since 1998.According to the game's official site, Nightmare Busters is a "masterful run and gun game." There's nothing more beyond that description, but Super Fighter Team expects to release more details shortly.
Due to pricey production costs the game will set North American customers back $68 and international ones $75. The initial run of Nightmare Busters is limited to 600 copies. It'll be region-free, so if you're up for a spending a little quality time with your SNES you can pre-order it now.
In other Nintendo news, the platform holder has teased 3DS owners with the prospect of new Zelda games in the near future.
http://www.computerandvideogames.com...eased-in-2013/
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March 1st, 2012, 01:07 Posted By: wraggster
Tomorrow's 3DS eShop update will contain two classic NES titles to download, the original Mario and boxing sim Punch-Out!! Both cost £4.50 or €5 each.A free demo of Mario & Sonic London 2012 Olympic Games demo and kids "edutainment" title Lola's Alphabet Train will also be available.And a month of meaty Virtual Console release is scheduled to follow, Nintendo promised. This includes the original NES Metroid game, already released last year for 3DS Ambassadors.Classic puzzler Dr. Mario and angelic Game Boy title Kid Icarus: Of Myths and Monsters are also on the way. The latter will presumably tie in with new 3DS game Kid Icarus: Uprising - that arrives 23rd March.Sega Game Gear titles will also finally start to arrive, the first time non-Nintendo games will grace the 3DS Virtual Console service. Dragon Crystal, Shinobi and Sonic the Hedgehog: Triple Trouble will spearhead the new range.March will also bring a number of Virtual Console releases for Wii owners, too. Downloadable versions of Mega Man X, Mega Man 5, Strider and Samurai Shodown IV: Amakusa's Revenge are coming.Super Street Fighter 2 is also planned for re-release. It will be the first Virtual Console title to feature online play.
http://www.eurogamer.net/articles/20...shop-this-week
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February 29th, 2012, 00:48 Posted By: wraggster
Researchers at the Baylor College of Medicine have released a report on the impact of active video games on healthy children's physical activity.
The results show consistent engagement by study participants (children 9-12 years of age) in games such as Wii Fit Plus and EA Sports Active yield little to no health benefit versus participants who played inactive video games.
"Our study indicates that there's no public health benefit from having those active video games," Dr Tom Baranowski explained toReuters Health.
Baranowski, a researcher at the Children’s Nutrition Research Center in Houston, expressed surprise at the results.
"We expected that playing the video games would in fact lead to a substantial increase in physical activity in the children. Frankly we were shocked by the complete lack of difference."
Baranowski said his team couldn't figure if the participants just didn't end up exerting much energy playing the active games, or if they compensated for exercise they got playing Wii with less exercise at other times throughout the day.
The study tracked 78 participants over 13 weeks.
http://www.mcvuk.com/news/read/study...o-games/091850
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February 29th, 2012, 00:44 Posted By: wraggster
Blanka, you've won a crossword competition! Collect £100 and pass the dice will you, pet?"
Capcom has announced that USAopoly is working on a Street Fighter themed version of property and finance board game Monopoly.
It’s such an obvious match MCV is staggered the concept has taken to long to come to fruition.
We jest, of course. This looks fantastic, and furthermore fans of the series are being offered the chance to choose the six characters from the game who will eventually be turned into playable pieces for the game.
The 12 faces still in the running are cheeky chappies Ryu and Ken, Chun Li, Blanka, Guile, porky funnyman E Honda, the Riker-like Zangief, Dhalsim, Balrgo, Vega, Sagat and uniform fetishist M Bison.
Ryu, Chun Li, Zangief and M Bison currently lead the race. For goodness sake do the right thing and get on there and vote for Dhalsim.
"Enter the world of one of the best selling video game franchises of all time in this special Street Fighter Collector’s Edition of Monopoly,” the blurb reads.
“Buy, sell and trade locations associated with the most iconic characters over 25 years such as Makoto in the Karate Dojo, Ryu on the Rooftops of Japan and Major Bison in the Shadaloo Headquarters."
Sonic Booooom!
http://www.mcvuk.com/news/read/monop...-exists/091889
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February 28th, 2012, 01:57 Posted By: wraggster
Nintendo's harsh 40MB restriction on games for the WiiWare service is "horrible", says Team Meat's Tommy Refenes, but the 3DS' eShop is "reasonable".
The restriction for 3DS eShop games is 2GBs, the Super Meat Boy developer revealed, which would easily accommodate even games released at retail, should Nintendo choose to do so."[WiiWare's] 40MB is horrible, but [3DS's] 2GB is reasonable," Refenes told Nintendo Gamer magazine (via Nintendo Everything).
"Super Meat Boy would have been on WiiWare if we could have had just a few more megabytes of space - you can only compress stuff so much before you have to start cutting out huge parts of your game. Unfortunately, at that point, it just isn't worth the time," he added.
Refenes went on to say the developer is looking at Wii U development. "If we can in the future, we'd like our next game to be on Wii U as well as everything else," he said.
The developer announced recently that a new Super Meat Boy game built for touch screen devices is in the works.
http://www.computerandvideogames.com...ble-team-meat/
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February 28th, 2012, 00:53 Posted By: wraggster
Controversial US analyst Michael Pachter has reiterated his assertion that Nintendo “is in disarray”.
He initially made the claim during a speech at the Ayzenberg A-List Summit 2012. Following the predictable outrage on games forum Neogaf Pachter chimed in to defend his remarks.
“I believe (and please feel free to disagree) that a large portion of the Wii audience comprised casual gamers – those who bought one or two games a year the first two years, then put the Wii aside – and that those casual gamers moved on to another platform,” he wrote.
“At the same time, I believe (again, please feel free to disagree) that the growth of smart phones and tablets has attracted many potential dedicated handheld game customers, and these people also are unlikely to come back to either 3DS or PS Vita.
“I think the addressable market for the Wii U is around half of the market for the Wii, and I think Microsoft and Sony will compete for a portion of that market if the Wii U is priced too high. I think that the dedicated handheld market is permanently impacted by smart phones and tablets, and think that Nintendo's addressable market is probably also half of its former market.
“Nintendo is in disarray because they waited too long to launch the Wii U. They should have, and because they didn't, the decline in Wii and DS hardware and software sales drove them into generating losses.
“I'm paid to advise investors, and none have made a profit owning Nintendo stock. I don't think that many will make a profit over the next few years, because I don't think Nintendo's strategy will return them to profitability.”
http://www.mcvuk.com/news/read/pacht...-claims/091843
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February 28th, 2012, 00:41 Posted By: wraggster
Sequels to Pokémon Black and White have been announced for Nintendo's ageing DS.
The news comes from Andriasang, which reports that Game Freak's Pokémon game director Junichi Mashida announced the games - named Pokémon Black 2 and Pokémon White 2 - on Japanese TV show Pokémon Smash yesterday.
It's a departure for the series, which normally takes a new colour as a subtitle rather than a numbered sequel to the previous game. Both games will be released simultaneously in Japan in June, and are of course playable on 3DS as well as DS.
http://www.edge-online.com/news/pok%...uels-announced
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February 27th, 2012, 03:37 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2012/02/24) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Merged the LCD clear emulation with the LCD running emulation
http://www.grantgalitz.org/gameboy/
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February 27th, 2012, 03:34 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4189 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4188
winport:
- rewrite import backup memory;
r4189
- ops, forgot file;
http://www.mediafire.com/?2mg76o7b61wcs15
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February 27th, 2012, 03:15 Posted By: wraggster
via http://www.emucr.com/
Dolphin Git 3.0-427 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* PixelShaderGen: Fix a bug introduced in revision 9adc119e3c2f.
D3D11: Fix shader constant mapping.
* GameConfig: Remove an empty file
* Fixed a divide by zero error in the hash functions
* Improvement to revision b8bef29bcc5a .. :P
http://www.mediafire.com/?iinxhnqhwker8pa
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February 27th, 2012, 03:12 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2417 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2415
* Taseditor: a couple of bugfixes
* Taseditor: force finishing click at buttondown
r2416
* Taseditor: Fixed previous commit accuracy
* Better turbo off method in lua engine when quitting
r2417
Small save/load state speedup, noticeable only in TAS Editor or lua bots
http://www.mediafire.com/?86fc33byqmi5dpz
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February 27th, 2012, 02:53 Posted By: wraggster
Mupen64Plus 20120226 is compiled. Mupen64Plus is a N64 emulator and plugins for Linux, Mac OSX, and FreeBSD. Mupen64Plus is a plugin-based N64 emulator for Linux which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and Glide64.
Mupen64Plus Features:
* Dynamic recompilers for 32-bit (x86) and 64-bit (amd64) machines
* 3 OpenGL video plugins: glN64, RiceVideoLinux, Glide64
* Hi-resolution texture support in Rice Video
* LIRC Infrared remote control support
* Rumble Pak support
* Graphical R4300 debugger
* Cheat system with gameshark code support
* Speed adjustment with smooth sound output
* GTK2-based GUI
* Qt4-based GUI
* Command-line options for integration into other systems
* Installation support for multi-user systems
Mupen64Plus 20120226 Changelog:
mupen64plus-rsp-hle
- changed tabs to spaces
- jpeg decompression message should be verbose
mupen64plus-input-sdl
- homogenized xbox 360 controller auto-configs, issue 478, from DaFox
Download: Mupen64Plus 20120226
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February 27th, 2012, 02:51 Posted By: wraggster
Markus95 offers version 1.0 of the " Mod Saint Seiya ", this is a mod for Knights of the Zodiac engine fighting game / Beat them all PainTown on the Nintendo Wii.
Quote:
Just a reminder, Paintown is developed and adapted by Jon Rafkind Juviwork on Wii, it is a question of a beat 'em all to the old style of Street of Rage or Double Dragon else to mention that they .. . My Mod is dedicated to one of my favorite manga Saint Seiya (Knights of the Zodiac). This is no more than a first version, far from being finished, but already well supplied ... I have together the bulk of the manga, trying to be as faithful to the work of the great original Masami Kurumada who sadly left us recently ... (Rest his soul ...) I have therefore taken the broad outlines of this fabulous manga, my Mod starts early and ends it at the end of the period of the Sanctuary (which for me is the best part of the work of the master ...) It contains (for now): - 11 + a training tutorial courses - 22 playable characters - select a course - The original music (mixed by myself) - Voices "official" in French - and all the latest news from Paintown Being the first version, it is not complete, some characters have not all their techniques, some courses are not finalized and you may encounter some bugs .. . (thank you for the reports that I corrected for the next release ...) Known Bugs: - After a game over, you will need to restart Paintown, if the loading of courses will not ... - The display off-center placement of select ... Installation: - Unzip the archive - Copy the contents of the archive in apps / Paintown / ... on your SD - Starting the game from the homebrew channel - Select Change Mod, then saintseiya.
http://www.nintendomax.com/viewtopic...3fb771efa9b086
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February 27th, 2012, 02:50 Posted By: wraggster
moldfire offers version 1.1 of " Japanese Flashcards "utility learning Japanese (Hiragana) for the Nintendo DS.
Quote:
Hey there people. This is just a simple flashcard progam I am working on.
Its simple to use. The Japanese appears on the top screen and you press the button on the bottom corrosponding screen. It HAS Currently only goal I Will Be Hiragana Katakana and Kanji Adding soon. Posting it for anyone whos intéressée, let me know what you think and I Any Improvements Could add. Edit: Uploaded V1.1: Things still to add: - Hiragana Chart - Katakana Flashcards / Chart - Kanji Flashcards / Chart - Better Graphics - More sounds / Music
http://www.nintendomax.com/viewtopic...3fb771efa9b086
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February 27th, 2012, 02:47 Posted By: wraggster
spectrenoir06 offers version 1.4 and 1.5 of " Diamond ", puzzler / sokoban like for the Nintendo DS, in which you must bring the diamonds on their bases to complete the level. Thurs coded in lua, requires the latest version of the interpreter MicroLua DS to work.
Quote:
V1.3
Added World 2 (level 10)
new world texture 1
texture by adding a world
menu selection of the worlds (as blackened block + image) V1.4 Adds a menu selection of skin V1.5 Cleaning code adding the function button and pressbutton 3 unlockable personal bug correction Vram Economy very important Vram 10 levels improve cheat mode (unlock all levels, but not personal) new music
http://www.nintendomax.com/viewtopic...3fb771efa9b086
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