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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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February 13th, 2012, 23:29 Posted By: wraggster
Nintendo has acquired Mobiclip, a French company specialising in video compression technology.
Gamasutra reports that the deal was actually completed last October, but has only just been announced. It gives Nintendo access to Mobiclip's technology, which handles playback of high-quality video with low battery consumption and which it has previously used in the Game Boy Advance and DS handhelds.
Other clients include Sony and The Carphone Warehouse, both of whom have used the technology to play high-quality, full-length movies on smartphones from MicroSD cards.
http://www.edge-online.com/news/nint...mpression-firm
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February 13th, 2012, 02:40 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2396 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2395
sdl bugfix: compile with gcc 4.6.2
r2396
fix 2005 vcproj
http://fceultra.svn.sourceforge.net/
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February 13th, 2012, 02:39 Posted By: wraggster
via http://www.emucr.com/
Project64k v0.35 is released. Project64k is a version of the Project64 emulator that supports multiplayer games using the Kaillera network.
Project64k v0.35 Changelog:
Final release for base 0.13 core 1.4. So until 1.6 or 1.7 source is public, no more updates.
Also, for future notice, this does not work with Goldeneye, Perfect Dark, Donkey kong 64, Any mario party, mario golf, mario tennis. IF you want to play those games go get mupen.
For roms look down at the bottom for n64 rom searching.
Good bye~Smasherx74
*Yes I know the emulator name version says 0.32 thats because I wanted to rebuild off of the edits I did up to that version because one of recent ones messed a few things up. i'll change it later.*
http://pj64k.blogspot.com/
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February 13th, 2012, 02:03 Posted By: wraggster
via http://www.emucr.com/
NESICIDE v.6 is released. NESICIDE is an Integrated Development Environment for the 8-bit Nintendo Entertainment System (NES). NESICIDE is a NES development application written with MFC and works only on Windows. The goal of NESICIDE2 is to bring this application into the modern age; it will support all 3 major platforms, as well as feature an easier to use interface. It will also have a community element that will allow users to share code, multimedia, and even entire projects/games. This is a new project and much is left to be done.
https://sites.google.com/site/nesicideproject/
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February 13th, 2012, 02:00 Posted By: wraggster
via http://www.emucr.com/
NRage Input Plugin SVN r59 is compiled. NRage Input Plugin is the Best N64 Emulation Plugin. NRage Input Plugin is for use with an N64 emulator that supports input plugins through Zilmar's input spec. Some emulators that support it are: Project64, Apollo, 1964, TR64.
NRage Input Plugin SVN Changelog:
r59
applies MeejVaj's XInput Conf Patch, now xinput device settings do not require reassigning every start.
http://sourceforge.net/projects/nragev20/
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February 13th, 2012, 01:57 Posted By: wraggster
via http://www.emucr.com/
lsnes rr1 delta 1 is released. lsnes is SNES rerecording emulator based on bsnes core.
lsnes rr1-Δ1 Changelog:
- Raw audio/video dump
- Fix unattended dumping
- Build the win32 build with compat core instead of accuracy.
Using compat core instead of accuracy gives about 2x speed and should only affect Air Strike Patrol (which uses graphics effects Compat can't emulate).
http://tasvideos.org/forum/viewtopic.php?t=12325
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February 13th, 2012, 01:56 Posted By: wraggster
via http://www.emucr.com/
Pasofami v1.6l is released. Pasofami a japanese NES, SNES And GameBoy emulator.
Pasofami v1.6l ChangelogGoogle Translate)
● Level up of library management functions
To Pasofami but there was from the previous library management feature, which has been improved dramatically now.
-Function and library management
There can be various types of data in the computer (ROM files, video files, sound files, etc.) You can search the finds within it, to create a library of your own to run (function launcher).
Once you have registered with the "Favorites" There are many frequently used data, you can touch to launch your favorite number.
· For information on how to use
There is a description of how to use the manual library management.
● Adding a Database for the game ROM
In order to determine whether correct or incorrect content dumped at the time the draft was completed, (NES, SNES, Megadora, Game Boy) about, but had to display a message to that effect, for the game other than this did not display anything.
Therefore, for "Game Gear", "MSX", "PC Engine", "Nintendo 64", "Game Boy Advance", "master system", "Neo Geo Pocket", in turn, CRC will not match equipped with a database was to display a message lever, to that effect.
You may also display the title of the game at the same time.
However, it is not equipped for the title because the database is not equipped with only part of the title that is commercially available is sometimes the message does not appear even though the match CRC.
● Displays the confirmation message if the file is already of the same name when you save dumped.
If you want to save it sucked, even if there is already a file with the same name as the file name to be saved, but had been overwritten unconditionally,
Now, if you want to save, if in the same folder as the file of the same name already exists, file this with the contents of the file size of files that have been saved, the last already the size of the files and the date and time that you saved earlier, expected to save the time display to see if it matches the contents of, and waits for a response of whether you want to save.
If the response is a response to save if you want to save, cancel, save or cancel.
● bug fixes
Was corrected state because it was NES, SNES, Game Boy is not pressing both buttons for "battery backup feature" in the suction screen.
• Fixed point because there was nothing appears in the four dots at the bottom of the screen play.
http://hp.vector.co.jp/authors/VA005758/
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February 13th, 2012, 01:54 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2012/02/12) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
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February 13th, 2012, 01:52 Posted By: wraggster
Izhido proposes the release of two " Rev. Quake PAK ", simplistic interface combining the different Quake engines already available for the Nintendo Wii.
Quote:
Rev. Quake PAK is a collection of gaming engines, related to the Quake series of games by id Software, modified to run on the Nintendo Wii, using the popular devkitPPC toolchain for homebrew development. Release 2 is out! Notable exchange include: CD music tracks playback is now available! Copy your Ogg Vorbis-encoded tracks from your original Quake & Quake II CDs Into a * \ * folder inside cdtracks Both your * \ ID1 * and * \ * folders baseq2 to enjoy the original soundtrack CD of your favorite games. NOTE: Please Ensure That Can Be the Tracks sorted by name. Also, There Is No Need for a fake Track 1, the engine will not look for it. Key aliases are finally out of beta! With the new "keyalias" command, accessible from the console, and Remembered in config.cfg, you-can map Every Single key in your controller (s) to Any Other one, so you-can configure your controller to follow your human needs. Quake Rev. PAK Will now remember the last game you Launched, and Will take you home To That upon entry. Have Been A Few bugs corrected, Including Where one Quake II and related games will not operate-Correctly With The Wiimote-Nunchuk combo control. Minor Stability Adjustments to the engines, So They use less memory, and crash a little less often. NOTE: the Quake II game engines and related Still Have A Few exits, goal less noticeable They Are Now. If your game crashes, and There Is a Chance That the engine finds out what Happened, It Will now create a file in _QRevPAK.err_ your media card, Containing the date / time the crash Happened, and the error message Explaining what Happened. The On-Screen Keyboard now Appears, in the Quake II game engines and related, only if you press the associated key for less Than 0.5 seconds . Makes playing Quake II batch cutting easier in Areas Where You Need to crouch. The launcher Provided the Following Will home games (provided That Their respective game data files copied Were Into the installation folder): Quake (using the Q1Rev engine) QuakeWorld (using the QWRev engine) Quake II (using the Q2Rev engine) Threewave Quake II Capture The Flag (using the Q2CTFRev engine) Visit EACH page in order to learn to set-up and play the games.
http://www.nintendomax.com/viewtopic...45f50c39103b56
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February 13th, 2012, 01:52 Posted By: wraggster
dj_skual proposes the revision of 120 " Savegame Manager GX "Backup Manager for Nintendo Wii Savegame Manager based on Waninkoko.
Quote:
Revision 120
* Changed the layout Taskbar
* Added support USB HDD multipartition
* Fixed Mii :: Fix_DB () problem if the transfer function is enabled 3ds
* Added a prompt to enable the transfer while 3DS Mii :: Fix_DB ()
* Fixed bug in AIFF sound playback (thx dimok)
* Moved Mem2_Init () After video init
* Changed NEEK running detection Branches: * Added libuneekfs 1.0.6 (thx odbc)
http://www.nintendomax.com/viewtopic...45f50c39103b56
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February 13th, 2012, 01:51 Posted By: wraggster
HB trickster offers us the demo of his game Diddy's Adventure , which features Diddy, monkey companion Donkey Kong
Quote:
It's a little game where you have to move on a map for diddy:
1) Answer a riddle posed at the beginning level to access the following
(we will leave early in case of failure)
2) Find the key to can then open the door to the next level.
http://www.nintendomax.com/viewtopic...45f50c39103b56
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February 13th, 2012, 01:40 Posted By: wraggster
via http://www.aep-emu.de/
A new build from the NES emulator FCEUltra-Win32-mappers-modified has been released. This emulator is based on FCEUltra source code snapshot (fceu-0.98.13).
Quote:
Changelog:
08.02.2012
mapper 52 - fixed to correct CHR bankswitch
mapper 233 - new 42-in-1 multicart variant
UNIF 42in1ResetSwitch - new UNIF wrapper for 226 mapper
UNIF OneBus - completely rewritten from official docs
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February 13th, 2012, 01:32 Posted By: wraggster
Subaru, Ignismare and Akira have released revision 4 of Clash of Gods TCG, a fantasy-based card game for the DS.
Authors' description
It tells the story of an epic war waged by the powerful Humans and the savage Beastmen. It’s a simple little independent project with a very small crew fighting against all the possible problems in the world to bring you one of the most fun card-based fantasy experience you can expect, and all that without a penny spent .
http://www.ds-scene.net/?s=viewtopic&nid=11702
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February 13th, 2012, 01:30 Posted By: wraggster
Smileboom are creating an updated version of their DSiWare BASIC programming app, Petit Computer. New features include:
•voice synthesis
•save your code to the SD card
•input via QR code
Sadly, this and its predecessor remain Japan-only. Hopefully some developer picks these up for Western releases.
http://www.ds-scene.net/?s=viewtopic&nid=11704
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February 13th, 2012, 01:23 Posted By: wraggster
pandavigoureux29 has released a demo version of YoshiDS, a remake of sorts for Yoshi's Island. It's pretty damn cool.
Author's description
Trailer of a remake of Yoshi's Island on the Nintendo DS, made with Palib for the final projet at the University of Limoges (Master ISICG)
Trailer d'un remake de Yoshi's Island sur Nintendo DS, développé avec PAlib pour le projet final * l'Université de Limoges (Master ISICG)
Jeu * but non lucratif
http://www.ds-scene.net/?s=viewtopic&nid=11713
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February 13th, 2012, 01:22 Posted By: wraggster
Commodore has released version 1.1.0 of Super Smash Bros. Charged, a new Super Smash Bros. clone.
Author's description
Allright, here is why I named it "Charged".
In this version, you can charge up your projectile weapon using the "B" button. Let go when the sound changes and watch the fun! Oh, and I also fixed the Player sprite somewhat(I still need some help with this, please).
http://www.ds-scene.net/?s=viewtopic&nid=11724
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