mGBA v0.8 is released. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.
- Near full Game Boy Advance hardware support.
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size.
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.
mGBA v0.8 Changelog:
GB Serialize: Fix timing bug loading channel 4 timing
GBA: Fix multiboot entry point while skipping BIOS
GBA BIOS: Fix undefined instruction HLE behavior
GBA DMA: Fix invalid audio DMA parameters
GBA Memory: Misaligned SRAM writes are ignored
GBA Serialize: Fix serializing DMA transfer register
GBA Serialize: Fix audio DMA timing deserialization
GBA Video: Fix OAM not invalidating after reset (fixes #1630)
GBA Video: Fix backdrop blending on lines without sprites (fixes #1647)
GBA Video: Fix OpenGL sprite flag priority
Core: Fix race condition initializing thread proxy
Core: Fix integer overflow in ELF loading
FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
FFmpeg: Disallow recording video with no audio nor video
GBA: Automatically skip BIOS for multiboot ROMs
Qt: Only dynamically reset video scale if a game is running
Qt: Fix race condition with proxied video events
Qt: Fix color selection in asset view (fixes #1648)
Qt: Fix missing OSD messages
Qt: Fix crash unloading shaders
Qt: Fix toggled actions on gamepads (fixes #1650)
Qt: Fix extraneous dialog (fixes #1654)
Qt: Fix window title not updating after shutting down game
Qt: Fix GIF view not allowing manual filename entry
Qt: Fix non-GB build (fixes #1664)
Qt: Fix pausing Qt Multimedia audio (fixes #1643)
Qt: Fix invalid names for modifier keys (fixes #525)
SDL: Refresh stale pointers after adding a joystick (fixes #1622)
Util: Fix crash reading invalid ELFs
VFS: Fix handle leak when double-mapping (fixes #1659)
FFmpeg: Add more presets
Qt: Fix non-SDL build (fixes #1656)
SDL: Use DirectSound audio driver by default on Windows
Switch: Make OpenGL scale adjustable while running
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