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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 18th, 2012, 22:23 Posted By: wraggster
Today we have three new article scans from GameFan magazine for you, thanks to SPACE HARRIER.GameFan Volume 3 Issue 8Small preview of "Mansion of Innsmouth" and "Jack Bros.".GameFan Volume 3 Issue 9Full page preview of Galactic Pinball, Mario Clash, Teleroboxer, Mario's Tennis and Red Alarm.GameFan Volume 3 Issue 12Review of Jack Bros. plus a full page preview of Wario's Treasure Hunt, Panic Bomber and T&E VR Golf.http://www.planetvb.com/modules/news...hp?storyid=338
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March 18th, 2012, 19:02 Posted By: wraggster
Director Koichi Hayashida has said that he wanted to make this entry easier than past titles
Super Mario 3D Land director Koichi Hayashida intended for the title to be an "entry point" into the series for consumers. The game includes a very easy first half before ramping up the difficulty greatly in the second half.
"We thought of setting the difficulty level about as low as we could go realistically for this game because we saw this as an entry point to the Mario games for a lot of people," director Koichi Hayashida told Joystiq. "So the way we see it is someone would pick up Super Mario 3D Land and play that, and then maybe they would move onto Super Mario Galaxy or Super Mario Sunshine or Super Mario 64 after that."
Hayashida admitted that even he had trouble with previous Mario games.
"Speaking as a Mario game fan personally, I should admit that I had trouble trying to clear the first two Super Mario Bros. games," Hayashida said. "So for me, I wanted to create a game that I could at the very least clear. Even if it meant using Assist Blocks, I was able to clear this one, of course."
The game has been a big success on Nintendo, having sold 5 million units by the end of January 2012. Super Mario 3D Land was still number 8 on the Media Create sales chart for Japan last week.
http://www.gamesindustry.biz/article...-for-consumers
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March 15th, 2012, 01:57 Posted By: wraggster
Those who have not followed the Mario Party series in recent years could be forgiven for dismissing its 9th console entry as yet another attempt to milk an aging franchise. Hell, even as someone who's been mini-gaming around the Mushroom Kingdom since it required being tethered to an N64, I had trouble mustering enthusiasm for the latest sequel. Allowing that big "9" on the box to mislead you, however, would be a mistake on the level of hiring Bowser as a babysitter.
You see, Mario Party 9 -- the series' first entry in nearly five years -- feels surprisingly more like a thoughtful reboot than a phoned-in rehash.
http://www.joystiq.com/2012/03/14/mario-party-9-review/
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March 15th, 2012, 01:54 Posted By: wraggster
With the arrival of a new system on the 3DS Virtual Console -- the Sega Game Gear -- comes a new hardware emulator. And the one Sega and developer M2 put together is really, really nice! Nicer than I'm used to for Virtual Console games, honestly, and including a full suite of tweaks and features.
Do you want to play your game inside a tiny 3D Game Gear? You can do that. Would you like said Game Gear to be a rare limited-edition color variant? You can totally do that too. Excited by the application of more than minimal effort toward the presentation of retro games, I recorded this quick video.
Though I didn't bring it up here, there's also a "performance" option that, I believe, allows for system-accurate slowdown (or lack thereof). I didn't see any difference with Sonic, so it wasn't going to make for great video. Sonic arrives tomorrow on the 3DS eShop, along with Shinobi and Dragon Crystal.
http://www.joystiq.com/2012/03/14/ga...l-console-gam/
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March 15th, 2012, 01:47 Posted By: wraggster
So what's cooler for '80s geeks than a Lego set, a Game Boy or a Transformers robot? Why, a Lego Game Boy Transformer, of course. At least, that's the idea behind the latest pièce de résistance from building-block lover Julius von Brunk, who not only got the touch but also got the power to create his very own Game Boy-inspired Lego Transformer. The "Domaster" -- no relation to the exercise machine for perky thighs -- borrows heavily from fan favorite Soundwave and even features a Tetris cartridge that transforms into a little birdie that looks like Laserbeak. Two fake AA batteries double as blaster cannons so folks can mutter "pew-pew" at pictures of Michael Bay and Shia LaBeouf. Yes, it isn't as big as China's Optimus Prime and it can't play Super Nintendo games like this Game Boy costume. On the plus side, at least this thing won't ruin your precious childhood memories.
http://www.engadget.com/2012/03/14/l...e-than-tetris/
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March 15th, 2012, 01:36 Posted By: wraggster
Rockstar's next major GTA may not launch this year after all
[h=3]Rockstar Games[/h]www.rockstargames.com
[h=3]Take-Two Interactive[/h]www.take2europe.com
GTA V was unveiled late last year with a trailer that clearly got gamers excited for Rockstar's latest, and while the consensus had been that the title would ship at some point during 2012, now some are beginning to doubt that.
It's not a delay per se, since Rockstar and Take-Two never mentioned an official release date, but Sterne Agee analyst Arvind Bhatia is now reporting based on retail channel checks that GTA V may launch in the fourth fiscal quarter for Take-Two (ending in March 2013).
Take-Two's fiscal year will therefore still benefit from the blockbuster release - the company is expecting earnings per share of $2.00 for the year - but the publisher will miss out on the key holiday sales season. Then again, GTA has typically not launched in the holiday period anyway.
Bhatia outlined the keys to this release timing: "We believe releasing GTA V in F4Q instead of F3Q will provide four advantages to TTWO: 1) a less crowded window away from the big holiday releases such as Call of Duty, Assassin's Creed etc. Recall, the previous GTA title (GTA IV) was released on April 29, 2008, i.e., also away from the holiday period; 2) smoother earnings in FY14 especially if GTA V launches in the last month of FY13 (March 2013); in other words it will result in stronger GTA V catalog sales in FY14; 3) a larger installed base including the potential for launch on Nintendo Wii U; and 4) an extra couple of months to polish the game."
http://www.gamesindustry.biz/article...ssible-analyst
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March 14th, 2012, 01:46 Posted By: wraggster
At Hack a Day, we’ve seen dozens of intervalometer builds that open and close a camera shutter remotely. [Luke Skaff] decided to take these builds to the next level byautomating a camera’s focus and shutter with a Nintendo DS.
[Luke]‘s build is based on the Open Camera Controller project that puts the power of an intervalometer, sound trigger, sequencer, and HDR bracket shooting into the hands of professional photogaphers. The Open Camera Controller is built to run on a Nintendo DS with an AVR-based card attached to the Game Boy Advance cartridge port.
The Open Camera Controller attaches to a camera’s shutter port, but [Luke] stepped things up a little bit by using a USB host controller and implementing the picture transfer protocol. Now, instead of [Luke]‘s controller telling his camera when to open and close the shutter, the focus of the camera can be adjusted as well. [Luke]‘s build uses an Xilinx CoolRunner-II CPLD and a USB host controller to convert the DS cartridge port to a USB port every DSLR can connect to.
[Luke] still has a mess of wires on his hand, but even we can see the power that inexpensive automation would bring to the world of digital photography.
http://hackaday.com/2012/03/13/contr...a-nintendo-ds/
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March 12th, 2012, 22:27 Posted By: wraggster
Epic VP Mark Rein will be shocked if the Wii U isn't a hit for Nintendo when it launches later this year.Sepaking to Eurogamer at GDC in San Francisco last week, Rein argued that parents are ready to upgrade their kid's Wii to Nintendo's new system."I like the Wii U. I think E3 will be a big eye-opener for people," he predicted."I played Batman: Arkham City on the Wii U and they are doing some really cool stuff with the controller."Do you remember the Zelda demo they had on it? Would you not buy a Wii U just to play that? Of course you would. That's what Nintendo is all about. Their hardware is the software delivery service for their great content. That Zelda demo was gorgeous and we can do even more than that with Unreal Engine 3. I think it will do great."Rein added that Nintendo's brand recognition and beloved IP should see it fly off shelves, though he suggested that it might have been quicker off the mark with getting the machine to stores."It's a great brand that a lot of parents really trust and they're probably ready to buy their kids an HD Wii that does that much more than just being an HD Wii."I'd love it if they'd done it last year, but I'm excited for them to do it this year. I'd be shocked if it doesn't do well."Did you play that Battle Mii game? Two players would play with a Wii Remote and Nunchuk and one would play with the Wii U controller?"I would buy a Wii U to play that game in a heartbeat. And I hope people make those kind of games with our technology. I think we've yet to really see what the Wii U can do and I think at E3 this year they're going to shock us."Earlier this year Nintendo president Satoru Iwata suggested that, more than ever, the company will be looking to partner with third parties when developing high-spec core games that fall outside of its traditional comfort zone.Might Epic step up to the plate with a new IP for the system, a la Gears of War on the Xbox 360?"If I had 10 development teams I'd make a game for every single platform and make that the special game for that platform," replied Rein."If you're the special game on that platform you do really, really well. Gears was one of the special ones on Xbox 360. Infinity Blade is a special game on the iPhone and iPad. Shadow Complex was a special game on Xbox Live Arcade."But we don't have 10 development teams so it's just a matter of picking and choosing what we do and doing the best thing we can for the idea that we have."Epic currently has two titles in development: Infinity Blade: Dungeons for iOS and Fortnite for as-yet unconfirmed platforms.
http://www.eurogamer.net/articles/20...doesnt-do-well
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March 12th, 2012, 17:20 Posted By: wraggster
news via http://www.emucr.com
GameBoy Online (2012/03/08) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- add -o-linear-gradients for Opera
- Merge pull request #20 from miketaylr/operagradients
- remove Opera errors and workarounds (CORE-41012 and CORE-43903 have been fixed)
- Merge pull request #21 from miketaylr/operafix
http://www.grantgalitz.org/gameboy/
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March 12th, 2012, 17:02 Posted By: wraggster
news via http://www.emucr.com
NESICIDE v.7 is released. NESICIDE is an Integrated Development Environment for the 8-bit Nintendo Entertainment System (NES). NESICIDE is a NES development application written with MFC and works only on Windows. The goal of NESICIDE2 is to bring this application into the modern age; it will support all 3 major platforms, as well as feature an easier to use interface. It will also have a community element that will allow users to share code, multimedia, and even entire projects/games. This is a new project and much is left to be done.
http://www.mediafire.com/?42xy70ojf2w8uwb
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March 12th, 2012, 13:53 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2457 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2457
* middle button click on FCEUX sends message to TAS Editor
* Shift/Ctrl set focus to Piano Roll, double Shift / double Ctrl scroll Piano Roll to respective cursor
http://www.mediafire.com/?1gl6ydx9a26a7x3
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March 12th, 2012, 13:40 Posted By: wraggster
news via http://www.nintendomax.com/viewtopic...403c0e22d3e593
HB trickster we offer version 0.2 of his homebrew Diddy's Adventure , game in which one embodies Diddy Kong through various levels and to meet different puzzles to finish them.
Quote:
Changes from v0.1:
- Multiple language (English and French for now)
- Possibility to replay or turn off the console at the end of the game
- Total of 3 levels and 6 puzzles
- Fixed transparency tilesets on doors and key
- Adding a background music level
- Change of aid that appear when you get to a question or to a key
- Change some Wallpapers
- Added a secret. A .. you discover how to access
http://www.filouhb.0fees.net/
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March 12th, 2012, 13:39 Posted By: wraggster
news via http://www.nintendomax.com/viewtopic...403c0e22d3e593
Orion Jones has version 1.03 of " Mot Mot Motus ", adaptation of the hit TV Motus for the Nintendo DS.
Quote:
I'm embarrassed to repeat this topic up again, but a friend found two bugs and I have not been able to help correct them. March 11th 2012 Change log: -Fixed a display bug, and a bug on controlling the position of letters. He moves in version 1.03.
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