Posted By: wraggster
chatterbug89 has posted this release in the Neoflash Comp:
Super Snake DS
It's snake like you've never seen it before! Play though 60 sublevels that utilize both of the Nintendo DS's screens to rack up your points and gain a new high score while avoiding stationary and moving obstacles, using special power-ups, and keeping up your speed to gain time bonus points! Not only that, but when your not playing as a snake, you'll be trying to gain bonus points in one of the five different addictive mini games.
The fun doesn't end there however! Relive your days of playing classic snake, in Classic mode! Select one of three difficulty modes, and compete with your friends for places on the high score list!
Feature Overview
11 Different Levels in Adventure Mode
60 sublevels (5 sublevels per level, plus 5 extra sublevels for the final level)
Original graphics (with the exception of a couple modified screenshots)
Stationary and Moving Obstacles
Classic Mode
5 Addictive Mini Games
3 Special power Ups (God Mode, Slow Mode, and Speed Mode)
Top 10 High Score List for Adventure and Classic Mode
Auto-Saving after all levels and sublevels.
Hours of Gameplay in Adventure Mode
Excellent Replay Value!
Features new music every level by Delorean and Heartbeat (Music under Creative Commons License)
How to Play
Super snake DS has the same general game play as your traditional snake game. The object of the game is to eat as many good things as possible without crashing into an obstacle, yourself, or the wall. Each time you eat a good thing, you will become longer. In adventure mode, at the beginning of every level, there will be a level objectives screen which tells you how many good things you need to get to pass a sublevel, what is bad and good, and some random nonsense. Many times, this information will not be said directly, but sort of in a riddle. It's up to you to figure out what it all means. If you have not gotten the proper amount of good things before dieing, you will lose a life and or get a game over screen. Otherwise, when you die, you will see the sublevel clear screen and will advance to the next sublevel. Each sublevel usually is a little more difficult than the one before it. After each level, you will get to play a mini game (the last level is a tad different) and will then be presented with a level clear details screen.
Pretty much everything else is self-explainable. Pressing A is always used when advancing menus and what not. During game play, if you press start or select, the game will be paused. If you have any questions, feel free to contact me.
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