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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 20th, 2012, 00:11 Posted By: wraggster
via http://dsx86.patrickaalto.com/DSblog.html
[h=4]SoundBlaster transfer system improvements[/h]Okay, during the past week I finally managed to rewrite the SoundBlaster data transfer routines for the new DSTwo transfer system I am using. Now I am happy with the method, it is much cleaner than before, and it handles all the various types of playing (auto-init, 8-bit WAV, ADPCM) properly. It can also support Direct DAC output, but I think my actual SB emulation does not support that yet. There are also other problems in the actual emulation, as Warcraft digitized sounds are still not working, but I believe those problems are in the actual emulation running on the MIPS side, not in the transfer system.
[h=4]Bug fixing and VESA SVGA support[/h]After I got the SB audio working, I spent some time trying to get Command & Conquer running. I only got a black screen, with the HDD "led" blinking constantly. It took me quite a while to realize that the problem was not in the game looping, but instead I had broken the graphics blitting when paging is active in the 0.33 version! Sorry about that.. I broke it while moving the emulated VGA VRAM area into a physically different location on the DSTwo RAM (for the future SVGA support), and forgot that the paging routines still used the original memory address. Thus nothing was shown on the screen.
After fixing that, I began working on the VESA BIOS support. I again used my own old LineWars II game as a test bench, as it has the option to use VESA 640x480 mode with 256 colors. I did my first test after I had coded only a couple of the most essential VESA BIOS calls, enough to make LW2 think the VESA mode is available. The intro did run for a few seconds, and then the game crashed! That was rather unexpected, as I thought I had not changed anything that might have caused a crash.
So, I began debugging the reason for the weird crash. I found out that the game crashed because a jump table was overwritten with garbage. I have a memory watch feature in the DS2x86 inbuilt debugger, so I used that to find out the opcode that overwrites the jump table. The overwriting happened in a routine that draws the sun image to the offscreen buffer I use when blitting the 3D viewport to the actual SVGA VRAM. Having the source code of the misbehaving game was again very useful, as I could easily see what the misbehaving routine attempts to do and why it might fail. Since the offscreen buffer is 512x256 pixels (or 128KB) and LW2 is a real-mode game, it needs to access two 64KB segments while drawing the images to the screen buffer. I had used the shld r/m16, r16, imm8 opcode with the imm8 value of 21 to simultaneously copy and shift one register to another register, to help selecting the correct segment. Comparing my algorithm with the DOSBox algorithm made me realize that my version does not work properly when the shift count is more than 16, and thus the segment where the game draw the sun image was wrong and so it overwrote some code outside of the screen buffer. Seems like the DOSBox people had also had problems with that variation of the shld opcode, as the comment in the DOSBox source code says "let's hope bochs has it correct with the higher than 16 shifts" :-). Anyways, I copied the same algorithm (converted to ASM) into my shld implementation, and after that LineWars II stopped crashing.
The next problem was that the polygons that LineWars II draws to the viewport sometimes were not correct. Even though the ship was clearly in the middle of screen, some polygons were drawn all the way towards the left edge of the viewport. After some more debugging I found a bug in my idiv opcode handling. If the result was negative, the high 16 bits of the eax register got overwritten with 0xFFFF! LineWars II used the high 16 bits of eax as a temporary save for the polygon X coordinate, so occasionally the X coordinate became -1 and thus the polygon began from the left edge of the viewport. After I fixed that problem, LineWars II began to run fine in the SVGA 640x480 with 256 colors mode on DS2x86! (The screen copy below is from DOSBox, as I don't have screen copy feature in the current DS2x86.)
It's a bit unnerving having to fix such serious bugs in the core CPU emulation, it makes me wonder how serious problems there still are in the code! LineWars II only uses 386 features when using the VESA graphics mode, in the lesser graphics modes it runs using only 80186 opcodes. This is why I have not noticed these problems before, but I would have expected these to cause problems in other games as well. Perhaps games usually either use 80186 opcodes or fully 386 opcodes, and not a mixture of them as LW2 does. Both of these problems were caused by mixing 16-bit and 32-bit opcodes in the same routines. Anyways, the more bugs I find and fix, the fewer there are remaining!
Next I plan to continue improving the VESA graphics mode support (currently it only works in Zoom mode), and I think I will need to revisit the current scaling modes as well, they do not produce quite good enough quality in the higher resolution modes yet. Perhaps I need to reimplement the Smooth scaling mode for the higher resolution graphics modes after all.
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February 20th, 2012, 00:00 Posted By: wraggster
The SMS4 & MD & N64 & SNES & PC-E Myth flash cart_ Pro programmer V1.30 [Jan.15 2012]
History:
* Fixed the 128M PC-E cart format issue, and add one "128M format" option also
* Supported the PC-E 20M Street Fighter game
* Updated some myth menu
* Revised the N64 default menu path
............
Click here for more info & downloads
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February 19th, 2012, 23:46 Posted By: wraggster
libntfs is a port of the NTFS-3G driver to the Nintendo GameCube/Wii, modeled on the libfat interface.
Features
Full read/write, files of any size can be created, modified, renamed, moved, or deleted.
Compression, read/write support for compressed files
Symbolic link and directory junction walking
Partial journaling (see below)
NTFS-3G only supports partial journaling, so unexpected crashes or power loss can leave the file system in an inconsistent state. The only way to (correctly) fix it is to boot into Windows and let NTFS replay the journal; However, in most situations (read: it is not 100% guaranteed) this is not required and the file system can be remounted without problem. In situations where there has been heavy disc activity prior to the crash or power loss it is recommended you let Windows replay the journal before remounting with libntfs in order to prevent possible data lose and/or corruption.
http://wiibrew.org/wiki/Libntfs
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February 19th, 2012, 22:47 Posted By: wraggster
Newly uncovered Nintendo patents for the Wii U reveal some of the features the platform holder has considered for its new console.
The most interesting of the filing's revelations is the possibility for the screen on the controller to don full HD resolutions (higher than currently revealed) and glasses-free 3D, like the 3DS. Both get our vote.The patent, dated September 2011, also details microphones that could be used for voice recognition in games, noting that "one or more additional microphones...may be provided on the front and/or back surfaces".
Face recognition, via the controller's already confirmed front-facing camera, is also listed as a possibility, with facial data being stored on the console for software use.
Web browsing is mentioned, along with the ability to connect to other devices with exchanges of "images and sound", which pretty much sounds like video chat.
Users can seemingly also expect the controller to support expansions as is the case with the Wii Remote. The patent shows an example of a gun attachment that could use the small screen as a potential targeting aid, similar to the zoom scope screen on Silent Scope arcade cabinets.
The patent does note, however, that "statements herein do not correspond to any particular actual product that may be eventually be made available to consumers," meaning none of these features may ever actually materialise.
3D screen, though - yes please.
Ninja Gaiden 3 developer, Team Ninja has said recently that the Wii U hardware is currently changing "constantly".
http://www.computerandvideogames.com...roller-screen/
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February 18th, 2012, 23:47 Posted By: wraggster
3DS owners hoping to buy a copy of new release Tekken 3DS Prime Edition will not be able to purchase it from GAME or Gamestation.
Eurogamer has confirmation of the no-show from the retailer.
Although no official reason for the issue has been given by either GAME or the title’s UK distributor Nintendo, it is believed that it is likely down to ongoing supply negotiations between the retailer and its distribution partners.
GAME was saved from disaster earlier this month when it entered into new agreements with lenders so as to ease the requirements of its credit agreements.
A number of key execs from UK publishing have vocally backed the chain, recognising its importance to the health of the wider industry.
However, with supply arrangements now being negotiated on a title-by-title basis, it is likely that there will be isolated issues with certain games for the foreseeable future.
http://www.mcvuk.com/news/read/no-te...at-game/091434
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February 17th, 2012, 01:37 Posted By: wraggster
The Metal Gear Solid 3D demo arrives today, accompanied by relatively big news on the Virtual Console! The first NES Ambassador game for 3DS is now available for purchase by non-Ambassadors! Super Mario Bros. is on the eShop now for five bucks. And if you already have it through the Ambassador Program, you can get a free update to add multiplayer and save states!
There's also news for the Wii's Virtual Console: the Genesis version of Strider can be purchased today. We hadn't heard about a Genesis VC game in a while, so we looked into it. As far as we can tell, this is the first Genesis game on Wii in North America since Sonic & Knuckles, on February 15, 2010. It's been two years and a day since the last Genesis VC release.
In fact, this appears to be the first Wii Virtual Console release of any kind sinceThe Ignition Factor six months ago. Enjoy it! This doesn't happen very often.
http://www.joystiq.com/2012/02/16/ni...-demo-strider/
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February 16th, 2012, 23:59 Posted By: wraggster
Sure, we knew it was coming, but now Hulu Plus has officially arrived for the Nintendo Wii, letting you stream "current-season hit TV shows such as... New Girl and Vampire Diaries" in all their high standard-definition glory. We know, you're already caught up on all that New Girl action, but The Biggest Loser's latest win will look even juicier in gorgeous 480p SD resolution, so head on over to the colorful Wii Shop Channel to get your $7.99 monthly Hulu fix. Or, if you're not keen on paying for your teevee, you can download a two-week free trial of the service anytime within the first month of availability. And what about that 3DS version? You'll need to wait until "later this year," unfortunately. Full PR is just past the break.
http://www.engadget.com/2012/02/16/n...s-watch-party/
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February 16th, 2012, 01:00 Posted By: wraggster
We're intensely curious about how the 3DS port of Metal Gear Solid 3 turned out -- curious and worried -- and we're happy to have the chance to try it out without financial outlay. Nintendo is delivering on its promise of a Snake Eater 3D demo in North America this Thursday.
Players will get to experience the beginning of the "Virtuous Mission," in which Naked Snake sets out through the jungle on a rescue mission. If you have a Circle Pad Pro, you'll want to connect it for this.
http://www.joystiq.com/2012/02/14/me...hop-this-week/
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February 15th, 2012, 22:46 Posted By: wraggster
Edge's Future Publishing stablemate Nintendo Gamer, formerly known as NGamer, has launched a new website.
Nintendo-gamer.net will bring the magazine's honesty, authority and - it says here - "irreverent humour" to the web. An early highlight isthis gallery of dogs dressed as Nintendo characters.
George Walter, Future's digital manager for games, said: "Nintendo-Gamer.net is what every Nintendo fan has been waiting for - a site that reflects the rollercoaster of emotions that comes with worshipping at the altar of Mario: the highs, the lows, the bemusement and the elation.
“There’ll be news, reviews, features, videos, guides and endless attempts to convince you Majora's Mask is better than Ocarina Of Time, but above all we’ll strive to provide a daily updated celebration of the culture and community that surrounds Nintendo, its games, and its most beloved characters."
http://www.edge-online.com/news/nint...bsite-launches
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February 15th, 2012, 14:56 Posted By: wraggster
Martin our server admin has updated our N64 news site which covers not only the Nintendo 64 but also the Snes and Nes, the site has all the new features our other sites have and also new links to portable snes and new n64 flash carts.
check out the site here --> http://nintendo64.dcemu.co.uk/
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February 15th, 2012, 01:13 Posted By: wraggster
Nintendo has begun updating the downloadable NES games offered free to 3DS Ambassadors last year.European gamers can now log on to the 3DS eShop and update NES classic Super Mario Bros., Nintendo Life reports.Downloading the new version will add Suspend Points, allowing you to save your progress wherever you are in-game and reload it as many times as you like. Revolutionary stuff.It upgrades the basic "resume" function currently available.Super Mario Bros. is not the first NES Ambassador game to be updated, but it is the first one to recieve the Suspend Point function, present in other Virtual Console titles.Nintendo previously promised to bring all Ambassador games up to scratch in this way ahead of a future paid release to all 3DS gamers.
http://www.eurogamer.net/articles/20...s-game-updated
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February 15th, 2012, 01:08 Posted By: wraggster
You waited too long. It was only a couple bucks, but you thought, "I have time. It'll always be there. I'll get to it eventually." But now you can't downloadTeenage Mutant Ninja Turtles on the Virtual Console and your world isdestroyed.
Honestly, it was a weird goal to have, but we didn't want to say anything. In each and every region, it seems the turtles have retreated from the Virtual Console. Nintendo World Report reports Konami cited an "expired license," the same issue that claimed TMNT Turtles in Time Re-Shelled.
There's no word on whether the turtles will return to the surface any time soon, so we've contacted Konami for more.
http://www.joystiq.com/2012/02/14/te...rtual-console/
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February 15th, 2012, 00:43 Posted By: wraggster
Nintendo beefed up its proprietary arsenal yesterday, with the acquisition of Mobiclip -- a Paris-based video codec provider. As Gamasutra reports, the deal was actually finalized back in October, but only became public this week, when Mobiclip confirmed its new ownership on its website. The company already has a history with Nintendo, having lent a hand with video rendering and playback on the DS andGame Boy Advance. Now that it's officially under its wing, Mobiclip will reportedly collaborate with Nintendo on its forthcoming Wii U, as suggested by a recently posted job listing for a "console software engineer."
http://www.engadget.com/2012/02/14/n...isition-wii-u/
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February 15th, 2012, 00:35 Posted By: wraggster
A new Splinter Cell game is due to arrive this year, according to an apparent 2012 Ubisoft release schedule. UPDATE: Ubisoft has rubbished said schedule.
If the list is to be believed, Assassin’s Creed III will arrive on PS3, 360, Wii U and PC, as expected, while Just Dance Final Party will also hit shelves this year. It also claims free-to-play title Ghost Recon Online will arrive on Wii U as well as PC.
The games are part of a supposed 2012 Ubisoft release schedule listed on Gameranx.
However, a Ubisoft statement read: "We’re thrilled and kind of amused to see this line-up news. It shows that players are anxious to hear about Ubisoft's upcoming releases. This reported line-up is inaccurate.
"We guarantee you that you’ll hear directly from us soon about the amazing variety of games Ubisoft has slated for fiscal year 2012-13."
The 2012 release schedule is as follows:
• Brothers in Arms: Furious 4 (PlayStation 3, Xbox 360, Microsoft Windows)
• Far Cry 3 (PlayStation 3, Xbox 360, Microsoft Windows)
• I Am Alive (PlayStation 3, Xbox 360)
• Tom Clancy’s Ghost Recon: Future Soldier (Xbox 360, PlayStation 3, Microsoft Windows)
• Tom Clancy’s Ghost Recon Online (Microsoft Windows, Wii U)
• Tom Clancy’s Splinter Cell: Retribution (PlayStation 3, Xbox 360, Microsoft Windows)
• Prince of Persia (Wii, 3DS)• Assassin's Creed 3 (PlayStation 3, Xbox 360, Wii U, Microsoft Windows)
• Just Dance Final Party (Wii, Xbox 360, Playstation Move)
http://www.mcvuk.com/news/read/splin...or-2012/091208
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February 15th, 2012, 00:33 Posted By: wraggster
In a rare occurrence, download sales figures have been released a Nintendo platform.
A report from Forecasting and Analyzing Digital Entertainment estimates that $11.1m were spent on digital 3DS titles, encompassing remakes from Virtual Console and 3D Classics and original 3DSWare titles.
The most popular game was The Legend of Zelda: Link's Awakening, which was downloaded 338,700 times and generated $2.3m, according to CVG.
Nintendo titles dominated the Top 10, with Gameloft and Poisoft as the only third-party publishers listed – each with only one title.
Here's the estimated Top 10 digital 3DS titles in full, according to FADE:
1. The Legend of Zelda: Link's Awakening (Nintendo) – 338,700 units ($2.3m)
2. Excitebike (Nintendo) – 481,100 units ($1.3m)
3. Super Mario Land (Nintendo) – 230,500 units ($1.1m)
4. Freakyforms: Your Creations, Alive! (Nintendo) – 112,700 units ($969k)
5. Pushmo (Nintendo) – 93,300 units ($634k)
6. Kirby's Dream Land (Nintendo) – 84,500 units ($384k)
7. Let's Golf 3D (Gameloft) – 43,200 units ($356k)
8. Donkey Kong (Nintendo) – 82,800 units ($348k)
9. Xevious (Nintendo) – 47,900 units ($301k)
10. Hyu Stone (Poisoft) – 50,300 units ($293k)
http://www.mcvuk.com/news/read/3ds-d...in-2011/091216
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February 15th, 2012, 00:21 Posted By: wraggster
Mario-themed decorations for camera app sold at 81p
Nintendo has priced its first wave of downloadable content for its 3DS handheld at under £1.
The 3DS photo edit app, called Tobidasu Print Club Kiradeco Revolution, can now include a set of custom picture decoration tools if bought online for ¥100 (81p).
Last year, Nintendo chief Satoru Iwata warned developers that the high quantity of low-priced content – specifically on mobile games platforms – puts the value of games at risk.
But the Tokyo headquartered company is now keen to make its digital platforms more appealing to both customers and developers.
http://www.develop-online.net/news/3...or-less-than-1
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February 14th, 2012, 14:16 Posted By: wraggster
Lucasfilm has renewed its licensing deal with the Lego Group for 10 more years, meaning if you have a kid right now he can grow up with a guaranteed supply of Lego Star Wars video games and toys. If you don't have a kid any time soon, look at this as an opportunity to delay growing up for another decade.
Lego is currently developing products based on Star Wars: The Old Republic, and will be following up its most recent Lego Star Wars video game, The Clone Wars, some time during the next 10 years, we'd guess. The Lego Star Wars series has sold more than 30 million units worldwide since its launch in 2005.
http://www.joystiq.com/2012/02/13/le...10-more-years/
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