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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
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September 16th, 2019, 21:02 Posted By: wraggster
This is a player sprite hack of Adventure Island for the NES.
This hack changes Master Higgins’ player sprites into his girlfriend Tina.
There are 3 patches for each region release: US, JP, and EU.
Special Thanks to Nesrocks for helping with locating metatiles and palette offsets.
http://www.romhacking.net/hacks/4669/
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September 16th, 2019, 20:56 Posted By: wraggster
It's less than three years since Super Mario Run heralded Mario's smartphone debut. Yet despite much fanfare at launch, largely positive reviews and revenues pushing the $100m mark, Nintendo president Tatsumi Kimishima felt the plumber's performance "did not meet our expectations".
Given the huge affection that gamers have for Nintendo's most-prized IP, Mario's journey from console to smartphone was always likely to ruffle some feathers amongst his most ardent fans.
Next month, Mario returns to mobile with the much anticipated launch of Mario Kart Tour. As one of the best-selling game franchises in history, Nintendo's investors will be hoping that mobile kart racer delivers on the revenue promises that its predecessor could not. While Mario's loyal fanbase will be expecting a player experience on a par with the console version.
With a handful of mobile games now under its belt, what game design and monetisation lessons can Nintendo learn from its existing smartphone portfolio to ensure that Mario Kart Tour crosses the line in winning style?
[h=2]Back to the free-to-start[/h]To answer this, we need to go back to the start. Or the free-to-start, to be specific, which was the unconventional monetisation mechanic that split player opinion. Asking players to cough-up £10 to unlock the rest of the game after only playing a few free levels, was the nail in the coffin that ultimately led to Super Mario Run becoming a revenue reject for Nintendo.
Next came Fire Emblem Heroes in 2017. Minus the harsh free-to-start paywall mechanic. In fact, none of Nintendo's subsequent mobile releases featured the paywall, despite still referring to the games as free-to-start in the marketing materials. A tacit recognition of the mechanics failure? Maybe.
Despite being Nintendo's most successful mobile release to date, generating nearly $300 Million in revenue in the first year (ten times more than Super Mario Run), Fire Emblem Heroes has issues. Lots of issues.
For a start, the game is clearly not optimised for players in the West, evidenced by the fact that only 28% of game's first year revenues were generated in the US.
It feels like the game is set up for a core audience, meaning that players new to the franchise or genre will find the going tough. Players are left to discover the various screens by themselves and are not properly exposed to key areas of the game. This lack of optimisation must have had a significant impact on the early retention of casual/mid-core players.
The game is bursting with content and features an endless amount of options for players to spend money on. However, its poor on-boarding and overwhelming UI design have limited its potential to be a dominant top-grossing/chart-topping game.
https://www.gamesindustry.biz/articl...ario-kart-tour
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September 12th, 2019, 22:52 Posted By: wraggster
bsnes v109 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.
bsnes v108 Changelog:
greatly improved macOS support, fixing all obvious bugs and adding fullscreen support
added libretro target [Themaister, rtretiakov]
much smarter automatic HD mode 7 perspective correction support [DerKoun]
added CPU and SA-1 overclocking support
added fast forward speed limiting
added a new "hotfixes" option to fix critical (deadlocking) bugs that also occur on real hardware (eg for Dirt Racer)
added options to emulate bugs in ZSNES and older Snes9X releases to increase compatibility:
"No VRAM blocking" for older fan translations
"Echo shadow RAM" for older Super Mario World ROM hacks
"CPU fast math" for older homebrew
"Entropy: none" technically counts as well, for demoscene software made for SNES copiers
added dialog for IPS patching to choose whether they were made for headered or unheadered ROMs
lowered volume during fast forwarding and rewinding to reduce audio distortion
added option to mute sound during fast forwarding and rewinding
added an option to deinterlace all SNES games by rendering at 480p (almost no speed hit; highly recommended)
added multi-monitor support to Windows, Linux, and BSD
improved pause and frame advance support
improved mosaic emulation for the fast PPU
added entropy (randomness) settings; default to no randomness for movie recording (guarantees consistent playback)
improved MLT_REQ Super Game Boy emulation; fixes Killer Instinct to default to player 1 instead of player 2 [endrift]
added option to disable video dimming during pausing (useful for screenshots with window decorations)
redesigned the settings and tools windows to use lists instead of tabs
redesigned the input and hotkey settings windows to be easier to use and with clearer naming + icons
added option to make hotkeys combinatorial (eg Ctrl+F) instead of separate (eg F11 or Gamepad L-shoulder)
restructured the settings menu to be more intuitive
fixed path selection dialog from sometimes appearing offscreen
added wildcard search support to the file loading window
fixed the --fullscreen command-line option
redesigned the thread scheduler to allow enhanced compatibility with SA-1 and SuperFX overclocking
fixed the pseudo-hires blur emulation support with the accuracy PPU
removed template integer classes from the fast PPU to make the code more portable
removed icarus from bsnes and merged the heuristics directly into bsnes itself
~5% speedup by optimizing CPU memory accesses and the PPU counters
fixed an out-of-bounds memory access in the DSP core [Sour]
enhanced the snow effect with depth-of-field and alpha blending support
double-clicking a cheat finder result will now add the new cheat code directly
added "[HLE]" indicator to the title bar when coprocessor HLE is being used
simplified game titles with multi-carts (eg omit "Super Game Boy +" in SGB mode)
the emulator now pauses on Windows when navigating the menus
added SNES support for decoding Game Genie and Pro Action Replay codes
added Game Boy support for decoding Game Genie and Game Shark codes
added many more tooltips to explain GUI functionality
minor speedups to SuperFX and Cx4 emulation (via object locality)
simplified the mode 7 rendering code for the accurate PPU
suppress Alt+F4 while in fullscreen mode
fixed every reported regression caused by the speed optimizations I've been adding recently
http://byuu.org/
http://www.emucr.com/2019/09/bsnes-v109.html
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September 12th, 2019, 20:14 Posted By: wraggster
And they said it couldn't be done. Almost seven years after its release, @Fullmetal5 (the same developer behind str2hax and flashhax) has finally managed to find an exploit compatible with Nintendo's so-called "unhackable" Wii Mini and crack it wide open! Instead of using internet browsers or loading code from the SD card slot, both of which are (in)famously absent from the Mini, this new approach takes advantage of a vulnerability found in Broadcom's Bluetooth driver to gain arbitrary code execution and run a payload from the included USB port. This finally lets homebrew enthusiasts have fun with the console, and may also open the door to online play as well with the help of hacks and a LAN adapter!
While the exploit is making good progress, having already reached 90% completion for the Bluetooth stager and also being consistent enough to be called usable, there's still a lot of work to be done before a public release is available. There's also the possibility of HackMii Installer being incompatible with the Mini's version of IOS, in which case further new exploits will need to be found in order to make it work. You can get an idea about the state of the project in the roadmap below, which was written and shared by the dev itself:
Quoted from Roadmap written by @Fullmetal5 (from the Discord server): Just to give a small roadmap: (So that people can get an idea as to what needs to be done now)
1. Write a bluetooth stager to upload payloads (%50 complete) (Note: this was stated to have reached 90% in later posts)
2. Write something to load larger payloads from usb.
3. See if the HackMii Installer's exploits work against the versions of IOS that are there (If they are similar to the Wii U's then it may already have exploits but it's possible they are different)
4. If the HackMii Installer's exploits don't work then I will need to write my own. (Shouldn't be too bad, IOS is known to be buggy. Also I'll probably do this step anyway for the fun of it.)
Click to expand...
The exploit doesn't have an official name yet, but it's currently being referred to as "bluehax". Right now it's being tested on some specific games, however, there's a real possibility it will work out of the box with the Wii's System Menu alone due to its nature, thus removing the need of a dedicated game. It only takes a computer with a Bluetooth interface to make it work: there's no definitive usage guide just yet, but it should be as easy as running a program on your PC, hitting the SYNC button on the console, et voila - you're good to go! There is a small catch, however: development is targeting just Linux and no Windows version is planned. If you can get behind that, you'll soon be able to enjoy that sweet, sweet homebrew on the tiniest Wii Nintendo has ever made!
Source 1 (Twitter)
Source 2 (Discord server)
https://gbatemp.net/threads/first-wi...-found.547901/
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September 12th, 2019, 20:12 Posted By: wraggster
Here is an announcement for SD Gundam - Gachapon Senshi 4 - NewType Story for the Famicom. Not the game is fully playable in English! In this game not only are there the maps you can select but also you can play though the campaign for this title also! All the names, menus, weapons, and Gundam models are fully translated. We hope you enjoy this release!
http://www.romhacking.net/translations/4986/
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September 12th, 2019, 20:10 Posted By: wraggster
Following a tease during last week's Nintendo Direct, the platform holder has unveiled the Switch's answer to Wii Fit.
Ring Fit Adventure is, as the title suggests, an adventure game in which players explore a fantasy world and battle enemies. The difference here is it requires them to physically move.
The game comes with the new Ring-Con accessory and an accompanying leg strap, which each house one of the Switch's detachable Joy-Cons. The Ring-Con is flexible and contains electronic sensors to detect both player movement and the shapes it's being built into.
The main adventure mode gets players active, while combat disguises exercises such as squats and stretches as offensive and defensive moves.
https://www.gamesindustry.biz/articl...-fit-adventure
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September 11th, 2019, 22:18 Posted By: wraggster
Rollie is a brand new side-scrolling platformer NES game by Optovania and has 16 huge stages of gameplay. Power-ups and secrets can be found scattered throughout the levels and checkpoints exist along the way. Each stage ends in a boss battle.
Rollie and Lorrie are on a mission to save their forest, Paradise Gorge. Their goal is to defeat the brats and bullies who have seized power in the midst of an unstable ecosystem precipitated by a sudden overpopulation of snakes. They aim to lead as examples, to show how sharing and sacrifice are rewarding, and that rampant self-serving brutality perpetuates destruction.
https://pdroms.de/nintendo-nintendoe...arter-nes-game
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September 11th, 2019, 22:17 Posted By: wraggster
One of the biggest reveals from today's Nintendo Direct was that after much wishing and hoping, Nintendo has finally decided to add Super Nintendo games to the catalog of titles available for Nintendo Switch Online subscribers. 20 new games will be available when they launch tomorrow, September 5th. The rewind function will also be a launch feature.
- Brawl Brothers
- Breath of Fire
- F-ZERO
- Kirby Dream Course
- Pilotwings
- Stunt Race FX
- Super Ghouls and Ghosts
- Super Mario World
- Super Metroid
- Super Soccer
- Legand of Zelda Link to the Past
- Super Tennis
- Super Puyo Puyo 2
- Yoshi's Island
- Super Mario Kart
- Super EDF
- Star Fox
- Kirby's Dream Land 3
- Joe & Mac
- Demon's Crest
https://gbatemp.net/threads/super-ni...online.547425/
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September 11th, 2019, 22:16 Posted By: wraggster
The Nintendo Direct wasn’t all that Nintendo had to show this week, as a surprise trailer has gone up on their channel, showing off something unexpected. A belt-like object is featured in the video, being used in a variety of ways, such as a bow, a steering wheel, and on one’s leg as a fitness tracker. The product seems to have a focus on multiplayer gatherings and parties, with players needing one of the belt-like devices and a Joy-Con strapped in to make use of it. More information and details are scheduled to be revealed on September 12th.
https://gbatemp.net/threads/nintendo...switch.547491/
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September 11th, 2019, 22:11 Posted By: wraggster
Get ready for stability, as it's time for a new Nintendo Switch system software update. This software version, puts the Switch at v9.0.0, and brings in some new additions that aren't just the average stability, such as a search feature for the news channel, ability to set alarms which will come with supported software later down the line, along with a Joy-Con firmware update, an "invite to online play" function, being able to turn off system button input for the Switch Lite, and being able to edit the touch screen's sensitivity. This system version also fixes a problem with crashing that Fire Emblem: Three House's expansion pass had. The full patch notes are below.
Ver. 9.0.0 (Released September 9, 2019)
Added the following system functionality:
- Added a search feature for the News Channel.
- Channels can be searched using filters or free text.
- Added “Display QR Code to Check In” to User Settings.
- You can display a QR Code on-screen to check in using your Nintendo Account.
- Alarm Notifications have been added to System Settings > Notifications.
- You can check or delete pre-set alarms.
- Alarms can be set up only within supported software (to be added at a later time).
- A controller firmware update may be required to use this feature.
- You can now configure touch screen sensitivity settings.
- Select between Standard and Stylus sensitivity (optimized for stylus input).
- Added the option to turn on/off the system button input (Nintendo Switch Lite only).
- When this setting is turned off the system no longer receives input from the console buttons, with the exception of the Capture and HOME Buttons, and can only be operated from a wirelessly paired controller (sold separately).
- This setting is on by default and can only be turned off if a compatible controller (sold separately) is wirelessly paired to the console.
- The setting will automatically turn back on when the console is restarted or after returning from sleep mode.
- Added “Online Play Invites” section to the User's page.
- Invites from friends to join online play in supported software will be displayed in this section.
- General system stability improvements to enhance the user's experience.
- Resolved an issue where some users can’t start the Fire Emblem: Three Houses game, and get an error instead.
Click to expand...
Source
https://gbatemp.net/threads/nintendo...ow-out.547778/
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September 11th, 2019, 21:46 Posted By: wraggster
Nintendo continues to use the courts in its efforts to crack down on people selling circumvention devices for its systems. Sir Richard Arnold today ruled in the Switch maker's favor in a High Court of Justice case, granting an injunction requiring the UK's five main internet service providers to block their customers' access to four websites offering "SX Pro" hardware and software to jailbreak the Switch.
"The injunction sought is necessary to prevent, or at least reduce, substantial damage to NCL [Nintendo Co., Ltd.]," Arnold ruled. "It appears that substantial sales of the circumvention devices have been made in the UK, that substantial quantities of pirated games have been downloaded in the UK and installed on Nintendo Switches using the circumvention devices and that NCL has sustained significant losses as a result."
Justice Arnold noted that Nintendo has been unable to identify the people running the websites, and cease and desist orders have either been ignored or prompted the sites to change their URLs. Take-down requests sent to the sites' hosting providers were likewise ignored, and while YouTube, Amazon, and ebay have squashed listings regarding these sites and devices upon request, they aren't stopping them from being replaced.
https://www.gamesindustry.biz/articl...-hacking-sites
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September 11th, 2019, 21:42 Posted By: wraggster
Nintendo is using its legal muscle to take ROM sites down, apparently one at a time if it has to. As reported by Polygon, the Switch maker yesterday filed suit against the people behind RomUniverse, a site prominently offering ROMs and ISOs of games for dozens of current and older game systems, including the Switch and 3DS.
The suit alleges that in addition to violating Nintendo's trademark and copyrights, the site has for the last decade been profiting off the distribution of unauthorized copies of games by selling a premium membership that allowed users to download larger numbers of ROMs at higher speeds.
https://www.gamesindustry.biz/articl...-sues-rom-site
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September 6th, 2019, 21:40 Posted By: wraggster
melonDS is a Nintendo DS emulator by Arisotura which aims to provide a high degree of accuracy while still keeping performance in mind.
melonDS 0.8.3 comes with a solution for a couple of annoying outstanding issues such as audio stutters!
This year, the emulator has seen a great deal of progress including the addition of an OpenGL accelerated renderer and imminent JIT/DSi builds which will continue to increase the emulator’s versatility.
Now, melonDS 0.8.3 has been released which comes with the following:
- An issue relating to Ctrl+K hotkeys was fixed so now you can map ‘special’ keys like Shift and Ctrl to buttons again
- As a solution to audio and frame limiter issues, three different syncing solution have been introduced namely:
- Limit framerate – the oldschool way of doing things but it’s a tad different from previous implementations as it tries to find an average framerate over several frames so as not to limit games that run at 30FPS internally too aggressively
- Audio sync – Use this if you want 0 audio stuttering at the cost of a less stable framerate
- VSync – synchronises the emulator’s framerate with that of your monitor (typically 60/75/120/144FPS) but may not work properly with games that alter their framerate by modifying VCount. Only works on the OpenGL renderer when running on Windows
- OpenGL initialisation no longer fails on OpenGL 4.1 or earlier (melonDS’ renderer requires OpenGL 3.1)melonDS isn’t only interesting for PC users but also for console users since a functional port for the Nintendo Switch already exists and a limited scope PSVita port may be possible in the future!
- Audio output is now done at a standard 48000Hz frequency instead of 47430Hz to improve compatibility with poorly written audio drivers
- Some accuracy improvements and minor fixed as per the commit history on GitHub
Furthermore, beta builds of JIT-enabled and DSi-compatible version of the emulators will be coming but these are based on melonDS 0.8.2 and melonDS 0.8.1 respectively for the time being.
To grab melonDS for your PC and emulate the DS to your heart’s content, check out this link.
http://wololo.net/2019/09/05/emulati...ative-pc-port/
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September 6th, 2019, 21:20 Posted By: wraggster
The Constellation Nerdulus is the American English translation of Otaku no Seiza, a turn-based Japanese RPG for the Famicom.
The patch is available to download now.
The plot involves a matriarchal society in which men are mocked as nerds and women reign supreme. The protagonist sets out to prove that he’s a real man and put the women of the world in their place by courting the Goddess herself… if the roaving fiends and the powerful Daughters of Aurora don’t stop him first.
The hacking was done by Pennywise of Stardust Crusaders Translations, the script was translated by Tom, and the title screen was created by Flash PV.
https://yojimbo.eludevisibility.org/
http://www.romhacking.net/forum/index.php?topic=29172
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September 6th, 2019, 21:19 Posted By: wraggster
Polinym of the Woolsey Fan Company (W.F.C.) has released a special translation of the Famicom game, Idol Hakkenden, which localizes the game as if it were released during the original NES era. The W.F.C. took care to ensure that all names, places, terms, and culture in Japanese was localized to things the general American audience with little to no Japanese knowledge could appreciate.
“Idol Hakkenden”, or Pop Star Debut as the W.F.C. has named it, is a Japanese text adventure about young Sabrina Seltzer who dreams of becoming a star. While on the surface it appears to be a “kiddie” game, several twists in the plot take the story in some shocking directions. Sabrina’s quest for stardom is threatened by an entertainment overlord with ambitions for world domination.
Pop Star Debut marks the W.F.C.’s first translation project. Polinym, currently the company’s only member, knew literally nothing of this game prior to translating it. He refused to look up any information about it unless absolutely necessary. This ensures that the game is more authentic as an American release, and not based on any other forms of translation.
The W.F.C. offers a truly unique experience for players. The game’s text was written not just to be a mere translation of the original, but enjoyable writing that would’ve appeared had the game been an American product.
http://www.romhacking.net/translations/4972/
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September 6th, 2019, 21:12 Posted By: wraggster
Nintendo is bringing a suite of Super Nintendo games to its Nintendo Switch Online services tomorrow, adding to the existing library of NES games already available.
During today's Nintendo Direct presentation, Nintendo revealed that 20 titles would be released tomorrow, with more games to be added over time.
The list of launch games is as follows:
- Brawl Brothers
- Demon's Crest
- Joe & Mac 2: Lost in the Tropics
- Kirby's Dream Land 3
- Star Fox
- Super EDF Earth Defense Force
- Super Mario Kart
- Super Mario World 2: Yoshi's Island
- Super Puyo Puyo 2
- Super Tennis
- Breath of Fire
- F-Zero
- Kirby's Dream Course
- Pilotwings
- Stunt Race FX
- Super Ghosts'n Ghosts
- Super Mario World
- Super Metroid
- Super Soccer
- The Legend of Zelda: A Link to the Past
Games will include the same rewind and suspend features already available for NES games, as well as multiplayer in select titles.
Additionally, an SNES controller compatible with these games will be sold for $29.99, but will only be available for Nintendo Switch Online members with a four controller limit per Nintendo Account.
https://www.gamesindustry.biz/articl...-switch-online
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September 6th, 2019, 21:08 Posted By: wraggster
Nintendo has teased a new peripheral for its Switch console, which seems to amplify and extend its motion control functions.
Yesterday, Nintendo released a video that shows the new controller in action. The peripheral is split into two parts: a wheel and a strap, each of which can house a Joy-Con controller.
The video depicts people in various countries using the controllers, with the wheel gripped in the hands and the strap attached to the thigh. Many of these activities involve physical exercise: running, stretching, aerobics, and adopting yoga-like positions.
https://www.gamesindustry.biz/articl...sical-exercise
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September 4th, 2019, 21:51 Posted By: wraggster
The Constellation Nerdulus is the American English translation of Otaku no Seiza, a turn-based Japanese RPG for the Famicom.
The patch is available to download now.
The plot involves a matriarchal society in which men are mocked as nerds and women reign supreme. The protagonist sets out to prove that he’s a real man and put the women of the world in their place by courting the Goddess herself… if the roaving fiends and the powerful Daughters of Aurora don’t stop him first.
The hacking was done by Pennywise of Stardust Crusaders Translations, the script was translated by Tom, and the title screen was created by Flash PV.
https://yojimbo.eludevisibility.org/
http://www.romhacking.net/forum/index.php?topic=29172
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