|  | March 18th, 2020, 22:20 Posted By: wraggster
 BGB v1.5.8 is released. BGB is a gameboy emulator which runs on Windows.
 
 Features:
 emulation of the GameBoy, GameBoy Color, and Super Gameboy
 accurate emulation of the hardware, based on research with lots of test roms, useful for debugging/rom development. some highlights:
 clock exact timing of LCD behavior/state changes
 realistic initial ram values - random but with specific bit patterns, and simulated values left by bootroms (for example "nibbler (pd)" depends on this)
 accurate emulation of LCD register writes during scanline (prehistorik man, demotronic demo)
 emulation of inaccessible VRAM and OAM as on real hardware
 10 sprites per line limit
 clock exact emulation of sprites causing mode 3 to take longer
 correct memory access timing (access happening at the last/second to last clock of an opcode)
 accurate emulation of the differences between DMG and GBC, including timing differences, differences in hardware behavior, initial state, etc.
 can run a GBC rom as on a DMG, and a DMG rom as on a GBC
 powerful debugger:
 disassembler
 assembler (change code and ability to save modified rom)
 breakpoints
 break on access
 conditional breakpoints
 singlestepping/tracing/animating/step out/step over
 vram viewer: BG map, tiles, OAM, palette.
 IO registers viewer
 break on exceptions (accessing inaccessible VRAM, read unitialized RAM, echo ram access, access locked external ram, disable lcd outside vblank)
 ability to modify all registers and state at any time
 joypad window allows simulating button presses at any time while debugging
 SGB multiplayer with up to 4 gamepads
 graphics output: GDI (DIB), DirectDraw, Direct3D, OpenGL, null output
 sound output: waveout, directsound and disk writer supported. support for writing the 4 channels to separate wav files
 runs almost all roms perfectly, compatibility comparable with the best GB/C emulators
 Accurate/high quality sound emulation, bandlimited rectangular wave synthesis for perfectly smooth sound
 accurate video emulation including "high color" graphics, correct sprite/background priorities, 10 sprites/line limit, and mid-scanline register changes.
 This emulator is fast.
 Joystick/Gamepad support, everything mappable to every button
 some user interface keys are configurable and can be mapped to joystick/gamepad buttons
 MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file, compatible with VBA
 Auto delay/frameskip, emulation runs at 100% real speed and full 60 fps
 GameGenie and GameShark cheat, load/save cheats (auto and manual), "cheat searcher", easy creation of new cheat codes
 save/load state with quick (zsnes style) keys.
 Load from ZIP and GZIP files
 This program does not require DirectX or runtime libraries.
 support for optional border bitmap and pseudo and real fullscreen modes.
 limited TCP/IP game link support
 
 
 BGB v1.5.8 Changelog:
 Added mode where RTC stays at real time.
 Accuracy improvements.
 Improved speedrun mode.
 Fixed graphics not showing on some wine setups.
 Improved fullscreen pageflipped mode.
 Improvements to debugger.
 Fixed many bugs.
 
 http://bgb.bircd.org/
 
 http://www.emucr.com/2020/03/bgb-v158.html
 
 
 For more information and downloads, click here! 
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