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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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March 1st, 2013, 00:36 Posted By: wraggster
Capcom is working on a post-launch patch for the Wii U version of Monster Hunter 3 Ultimate, which will add off-TV play and cross-region multiplayer. The patch will go live approximately one month after the game's March launch (some time in April, says Capcom).Once installed, Europe and US servers will be merged, allowing players in both regions to play together in games of up to four players.This signals a complete u-turn on Capcom's original plan to region-lock the game's multiplayer component, to the disappointment of fans and even Capcom USA's own community man Yuri L. Araujo, who publicly admitted, "I'm not thrilled with the servers being split either."The update will also add compatibility with Wii U's off-TV play feature, allowing for full gameplay to be transferred to the GamePad screen.Capcom says this update comes entirely as a result of "very loud and clear" community feedback.Monster Hunter 3 Ultimate will release for Wii U and 3DS in Europe on March 22, and North America on March 19 via both retail and digital (eShop) outlets.
http://www.computerandvideogames.com...oss-region-mp/
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February 28th, 2013, 15:23 Posted By: wraggster
bearteam has compiled/released a new version of RetroArch GX for the Gamecube which is a Multiple System Emulator for Gamecube:
Heres the release notes:
OK - I'm taking a risk here with this release - normally I can test out Gamecube builds on my 64MB SD card with a Wiikey SD Adapter, but I have lost it and my 512MB SD card is not picked up by SDLOAD.DOL (to add to the chore I also have to go through the Phantasy Star Online exploit everytime). So I have been unable to test this beforehand even though a lot of things got changed. I'm mostly assuming that since the Wii port works, the Gamecube port (being more or less the same code) will also.
So - please let me know if the Gamecube version boots at all (either by launching the cores directly from SWISS or SDLOAD or by trying to launch boot.dol) -
Quote:
I tried it and it was beyond my expection! Even CPS2 games could run at full speed! Though only one game (Super Puzzle Fighter II Turbo) could run, others CPS2 games got code dump screen after ROM was loaded. I think they are just too big for Gamecube RAM. I alse tried Nestopia core and it ran super mario 3 perfectly.
FBA core is too big and swiss won't let you boot it. If you could seperate CPS1 drivers out and compile it then we could get a perfect CPS1 emu for Gamecube.
FBA Neo Geo core also works as good as CPS2 core. More small sized games work, but if you want to change one game from another, you have to reset Gamecube, or you will only get black screen after another ROM is loaded. Maybe this bug is related to unclean RAM.
Boot.dol doesn't work and after loaded it with Swiss, only black screen shows.
After all, it shows brilliant prospects to Gamecube fans.
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via http://www.gc-forever.com/forums/vie...php?f=3&t=1207
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February 28th, 2013, 15:18 Posted By: wraggster
This is an old release but not featured here at DCEmu before. pereztroika compiled at that time the latest sources for NeoPop GX the NeoGeo Pocket Colour emulator for GameCube
Recompiled with SDHC support.
... Features ...
-NeoGeo Pocket Color Emulation with sound
-1-2 Player Support
-FreezeState suport (save & load)
-Load a game from SDCARD or DVD (4.7GB support for Wii users)
-Zipped rom support
-Load/Save FreezeState files (compressed) from/to Memory Card & SDCARD
-SDLOAD or IPL reboot option
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February 28th, 2013, 15:12 Posted By: wraggster
Meglomaniac has posted a new release of Hu-Go! GX - the PC Engine/TG16 emulator for GameCube
heres whats new:
02/14/2013: ( Version 2.12.1 - unofficial NGC release )
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[NGC]
- Various code changes to fix compiler errors and supress "most" compiler warnings
- Fixed start up crash which occurs after compiling against latest resources (devkitPPC r26 and libogc 1.8.11.1)
- Updated automatic TV mode detection (based on GC IPL version)
- SDHC support
- Added Safemode Menu display:
. Force Menu to display 480i video with Digital Component cable (CRT SDTV compatibility)
. Hold START button during bootup to activate
- Video display enhancements. Supported video types:
. 480i/480p normal/stretch
. 576i/576p normal/stretch
. 240p TGX native resolution
. Progressive video option is only displayed if Component cable is detected
- (EXPERIMENTAL) Added reconfigurable video modes and video mode enhancements in OPTIONS menu:
. Force Interlaced or Progressive mode over Digital Component cable as in game display
- (EXPERIMENTAL) Slow Motion Support: use R trigger to turn on/off (rapid pause)
- X Y Rapid Fire buttons fix:
. Removed the need to press "L" button + Rapid Fire button to activate/deactivate
. Single press of button X or Y will now activate/deactivate Rapid Fire
. Resolved open issue #21 on official googlecode
- Added "Stop DVD Motor" command at bootup
- Menu enhancements:
. Fixed Menu to correctly display "Stop DVD Motor" option
. WRAM manager moved to OPTIONS menu
. Startup "Credits" moved to OPTIONS menu
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via http://www.gc-forever.com/forums/vie...p=16207#p16207
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February 28th, 2013, 15:09 Posted By: wraggster
Meglomaniac has posted a new release of GNUboy GX - the GB/GBC emulator for GameCube
This is a port of Gnuboy, a Gameboy/Gameboy Color emulator originally created by Laguna & Gilgamesh, running on the Gamecube and Wii using libogc development library.
Features
* Gameboy and Gameboy Color emulation with sound
* DVD & SDCARD support for rom loading
* Freeze State support (load & save)
* SRAM/RTC support (load & save)
* support for 8MB roms
* support for zipped (.zip) roms
* support for alternate Mono Gameboy palettes
* RTC synchro
* Load/Save SRAM and FreezeState files (compressed) from/to Memory Card & SDCARD
* SDLOAD or IPL reboot option
* Wiimote/Nunchuk/Classic controller support (Wii version only)
* Automatic SRAM/FreezeState
* Video mode supported: 480i,480p & 576i (automatic detection)
Heres whats new:
compiled against latest libogc
report bugs and any list any other changes you want...
ill release source and a new version after i have time to make some more changes....
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via http://www.gc-forever.com/forums/vie...p=16380#p16380
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February 28th, 2013, 15:06 Posted By: wraggster
Meglomaniac has posted a new release of CollisionGC the Intellivision emulator for GameCube, heres his post:
Code:
NOTE: you must delete coleco/config.ini before using this version !
NOTE: you must delete coleco/config.ini before using this version !!
NOTE: you must delete coleco/config.ini before using this version !!!
1. major code changes to begin process of cleaning up and removing SMS Plus multi-emulator code
please check for any bugs, it seems to work fine for me...
2. MENU changes, take a look and get familiar with the new layout..(huge menu clean up)
3. mapped keypad * button to START, makes it easier to restart a game or pause (for games which use the pause feature)
4. three controller options: NONE, GAMEPAD, GAMEPAD 4
GAMEPAD = original controller layout and usage with * mapped to START button
GAMEPAD 4 = same as GAMEPAD but:
KEYPAD 3 = button X
KEYPAD 4 = button Y
GAMEPAD 4 is set as the default controller type once a game is loaded, (this button configuration feels right to me, let me know what you think)
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via http://www.gc-forever.com/forums/vie...p=16211#p16211
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February 28th, 2013, 11:45 Posted By: wraggster
Lego Batman 2: DC Super Heroes is coming to the Wii U, bringing its frivolous mix of caped crusaders and block building to the Nintendo console worldwide this spring. Publisher Warner Bros. Interactive announced the news today, revealing the Wii U version will support off-TV mode in both single-player and co-op, although players can employ the GamePad to access an "enhanced" map and touch-based character selection.
The news also completes the game's console collection, having already released for DS, 3DS, Vita, PS3, Xbox 360, and Wii, as well as PC and Mac. So when the PS4 comes around, we'll know what to expect, hmm? Or not... we don't know, really.
Warner Bros. also revealed the superhero sequel is up to 3.4 million copies sold worldwide, which, while impressive, is a fair ways behind the 11 million the original Lego Batman sold.
http://www.joystiq.com/2013/02/26/le...is-bat-spring/
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February 28th, 2013, 11:43 Posted By: wraggster
Joining Sega in the unlikely trend of video game-themed Japanese laptops, Capcom is looking to release a Mega Man special edition Ultrabook PC. And, like Capcom tends to do for Mega Man projects, it's polling fans to find the best design. As this inscrutable practice takes off, we feel the need to document it.
A poll is up for the Ultrabook, with users allowed to vote once per day to select whether a generic "Rockman" design, tiled Dr. Wily and Robot Masters (the correct choice), overwrought NES box art-style Mega Man, or a pile of various Rolls will emblazon the laptop.
So if you want to spend a few minutes voting on the look of a computer you very likely won't be able to buy, and probably shouldn't – sweet Mega Man art is not the recommended metric for choosing a computer – you're free to do so
http://www.joystiq.com/2013/02/26/me...panese-laptop/
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February 28th, 2013, 11:36 Posted By: wraggster
Bit.Trip series creator Gaijin Games is releasing its sequel to its retro auto-running sidescroller Bit.Trip Runner this week with the splendidly titled Runner2: Future Legend of Rhythm Alien.As tweeted by Gaijin Games, Runner2 is out today on Steam for PC and Mac as well as on the Wii U eShop in the US, so probably Thursday in Europe. Tomorrow it will arrive on XBLA, and it's due on PSN 5th March in the US, so likely the following day in Europe.We've contacted Gaijin Games about confirming the European release dates and will update as we hear back.Vita and iOS ports are due this summer.
http://www.eurogamer.net/articles/20...xbla-and-wii-u
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February 28th, 2013, 11:33 Posted By: wraggster
Arthur Matthews and Graham Linehan, creators of the classic sitcom Father Ted, were once asked why they'd chosen to make a comedy about priests. Was there, perhaps, some critical commentary on Catholicism at work? No, replied the writers. The jokes were just funnier when performed by priests.The same could be said of Lego minifigures. There's just something inherently daft and likeable about those yellow-faced fellows that highlights the absurdity of any situation, even if that situation involves driving a fire engine along the pavement, mowing down dozens of pedestrians. In a game like Grand Theft Auto, such a scene would be bleak, bloody and dripping with nihilistic catharsis. In Wii U exclusive Lego City Undercover's breezy free roaming world, it's a slapstick gag. Splattered pedestrians simply spring back to their feet and stagger away. Hero cop Chase McCain even apologises as he speeds on his way, leaving plastic carnage in his wake.It's one of many delightful details in a game that always finds a way to incorporate the transgressive thrills of more mature rated openworld city games, without ever losing its daft kid-friendly charm. In fact, according to developer TT Fusion, the words grand, theft and auto were never even part of the conversation."I don't think we ever really borrowed from that genre," insists Graham Goring, Lego City's scriptwriter. "We never said 'Oh, what have they done in that game? Let's do a family friendly version of that.' It was predicated on things we'd done in Lego games previously, and new ideas that the GamePad gave us. Internally, we could ignore other open world games because, thematically, they are so much darker."
http://www.eurogamer.net/articles/20...to-the-bargain
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February 28th, 2013, 11:26 Posted By: wraggster
A former Sony employee has sued Nintendo over its use of glassless 3D technology in the 3DS handheld console.58-year-old inventor Seijiro Tomita patented a way of providing 3D images without the need for glasses and he's taken Nintendo to seek damages - a whopping $9.80 for every 3DS sold. As of the end of 2012, Nintendo had sold 29.84 million 3DS units. If Tomita gets what he wants, he's in for a cool $292 million. Good luck!Reuters reported opening arguments from Monday's meeting in the US District Court in New York.Tomita's attorney Joe Diamante said his client met with Nintendo in 2003 to discuss the patent and showed a prototype to seven Nintendo officials at the company's Kyoto headquarters while his patent application was pending. Four of the seven executives went on to develop the 3DS. "He actually felt betrayed and hurt that they were using his technology," Diamante said.Nintendo's representative Scott Lindvall countered this by saying the 3DS doesn't use key aspects of Tomita's patent, and that the 2003 meeting was one of several Nintendo held with vendors selling 3D display tech. One of these, held a year earlier in 2002, was with Sharp, which eventually made the 3DS display.Tomita, who holds 3D display patents in the US and in Japan, is in a wheelchair as he recovers from a stroke. He quit Sony in 2002 after 30 years of service to pursue inventions, but since the release of the 3DS has struggled to find someone to license his tech.The case continues.
http://www.eurogamer.net/articles/20...-3d-technology
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February 28th, 2013, 11:18 Posted By: wraggster
An arm injury has affected Masahiro Sakurai's work on the next installment of Super Smash Bros, the game creator has announced. The famed developer Kirby has revealed he is suffering from calcific tendonitis, as well as several ruptures in his arm muscles. He reveals in his regular column in Famitsu that this has resulted in chronic arm pain which affects him most when using a keyboard or game controller.Translated by Polygon Sakurai admits that "if this disorder lingers, or never gets fixed, there's no telling what impact that would have on [Super Smash Bros]."Playtesting for Super Smash Bros has proved difficult for Sakurai as he explains "I've had to control two characters at once in a lot of game projects up to now," he said, "so as long as I keep it to simple moves, this works well enough. It doesn't go that easy with the Nintendo 3DS version, though, and the debug camera is pretty hard to control."Despite the injury, and Sakurai's concern that it will impact development, there has been no mention of a delay at this stage.
http://www.computerandvideogames.com...eators-injury/
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February 28th, 2013, 01:14 Posted By: wraggster
The creator of this project started off with a 7″ tablet he received from a coworker. The screen was horribly smashed from one corner spreading out through the entire surface. But the hardware inside still worked, including the HDMI out port. He ended uptransplanting the tablet hardware for use as an emulator.
After a bit of sizing up it was determined that the tablet hardware would fit inside the case of a broken NES. The battery would have been a tough fit, but this thing is always going to need to be connected to a television so there’s no need to work without mains power. The back plate was cut down to size and used as a try for mounting the motherboard in the case. Before that step he wired up a USB hub and mounted it so that two ports could be accessed through the original controller port openings.
There’s no details on the software used, but the final image in the gallery shows a game of Starfox being played.
http://hackaday.com/2013/02/26/smash...s-an-emulator/
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February 28th, 2013, 01:05 Posted By: wraggster
Nintendo’s Wii U failed to outsell Sony’s struggling PlayStation Vita in Japan last week.
The news is a big blow for the machine that initially started strongly in Japan, although sales have now significantly tailed off.
Media Create numbers reported by Eurogamer show that Nintendo’s machine sold just 9,633 units last week – somewhat short of Vita’s 11,456 unit sales, although that is Vita’s best performance for a while.
Note too that Sony slashes the price of the handheld this week, meaning a spike is likely in next week’s numbers.
PS3 sales last week hit 18,529 units while the mighty 3Ds shifted an impressive 74,729.
http://www.mcvuk.com/news/read/japan...n-vita/0111547
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February 28th, 2013, 01:01 Posted By: wraggster
The Wii U version of Sniper Elite V2 could prove to be an on-going seller like its 360 and PS3 forebears, says publisher 505 Games.
The game uses the Wii U GamePad to track enemy positions and set traps.
“The GamePad really dials up the tactical elements of the game and makes them that much more satisfying,” said senior product manager Juliette Green. “We’re happy, like many other publishers, to support the Wii U. Nintendo always brings something innovative to the marketplace.”
Sniper Elite V2 first appeared on Xbox 360 and PS3 in April 2011 and, after a surprisingly strong launch, continued to be a regular in the charts throughout the following months.
“We were delighted with it,” said Green. “Commercially, it was a hit with a couple of weeks at No.1. Week-on-week it continues to perform, which shows its potential as an evergreen product.”
The Wii U version of Sniper Elite V2 is due for release in spring.
http://www.mcvuk.com/news/read/505-e...-wii-u/0111553
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February 28th, 2013, 00:17 Posted By: wraggster
Japan’s getting two new 3DS colours on March 20, Gloss Pink and Light Blue. Both are standard 3DS models, so no XL, and will retail at ¥15,000.They’ll also come with a 4GB SD card, instead of the usual 2GB, but there are no plans as yet to release the new colours in the west. Ken and Barbie will have to import, then. http://www.edge-online.com/news/new-...urs-for-japan/
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February 25th, 2013, 21:50 Posted By: wraggster
via http://www.emucr.com/
DeSmuME SVN r4545 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.
DeSmuME SVN Changelog:
r4545
oops. revert r4543
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r4544
win32-fix error in 2005 vcproj
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r4543
win32-fix weird scanline linking error
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r4542
win32-apply patches from ov2, to add xaudio2 output driver support
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