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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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July 31st, 2012, 22:42 Posted By: wraggster
Chart-Track doesn't give out hardware data, but according to an unverifiedGamesIndustry.biz report the new console outsold the regular 3DS with ease last week despite launching on Saturday, July 28, which was the last day of the retail monitor's tracking period."XL shifted a figure a little shy of five figures, outselling the original 3DS (whose total is based on seven days' data) by a factor of just over 2:1," the report claims. "At the same time, old 3DS was down slightly on its previous week.
"As for software, sales were up 11 percent for the week overall (following a 31 percent leap the previous week, probably inspired by the launch of Kingdom Hearts 3D)," it adds.
In comparison, Nintendo sold 200,000 3DS XL units in Japan during the handheld's first two days of availability.
http://www.computerandvideogames.com...nits-on-day-1/
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July 31st, 2012, 22:35 Posted By: wraggster
The 3DS XL has sold an estimated 193,441 units in its two days on the Japanese market, according to an Enterbrain report published by Famitsu. New Super Mario Bros. 2, which was released concurrently, sold an estimated 430,185 copies. It's unlikely that number includes sales of the download version, which was launched at the same time. There must have been at least some eShop copies sold.
The original 3DS reportedly burned through its full initial Japanese shipment of 400,000 units in 24 hours, making the upsized unit's launch softer in comparison. The PlayStation Vita, the 3DS's most direct competition, sold321,407 units in its December 2011 launch in Japan, though sales have slowedquite a bit since.
http://www.joystiq.com/2012/07/31/3d...panese-launch/
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July 31st, 2012, 22:19 Posted By: wraggster
Nintendo strikes it big with new Mario and new 3DS XL model
Nintendo has much to celebrate, as both New Super Mario Bros 2 and the 3DS XL have gotten off to a promising start in Japan. New Super Mario Bros 2 has performed exceptionally, surpassing 430,000 units in just two days on the market. At the same time, the larger, new model 3DS has been grabbed from store shelves 200,000 times.
Interestingly, sales figures for the latest Mario game, as reported by Famitsu, only offer retail figures for the title. This could very well mean that sales could be much higher since the game was launched digitally at the same time.
Gamers in the US will have to wait until August 19 to get both New Super Mario Bros 2 and the new 3DS XL.
http://www.gamesindustry.biz/article...-days-in-japan
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July 31st, 2012, 12:40 Posted By: wraggster
The near-future of Nintendo's handheld looks bright, whatever size screens you're playing on, writes Johnny Minkley
[h=3]Nintendo[/h]www.nintendo-europe.com
One year, four months and four days after the launch of the tiny original, Nintendo's 3DS XL arrived in the UK on Saturday. It was, as Chart-Track pointed out for trivia nerds, only the second weekend console launch to take place on these shores, the other being N64, which hit on March 1st 1997.
But 15 years on from pioneering 3D gameplay in Mario 64, Nintendo's promised glasses-free 3D revolution has fallen so flat even its president now refers to it as a"minor" feature.
"The XL shifted a figure a little shy of five figures, outselling the original 3DS (whose total is based on seven days' data) by a factor of just over 2:1"
XL, then, comes at a critical time in the young platform's life, its momentum in the West faltering again - it's been "weak" this year, acknowledges Iwata - following an earlier revival propelled by last summer's emergency price cut.
How did it do? With only one day for the hardware revision to leave its mark in the weekly sales report (although some retailers were selling it from Friday), and a nation's eyeballs glued to the Olympics, making a splash was always a big ask.
Chart-Track doesn't give out hardware numbers, but I understand XL shifted a figure a little shy of five figures, outselling the original 3DS (whose total is based on seven days' data) by a factor of just over 2:1. At the same time, old 3DS was down slightly on its previous week.
As for software, sales were up 11 per cent for the week overall (following a 31 percent leap the previous week, probably inspired by the launch of Kingdom Hearts 3D). For specific titles, Mario Kart 7 jumped by 45 per cent, up to 13th in the all-formats chart, with Super Mario 3D Land up 37 per cent to 20th and Mario & Sonic's London Olympics caper predictably up 25 per cent into the bronze medal position.
In other words, it was a positive bump, but if there were empty seats across Olympic venues it's unlikely it was due to Nintendo fans leaving them to take part in the virtual version on its new handheld instead.
Given the sporting distractions and the short window, we'll get a clearer picture of early interest in XL next week. But bigger hopes are rightly pinned two and a half weeks hence on the arrival of a certain New Super Mario Bros. 2.
It's hard to overstate the importance of this release in timing and legacy. And it highlights both the strengths and weaknesses of Nintendo's current position. Big first-party IP is the backbone of any Nintendo console, of course, but the stature of the company's tentpole releases on Wii and DS is nevertheless astonishing - as is its reliance on them.
"The platform hasn't seen a single big-impact, platform-exclusive launch in the first seven months of the year"
Consider this: of the eight biggest-selling individual format titles in UK chart history, only one is not from Nintendo: Rockstar's GTA: San Andreas at number five. The original New Super Mario Bros. on DS is the seventh best-selling single-format title of all-time - its global total now in excess of 26m copies - out-performed on the handheld only by Brain Training.
Slashing a third off the price of the console within five months of launch and turning the marketing campaign on its head were dramatic examples of Nintendo's efforts last year to inject life back into the struggling platform.
But Iwata put it best himself, addressing analysts recently, when he said: "In order for dedicated video game hardware to be needed continuously, it is necessary to provide games with fun elements unique to a certain video game system which cannot be realised on smartphone devices. We would like to introduce such games one after another."
Well, the only time "one after another" has happened on 3DS was last Christmas, when the rushed-forward release of Mario Kart 7 joined Super Mario 3D Land and sales duly soared. To date, both titles are the top-sellers on the platform by a country mile in the UK, each selling over twice as much as the next nearest, the 3D remake of Ocarina of Time.
If momentum has subsequently waned, then, it's hardly surprising when you consider the striking lack of big releases and must-buy games. Nintendo's biggest in 2012 thus far, Kid Icarus and Mario Tennis Open, flopped at launch, Square's Kingdom Hearts 3D's modest opening weekend tally notably bigger than either managed.
Overall 3DS UK software sales last week were double that of the same week in 2011, which you'd expect with a significantly larger installed base. But the platform hasn't seen a single big-impact, platform-exclusive launch in the first seven months of the year. And collective game sales, it's worth noting, are still some way short of what ageing DS software is doing on a weekly basis.
Nintendo's troubles were ostensibly underlined in April when the company posted its first ever annual loss after a year that saw Iwata take fierce criticism on the chin and a 50 per cent pay cut in the wallet following the 3DS pricing fiasco.
Despite all this, plus XL's apparently underwhelming debut and a lingering air of negativity around Nintendo's handheld strategy and its forthcoming home console launch, 3DS looks in a much better place today than it did one year ago.
In XL it has delivered hardware that offers a markedly improved user experience for anyone who doesn't possess child's hands. Considering the abject lack of major releases, the disastrous near total-focus on 3D at launch, the tabloid-concocted health scares and the panic-fuelled price-cutting, Nintendo has still managed to shift over 19 million 3DS systems worldwide in 16 months. What Sony would give to be in a similar position with Vita this time next year.
"Nintendo has managed to shift over 19 million 3DS systems worldwide in 16 months. What Sony would give to be in a similar position with Vita this time next year"
In handheld-loving Japan the console has already found its groove and, as of July 25th, Nintendo is no longer selling the system at a loss. Meanwhile, the software the system so desperately needs is coming: New Super Mario Bros. 2, Luigi's Mansion: Dark Moon, more Brain Training, more Pokémon. More of the same, sure, but more of the same in one franchise beloved of the hardcore and three of the biggest, most reliable series on the planet. It could be worse.
Iwata looked to precedent to allay the fears of analysts: "Nintendo DS gained momentum within a year in Japan; however, it took more than two years in the US and in the end the total sales of the Nintendo DS exceeded the Wii there."
That ignores the rather large and pressing fact that DS launched into a world without smartphones. But the sheer enduring strength and popularity of Nintendo's core franchises means that, for all the digital doubts (e.g. the painfully high price of downloadable back catalogue titles and, staggeringly, only now with the arrival of New Super Mario Bros. 2, a first toe in the water of paid-for DLC), the company can look to the near-future at least with confidence.
Which is to say, with another major hardware launch coming later this year, Nintendo has bigger things to worry about than 3DS. Even XL-sized.
http://www.gamesindustry.biz/article...-hurt-nintendo
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July 30th, 2012, 16:44 Posted By: wraggster
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatibility based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–—–—–—– –—–—–—–—–—–—–— —–—–— —–—–—–—–—–—–—– —-—–-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.2.8 - July 29, 2012]
* Fixed lag with GameCube controllers
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July 30th, 2012, 16:44 Posted By: wraggster
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatibility based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
×—–—–—–—– –—–—–—–—–—–—–— —–—–— —–—–—–—–—–—–—– —-—–-–•¬
|0O×øo· UPDATE HISTORY ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.2.8 - July 29, 2012]
* Fixed lag with GameCube controllers
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July 29th, 2012, 21:10 Posted By: wraggster
via http://www.emucr.com/
lsnes rr1 delta12 is released. lsnes is a SNES rerecording emulator based on bsnes core.
lsnes rr1 delta12 Changelog:
- Support reload ROM image (if someone wants to play with ROM corruption or something).
- Support true savestate-anchoring.
Using compat core instead of accuracy gives about 2x speed and should only affect Air Strike Patrol (which uses graphics effects Compat can't emulate).
http://www.mediafire.com/?lgtvf2zzm22cj1c
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July 29th, 2012, 21:04 Posted By: wraggster
via http://www.emucr.com/
NESbox Beta is released. NESbox is a Nintendo Entertainment System emulator, built on Adobe Flash technology and it can only be run directly in your browser's window (beta version).
NESbox Beta Changelog:
- Slight improvement in multiplayer parts. The emulator now adjusts according to the quality of network connection. However, for players who are far away, it's still pretty bad.
http://nesbox.com/
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July 29th, 2012, 21:03 Posted By: wraggster
via http://www.emucr.com/
YoshiNes v0.6 is released. YoshiNes is a NES emulator. It's a modification of BasicNES, made by Don Jarret and David Finch. The BasicNES is a good emulator, but can be better. The YoshiNES have more stuff than BasicNES, like Pattern Table view, Pallete viewer, a lot of mappers, more filters, and more features.
YoshiNES current support this mappers: 1, 185, 2, 5(unplayable) 73, 130, 188, 232, 3, 4, 45, 118, 119, 115, 95, 151, 12, 64, 158, 74, 245, 6, 7, 51, 53, 226, 8, 66, 107, 229, 9, 10, 11, 234, 201, 46, 13, 15, 16, 17, 18, 19, 21, 22, 23, 25, 32, 33, 34, 40, 61, 200, 231, 57, 64, 65, 68, 69, 71, 75, 78, 79 (unplayable), 146, 85, 90(partial), 160, 91, 94, 99, 117, 151, 211, 212(partial), 228, 250, 255(unplayable), 47(partial). But some games still very buggy and unplayable.
The sound engine are almost the same of BasicNES, i only made a sound level viewer. The sound use Midi Output, so, the games sounds wrongly sometimes. Sorry for my bad english.
http://www.mediafire.com/?t7cej3apwpcocnk
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July 29th, 2012, 20:59 Posted By: wraggster
via http://www.emucr.com/
SaveGame Manager GX SVN r126 is released. SaveGame Manager GX is a SaveGame & Mii Manager for the Wii with GUI based on LibWiiGui by Tantric,
SaveGame Manager GX Features:
SDHC and USB2 support
Protected save support
Mii Support
Multilanguage support with Custom Font
WiiTDB support
Display information about savegames/miis in a special windows
Extract, Install, Delete, Copy, Move fonctions are available
Online AutoUpdate
Widesreen support
ScreenSaver
SaveGame Manager GX SVN Changelog:
r126
* Changed the update fonction
* Added a script to generate and put on the good place update files for new
update fonction while compiling (easy release)
* Fixed Issue 168
Forwarder:
* Fix crash on drives with physical sector size > 512 bytes (USBLoader GX)
* Added a 10 seconds loop to wait slow HDD (USBLoader GX)
* Changed video init fonction to work with last libogc
* Synchronized to Issue 168 fix
http://www.mediafire.com/?zudlfel662bkqai
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July 29th, 2012, 20:57 Posted By: wraggster
via http://www.emucr.com/
Project64 Git (2012/07/26) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Project64 Git Changelog:
* added sound_crap/speex_resampler in preperation for new aud plugin design
http://www.sendspace.com/file/i5gn02
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July 29th, 2012, 20:55 Posted By: wraggster
via http://www.emucr.com/
GameBoy Online (2012/07/26) is released. GameBoy Online is a Game Boy and GameBoy Color emulator written in Javascript. It strives to be efficient and try to have a perfect compatibility. Currently the execution speed is not optimal even on browsers. For example on Chrome, which is nevertheless deemed to run Javascript faster on a PC running Windows 7 64-bit version with a double heart 2 CPUs at 2.2 GHz, games run at normal speed but almost skipping some frames.
The sound production is still experimental and rather poor quality. The video portion is by HTML5 or by creating images with BMP string URI. State backups are implemented using the object window.localStorage and are serialized / deserialized JSON. Ditto for backup SRAM.
GameBoy Online Changelog:
- Fix the GUI
http://www.grantgalitz.org/gameboy/
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July 29th, 2012, 20:54 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2559 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2557
Updated SVN link and fixed paths in BATs
r2558
Taseditor: auto-starting Note editing when creating Marker by double-click
r2559
Taseditor: straighten out pause_frame logic; fixed AdjustLag
http://www.mediafire.com/?e0nwxg341g7scjb
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July 29th, 2012, 20:53 Posted By: wraggster
via http://www.emucr.com/
Dolphin win32-dump Git 3.0-741 is compiled. Dolphin win32-dump Git is a branch of Dolphin. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin win32-dump Git changelog:
* oops, missed a compiler warning
* Keep retrying a BITS job for up to 30 days. This is an arbitrary value.
http://www.mediafire.com/?yvmh6di252a9hh5
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July 29th, 2012, 20:51 Posted By: wraggster
via http://www.emucr.com/
Gekko Git (2012/07/27) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.
Gekko Git Changelog:
* fix for shitty cards like mine that crash. thanks Nanimo
http://www.mediafire.com/?46e3se3av2tbdws
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July 29th, 2012, 20:44 Posted By: wraggster
via http://www.emucr.com/
DeSmuME 0.9.8 SVN r4334 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4334
0.9.8: reset firmware at the beginning of movie playing/recording when desmume doesn't use external firmware.
0.9.8: add firmware to savestate by an experimental way.
Since Ragnarok Online DS (J) writes to firmware during the game (at the very beginning of the game, at least), this change is needed for anti-desync purpuse. I want to apply the same thing to trunk, but I guess it should be done by more polished way. This change to saves.cpp looks too hacky, but I have no idea how I can improve it.
http://www.mediafire.com/?7rahyyo39rxjtqw
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July 29th, 2012, 20:43 Posted By: wraggster
via http://www.emucr.com/
FBZX-Wii v5 is released. Port of ZX Spectrum emulator FBZX to Wii. FBZX is a Sinclair Spectrum emulator, designed to work at full screen using the FrameBuffer or under X-Windows.
FBZX-Wii v5 Changelog:
* Added precision emulation setting (floating bus, contention, interrupt timing)
* Added NTSC 48K machine
* Added 320X240 framebuffer resolution
* New screen setting menu
* Added framerate setting
http://www.mediafire.com/?ookmwb3r1f2pmhi
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July 29th, 2012, 20:40 Posted By: wraggster
XotoB offers version 2.4 of " EmuCenter2 "simplistic interface that brings together the best emulators for video game console for greater simplicity, the Nintendo DS, Nintendo Wii, Gameboy Advance and Nintendo Gamecube.
Quote:
New version 2.4: - AMENDMENT: Storage directory data in EC2: "C: \ ProgramData \ EMUCENTER2" inftead of "C: \ Users \ username \ AppData \ Roaming \ EMUCENTER2" (fixes a bug if user installs without privilege EC2) - CORRECTION: Refresh list pc games, after adding, not made - CORRECTION: display some unreadable characters in the descriptions downloaded (thank you JV.COM) - IMPROVEMENT: Auto Search function descriptions - FIX: erroneous activation of certain menu entries context - FIX: Various inconsistencies ... - JUST IN: Function search game on the web (FR jeuxvideo.com = / = U.S. gamespot.com) (right click the Quick Access Toolbar) - ADD: Enable hardware acceleration for naviguation web (image search and search the web game) - ADD: a display mode (the list of games) more - ADD: Option "Enable background image for the whole interface" (replace "C : \ Program Files (x86) \ EmuCenter2 \ background.png "in installation directory to one of your choice) (recommendation:. PNG image with transparency and for best effect) - ADDED: Ability to define the level of transparency of background.png (edit with notepad "C: \ Program Files (x86) \ EmuCenter2 \ background.ini") - ADD: Audio Options: Quality Sampling and Rendering for emulators compatible - AMENDMENT: Allows scrolling games with keyboard arrows to display Advanced mode - ADDED: The games are added to favorites labels with a heart on the top right corner - MODIFICATION: Various optimization codeinterface entire
http://www.nintendomax.com/viewtopic...e4a64a68ff9434
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