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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 19th, 2019, 22:32 Posted By: wraggster
Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.
# Cemu detailed changelog for 1.15.12
# Patreon release date: 2019-08-09
# Public release date: 2019-08-16
general:
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Fixed a bug where Cemu would take two screenshots when gamepad view was closed
general: Taking a screenshot will now show a notifcation on the screen (if notification overlay is enabled)
general: Added game profile option to set either TV or GamePad output as the default screen (#152)
general: The graphic pack window now has an option to filter for games that are in the game list (enabled by default)
general: Fixed a bug where any changed graphic pack settings would get lost when updating graphic packs (#150)
general: Added fallback for community graphic pack download in case cemu.info is down or unreachable
GX2: Added support for accessing gl_PointCoord in shaders
This makes stars in the night sky in BotW visible. It's unknown if anything else is affected
Requires proper point sprite support in compatibility profile which is working on all vendors except AMD's windows driver |
http://cemu.info/
http://www.emulation64.com/view/3005...512b-released/
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August 19th, 2019, 22:28 Posted By: wraggster
As a popular game whose localization for the SNES was highly memorable, the script writing for Final Fantasy VI is a topic frequently discussed in fan circles. But the sheer number of translation errors in its original English release, compounded by the alterations and inaccuracies found in later versions, have had the result of obscuring and distorting many of the details of the story.
In response to this, user hairy_hen decided that it would be appropriate to rewrite the script for Final Fantasy VI, in order to create a version for the SNES that faithfully presents all of the story and character details found in the Japanese original. Drawing upon his experience as a story editor, and closely following the live translation featured on Legends of Localization, hairy_hen went through the entire game and rewrote the dialog line by line, in order to restore all of the missing and distorted information. With the details presented in a correctly translated form, the internal logic of the story becomes much clearer. The focus of the plot is more unified and comprehensible, and the flow of each conversation becomes consistent in tone and coherence.
The overriding goal was to be as accurate to the intent of the original script as possible, but to keep the text in a form that would read naturally in English, rather than trying to replicate the quirks of Japanese grammar. With debates about the wording of specific lines often overshadowing discussions about the story, hairy_hen found it necessary to take an objective approach to the merits and shortcomings of previous releases. Consequently, while he did retain some of the memorable “flavor text” from earlier versions, he eliminated any changes in the dialog that interfered with the meaning of the story, and generally preferred to rewrite rather than hang on to the earlier phrasing.
The character of Cyan, whose speech had been somewhat mangled in previous releases by incorrect application of archaic grammar, was rewritten most extensively of all. Researching works dating from the time of Early Modern English allowed Cyan’s dialog to be written in a way that convincingly reflects the usage from this period, while remaining clearly understandable to a modern audience. Additional documentation about the specifics of the style is also provided.
The project’s aims also included the translation of non-story text; and therefore the game’s enemies, items, spells, and other abilities were renamed for the sake of accuracy. Most of these used the official names from Square Enix, but some were changed as needed in order to more closely reflect the Japanese originals. Mistakes in their accompanying descriptions were also corrected. To streamline the experience of the player, bug fixes were applied to eliminate potentially game-breaking glitches in the original code, and a few small enhancements such as B-button dashing were included for convenience. The Japanese title screen and uncensored graphics are also present in this version.
Since the Legends of Localization video series made it plainly obvious just how many previously undocumented translation mistakes the game actually contained, the necessity of creating a version that would rectify all of the issues became clear. This release, therefore, is aimed at anyone who prefers to play the game in its original form for the SNES, but without any of the associated textual problems. With its focus on story, Final Fantasy VI: Retranslated is designed particularly to appeal to those who wish to immerse themselves in the world of the game, and to experience a version that adheres as closely as possible to the intentions of the game’s writers.
https://legendsoflocalization.com/final-fantasy-vi/
http://www.romhacking.net/forum/index.php?topic=29094
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August 19th, 2019, 22:22 Posted By: wraggster
Nintendo appears to be purging YouTube of all unauthorised music uploads from its various classic soundtracks.
YouTuber GilvaSunner, whose channel features tunes from a wide range of video games and has amassed 300,000 subscribers, shared screenshots of his inbox via Twitter, showing a series of copyright claim notices against his videos.
All of the videos -- 145 shown, and likely more across his channel -- featured music from Nintendo games, including Fire Emblem Awakening, Super Smash Bros Brawl, and various Mario and Zelda titles.
In a tweet, GilvaSunner suggests that Nintendo "started manually with the most viewed content on the channel, and are now going through the playlists one by one."
He added: "Looking at the time of the claims, it seems these are coming from Japan HQ."
Elsewhere, the people behind the channel BrawlBRSTMs3, which specialised in Smash Bros music, has voluntarily shut down. Kotaku reports it was hit by similar copyright claims from Nintendo earlier this year.
"Part of the reason for our voluntary shutdown is out of respect for the copyright owners of all music we've shared," the channel wrote via Twitter.
Nintendo has been particularly active in clamping down on violations of its copyright via YouTube, to the point where it built the Nintendo Creators Program -- an initiative that ensured all videos featuring Nintendo games, including Let's Plays, were approved (and partly monetised) by Nintendo.
https://www.gamesindustry.biz/articl...music-channels
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August 19th, 2019, 22:19 Posted By: wraggster
Microsoft's blossoming friendship with Nintendo continued today with the news that Ori and the Blind Forest Definitive Edition will arrive on Switch next month.
The hit 2015 game by Moon Studio joins Cuphead and Minecraft as Microsoft-owned IP making the move to Nintendo's console. It was revealed as part of Nintendo's latest indie game showcase ahead of Gamescom.
The news follows the E3 reveal of Banjo-Kazooie coming to Nintendo's Super Smash Bros series. Banjo and Kazooie are characters that made their debut on N64, but are now owned by Xbox. Elsewhere, Microsoft's recently acquired studios Double Fine, Ninja Theory and Obsidian all have titles due for Nintendo Switch.
https://www.gamesindustry.biz/articl...e-blind-forest
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August 14th, 2019, 21:51 Posted By: wraggster
Atmosphère is a CFW for hackable Nintendo Switch consoles, which include fusee-gelee vulnerable units and ipatched units running FW 4.1.0 for now although support for Switch firmwares up to version 7.0.1 will almost certainly come in the future.
Similar to other CFWs, Atmosphère lets you do a wide variety of things on your Switch including running homebrew games/utilities, using custom modules (similar to plugins in PSP/PSVita jargon), overclocking your console and even running a secondary version of Horizon OS stored on your SDCard via emuMMC.
Other than being quite feature-packed, this CFW is also frequently updated and a few hours ago, Atmosphère 0.9.3 landed with:
- Significant optimisations, by hexkyz, to fusee’s boot sequence which means that Atmosphère’s boot times have been greatly reduced and you’ll be spending less time staring at its splash screen!
- Automatic backing up of your Switch’s BIS keys which are instrumental in fixing a corrupted NAND especially on ipatched units since they don’t have the RCM bug
- The “pm” (Process Manager), “creport” (Crash Report) and “fatal” system modules were rewritten with numerous improvements
- The version string in the Settings App now displays whether you’re using emuMMC or not and defaults pertaining to hbloader’s memory usage in applet mode were added to ‘system_settings.ini’
- The bundled version of hbl has been updated to version 2.2 (from 2.1) and hbmenu got updated to version 3.1 (from 3.0.1)
- Other fixes and minor updates which can be found by browsing through its commit history
To grab Atmosphère 0.9.3, check out this link and make sure you update fusee-primary when installing it.
http://wololo.net/2019/08/09/release...etter-visuals/
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August 14th, 2019, 21:43 Posted By: wraggster
It’s no secret that an emulator with decent compatibility (264 playable games as of today) for the Nintendo 3DS exists and that emulator is Citra, the creators of which are now mostly working on Yuzu which is a Nintendo Switch emulator seeing doing some great progress.
However, Citra focuses more on getting games to work rather than emulating everything perfectly and until a couple of months ago, audio was emulated with code implemented on a per-game basis rather than emulating the actual audio chips.
On the other hand, Corgi3DS is an LLE emulator which focuses on emulating every last bit of the Nintendo 3DS to the point of starting execution from original Boot ROMs, loading the 3DS OS from a NAND dump and even booting to the 3DS’ Home Menu for a fully authentic experience. This emulator, from ‘PSISP‘ who authored DobieStation (a largely unfinished PS2 emulator for Android which can boot some games with inadequate performance), is currently in a pretty early stage since no games actually work, the emulated 3DS OS hangs after a while due to unfinished WiFi card emulation code and speed is horrible. As a result, there’s no way we’ll get the full 3DS experience in an emulator with excellent compatibility any time soon but the progress is pretty promising. If you want that, you might as well spend a few bucks and grab a cheap Nintendo 3DS off eBay or locally!
http://wololo.net/2019/08/11/news-co...30-new-levels/
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August 14th, 2019, 21:41 Posted By: wraggster
Contrary to the PSVita, the 3DS’ homebrew haydays have been over for a pretty long time but noteworthy releases still drop from time to time. One of these releases was Twilight Menu++ 9.0.0 some days ago which came with Widescreen support (lets you play DS games in Widescreen (16:10) thus filling up the 3DS’ upper screen).
Unfortunately, this feature wasn’t useable since TWL Patcher was required and that wasn’t out then. That finally changed on Sunday as Sono released his patcher which can enable Widescreen mode by following a short tutorial on a 64-Bit Windows PC. You can grab TWLPatcher from this link and follow the instructions found here to use it on your console!
Many DS games are a lot of fun but playing them in Widescreen on your 3DS makes them even better!
On the other hand, TWiLight Menu++ received an update to version 9.0.4 yesterday and this brings along:
- Support for 202 Widescreen Mode games
- Combined with version 9.0.3, titles like Final Fantasy IV, Pokemon Platinum and Assassin’s Creed II – Discovery are now supported
- Sanity checks relating to Widescreen mode have been added which make sure that a working copy of ‘TwlBg.cxi’ is present in “sd:/luma/sysmodule” and whether it’s backed up
- Some small bug fixes having to do with file copying
To grab TWiLight Menu++ 9.0.4 and enjoy DS games in Widescreen, check out this link to grab and install it. Do note that updating via TWiLight Updater doesn’t work as of right now so you must update your binaries manually!
http://wololo.net/2019/08/14/news-na...-games-on-3ds/
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August 14th, 2019, 18:58 Posted By: wraggster
Muffin the Alpaca is a Game Boy game by Fronze, made for ZGBJAM#2. It’s possibly not a real game yet, but nice to check out.
<img class="alignnone wp-image-63730 size-medium" src="https://pdroms.de/wp-content/uploads/2019/08/Muffin-the-Alpaca-Game-Boy-Game-300x270.png" alt="" width="300" height="270" srcset="https://pdroms.de/wp-content/uploads/2019/08/Muffin-the-Alpaca-Game-Boy-Game-300x270.png 300w, https://pdroms.de/wp-content/uploads...e-Boy-Game.png 347w" sizes="(max-width: 300px) 100vw, 300px" />
Quote:Run across the infinite Alpaca’s Valley. A wonderful place where all the alpacas can run freely without any distraction.
Feel this allegory of the intense non-stop life-style we are all living.
PS: It has some in-app purchases for just 666$ for no reason at all. Buy our alpaca’s hat today!
Soon in VR too!! (only Oculus Vive)
By The Alpaca Paca’s & Alpacapacino Team with <3.
https://pdroms.de/nintendo-gameboy-g...-game-boy-game
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August 14th, 2019, 18:50 Posted By: wraggster
There are news on the Game Boy Advance homebrew scene, which should not stay unmentioned. JeffRuLz sent us an e-mail to let us know about Celeste Classic. As of now it can be still considered a prototype. It’s a difficult platform game demanding precise wall jumps and air dashes. If your reflexes are limited, this might be not a game for you.
All of you interested to develop for the GBA, the source code is available for free as well.
https://pdroms.de/nintendo-gameboyad...y-advance-game
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August 14th, 2019, 18:49 Posted By: wraggster
It has been a while since our SX Installer has been updated, but today we are ready to release v2.0.0 which brings with it a number of nice improvements as you can see in the changelog below, and one of the amazing new features is that you can now upgrade and downgrade your Switch firmware with ease and safety, as simple as installing a NSP game! - Added XCI installation
- Added on-the-fly standard crypto install
- Standard crypto conversion hard drops minimum firmware requirement
- Added socket.json for fine tuning socket settings
- Added system firmware version check before installing
- Added google drive directory and file support
- Plugging in USB cable without SX Server no longer hangs SX Installer
- Added ability to reset minimum version nag in the application record.
- Fixed an out of memory crash.
- Added stability for 8.1.0 firmware.
- Improved Korean Translations.
- Added firmware installation.
- Added dropbox support. url syntax: dropbox:/token:here@/
- Miscellaneous bug fixes..
- Enabled compression on database files.
- Added hosts for custom host entries.
- Fixed game launching.
- Improved stability.
- Added ability to install save game at time of install.
(unzips titleid.zip in the NSP to the games save)
- Added ability to install save games from zip files.
(title id must be in brackets i.e. "doom fix [010018900DD00000].zip)"
- Fixed error installing certain titles over USB.
That's all for today. Stay tuned!
To find our latest SX Installer, please visit our SX Portal page and for recent Switch firmwares check out this handy listing of firmware packs, and remember for support please visit our TX Commmunity for help from fellow SX users.
—< Team-Xecuter – Rocking the Switch in 2019 and beyond! >—
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August 14th, 2019, 18:48 Posted By: wraggster
bsnes had already made news back in April with its well-received HD Mode 7 mod, however, it looks like a new retrogame enhancement feature will soon be added to its arsenal. Overclocking is now available in the emulator's nightly builds and, while it's true that other emulators have included it a long time ago, this implementation is severely different from the others in many ways.
Byuu, the developer behind bsnes, has explained the feature accurately in a Reddit post. Unlike before, where fixed overclocking could introduce sound/framerate issues or crashes in some games, this new method's goal is to counter slowdowns without any audiovisual compromises while also keeping compatibility as high as possible. The inspiration came from a technique already used in NES emulators, where more scanlines would be inserted in the CPU thread while pausing video and audio in the meantime; and everything described so far can also be used with the SA-1 and SuperFX coprocessors (others don't need it as they're implemented via HLE). The end result can be seen in the videos below, and it really speaks for itself (also, while not showcased in the videos, this method is also compatible with HD Mode 7!)
However, byuu warns users to keep overclocking settings to reasonable levels, otherwise, it can have an adverse effect on resource usage (if set too high, you will likely end up wasting CPU cycles between frames for no reason). As such, mitigations or limits for popular games are reportedly being experimented with at the moment.
As previously mentioned, the feature is available in bsnes' nightly builds and will be officially added in the next stable release. The same implementation has also been picked up by a different, relatively new SNES emulator, Mesen-S. There's a high chance it will also be ported over to the respective Retroarch/libretro cores sometime in the future.
https://gbatemp.net/threads/bsnes-an...method.545475/
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August 14th, 2019, 18:44 Posted By: wraggster
In the market for a pair of shiny new Joy-Cons? Nintendo has you covered, with their latest offering of colorful Switch Joy-Cons. These Joy-Cons, in their Neon Green glory, will be exclusive to the retailer Best Buy, and are poised for release just before the launch of Luigi's Mansion 3. Previously, a right Joy-Con in this color was available, through the Splatoon 2 set of controllers, but this marks the first time the west has gotten both a left and right Joy-Con in Neon Green bundled together.
Source
https://gbatemp.net/threads/best-buy...ctober.545851/
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August 14th, 2019, 18:43 Posted By: wraggster
It's been a long wait, but it seems like we're getting ever so much closer to playing Super Nintendo games on the Nintendo Switch in an official format. A new update on the FCC indicates that Nintendo has filed the documentation for a wireless SNES controller, compatible with the Switch. The image on the FCC only shows the back of the controller, but it also shows the supposed model number--HAC-042--which is the naming scheme used for other official first-party Switch hardware. Next month marks a full year since Nintendo began offering their Nintendo Switch Online services, so the company could be preparing to give users a reason to re-subscribe to another year of NSO, in order to play Super Nintendo games. Previously, Nintendo released NES controllers compatible with the Nintendo Switch, which could be purchased by users that had an active subscription to Nintendo Switch Online.
Source
https://gbatemp.net/threads/nintendo...switch.545918/
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