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January 31st, 2013, 22:13 Posted By: wraggster
Nintendo boss Saturo Iwata appears to have issued a thinly veiled warning to the company’s international management teams.
He’s a man who clearly believes in his hardware. So why is it struggling? Simple, Iwata argues – Nintendo is not selling it right. And territories in which the console is underperforming are going to need to up their game.
Having told investors that “sales of Wii U progressed favourably in the beginning” of the machine’s commercial life, he went on to admit that the company has since been “unable to incite enough excitement in society” and “failed to maintain its momentum after the turn of the year”.
Iwata also said that Nintendo’s age-old problem of limited software releases, admitting that development delays meant it was “unable to continuously supply software at the beginning of this calendar year” – a fact that has “further upset our scenario for market penetration, for which momentum is the key”.
Added Iwata: “Unlike in the case of Wii, it was difficult to instantly understand the appeal of Wii U, those who purchased it, although there are issues to be addressed, have shown a certain degree of satisfaction with our product value, but since its value by nature is something that takes time to appreciate and hence cannot be spread amongst society instantly, we have yet to communicate its value to the wider public.
“To put it another way, we delivered Wii U to those consumers who we thought would be the first to buy it, but information has not successfully been passed on to those consumers who we think will be the next people to buy it. This must be one big factor with which Wii U could not maintain its momentum.”
As reported this morning, Iwata has also ruled out a price cut to Wii U, despite the success it had with 3DS after slashing its sale price after just six months on the market.
“With Wii U, we have taken a rather resolute stance in pricing it below its manufacturing cost, so we are not planning to perform a markdown,” Iwata insisted.
If one message is clear, it’s that Nintendo expects more from its machine overseas. Although stopping short of directly criticising his international teams, Iwata wants more. And he hints at changes if they fail to deliver.
“For the next fiscal year, with the premise of the current trend of currency exchange rates, the management aim to earn ¥100bn or more of operating profit by reviving the momentum of our overseas operations.
“As we have launched two platforms, the Nintendo 3DS and the Wii U, and among them, we have already ceased selling the Nintendo 3DS hardware below cost and will be in the harvest time for it, it is our must-do for the next fiscal year to revive the momentum of our overseas business, expand the market by exploiting the potential of our products, and therefore retrieve ‘Nintendo-like’ profits.
http://www.mcvuk.com/news/read/iwata...ations/0110178
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January 31st, 2013, 22:07 Posted By: wraggster
Nintendo president Satori Iwata has said that the company has “not yet fully communicated the value” of Wii U, and it is not planning a price cut.We reported yesterday that city analysts are increasingly urging the platform holder to cut the price and release more major titles to maintain momentum, after Nintendo released disappointing sales figures and cut its forecasts in its latest financial report.In the financial briefing which followed, Iwata addressed the concerns directly, saying: “With Wii U, we have taken a rather resolute stance in pricing it below its manufacturing cost, so we are not planning to perform a markdown. I would like to make this point absolutely clear.”“However, given that it has now become clear that we have not yet fully communicated the value of our product, we will try to do so before the software line-up is enhanced and at the same time work to enrich the software line-up which could make consumers understand the appeal of Wii U.”He added later that the more complex Wii U system has been more difficult to sell compared to the simpler DS and Wii.“It is now clear that many consumers have not understood its product value. We would like to work thoroughly for its penetration.”“Both the Nintendo DS and the Wii have finally become highly-appraised platforms. The Wii attracted people at a glance, but it took us a rather long time to have many people understand the value of the Nintendo DS. The Wii U has a lot of factors appreciated by users, including the possibilities of the Wii U GamePad and Miiverse, and we are confident that it will have high sales potential once they are familiar to more consumers.”“We hope to change the situation from now and make a drastic improvement before the latter half of the year starts.”
http://www.edge-online.com/news/iwat...i-u-price-cut/
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January 31st, 2013, 21:53 Posted By: wraggster
Console giant to showcase its efforts to increase number of software developers at GDC 2013
Nintendo is focused on expanding its range of software developers through web technologies and coding platforms such as HTML5, JavaScript and Unity, company CEO Satoru Iwata has said.
Speaking during the console giant’s quarterly financial results briefing, Iwata said that with the large investment it takes to make big games, the diversion of web tech and the rise of indie developers, it was important for Nintendo to adapt to attract as many third-party developers as possible.
He said that Nintendo would reveal its plans to expand the number of software developers through the tech at GDC in March.
Iwata also stated that a number of Wii U services had been developed through web browsing engines, such as Wii Street U, which allows users to access Google Maps through their Wii U, some video on demand services, Miiverse and Nintendo TVii.
He added that using such applications meant Nintendo was able to release a number of services quicker than previous platforms and also use less development resources.
http://www.develop-online.net/news/4...nge-with-HTML5
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January 30th, 2013, 23:49 Posted By: wraggster
Sniper Elite V2 will release on Wii U later this year, according to various shops.The Rebellion-developed, 505 Games-published shooter launches on Wii U on 24th May, according to GameStop. That's a Friday and so likely the UK release date.Amazon US has a US listing of Tuesday 21st May.Rebellion and 505 Games were unable to comment when contacted by Eurogamer this afternoon.Sniper Elite V2 launched on PC, PlayStation 3 and Xbox 360 in May last year.
http://www.eurogamer.net/articles/20...o-online-shops
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January 30th, 2013, 23:45 Posted By: wraggster
Pokemon Black/White 2 has sold around 7.63 million copies worldwide since its release last year.
That's as reported in Nintendo's Q3 financials, ended December 31. The first direct sequel in the main Pokemon series, Black/White 2 released in Japan in June 2012, with and in US and EU in October 2012.Other notable sales figures in the financials include Super Mario 3D Land at 12.71 million sales worldwide, New Super Mario Bros. 2 at 5.96 million sales, and the 2011-released Mario Kart 7, which is continues to "sell steadily" with around 39.56 million sales.
As reported earlier, Wii U titles New Super Mario Bros. U and Nintendo Land have both managed to pass the 2 million sales milestone.
http://www.computerandvideogames.com...million-sales/
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January 30th, 2013, 23:37 Posted By: wraggster
Nintendo's Wii U was supposed to get TVii when the console launched back in late November. That did not happen. Then, when it did launch in late December, two key features were missing: TiVo and Netflix. Despite insistence that the former would arrive in January 2013, Nintendo tells us that both are delayed beyond January to an unknown point in "early 2013." The company specifically notes that said integration is planned for the United States.
Google Maps and Street View, custom-tailored for the Wii U's tablet-like GamePad, were also given a January 2013 launch window when we first heard back in early December that they were headed to the Wii U. As it turns out, those are also delayed, albeit to a more precise "first quarter of 2013." This news comes on the heels of below expectation Wii U console sales, and word of not one, but two console updates coming later this year aimed at optimizing the hardware -- an issue we struggled with during our review of the console last year.
http://www.engadget.com/2013/01/30/g...delayed-again/
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January 30th, 2013, 23:36 Posted By: wraggster
The Nintendo boss "felt he was on a mission"
[h=3]Nintendo[/h]nintendo-europe.com
In one of his regular interview features, Nintendo president Satoru Iwata has revealed he made it his personal mission to bring popular Nintendo DS title Dr Kawashima's Brain Training to Europe.
"After it became a big thing in Japan, we decided to take Brain Training overseas," he said in an interviewwith Dr Kawashima himself.
"Around the autumn of 2005 I got the feeling that something incredible was happening in Japan. That's when I thought, 'We've got to sell this all over the world!' I felt I was on a mission, and I actually took the software to our sales representatives in America and Europe in person, in order to explain it and build a market for it!"
Interestingly Dr Kawashima also revealed that he was initially sceptical that the title would find an audience overseas
"To be honest I had my doubts about taking Brain Training overseas," he told Iwata.
"I had the feeling that things like diligently chipping away at calculation drills, for example, were more suited to the Japanese temperament."
Ulktimately though, the game found huge success with a wide audience in the UK and Europe, and broke records with 80 weeks in the UK charts in 2008. By March 2011 had sold almost 19 million copies worldwide and Iwata pointed out Europe was a key part of that success.
"In the end it became something of a social phenomenon, with sales in Europe actually surpassing Japanese sales. I think the software played a role in introducing your research to the world, Dr Kawashima"
http://www.gamesindustry.biz/article...ing-to-britain
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January 30th, 2013, 23:30 Posted By: wraggster
Nintendo now expects to sell 4m Wii U units by the end of the current financial year. That’s down from its previous 5.5m unit sales forecast.
It has also lowered its projected 3DS sales from 17.5m to 15m units.
The company also revealed that lifetime Wii U sales now stand at 3.06m units. 3DS sales have reached 29.84m units. Software sales for the two consoles stand at 11.69m and 84.99m units respectively.
The numbers show that sales of the Wii U outside of Japan and America have hit 900k. Japanese sales stand at 830k whilst American sales have hit 1.32m
A host of other forecasts have also been cut for the financial year ending March 31st 2013. Predicted net sales have been cut ¥140,000m to ¥670,000m. Operating income expectations have been lowered ¥40,000m to a ¥20,000m loss although net income expectations have climbed ¥10,000m to ¥20,000m.
Nintendo said these modifications “reflect a lower-than-expected sales outlook based on the sales performance in the year-end sales season and afterwards.
For the three months ending December 31st Nintendo enjoyed higher than expected sales of 3DS hardware and software, up 11 per cent and 41 per cent year-on-year. However, these gains were not enough to compensate for sharp declines in Wii and DS sales.
If nothing else though, the company has at least returned to profitability.
Net sales for the period reached ¥543,033m, down from ¥556,166m in the same period a year before. Operating losses fell from ¥16,408m last year to ¥5,857m.
Last year’s ¥48,351 net loss has been reversed to a ¥14,545m profit.
The company claims to have a “cavalcade of strong, fan-favourite software titles for both Wii U and 3DS” on the way in 2013 that “will help Nintendo regain momentum for Wii U”.
http://www.mcvuk.com/news/read/ninte...crease/0110086
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January 30th, 2013, 23:29 Posted By: wraggster
The next game in the Brain Training series will hit UK shelves on April 12th.
The snappily titled Dr. Kawashima's Devilish Brain Training: Can You Stay Focused? is a 3DS exclusive, and will be available to buy from retail and the Nintendo eShop on the same day.
The Brain Training franchise began life back in 2006 around the launch of DS Lite, and was amongst the software that propelled the console into becoming the UK's top selling machine. In total, the series has sold over 15m units around Europe. Devilish Brain Training is officially the third game in the franchise.
As the name suggests, the Devilish Brain Training features a number of 'challenging exercises' which will apparently improve your concentration skills and working memory. Once again the title has been developed in collaboration with Dr. Kawashima himself.
http://www.mcvuk.com/news/read/brain...-april/0110099
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January 30th, 2013, 23:25 Posted By: wraggster
City analysts are calling for more major titles and a price cut to aid Wii U’s momentum following Nintendo’s disappointing financials.Nintendo said this morning that it had sold just over three million units of its new console between launch and the end of December 2012. Software sales were revealed to be 11.69 million, and it cut both hardware and software sales forecasts as a result of the disappointing results.The consensus among city analysts is that Nintendo needs to act fast to maintain sales momentum. A report on Business Week notes that a weak Yen is boosting the earnings outlook for the platform holder, but the analysts quoted in the piece weren’t quite so positive. “The result is worse than expected,” said Myojo Asset Management’s Makoto Kikuchi. “The company needs to do something to get out from a money-losing structure.”The Business Week report also notes that before today’s financials, Citigroup analyst Soichiro Fukuda stated in a January 14th report: “Nintendo is in a situation where it needs to launch major titles to ensure quick momentum improvement. If currently poor momentum continues through April to June, then we could see an early price cut, as with the 3DS.” Amir Anvarzadeh of BGC Partners Inc added: “These are horrible sets of numbers.”A report on 4-traders.com quotes Macquarie Securities’ David Gibson: “The business is not firing on all cylinders. It had a bad Christmas. We thought it was going to be bad, but this is even worse.It adds that Gibson believes Nintendo may be forced into a price cut and “accelerated introductions of popular game franchises”. It also notes the expected announcement of Sony and Microsoft’s next-generation consoles as a threat.Reuters’ report on the financials describes Nintendo’s outlook as “grim”. Bayview Asset Management’s Yasuo Sakuma said of the results: “We have been prepared to see weak sales forecast for Wii U as its sales performances in various regions have been widely reported. But it was negative to see a lower forecast for 3DS software as it is one of the company’s main sales drivers.”Nintendo fans will take heart from last week’s Nintendo Direct, which brought news of new Super Mario and Mario Kart games, plus a new Wind Waker HD remake. You can read more about Nintendo Directhere.
http://www.edge-online.com/news/call...do-financials/
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January 30th, 2013, 22:45 Posted By: wraggster
Free binary downloads of middleware outfit's Physics and Animation tools now available to developers
The full Havok Vision Engine tool suite is now available for Wii U developers.
Studios and developers can now purchase a source license for the middleware firm's tools such as Havok Physics, Animation, Behavior, Destruction, AI, Cloth and Script.
The move comes after Havok signed a deal with Nintendo last year that made available free binary downloads of Havok’s Physics and Animation technologies to Wii U developers the world over.
“We have shared a long-term partnership with Nintendo and are pleased to offer licensing of our entire product suite for Wii U developers worldwide,” said Havok VP of sales and marketing Brian Waddle.
“With several great Havok-powered launch titles recently released, we are pleased to see Wii U developers pushing the hardware with Havok’s tech. We look forward to seeing Havok Vision Engine power some great high-fidelity games on the new platform.”
http://www.develop-online.net/news/4...comes-to-Wii-U
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January 30th, 2013, 00:11 Posted By: wraggster
Nintendo's celebration of the Famicom's 30th birthday – the Wii U Virtual Console Trial Campaign – kicked off last week with the release of Balloon Fighton the Wii U eShop. Each month, Nintendo will release a classic game at a special $.30 price, for 30 days until the next eligible game debuts. Today, Nintendo released the schedule for the discount promotion:- February 20: F-Zero (SNES)
- March 20: Punch-Out!!! Featuring Mr. Dream (NES)
- April 17: Kirby's Adventure (NES)
- May 15: Super Metroid (SNES)
- June 12: Yoshi (NES)
- July 15: Donkey Kong (NES)
The Virtual Console doesn't officially launch on the Wii U until this spring, Nintendo president Satoru Iwata revealed during the latest Nintendo Direct event last week. Despite that, Balloon Fight as well as several other games can be acquired through the Wii U eShop.
http://www.joystiq.com/2013/01/28/ni...ole-trial-cam/
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January 30th, 2013, 00:03 Posted By: wraggster
This week Nintendo will release its crucial third-quarter sales results and reveal how Wii U fared during its initial two months on sale. The company had promised to ship 5.5 million Wii U consoles by the end of March and end the financial year back in the black, thus avoiding a repeat of last year's damaging loss - the first in the company's history.The loss was described as a blip that occurred as Nintendo price-dropped the 3DS and wrapped up costly research and design on the Wii U. It was a cost the company would not repeat, Nintendo boss Satoru Iwata told investors. But profits for this year have already been revised down. In October, Nintendo forecasted a new, slimmer earnings margin for the year, with the Wii U's early success playing a critical part. It's this early performance that we can now try to evaluate, with the console launched and already past its first holiday sales season.Nintendo UK has remained silent about Wii U sales, but MCV reported first-weekend results of 40,000 consoles. It's a modest sum compared to other launches constrained by the level of stock allocated to the UK, although what did filter through to shop shelves didn't entirely sell out.Eurogamer has been told by UK numbers firm Chart-Track that, after five weeks on sale, the Wii U's initial sales figure counted for 50.1 per cent of the system's total. This indicates that Wii U sales in the UK were at the 80,000 units mark at the beginning of January. It's a huge drop-off in sales momentum after the console's initial weekend on sale, but one that is typical of other UK hardware launches: pre-orders and pent up customer demand will always make for a huge first week and, by comparison, first-week sales for the original Wii counted for 50.4 per cent of its sales total after the same five-week period. For Xbox 360 it was 54.6 per cent, and for PlayStation 3 it was 71.7 per cent.Wii U numbers as a whole are far less than other recent home console launches. We know that PlayStation 3 sold 165,000 units over its opening weekend in the UK, so another 29.3 per cent of sales would count for 48,345 units - pushing its five-week total to 208,000. Xbox 360 sold 70,000 in its opening weekend, so therefore sold 101,000 over five weeks. Finally, the Wii sold 105,000 units in its opening weekend, meaning in five weeks it had sold over 210,000. This leaves the Wii U, in the UK at least, lagging some way behind. But it's important to note that launch sales are just that. In the UK the PS3 outsold Xbox 360 by 2:1 at launch, but Microsoft's console has ended up selling significantly more than Sony's over its lifetime on these shores.
http://www.eurogamer.net/articles/20...sales-struggle
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January 29th, 2013, 23:42 Posted By: wraggster
There is no Wii U version of Tomb Raider because developer Crystal Dynamics didn’t feel able to service the console’s full potential.
That’s according to creative director Noah Hughes, who as reported by GameSpot simply felt that they wouldn’t do the machine full justice unless they devoted considerable resource to the project.
"I'm always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it's fun to play with new interfaces," Hughes stated.
"Having said that, it's something that I think we would want to tailor the experience to if we were going to do it.
"All three [other console and PC versions] are really trying to deliver roughly the same experience, but delivered best on each platform, and I think something like. That's something as a gamer I love, but it's something you don't want to do half-heartedly as a developer."
All of which highlights what could yet prove a worrying trend for Nintendo.
Wii U’s limited install base plus the traditional failure of third party action titles on Nintendo machines already make publishing on Wii U a gamble. Add to that the perceived need to redevelop parts of a title to make the most of Nintendo’s innovations and we’re yet again in a position where third parties are shying away from Nintendo’s hardware.
http://www.mcvuk.com/news/read/cryst...o-show/0110013
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January 29th, 2013, 23:42 Posted By: wraggster
Save game data for games downloaded from the Wii’s Virtual Console will not be compatible with the upcoming Wii U versions.
Nintendo announced last week that the upcoming Wii U Virtual Console will offer updated versions of previous titles that will offer off-TV GamePad support. That’s not a function available to existing VC titles.
There’s a catch, though – players who have already paid to download games from the Wii version of Virtual Console will have to pay a small additional fee (between $1 and $1.50 in the US) to download the updated Wii U versions.
Players can instead of course choose instead to directly copy their old VC titles from their Wiis (providing they still have access to them), although they will have to live without GamePad support.
The platform holder has now confirmed to Kotaku that any redownloaded titles from the Wii U VC will not be compatible with save game data from older versions.
To date only NES and SNES titles have been confirmed for the Wii U VC, although other platforms are planned to follow in the future.
http://www.mcvuk.com/news/read/wii-u...-saves/0110016
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January 28th, 2013, 23:07 Posted By: wraggster
Zen Pinball 2 on the Wii U was originally supposed to launch in December, but had to be pushed back to January. The North America launch is "coming very soon," developer Zen Studios notes – Europe can look forward to downloadingZen Pinball 2 on the Wii U eShop come January 31.
Zen Pinball 2 will be a free download on Wii U as it was on other systems, allowing players to sample individual tables free of charge which then may be unlocked in-game through purchase. Zen Pinball 2 features tables from Marvel Pinball, the Plants vs. Zombies table and many more. Thankfully not included: a sticky left flipper and a disgruntled pizza shop owner that wishes you'd actually buy pizza and stop hanging around playing pinball all of the time.
http://www.joystiq.com/2013/01/28/ze...europe-jan-31/
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January 28th, 2013, 23:06 Posted By: wraggster
Nintendo has confirmed the exact release schedule for retro games that will be sold via its Wii U 'Virtual Console Trial Campaign'.
Nintendo announced last week that it will celebrate the 30 year anniversary of the NES by releasing one Virtual Console game each month between now and July, each at the price of just £0.30/$0.30.Each game will be available at the discounted price for 30 days until the next offer.
The campaign kicked off last week with NES game Balloon Fight, which is currently available for £0.30. Here's the full schedule for the seven games which will be released between now and July:
- Balloon Fight (NES): Now - February 21
- F-Zero (SNES): February 20 - March 21
- Punch-Out!! Featuring Mr. Dream (NES): March 20 - April 18
- Kirby's Adventure (NES): April 17 - May 16
- Super Metroid (SNES): May 15 - June 13
- Yoshi (NES): June 12 - July 11
- Donkey Kong (NES): July 15 - August 13
http://www.computerandvideogames.com...console-games/
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January 28th, 2013, 21:34 Posted By: wraggster
via http://www.emucr.com/
RetroArch v0.9.8 Final is released. RetroArch is a multi-system emulator for Linux, Windows, Mac OS X and *BSD. It is formerly known as SSNES. Its design and background is quite different than most other emulators as RetroArch does not implement an emulation core itself. RetroArch talks to libretro, a generic emulator core API. This means that RetroArch is core agnostic, and it does not care which emulator core is running.
Currently there are libretro implementations for systems such as SNES, NES, GBA, GB/GBC, Genesis, and even arcade games (Final Burn Alpha).
v0.9.8
------------------------------------------------------------------------------
- (Android) Initial release of RetroArch Android.
- [LIBRETRO] Added Mednafen NGP and Mednafen VB.
- [LIBRETRO] Added NEStopia Undead (1.44).
- [LIBRETRO] Updated Mednafen PCE Fast and Mednafen Wonderswan to 0.9.28.
- [LIBRETRO] Added PCSX ReARMed for RetroArch Android.
- [FBA] Updated Final Burn Alpha to 0.9.27.28.
- [Gambatte] Updated Gambatte (now has built-in GBC BIOS color palettes).
- [SNES9x Next] Updated SNES9x Next (fixes numerous bugs).
- [FCEUmm] Updated FCEUmm to latest version.
- [Genesis Plus GX] Updated Genesis Plus GX to latest version.
- (360) Gamma correction can now be applied on-the-fly - no longer requires
reboots
- (360) Added new shaders - mudlord-oldtvshader-variant, crt-curved, and
others
- (360) Added 'SRAM dir Enable' option - allows you to save all your SRAM to
game:/sram instead of the ROM directory
- (360) Added 'SRAM dir Enable' option - allows you to save all your states to
game:/savestates
- (RARCH_CONSOLE) Various stability fixes
- (RARCH_CONSOLE) More sane unzipping mode - will temporarily extract file to
HDD and then instantly delete it when it's done with it (ie. when another ROM
gets loaded or when RetroArch shuts down)
- (RARCH_CONSOLE) All console ports now use 59.94Hz for synchronization on
the RetroArch side instead of 59.92Hz as before. All consoles use 59.94Hz
so this agrees better with them.
- (PS3) Added PAL60 temporal PAL mode
- (PS3) Fixed a lot of path issues - SRAM/savestate dir enable now work,
'Default ROM directory' should now work, etc.
- (PS3) Added rewind granularity options
- (PS3) Rewrote video driver from scratch (RGL v2). Faster blitting.
- (PS3) Onscreen keyboard should work again.
- (WII) Made a custom wiiuse input driver and built it in. Slimmed down
and should give better results. Also rejigged input in general.
- (WII) Added rewind option. NOTE: This feature is CPU intensive - a core
might need to at least run at double realtime FPS in order for this option
to be useful.
- (WII) Button combos can now be done ingame. You can do rewinding, fast
forwarding, selecting save state slots and 'save state load/save state
Download Attached
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