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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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February 10th, 2013, 10:24 Posted By: wraggster
The first model of the NES wasn’t all that great; just ask any one of the millions of six-year-olds who independently discovered blowing on a cartridge made it work. The second NES hardware revision, the top loader, was better but only had RF video output. These are the only two pieces of hardware that can play every single NES game, and even with years of hacking NES-on-a-chip devices, there’s still much to be desired.
[low_budget] over on the AtariAge forum decided he’d had enough of these hardware compromises and decided to build the first new NES hardware revision in 20 years. It’s got all the best features from both of its predecessors and a few new features not seen on any existing NES. There’s support for composite and RGB video generators, new and better amplifiers for the audio, no lockout chip, and a top loading cartridge slot to prevent bent pins on the 72 pin connector.
While [low_budget]‘s prototype works, it only does so by salvaging the CPU and PPU from a working NES. There’s still much work to be done on the prototype, but even if we’ll have to destroy our beloved NES, we’d love to get our hands on one of these improved consoles.
http://hackaday.com/2013/02/09/building-a-better-nes/
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February 9th, 2013, 14:42 Posted By: wraggster
via http://www.aep-emu.de/
The NES emulator My Nes has been updated.
Quote:
Version 5.0.1:
==============
* Added MLV library for ListView instead of normal listview.
* Added ability to manage columns of the listview.
* Added thumbnails view.
* Added welcome window which get shown at the program startup and give ability to play recent game or recent save state.
* Added INES format file header editor.
* Added INES files fixer tool.
* Added ability to rate each game.
* Added ability to store additional info for each rom in the beowser.
* Added zapper support to SDL .Net renderer.
* Added playd times counter which count play times of a game.
* Improved: the cache rebuild operation will not delete rom in the list if it's already exist to keep the rating, snapshot, cover....etc
* Imporved: you can open rom information of a rom even that rom is not on emulation.
* Fixed: a lot of bugs.
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February 8th, 2013, 22:57 Posted By: wraggster
The Wii U's launch was a bit rocky, to say the least. Missing features, promised TV services and slow-loading, day-one firmware updates left Nintendo fans frustrated and disappointed. The company is still cleaning up the mess too, announcing that it will push two additional software updates to fix the console's slogging load times. A quicker console will certainly be welcome, but the Wii U spring updates are missing an opportunity to close a rift that divides Nintendo from its loving customer base: how it handles digital content ownership.
Ever buy an Xbox Live game? You probably know that purchase is tied to your Xbox Live account, and will be available on any subsequent Xbox you purchase. Not in Nintendo's world; Kyoto's digital sales are tied to the gaming hardware, not the user's account. It's been a soft spot for Nintendo gamers for some time now, and the Wii U was the company's chance to make amends -- except it didn't. Like its predecessors, the new console locks content to the device it was originally purchased on, imprisoning digital purchases in a physical cage. The Wii U takes content confinement a step further with its support for legacy software, providing a near-perfect example of the folly of Nintendo's content ownership philosophy: the isolated sandbox of its backwards-compatible Wii Menu.
http://www.engadget.com/2013/02/08/n...i-u-ecosystem/
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February 8th, 2013, 22:56 Posted By: wraggster
Wii U lagging behind PS Vita as software fails to trouble the UK charts
[h=3]Nintendo[/h]nintendo-europe.com
Wii U software sales accounted for just 1.6 per cent of the UK retail market in January, with just 34,000 units sold.
According to data published on NeoGaf, that puts Nintendo's struggling platform below the PlayStation Vita - which had 2.2 per cent of the market - in terms of sales volume, and 8th out of the 10 platforms covered by the data.
The information is consistent with GamesIndustry International's record of the software charts for January. The Wii U has failed to register a software exclusive in the top 20 games for the entire month, despite relatively low sales across the board. By contrast, the Wii had two games in the top 10 during the equivalent period.
A report published by Eurogamer at the end of January collated more sales information that lends credence to the leaked data: the Wii U's launch weekend hardware sales in the UK comprised more than 50 per cent of its total after 5 weeks - a significant loss of momentum that pointed towards only 80,000 units sold by the end of January, less than any console from the previous generation.
And the sense that Nintendo's new console has failed to make the desired impact is building all the time. Yesterday, in Activision's conference call, Bobby Kotick highlighted the "somewhat disappointing" launch of the Wii U as a black mark on Skylanders' otherwise bright future.
The Wii U also lost two exclusives today: Tecmo Koei's Ninja Gaiden 3: Razor's Edge and and Ubisoft Montpellier's Rayman Legends will now both receive PlayStation 3 and Xbox 360 versions. In the case of Rayman, the decision was abrupt enough to elicit a damning response.
According to the leaked data, the leading platform was Xbox 360 with 38.4 per cent of sales (810k), followed by the PlayStation 3 with 25.8 per cent (545k). Apart from the PlayStation Vita and the Wii U, both of which launched in the UK after January 2012, software sales on every platform were down year-on-year
GamesIndustry International approached Chart Track to confirm the data's accuracy, but it declined on the grounds that any confirmation would "fan the flames" of the consumer reaction.
http://www.gamesindustry.biz/article...ket-in-january
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February 8th, 2013, 22:16 Posted By: wraggster
Activision’s CEO has stated his concerns over the Wii U launch and its installed base, following the publisher’s record set of financial results last night.Speaking on the subject of Skylanders’ peformance on the console, Activision CEO Bobby Kotick said: “We were somewhat disappointed with the launch of the Wii U, and I think it’s a challenging environment this year. And one of the things we are concerned about is what the installed base of hardware will be like for 6- to 11-year-olds. But we have a lot of confidence in the [Skylanders] franchise for the long-term. I think we’re delivering another great product this year.”He added that he remained enthusiastic on the future of the Skylanders franchise overall, as it helped Activision to post record financial results for the past quarter and calendar year. Activision also noted that, rather unsurprisingly, a new Call of Duty game is due for 2013 and that development continues on its project with Bungie, Destiny. You can read more about Destiny and Bungie here in our exclusive studio profile.
http://www.edge-online.com/news/wii-...tivision-boss/
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February 7th, 2013, 23:37 Posted By: wraggster
Nintendo has limited the ability for younger Wii U gamers to send friend requests through Miiverse.The rule affects users aged 12 and under, and was quietly announced in a recent update to the social network.Nintendo explained it had reached the decision in a bid to protect younger users."For the protection of younger users, direct friend requests are not possible in Miiverse for users aged 12 and under," reads a new section of the console's Miiverse Code of Conduct (spotted first by Aussie-Gamer).Nintendo closely moderates Miiverse posts and removes any offensive text or line drawings.
"At the same time, younger users can make friends on Wii U outside Miiverse by entering each other's Network IDs in the friend list on the HOME menu."It means that users under 13 can still befriend others, although not exchange messages with them through Miiverse."We encourage younger users to make friends on Wii U only if they are friends in real life (such as friends from the same school or neighbourhood). Therefore, do not attempt to exchange your Nintendo Network ID with other users on Miiverse."Other changes include a five-minute posting limit on Miiverse communities (you'll still be able to comment on existing posts) and stricter notification controls (you'll now only be notified if the original poster responds to your comment, rather than any user).Eurogamer has asked Nintendo for comment on the changes. We'll update when we hear back.
http://www.eurogamer.net/articles/20...d-12-and-under
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February 7th, 2013, 23:32 Posted By: wraggster
Nintendo has released the official list of new digital content for its various platforms this week.
Fist of the North Star: Ken's Rage 2 has arrived for Wii U, while 3DS owners can download all-time classic Mega Man 2, and a demo for Etrian OdysseyIV.Here's the full list:
Nintendo eShop on Wii U
Fist of the North Star: Ken's Rage 2 - Fist of the North Star: Ken's Rage 2 is a collaboration between the popular manga Fist of the North Star and the action-packed Warriors video game series. With the majority of the episodes from the original manga intact, the game faithfully re-creates their legendary martial arts and the battles between these captivating characters.
Nintendo eShop on Nintendo 3DS
Brain Age: Concentration Training - Brain Age is back with new devilishly difficult brain-training exercises designed by world-famous brain researcher Dr. Ryuta Kawashima. Brain Age: Concentration Training introduces newly designed training exercises that challenge players with activities to help refine their concentration skills and the ability to access their short-term memory. Players can spend five minutes a day with the game to help better their focus and attention skills. Brain Age: Concentration Training will be available in the Nintendo eShop and in retail stores on Feb. 10.
Etrian OdysseyIV: Legends of the Titan - Demo Version - Etrian Odyssey IV is the newest addition to the beloved franchise, and brings with it an enhanced graphics engine boasting polygonal enemies and new 3D special effects. The game also features upgradable, customizable skyships that let players travel and battle amid the clouds, a fully orchestrated musical score from Yuzo Koshiro and expanded, immersive 3D dungeons with analog camera control.
Pro Evolution Soccer 2013 3D - Pro Evolution Soccer 2013 3D returns to the roots of the sport with unique levels of control and a major emphasis on the individual style of the world's best players. Thanks to feedback from dedicated fans, PES2013 offers full control over shooting and first touch. Endorsed by famous soccer players Cristiano Ronaldo and Neymar, Pro Evolution Soccer will continue to push boundaries and capture the essence of teamwork. Pro Evolution Soccer 2013 3D is now available at retail stores and will be available in the Nintendo eShop on Feb. 12.
Also new this week:
- Mega Man 2 (Nintendo eShop on Nintendo 3DS)
- Tom Clancy's Splinter Cell 3D (Nintendo eShop on Nintendo 3DS)
- Rayman 3D (Nintendo eShop on Nintendo 3DS)
- Ah! Heaven (Nintendo eShop on Nintendo 3DS/Nintendo DSi Shop on Nintendo DSi)
http://www.computerandvideogames.com...dysseyiv-demo/
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February 7th, 2013, 23:31 Posted By: wraggster
Nintendo has outlined plans to release new download content for Pokémon Mystery Dungeon: Gates to Infinity "on a regular basis" from launch.
The download content will range from new Mystery Dungeons to explore, new items to collect and new Pokémon to interact with.Four downloadable mystery dungeons will be available when the game launches in US on March 24, one of which, the Poké Forest Mystery Dungeon, will be free to download from launch day until April 30.
Nintendo says it will follow up with additional content to "launch regularly throughout April". A new trailer offering a peek at the DLC is below.
As series fans will know, Mystery Dungeon offers up randomly generated dungeons, with items and power ups that'll change location each time a player enters them. Pokémon, items and treasure within a Mystery Dungeon will change location every time a player re-enters.
Gates to Infinity will include wireless multiplayer for up to four players in a 'Companion mode' alongside the single-player 'Hero mode', and StreetPass features.
http://www.computerandvideogames.com...s-new-trailer/
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February 7th, 2013, 00:55 Posted By: wraggster
The Wii U’s slow start on the market can be attributed to the difficulty of conveying its features to the public.
That’s the opinion of Xavier Poix, the MD of Ubisoft’s Annecy, Montpellier, and Paris studios who also admitted that Ubisoft made mistakes with Wii U launch title ZombiU.
"The depth of what you can do with that console is really hard to get across unless you play with it," Poix toldGameSpot. "It's different from the Wii, where seeing was believing. With the Wii U, people really need to experience it.
"The whole idea of the asymmetrical gameplay and using two screens to do two very different things is not simple to explain to people. ZombiU was designed to be a game for core players launching with a new Nintendo console.
“We should have communicated better in this respect to let people know what kind of experience to expect. It wasn't obvious enough that there would be a new controller and new gameplay and a new skill set to develop."
http://www.mcvuk.com/news/read/ubiso...sumers/0110472
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February 6th, 2013, 15:21 Posted By: wraggster
The Wii U GamePad includes a near-field communication function, but you wouldn't know it if you didn't, say, read obsessively about game consoles on the Internet. At the moment, no Wii U game uses it for anything, not even Skylanders, which ships with its own NFC reader.
Speaking to investors, CEO Satoru Iwata discussed potential plans for the tech, none of which have been finalized. Nintendo's ideas for NFC uses split in two directions: Skylanders-style toys and credit card reading.
"For example, we can create cards and figurines with NFC and design our video games to work in conjunction with them," Iwata said of the first possibility. "Also, an increasing number of arcade games are utilizing IC cards which can read and write data in order to record users' scores and it is possible for Wii U games to connect with them." Nintendo is working with "several" developers on ideas like this, "and, by the end of this year, we will probably be able to show you some output, tell you about some more concrete examples of the possibilities or even let you try out some tangible examples."
The other potential use of NFC, as discussed by Nintendo before, is for payment cards. "Technically, it is possible to settle an account by waving an e-money card over the Wii U GamePad," Iwata said. "We are conducting research into this right now as one of this technology's future possibilities." While NFC payments are more prevalent in Japan than elsewhere, there are lots of credit cards in America that can be used by tapping on the card reader. Setting your card down on the GamePad would certainly be more convenient than entering a number.
Whatever Nintendo does with the technology, Iwata is adamant that it had better do something. "Since we have made a certain investment in order to install NFC," he said, "we will make efforts to at least receive a return on our investment."
http://www.joystiq.com/2013/02/05/iw...me-prototypes/
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February 6th, 2013, 15:20 Posted By: wraggster
Future Shop lists a limited edition Wii U 32GB ZombiU bundle, going for $400 with a copy of ZombiU and Wii U Pro Controller included. The bundle has an estimated release date of February 17 and is available for pre-order now, while supplies last. FutureShop says there are only 95 of these bad boys, so if you want one act fast. Pretend a zombie is chasing you or something.
Though Future Shop is a division of Best Buy, there's no word if the ZombiU Wii U bundles will make their way to the US or other territories.
http://www.joystiq.com/2013/02/05/wi...-shop-for-400/
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February 6th, 2013, 15:12 Posted By: wraggster
Namco Bandai will launch Mario Kart Arcade GP DX this summer.
So far all the company's shown of the third Mario Kart arcade game is a handful of screenshots, but these at least reveal that gliding and underwater driving (as featured inMario Kart 7 on 3DS) will feature.As well as the Grand Prix and four-player race modes offered in the previous arcade releases, it will feature a new "Alter-Ego" mode which uses ghost racers retrieved online.
It's been confirmed that Don-chan, the main character from Namco's popular drum-based rhythm action game Taiko no Tatsujin, will be a playable character. There will also be a new track based on the Taiko no Tatsujin world.
This is nothing new for a Mario Kart Arcade GP game - previous entries in the series have also featured Namco Bandai characters, including Pac Man and Mametchi from Tamagotchi.
http://www.computerandvideogames.com...-dx-announced/
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February 6th, 2013, 14:58 Posted By: wraggster
A detailed look at the until now mysterious innards of the Wii U suggests that Nintendo’s machine will be eclipsed by the upcoming PS4 and Xbox 720.
The tech heads at Digital Foundry have examined the results of a detailed teardown of the Wii U hardware. The result is a machine that “is in a completely different league” to the upcoming hardware from Sony and Microsoft.
Indeed, the site goes as far as to say that the results “finally rule out any next-gen pretensions for the Wii U”.
It adds that while Wii U out-specs current machines like the Xbox 360 in some respects (it has 1.5x the “raw shader power”, apparently), it foresees few titles being able to squeeze out complex 3D processing in 1080p.
Also examined is the fact that multiplatform titles such as Call of Duty: Black Ops II tend to run worse on Wii U than the likes of Xbox 360, despite the seeming power advantage enjoyed by Nintendo’s console.
DF reckons Wii U’s 1.2GHz CPU is the likely culprit, which itself is a re-working of a chip seen in the Wii – which itself was an overclocked version of a GameCube processor!
http://www.mcvuk.com/news/read/wii-u...ntions/0110468
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February 5th, 2013, 23:02 Posted By: wraggster
Despite its general release two months ago, Nintendo's Wii U console would remain something of a technological mystery. We quickly gained a good idea of the make-up of the IBM tri-core CPU, but the system's apparent strengths are in its graphics hardware, and in that regard we had little or no idea of the composition of the Radeon core. Indeed, it's safe to say that we knew much more about the graphics processors in the next-generation Xbox and PlayStation. Until now.Detailed polysilicon die photography of the Wii U's GPU has now been released, showing the hardware make-up at the nano level and resolving most of the outstanding mysteries. However, the story of how these photos came into existence is a fascinating tale in itself: community forum NeoGAF noticed that Chipworks were selling Wii U reverse-engineering photography on its website, with shots of the principal silicon being offered at $200 a pop. Seeking to draw a line under the controversy surrounding the Nintendo hardware, a collection was started to buy the photos.There was just one problem. The shots were simply higher quality versions of what had already been revealed on sites like Anandtech - good for getting an idea of the amount of silicon used and the make-up of the overall design, but without the ultra-magnification required to provide answers, and therefore no further use in unearthing the secrets of the Wii U hardware. At this point, Chipworks itself became aware of the community money-raising effort, and decided to help out by providing the required shot - for free. It's a remarkably generous gesture bearing in mind that the cost of carrying out this work is, as Chipworks' Rob Williamson told us, "non-trivial". "Sourcing the images required to nail down the make-up of the Wii U GPU was the result of a remarkable community effort, plus the generosity of reverse engineering specialists, Chipworks."
The NeoGAF community started a collection to buy Chipworks' reverse-engineering photos of the Wii processors, but alas the existing photography wouldn't have told us anything new. On the left we see the markings on the heatspreader while on the right we see the metal shield removed and the GPU and CPU revealed.
So, what does the new shot below actually tell us? Well, first of all, let's be clear about how we draw our conclusions. Graphics cores work principally by spreading work in parallel over a vast array of processors. On the die shot, this manifests as the same mini-blocks of transistors "copied and pasted" next to one another. We know that the Wii U hardware is based on AMD's RV770 line of processors - essentially the Radeon HD 4xxx cards - so we have some point of comparison with existing photography of equivalent AMD hardware.Chipworks' shot is still being analysed, but the core fundamentals are now seemingly beyond doubt. The Wii U GPU core features 320 stream processors married up with 16texture mapping units and featuring 8 ROPs. After the Wii U's initial reveal at E3 2011, our take on the hardware was more reserved than most. "We reckon it probably has more in common with the Radeon HD 4650/4670 as opposed to anything more exotic," we said at the time. "The 320 stream processors on those chips would have more than enough power to support 360 and PS3 level visuals, especially in a closed-box system."It was ballpark speculation at the time based on what we had eyeballed at the event, but the final GPU is indeed a close match to the 4650/4670, albeit with a deficit in the number of texture-mapping units and a lower clock speed - 550MHz. AMD's RV770 hardware is well documented so with these numbers we can now, categorically, finally rule out any next-gen pretensions for the Wii U - the GCN hardware in Durango and Orbis is in a completely different league. However, the 16 TMUs at 550MHz and texture cache improvements found in RV770 do elevate the capabilities of this hardware beyond the Xenos GPU in the Xbox 360 - 1.5 times the raw shader power sounds about right. 1080p resolution is around 2.5x that of 720p, so bearing in mind the inclusion of just eight ROPs, it's highly unlikely that we'll be seeing any complex 3D titles running at 1080p.All of which may lead some to wonder quite why many of the Wii U ports disappoint - especially Black Ops 2, which appears to have been derived from the Xbox 360 version, running more slowly even at the same 880x720 sub-hd resolution. The answer comes from a mixture of known and unknown variables.
http://www.eurogamer.net/articles/df...nally-revealed
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February 5th, 2013, 23:00 Posted By: wraggster
A senior hardware development director at Nintendo has defended the company's choice of CPU for the Wii U.
In November, a well-known hardware hacker published what is believed to be the Wii U processor and graphics card specs, revealing that the CPU carries a clock speed of 1.24 GHz.At half the speed of six year-old systems such as the PS3 and Xbox 360, the Wii U's clock speed immediately became the subject of criticisms.
However, speaking at a Kyoto investor meeting last week, Nintendo's R&D director Genyo Takeda insisted the hardware did not deserve the negative feedback.
According to Takeda the Wii U combines "low power consumption and a fairly high performance".
Takeda comments were in response to a question from an audience member who said the processor was weaker than other parts of the device.
"Regarding your comment that we focus on the GPU and that the CPU is a little poor, we have a different view," Takeda said.
"It depends on how to evaluate a processing unit. In terms of die size [area a chip occupies], the GPU certainly occupies a much larger space than the CPU.
"As you can see CPUs used for the latest PCs and servers, however, it is usual for current CPUs that the logic part for actual calculations is really small and that the cache memory called SRAM around it covers a large area. From this angle, we don't think that the performance of the Wii U's CPU is worse than that of the GPU."
Nintendo's choice of CPU was already being scrutinised. Oles Shishkovtsov, the chief technical officer at Metro: Last Light developer 4A, described the Wii U's CPU as "horrible and slow".
However, Takeda is claiming that raw CPU speeds are no longer so central to the overall hardware performance.
"We have taken a so-called 'memory-intensified' design approach for the Wii U hardware. It is no use saying much about hardware which should remain in the background in our entertainment offerings, but at least we think that Wii U performs pretty well."
Nintendo design guru Shigeru Miyamoto recently said it wanted "to immediately communicate the Wii U's value, but could not". According to the father of Mario, the company's development teams are resisting the distraction of the Wii U's disappointing sales performance.
http://www.computerandvideogames.com...a-little-poor/
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February 5th, 2013, 22:32 Posted By: wraggster
Saturo Iwata accepted responsibility for lower than expected international sales of the 3DS.
Having already pointed a finger at its international teams for the disappointing performance of Wii U to date, the Nintendo boss also believes that the company has only itself to blame for the handheld’s current performance.
“It is obvious that if we are able to sell only about the same number of units of Nintendo 3DS next fiscal year as this fiscal year, the sales growth of software will be limited,” he said.
“In such a case, we will probably not be able to reach the level of operating profit we are aiming for. Therefore, the current sales levels of Nintendo 3DS in the overseas markets are not at all satisfactory in regard to the hardware’s potential.
“This is not happening due to external factors.
“In our understanding, this is because we could not fully convey the appeal of the Nintendo 3DS platform and as a result, fewer consumers purchased it than we had expected. So, obviously, our aim is to increase our hardware sales more than in this fiscal year.”
The comments are in direct contrast to Iwata’s insistence that low software sales are not of Nintendo’s own making. In the same investor conference, Iwata blamed retail for the failure of a number of potential software hits.
However, many onlookers would agree with the notion that Nintendo is at least partly responsible for the plight that it currently faces.
The age-old lack of first party software support for its machines, the high retail price of Wii U, high download prices, limited hardware memory and an almost belligerent resistance to step fully into the digital frame are of Nintendo’s making, not the market’s.
And what Iwata fails to note, of course, is that Nintendo’s UK team cannot be blamed for the drastically reduced marketing budget it had to play with in 2012. Who knows how the Wii U might have worked out had Japan coughed up.
http://www.mcvuk.com/news/read/3ds-s...a-says/0110380
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February 5th, 2013, 22:31 Posted By: wraggster
505 Games has confirmed that Sniper Elite V2 is to make an appearance on Wii U, with the release date set for spring.
As you would expect, the game will be tweaked to make use of the Wii U’s feature set, chief of which is the GamePad. Using it players will be able to, amongst other things, tag enemies and booby-traps and monitor the blast radius of explosives without having to access in-game menus.
“Sniper Elite is just the kind of mature game that is perfect for the different mechanics of the Wii U,” CEO of developer Rebellion Jason Kingsley stated. “It’s been a challenge to get it right, but thanks to our team and the fantastic support of our partners at 505 Games we believe we’ve brought the unique gameplay to a whole new platform.”
Sniper Elite V2 is already available on Xbox 360 and PS3.
http://www.mcvuk.com/news/read/snipe...elease/0110383
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February 5th, 2013, 19:14 Posted By: wraggster
'I find it strange that many people claim cloud gaming is the future,' says Nintendo president
Latency issues affecting frame rate and movement fluidity will hold back cloud gaming from making a big impact on the game industry, Satoru Iwata has said.
Speaking in a financial briefing Q&A, the Nintendo president said he found it strange that a lot of people see cloud gaming as the future as there are a number of problems it can not overcome.
He explained that given the current level of internet technology, there would always be some latency during the process of a server receiving data, producing images instantly and then sending them back, and felt some of these issues were not being communicated to the public.
Iwata said that while some games could work through the cloud, such as titles where delays have no effect, he felt that highly interactive games and action titles could not be effectively played through a cloud gaming service.
“The term "cloud gaming" is one of the words we have lately heard so often, but I would like people to understand that there are certain things that cloud gaming cannot achieve,” he said.
http://www.develop-online.net/news/4...-gaming-future
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