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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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March 7th, 2013, 01:27 Posted By: wraggster
Another port that i didnt know existed but better late than never, heres the release info from a coder called Infact
Today I release Super Methane Brothers!
Project Page and download.
The goal of this game is to kill the baddies with your suck'n'gas gun and collect the goodies.
Features of the Gamecube Port: Playable single and 2 player mode and all 50 levels! Fullscreen, Sound and Music!
Highscore support is missing...
From the readme file:
Press the A button on controller 1 to start the game in single player,
press the A button on controller 2 for 2 player mode.
Use the Stick to move around the screen.
Tap the A button to fire gas from the gun.
Hold the A button to suck a trapped baddie into the gun.
Release the A button to throw the trapped baddie from the gun.
Throw baddies at the wall to destroy them.
Press START button to pause the game.
Press Z button to switch player graphics.
Have fun with this game, I loved the original Amiga game and played it HOURS!
Install instruction: copy methane.dol to your sdcard and launch with swiss. Have fun!
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March 7th, 2013, 01:21 Posted By: wraggster
Wow what a fantastic resurgence for the Nintendo Gamecube homebrew and emulation scene. Meglomaniac has found a port of Sopwith to the Gamecube, heres the release details:
Sopwith is a 2D CGA action game from the annals of DOS history where you fly a little biplane around bombing stuff and shooting down evil magenta-colored enemy planes. Gamecube Sopwith is actually a port of Simon Howard's 'SDL Sopwith', which in turn is a port/rewrite of the original DOS Sopwith by David L. Clark.
i found this game today during searching for other stuff...
its a fun little game...
so simple, so challenging...
http://code.google.com/p/gamecubesopwith/
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March 7th, 2013, 01:14 Posted By: wraggster
Bearteam has released a new Arcade Emulator for Gamecube:
A single TMNT core. Following games are supported(some of them, such as TMNT2 and its clones, may crash the emulator):
Blswhstl.zip
Cuebrick.zip
Detatwin.zip
Lgtnfght.zip
Lgtnfghta.zip
Lgtnfghtu.zip
Mia.zip
Mia2.zip
Punkshot.zip
Punkshot2.zip
Punkshotj.zip
Qgakumon.zip
Ssriders.zip
Ssridersabd.zip
Ssridersadd.zip
Ssriderseaa.zip
Ssridersebc.zip
Ssridersebd.zip
Ssridersjac.zip
Ssridersjbd.zip
Ssridersuab.zip
Ssridersuac.zip
Ssridersubc.zip
Ssridersuda.zip
Thndrx2.zip
Thndrx2a.zip
Thndrx2j.zip
Tmht.zip
Tmht22pe.zip XX
Tmht2p.zip XX
Tmht2pa.zip XX
Tmht2pj.zip XX
Tmht2po.zip XX
Tmhta.zip
Tmnt.zip
Tmnt2.zip XX
Tmnt22pu.zip XX
Tmnt2a.zip XX
Tmntj.zip
Tmntu.zip
Tmntua.zip
Trigon.zip
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March 7th, 2013, 01:12 Posted By: wraggster
Bearteam has released a new Arcade Emulator for Gamecube:
I've built a FBA KONAMI core which contained all drivers in the konami directory of resouce codes. 157 ROMs are supported, but not all of them run. Some games may crash the emu, some may need to reboot the emu to run games. Just give it try yourself.
A .bat file is included to help you to pick out the games supported by emu. You must edit it before use according to your own situation.
supported ROMs are:
Ajax.zip
Ajaxj.zip
Akumajou.zip
Akumajoun.zip
Aliens.zip
Aliens2.zip
Aliens3.zip
Aliensa.zip
Aliensj.zip
Aliensj2.zip
Aliensu.zip
Blockhl.zip
Blswhstl.zip
Bottom9.zip
Bottom9n.zip
Contra.zip
Contra1.zip
Contrab.zip
Contraj.zip
Contrajb.zip
Crazycop.zip
Crimfght.zip
Crimfgt2.zip
Crimfgtj.zip
Cuebrckj.zip
Cuebrick.zip
Darkadv.zip
Detatwin.zip
Devilw.zip
Devstors.zip
Devstors2.zip
Devstors3.zip
Esckids.zip
Esckidsj.zip
Fround.zip
Froundl.zip
games88.zip
Garuka.zip
Gberet.zip
Gberetb.zip
Gbustera.zip
Gbusters.zip
Gradius2.zip
Gradius2a.zip
Gradius2b.zip
Gradius3j.zip
Grdius3.zip
Grdius3a.zip
Gryzor.zip
Gryzora.zip
Gyruss.zip
Gyrussb.zip
Gyrussce.zip
Hcastle.zip
Hcastlee.zip
Hcastlek.zip
Hexion.zip
Hpuncher.zip
Hypsptsp.zip
Konami88.zip
Kontest.zip
Lgtnfght.zip
Lgtnfghta.zip
Lgtnfghtu.zip
Mainevt.zip
Mainevt2p.zip
Mainevto.zip
Majuu.zip
Mia.zip
Mia2.zip
Miaj.zip
Mogura.zip
Mrgoemon.zip
Mstadium.zip
Parodius.zip
Parodiusa.zip
Parodiuse.zip
Parodiusj.zip
Pootan.zip
Pooyan.zip
Pooyans.zip
Punkshot.zip
Punkshot2.zip
Punkshotj.zip
Qgakumon.zip
Quarth.zip
Ringohja.zip
Rollerg.zip
Rollergj.zip
Rushatck.zip
Scontra.zip
Scontraj.zip
Scotrsht.zip
Simpsons.zip
Simpsons2p.zip
Simpsons2p2.zip
Simpsons2pa.zip
Simpsons2pj.zip
Simpsons4pa.zip
Spy.zip
Spyu.zip
Ssriders.zip
Ssridersabd.zip
Ssridersadd.zip
Ssriderseaa.zip
Ssridersebc.zip
Ssridersebd.zip
Ssridersjac.zip
Ssridersjbd.zip
Ssridersuab.zip
Ssridersuac.zip
Ssridersubc.zip
Ssridersuda.zip
Suratk.zip
Suratka.zip
Suratkj.zip
Thndrx2.zip
Thndrx2a.zip
Thndrx2j.zip
Thunderx.zip
Thunderxa.zip
Thunderxb.zip
Thunderxj.zip
Tmht.zip
Tmht22pe.zip
Tmht2p.zip
Tmht2pa.zip
Tmht2pj.zip
Tmht2po.zip
Tmhta.zip
Tmnt.zip
Tmnt2.zip
Tmnt22pu.zip
Tmnt2a.zip
Tmntj.zip
Tmntu.zip
Tmntua.zip
Trigon.zip
Typhoon.zip
Ultraman.zip
Vendetta.zip
Vendetta2p.zip
Vendetta2pd.zip
Vendetta2pu.zip
Vendettaj.zip
Vendettar.zip
Venus.zip
Vulcan.zip
Vulcana.zip
Vulcanb.zip
Xmen.zip
Xmen2pa.zip
Xmen2pe.zip
Xmen2pj.zip
Xmena.zip
Xmene.zip
Xmenj.zip
edit: As I tested, all TMNT board games crashed the emulator due to excessive drivers. Maybe I will need to release a single TMNT core later.
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March 7th, 2013, 01:09 Posted By: wraggster
Meglomaniac has released a new Arcade Emulator for Gamecube:
this is just the initial screen...there will be more improvements
right now its just semi-automated for compiling which works very well
but it semi-automated...meaning to compile specific game drivers or hardware, it is still a very tedious manual editing process within the source...
...but...
i think i just thought of a workaround method to make this script more powerful to allow fully automated process using only this menu with no need to enter the source directories and no need to manually edit anything...
we just need to identify which driver combinations and how many drivers can be packed together in a single dol to keep the overall size low...and also identify which specific drivers need to be built as separate dols...
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March 7th, 2013, 01:05 Posted By: wraggster
Bearteam has released a new Arcade Emulator for Gamecube:
Capcom Retro Game Collection Vol. 1 For Gamecube
12 games supported in total
1942b, // 1942 (First Version)
1942a, // 1942 (Revision A)
1942abl, // 1942 (Revision A, bootleg)
1942, // 1942 (Revision B)
1942w, // 1942 (Williams Electronics license)
1943kai, // 1943 Kai: Midway Kaisen (Japan)
1943ja, // 1943: Midway Kaisen (Japan)
1943j, // 1943: Midway Kaisen (Japan, Rev B)
1943b, // 1943: The Battle of Midway (bootleg set 1, hack of Japan set)
1943b2, // 1943: The Battle of Midway (bootleg set 2, hack of Japan set)
1943, // 1943: The Battle of Midway (Euro)
1943u, // 1943: The Battle of Midway (US)
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March 7th, 2013, 01:04 Posted By: wraggster
Bearteam has released a new Arcade Emulator for Gamecube:
FBA Street Fighter Core:5 games supported in total.
sfjp// Street Fighter (Japan)
sfp// Street Fighter (Prototype)
sfu// Street Fighter (US set 1)
sfua// Street Fighter (US set 2)
sf// Street Fighter (World)
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March 7th, 2013, 01:01 Posted By: wraggster
Bearteam has released a new Arcade Emulator for Gamecube:
Here's blood brothers core.
4 games supported in total.
bloodbro || Blood Bros. (set 1)
bloodbroa|| Blood Bros. (set 2)
bloodbrob|| Blood Bros. (set 3)
skysmash || Sky Smasher
The sound of Blood Brothers is a little buggy.
Blood Bros.
Skysmasher
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March 7th, 2013, 00:59 Posted By: wraggster
Bearteam has released a new Arcade Emulator for Gamecube:
This list contains all games supported by FBA V-SYS core for Gamecube.
5 games supported in total.
| aerofgt || Aero Fighters
| aerofgtb|| Aero Fighters (Turbo Force hardware set 1)
| aerofgtc|| Aero Fighters (Turbo Force hardware set 2)
| sonicwi || Sonic Wings (Japan)
| turbofrc|| Turbo Force
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March 7th, 2013, 00:56 Posted By: wraggster
Bearteam has released a new Arcade Emulator for Gamecube:
This is FBA CPS1 Core, only CPS1 games are supported. This core is not
splitted by me,it is done by oringal author. I grab the resource code
from http://github.com/libretro, which lastly updated February 19, 2013.
Most CPS ROMs run perfectly, but some bootleg games not.
Street Fighter Zero can not run, it only reboot your Gamecube.Do not
bother to try it.
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March 7th, 2013, 00:54 Posted By: wraggster
Bearteam has released a new Single Game Arcade Emulator for Gamecube:
This is FBA Contra Core, only 2 games are supported. Supported ROMs are
Contra, Super Contra and their clones.
Do not bother to try other ROMS,
I do not include any other drivers at all.
Contra can not run at full speed, and has graphic glitches at stage 3.
But Super Contra runs well.
Contra:
Super Contra:
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March 7th, 2013, 00:52 Posted By: wraggster
Meglomaniac has released a new version of NeoPop GX the NeoGeo Pocket Emulator for GameCube, heres the release info:
03/05/2013: ( Unofficial Version 0.1 NGC release )
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[NGC]
- Various code changes to fix compiler errors and supress "most" compiler warnings
- Fixed / Updated code for compiling against latest resources (devkitPPC r26 and libogc 1.8.11.1)
- Minor Audio Rewrite:
. "Glitchy" Audio introduced due to latest devkitppc/libogc incompatibility
. removed original audio threading code to fix the issue
- SDHC support
- Added / Fixed rom loading ( title will now automatically begin after selecting )
- Added Automatic TV mode detection (based on GC IPL version)
- Added Progressive Video display / Component cable auto detect. Supported video types:
. 480i/480p
. 576i/576p << need feedback to confirm if any issues with PAL video mode (slowdowns or audio)
- Added Safemode Menu display:
. Force Menu to display 480i video with Digital Component cable (CRT SDTV compatibility)
. Hold L TRIGGER during bootup to activate
- Added IPL font fix for Qoob moodchip
- Menu enhancements:
. Fixed Menu to correctly display "Stop DVD Motor" option
. Added aspect/scale "default" option ( restore to default settings )
. SAVESTATE MANAGER moved to EMULATOR OPTIONS menu
. Startup "Credits" moved to EMULATOR OPTIONS menu |
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March 7th, 2013, 00:49 Posted By: wraggster
Meglomaniac has compiled the latest Snes Emulator for Gamecube from the libretro port of Snes9x Next. No readme but is known to boot Yoshis Island
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March 7th, 2013, 00:42 Posted By: wraggster
The hombrew browser for the wii has been updated, heres the post :
The following applications have been added/updated:
16 February 2013
- CascadeBeneath v1.0 -> v1.1
- Cubicle Shooter v0.3-> v0.4
- Cylinder Dodge v1.0 -> v1.1
- DontGetCrushed v1.0 -> v1.2
- FBZX Wii v6.0 -> v9.0
- FCEU v3.3.1 -> v3.3.4
- C64-network.org (Frodo) v2.4 -> v2.4.1
- HeroCity v0.4 -> v0.6
- SlimeRoll v0.2 -> v0.3
- Super Pixel Jumper v1.0 -> v1.2
- The Catachthonic v1.0
- Time Frack 3D v0.1
- UAE v9 -> v9.1
- Wiibrowser Rev27
- WiiEarth v2.0 -> v2.3
- WiiXplorer r212 -> r249
- WiiMC v1.3.0 -> v1.3.2
- WiiVNC v1.2.2 -> v1.3
http://www.codemii.com/2013/03/06/hb...0%93-week-7-3/
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March 7th, 2013, 00:20 Posted By: wraggster
Back in mid-2012 when the Wii U was this mysterious futuristic device, Nintendo showed off a bevy of features for it and while most of them have emerged, there's a couple that never saw the light of day. Perhaps its most notable missing feature is near field communication (NFC) support, wherein real life physical objects can be read by the GamePad simply be being placed in close proximity to it.This technology is best known to gamers for its use in the Skylanders franchise in which a diorama reads info from figurines. This tech will also be used in Disney's upcoming mega project Disney Infinity. Last summer a Rayman Legends trailer was leaked that teased the ability to give the limbless hero health or spawn more enemies by placing toys with their likeness on the unique controller.According to a report by Polygon, Nintendo is still working on NFC integration and it remains a greater priority than another advertised but missing Wii U features, the ability to play with two GamePads."With NFC, that's a feature that everyone that owns a Wii U can take advantage of," Shigeru Miyamoto told Polygon. "So that's what we're putting [as] our priorities right now."
Regarding dual GamePad support, Miyamoto said games are in development that will take advantage of that feature, but it's not a priority because we're not at a stage where people will want to purchase a (rather expensive) second controller just yet."With regards to the two GamePads functionality, from a gaming system standpoint we are developing games that will have that capability," Miyamoto said. "In the future, perhaps when we get closer to something that, an environment where everybody or a large majority of people would have two GamePads, that might be a time where we look at how we can leverage a system of that nature."Now the question remains: will we get an NFC-supported Pokémon game? It's "catch 'em all" mentality would certainly lend itself well to the tech.
http://www.eurogamer.net/articles/20...ad-integration
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March 6th, 2013, 23:53 Posted By: wraggster
Near Field Communication will feature in an upcoming Wii U product announcement from Nintendo.
That’s according to none other than Nintendo design boss Shigeru Miyamoto, who told Polygon that the tech has not been forgotten despite third party products – such as Activision’s Skylanders and Disney’s upcoming Infinity – choosing to ignore it with their launch games.
"With NFC, that's a feature that everyone that owns a Wii U can take advantage of," Miyamoto stated.
"So that's what we're putting our priorities right now. We're hoping that in the near future we'll be able to show you something that will take advantage of the NFC on Wii U and people will be able to enjoy that."
Miyamoto also confirmed that Nintendo is currently developing titles that will allow two users to play simultaneously on different GamePads streaming from the same machine.
"With regards to the two GamePads functionality, from a gaming system standpoint we are developing games that will have that capability," Miyamoto added.
"In the future, perhaps when we get closer to something that, an environment where everybody or a large majority of people would have two GamePads, that might be a time where we look at how we can leverage a system of that nature."
http://www.mcvuk.com/news/read/ninte...coming/0111956
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March 6th, 2013, 23:53 Posted By: wraggster
Wii U should be cheaper to enable publishers to sell more games on the platform, says Ubisoft’s executive director for EMEA territories Alain Corre.When asked if he’d welcome a price cut, Corre told us: “Always. We always want the hardware to be at a low price because we want as many fans as possible to afford to buy our games, so that’s for sure. We think that Wii U will find its public at some point. Some were expecting sales to be quicker but we are optimistic.”“I think Nintendo has said that the Wii U sales in general were below expectations originally and the software tie-in ratio is also stable, so I think that when less machines sell, less games sell.”Though there have been increasing calls for a price drop after a muted launch for the platform, Corre described Wii U’s launch as ‘productive’ for Ubisoft, emphasising that the publisher has always been a strong supporter of new hardware.“It’s part of the Ubsoft DNA to be first on new technology and to innovate – and also release some games that have created some good momentum that we can use for the future. If we globalise all that we did and consider all of that then what we did on Wii U for launch was productive.”Ubisoft recently took former Wii U exclusive Rayman Legends multiplatform, delaying its release until September in order to bring the game to PS3 and Xbox 360. Corre also told us recently that Watch Dogswould be taking on GTA V in the open world genre later this year. He was speaking as part of an interview to be published in full later this week.
http://www.edge-online.com/news/ubis...i-u-price-cut/
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March 6th, 2013, 13:42 Posted By: wraggster
via http://gbatemp.net/
Supercard DSTwo's NDSGBA source has long been sought after, but so far any attempts at gaining access to it have been unsuccessful. So, after a campaign for the source to be released for the community to improve upon, Nebuleon, Normmatt, and BassAceGold have decided to take initiative, and have been busy with a WIP port of gpSP Kai for the DSTwo. At this point there is no public release, but the code repository is available for people interested in making useful contributions. Please join the on-going discussion linked below for full details about how to get involved with this new GBA emulator project. Current State (03/05/13) said: Improvements (these are not in the official NDSGBA, and are in TempGBA) - The loading screen appears for a much shorter time, 0.5 second instead of about 5 seconds.
- ROMs load faster, 2x-3x, even (and perhaps especially) in zips.
- The GUI is using the 8 languages from CATSFC, as well as the images from it.
- The file handler has widened names, scrolling faster and sorting correctly (imported from CATSFC).
Regressions (these are in the official NDSGBA, and don't work in TempGBA) - SRAM (battery-backed saving) may or may not work.
- Saved states can be created, but halt emulation when read. They may be malformed.
- The Cheats option in the main menu leads to an empty menu. Absolutely nothing is hooked in for cheats.
- Rewinding and button remapping don't work.
- Frame skipping is in the GUI but not...
View full quote Improvements (these are not in the official NDSGBA, and are in TempGBA) - The loading screen appears for a much shorter time, 0.5 second instead of about 5 seconds.
- ROMs load faster, 2x-3x, even (and perhaps especially) in zips.
- The GUI is using the 8 languages from CATSFC, as well as the images from it.
- The file handler has widened names, scrolling faster and sorting correctly (imported from CATSFC).
Regressions (these are in the official NDSGBA, and don't work in TempGBA) - SRAM (battery-backed saving) may or may not work.
- Saved states can be created, but halt emulation when read. They may be malformed.
- The Cheats option in the main menu leads to an empty menu. Absolutely nothing is hooked in for cheats.
- Rewinding and button remapping don't work.
- Frame skipping is in the GUI but not hooked to the variables that control it.
https://github.com/Nebuleon/TempGBA
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March 6th, 2013, 13:34 Posted By: wraggster
Chrono Trigger is one of the most beloved RPG’s of the SNES era, and arguably of all time. It is the story of 3 teenagers that, while venturing through different eras in time, discover that the future lie in ruins due to an attack from a monstrous, evil beast named Lavos. They set out to save their world and future by defeating this monster. Along the way they travel to many time periods and make friends that will help them in their quest.
This project began in November of 2012 and was just a way to test what could be done w/ the editors that were available. It was set to be an update to the author’s preferences. As the game is viewed as “kid friendly” being that any reference to alcohol is changed to soda or lemonade in the pubs. This project was designed to correct that and make the reality of the game more consistent with real life. Due to learning of what bugs these programs can cause only as they come up during testing, this release is the fifth go through of the project, ie version 1.5 In the end most of the dialogue available in the game and in the endings had been changed one way or another. With a few ideas and desires for “better” weapons and armor, all of the deleted equipment has been made available in the game. As this was not done w/ temporal flux, the only way to put them into the game is via enemy drops/steals, so no treasure chests have been added or changed. Some of the already existing equipment in the game has been changed as well, either by name, parameters, or both. Also, enemies have slightly increased hp while giving less exp & tech points. Enough to make gameplay a little more challenging, but not enough to be considered a “hardtype.”
This hack contains spoof elements naturally as the author is a vulgar comedian. There are cuss words, adult situations, sexual references, and humor that may be offensive to some. It is not overdone, and the dialogue should not come across as “forced” to fit a joke in. Player discretion is advised.
http://www.romhacking.net/hacks/1194/
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March 6th, 2013, 13:30 Posted By: wraggster
Devilock is a futuristic spaceship which spreads evolution capsules to desert planets.
My main plan was to create a small "retro" game and here it is! This game is made for Ludum Dare 24 and it provides Windows, HTML5 and Wii versions.LD24
http://wiibrew.org/wiki/Devilock
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