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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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March 9th, 2012, 02:08 Posted By: wraggster
With February's NPD numbers upon us, Nintendo's Super Mario Galaxy 2 has joined a prestigious club. The portly plumber's second Wii title has now crossed the 5 million sales mark. Nintendo notes that the Wii has now amassed nine titles that have passed 5 million in sales, which it says is "nearly twice as many 5-million sellers as competing current-generation consoles combined." The company added that Just Dance 3 is quickly approaching the 5 million mark, with 4.61 million copies sold to date.
On the handheld front, two other Mario titles, Mario Kart 7 and Super Mario 3D Land, both moved more than 100,000 units. In addition, Nintendo notes that Pokemon Black and White have surpassed 4 million units in combined sales.
In hardware, Nintendo sold 228,000 Wii consoles, 262,000 3DS units and 135,000 DS units.
http://www.joystiq.com/2012/03/08/ni...ion-wii-and-3/
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March 8th, 2012, 00:35 Posted By: wraggster
Nintendo has revealed another all-new game for the 3DS eShop digital store; Ketzal's Corridors.
Ketzal's Corridors is "a fast-paced, Aztec-themed action-puzzle game", says Nintendo."The game lets players race against the clock in 96 shape-matching missions and three multiplayer modes."
As you can see via the trailer below, it has players rotating Tetris-style blocks to fit them through holes in walls as they charge through a corridor.
The game also boasts a separate puzzle mode, by the looks of it, and will don head-to-head multiplayer.
http://www.computerandvideogames.com...idors-for-3ds/
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March 8th, 2012, 00:28 Posted By: wraggster
Nintendo has licensed several slices of well-known technology for developers to use creating Wii U games.Developers can wield both Havok's physics tech and user-interface toolset Scaleform when making Wii U software.This middleware technology allows for quicker and easier game development using familiar tools, something Nintendo may consider useful for ensuring Wii U sees plenty of multi-platform titles from third-party developers.Scaleform is used to create HUDs and menus and can make snazzy-looking in-game affairs like the suit-based inventory seen in Dead Space.It is part of a larger suite of tools from tech company Autodesk, all of which Nintendo has their hands on for Wii U. Also included is AI toolset Kynapse, as well as character animation tool HumanIK.Havok's physics and animation tools will "give game developers everywhere easy access to Havok's industry-leading technology," boss of Havok Dave Coghlan said. "We are sure this license agreement will result in the creation of great interactive experiences for consumers on the Wii U platform!"
http://www.eurogamer.net/articles/20...developer-tech
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March 7th, 2012, 23:43 Posted By: wraggster
Back in 2011, we featured an interesting DS platformer called Fractured Soul, which was being published by the tiny Graffiti Entertainment. Then ... we didn't hear anything, and the game later showed up in remade polygonal form on 3DS as Fractured Soul 3D, with a new publisher, Ignition. That was last year.
So what happened? Why are there two versions with two publishers? And ... what's happening now? I asked Grant Davies, co-founder of developer Endgame Studios, what the deal is with the dual versions of the dual-world, dual-screen action game.
First, the DS game. "We sold the distribution rights for that to N3V Games," Davies said. "Basically, what happened was, toward the end of the project when they were looking to place it with distributors, the DS market kind of fell down at that point -- the 3DS was coming out. They had a bit of trouble placing it with distributors." N3V signed up with publisher Graffiti, and the game just hasn't made it to retail. N3V owns the rights, so the fate of Fractured Soul DS is now in their hands -- Endgame can't seek a new publisher or take its game back.
Instead, Endgame remade it with new graphics for 3DS. And ... that publishing deal also fell through. "With the 3DS, we got involved with a publisher on that one [Ignition]," Davies said, "and they got to the point where they could no longer honor their contractual obligations to us."
This time, however, Endgame still has the rights. "Now it's no publisher," Davies said, "and we have the rights, and we have a completed game, so that's why we're kind of thinking maybe eShop is the way forward." Endgame is now looking at self-publishing digitally, perhaps breaking the finished retail-sized game into two downloads for 3DS. Fracturing it, if you will.
http://www.joystiq.com/2012/03/07/fr...intendo-eshop/
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March 7th, 2012, 23:11 Posted By: wraggster
The Nintendo 3DS will get its first £19.99 RRP boxed game this summer.
And publishers say titles with ‘satisfying, attractive price-points’ is just what the handheld needs.
The first is Boulderdash-XL 3D – a 3DS version of the puzzler’s XBLA revamp. This £19.99 release is due in June, courtesy of publisher Reef Entertainment and distributed by Creative.
Reef’s Wii ‘family FPS’ Real Heroes: Fire Fighter 3D is due in September priced at £24.99, followed by Alien Chaos 3D later in the year.
Ubisoft is also releasing a budget range of five titles priced at £24.99 each: Fantasy Petz, Funky Barn, Imagine Babies, Imagine Horsez and Monster 4x4.
“We noticed strong catalogue sales of several launch titles on 3DS once they had hit a certain price-point – these titles became the stalwarts of the chart, your Raymans and your Rabbids,” Reef’s general manager Will Curley told MCV.
“We thought we could spice up this space with some new, quality games that give full value in terms of gameplay longevity.
“What seems to be selling on the 3DS so far are colourful, character-led action games. This deviates from the staple puzzlers that people associate with the App Store.”
http://www.mcvuk.com/news/read/3dsge...-titles/092397
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March 7th, 2012, 22:03 Posted By: wraggster
Nintendo to offer physics and animation tech to studios worldwide as tools for future console
Tools company Havok has entered into a deal with Nintendo that will see the former's middleware used by Wii U developers the world over.
The agreement, which focuses specifically on the Havok Physics and Havok Animation solutions, will give the development community access to the Havok technology especially to create htitles for the forthcoming console.
“We are very excited to be at the forefront of the new platform,” said David Coghlan, managing director of Havok. “We are honoured to be providing Havok technology to Wii U developers in order to create great games in all genres. Gamers around the world expect high-fidelity realism and want to immerse themselves into new gaming experiences.
"This license agreement will give game developers everywhere easy access to Havok’s industry-leading technology. We are sure this license agreement will result in the creation of great interactive experiences for consumers on the Wii U platform!”
http://www.develop-online.net/news/4...res-Wii-U-deal
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March 7th, 2012, 02:29 Posted By: wraggster
Nintendo decided to let us all in on what's happening on the eShop in the next couple of months, and we couldn't be happier with the advance notice. This Thursday, 3DS owners (even non-Ambassadors) can buy the NES Punch-Out!! -- the Mr. Dream version, of course. It'll be followed a week later by a trio of Sega Game Gear games, including Shinobi, Sonic Triple Trouble, and Dragon Crystal.
There's also new new stuff coming to eShop. Ketzal's Corridors, coming "soon," seems to be the game known in Japan as Speedthru, a 3D puzzle game like the Wii's ThruSpace -- in which players rotate Tetris-like shapes to go through oncoming walls. In April, the DS homebrew drawing app Colors! becomes a for-real, official thing on 3DS as Colors! 3D. Other releases include Fun! Fun! Minigolf Touch! and a demo for Rhythm Thief. Find the full schedule after the break.
http://www.joystiq.com/2012/03/06/3d...ar-games-on-m/
http://www.joystiq.com/2012/03/06/3d...ar-games-on-m/
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March 7th, 2012, 02:01 Posted By: wraggster
Nintendo's 3DS handheld has passed 4.5 million sales in the United States since its launch last March, the company has announced.
It means that, despite its slow start, 3DS sold almost twice as many units in its first year on shelves as its predecessor: first-year DS sales totalled 2.3 million. 3DS has brought in $1.2 billion in revenue, compared to DS's $540 million.
Nintendo Of America president Reggie Fils-Aime said: "Nintendo 3DS closes its first year with a lengthy list of accomplishments but we're still just scratching the surface.
"With a massive lineup of first and thirdparty games, and more on the way, a budding library of entertainment options and an engaged and growing installed base, Nintendo 3DS has an incredibly bright future. We're just getting started, but this platform is built for the long haul."
http://www.edge-online.com/news/3ds-sells-45-million-us
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March 7th, 2012, 01:41 Posted By: wraggster
Scaleform, Kynapse and HumanIK to be available for next-gen games
Nintendo has agreed a deal with Autodesk to license the middleware firm’s tech to developers working on Wii U titles, it has been revealed.
Licensed Wii U studios can now gain access to Gameware products such as interface development software Scaleform, AI tool Kynapse and character animation tech HumanIK.
Nintendo’s next-gen home console is anticipated to launch later this year.
"Autodesk Gameware technology is used by the industry's elite development teams and has been adopted across the industry,” said Autodesk SVP Marc Petit.
“Through our relationships with key companies like Nintendo, we can put our solutions into the hands of more game developers. Adopting Autodesk Gameware helps streamline the production process, freeing more resources for innovation in new areas.
http://www.develop-online.net/news/4...for-Wii-U-devs
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March 6th, 2012, 00:09 Posted By: wraggster
Yes, that headline is correct.
One of the more peculiar stories in the world of video games this weekend contained four bizarre components – the Pokémon Video Game Championships, a team of Spanish players, a Birmingham hotel… and handfuls of faeces.
Nintendo Life reports that following a day of hot competition at the Birmingham-based event, some players were awoken in their hotel by a somewhat unsavoury incident.
“After 30-40mins in my room relaxing with a quick snooze I awoke to the sound of banging coming from down the hall from where the 'Spanish Team' were staying in,” a user on the Pokemon World forums wrote.
“It seems that at some point after they had turned up and when we went to Wetherspoons the Spaniards had decided to have a 'poo' fight in the corridor and this had upset the staff and several guests (naturally) at the hotel enough to call the police and have them leave.”
It should be noted that the event itself, which is organised and run by The Pokemon Company, passed without any excrement-related incidents.
http://www.mcvuk.com/news/read/pokem...scandal/092244
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March 5th, 2012, 23:30 Posted By: wraggster
Assassin's Creed III will be released for Xbox 360, PS3, PC and Wii U on October 31, publisher Ubisoft has confirmed.
The largest project in Ubisoft's 25-year history, Assassin's Creed IIIis set in 1777 as the American Revolutionary War rages across North America. The new protagonist, Ratohnaké:ton - yes, that's a colon - is of Native American and English descent but soon adopts the name Connor, passing from untamed frontier to colonial towns and rural battlefields.
Assassin's Creed III has been in development for three years, with twice the production capacity of any previous Ubisoft project. It runs on Ubisoft-AnvilNext, a new engine which the publisher says "delivers breakthroughs in visual quality, character models and artificial intelligence."
Ubisoft CEO Yves Guillemot said: "Assassin's Creed III features the franchise's most expansive setting so far, along with an exciting new hero and exponentially more gameplay.
"Whether you're a longtime fan of Assassin's Creed or if you're new to the franchise, you're going to be blown away by the scale and marvel of Assassin's Creed III."
Further details will be revealed in the next issues of our sister publications Nintendo Gamer (out March 23), Official PlayStation Magazine and Official Xbox Magazine, both of which will be on shelves on March 20.
http://www.edge-online.com/news/assa...d-iii-revealed
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March 5th, 2012, 00:17 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2012/03/02) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Made the LCD blur user-configurable
https://github.com/grantgalitz/GameBoy-Online
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March 5th, 2012, 00:15 Posted By: wraggster
via http://www.emucr.com/
Mupen64Plus 20120303 is compiled. Mupen64Plus is a N64 emulator and plugins for Linux, Mac OSX, and FreeBSD. Mupen64Plus is a plugin-based N64 emulator for Linux which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There are 3 OpenGL video plugins included: glN64, RiceVideoLinux, and Glide64.
Mupen64Plus Features:
* Dynamic recompilers for 32-bit (x86) and 64-bit (amd64) machines
* 3 OpenGL video plugins: glN64, RiceVideoLinux, Glide64
* Hi-resolution texture support in Rice Video
* LIRC Infrared remote control support
* Rumble Pak support
* Graphical R4300 debugger
* Cheat system with gameshark code support
* Speed adjustment with smooth sound output
* GTK2-based GUI
* Qt4-based GUI
* Command-line options for integration into other systems
* Installation support for multi-user systems
Mupen64Plus 20120303 Changelog:
mupen64plus-core
- bugfix: when the front-end specifies an override for the configuration directory, always use this path, so that we don't load the config from there and then save it back to the default user path
- re-indented all .c files in src/memory/. old formatting was horrible. tabs must die
http://code.google.com/p/mupen64plus/
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March 5th, 2012, 00:11 Posted By: wraggster
via http://www.nintendomax.com/viewtopic...b02e78b06d72f5
Rough Up and La Paz offer " Mind Departure ", Mega Demo / Music Disk for Game Boy Advance, produced on the occasion of the Datastorm 2012 .
Quote:
A Gameboy Advance musicdisk / Megademo. La Paz joined Rough Up With Two new members, as a scientist and deadguy Soulcollector on the ink. To celebrate the 10 year independence Both with La Paz and the new injection flowing Into Rough We Give you Up: Mind Departure - a 6 track vinyl GBA and mind stimulator, Including LSD simulator year. Credits: Scientism by deadguy Ink by Soulcollector Monofonik development by Qwan Enjoy!
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March 5th, 2012, 00:06 Posted By: wraggster
news via http://www.aep-emu.de/
NICE64 is a Nintendo N64 emulator based of the code from 1964mod.
Quote:
Core Changes & Fixes
Core:
Reduce random game hang after several switching between fullscreen and windowed mode for certain game scenario (try not to do too many switching)
Re-write and refactor portion of framebuffer codes
Optimize memory allocation
fix random ini gamename corruption caused by memory corruption (finally!)
issue originates from 1964 v1.1 official source
reduce memory usage by ~11.5MB compared to 1964 v1.1 official emu
minor refactor and codes cleanup
should result in minor speedup as well
Fix position shift after closing "About NICE64" popup box
Fix romlist column resize not remembered immediately
write to ini immediately
Fix weird crashing bug for loadspecificplugin from 1964mod v1.5.2
Re-write portion of Play, ChangeWindow, Closerom, DockStatusBar, Showcursor and romlist functions codes
fix random visual of romlist display when emu window is resized for gameplay
fix random incorrect windowed display when gameplay starts in fullscreen
fix romlist item position shift after closing rom etc
reduce flickering when switching between windowed & fullscreen or closing rom in fullscreen mode
implement item visibility to determine correct romlist and boxart item shifting and positioning
simplify romlist and boxart handling codes
Fix cheat codes bug that may randomly cause cheat codes not to work correctly (not fully verified!)
Audio:
Plugin Changes & Fixes
MyGlide64:
Re-write DC & RC handling codes
Fix Conker old regression
in-game game pause no longer cause black bg image
Fix Doubutsu no Mori missing/corrupt bg image and menu
implement special swapmode=0 handling
implement missing framebuffer codes etc
all known issues should be fixed
Fix Dinosaur Hunter bootup freeze cause by cheatcodes
Fix Nushi Tsuri 64 - Shiokaze ni Notte crash (still very buggy!)
General framebuffer codes cleanup and refactor a small portion of the codes
General Bugfixes
fix Mystical Ninja(U) intro random slowdown when it starts after certain games
fix Mario Golf64 random black border corruption
fix Mario Golf64 zooming image display gap inside the black border
fix HyperBike flickering on the mini map of race track path & intro cutscene (lower left corner)
fix Conker random incomplete white text bubble in "Scaredy Birdy" scene(conflict with motionblur)
improve blurry text against motionblur needs e.g. Super Robot Taisen intro
fix Pokemon Stadium regression caused by earlier "broken stadium roof fix"
remove black layer over pokemon display slot after a win
fix Pokemon Stadium 2 regression caused by earlier "pokemon eyeball fix"
fix transparent black texture on pokemon body
partial fix to over-sized pokemon portrait in stadium battle
fix Pilot Wings(U) thin gap along the top black border
fix Pokemon Puzzle League fb transition effect
set "read every frame" as default (speed is still good)
fix Mimic Mansion black bg image during transition effect for "read every frame"
fix Rainbow Six in-game speed slowdown again (speed is now consistent max VI/s)
1964mod Audio:
Other Changes & Fixes
Update Nice64_Readme and Nice64_Instruction_Manual
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