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May 8th, 2014, 23:40 Posted By: wraggster
Mega Man II and III for Game Boy join the Wii U Virtual Console in this week's US eShop update.
The two platformers arrive in the second week of 'Mega May', a month of six Mega Man titles from NES and Game Boy. Meanwhile, Denpa Men 3 adds more augmented reality hunting and battling to 3DS' lineup, and Grinsia offers 16-bit style RPG adventuring.
JRPG fans should also take note of an Etrian Odyssey sale, offering both Etrian Odyssey IV and Etrian Odyssey Untold for a reduced price.
Wario Land 4 rounds out the update with the lone addition for Wii U this week.
Here's the full official list:
Virtual Console on Nintendo 3DS
Mega Man II - It's Mega May! Every Thursday in May, a different Mega Man game (actually, two this week!) will launch in the Virtual Console section of the Nintendo eShop on Nintendo 3DS. In Mega Man II, jump and blast your way through a barrage of maniacal robotic monsters while collecting a variety of weapons and items to help fight more Robot Masters. Who is this stranger from the future called Quint? Can Mega Man reach Dr. Wily before time's up? Suit up, power up and let's go!
Mega Man III - The sinister Dr. Wily has taken control of an offshore oil rig to drill to the center of the Earth. By reaching the molten core, he will be able to collect energy in order to power his latest invention. Sounds like a recipe for disaster, and Mega Man must put a stop to this! Join robotic dog Rush and walking suitcase Flip-Top as you progress through Dr. Wily's fiendish fortress, battling various Robot Masters and collecting their weapons before facing the mad scientist and his final robotic creation. Nintendo eShop on Nintendo 3DS
Grinsia - Grinsia, Kemco's classic 16-bit style JRPG, follows a family of three treasure hunters who go out in search of some ancient ruins said to be full of untold riches. Their adventure begins with little incident, but little do they know that they'll be caught up in a more sinister plot as the fate of the world hangs in the balance. THE "DENPA" MEN 3 The Rise of Digitoll - Full and Demo Versions - THE "DENPA" MEN 3 is the third game in the expansive, augmented-reality RPG series that lets players catch and form parties of Denpa Men to conquer perilous dungeons and explore a new world. The exclusive demo is also available today.
Virtual Console on Wii U
Wario Land 4 - Bask in the greedy glory of treasure hoarding as you hop, roll and zombify Wario through 20 huge, puzzle-packed levels. This critically praised platformer sees our stubby anti-hero in search of gold, jewels and riches beyond imagining. But when his insatiable need for loot lands him in a twisted pyramid of traps, he'll need your wits to help him get out.
Nintendo eShop Sales
Joindots - For a limited time, Joindots is discounting select games in the Nintendo eShop on Nintendo 3DS, including 3D Games Collection, Jewel Match 3 and Murder on the Titanic. This offer ends at 9 a.m. PT on May 22.
Trine 2: Director's Cut - Now through 9 a.m. PT on May 26, experience the fantasy action and physics-based puzzles of Trine 2: Director's Cut for 50 percent off in the Nintendo eShop on Wii U.
Aqua Moto Racing 3D - For a limited time, Aqua Moto Racing 3D is 25 percent off in the Nintendo eShop on Nintendo 3DS. This offer ends at 9 a.m. PT on May 29.
ATLUS - ATLUS wants you to pack your map and go exploring! Starting 9 a.m. PT on May 12
through 9 a.m. PT on May 19, Etrian Odyssey Untold: The Millennium Girl and Etrian Odyssey IV: Legends of the Titan are on sale in the Nintendo eShop on Nintendo 3DS.
Also new this week:
Parking Star 3D (Nintendo eShop on Nintendo 3DS)
Gardening Mama 2: Forest Friends Demo Version (Nintendo eShop on Nintendo 3DS)
Jewel Match (Nintendo eShop on Nintendo 3DS / Nintendo DSi Shop on Nintendo DSi)
Jewel Quest 4 Heritage (Nintendo eShop on Nintendo 3DS/ Nintendo DSi Shop on Nintendo DSi)
Sokomania 2: Cool Job (Nintendo eShop on Nintendo 3DS / Nintendo DSi Shop on Nintendo DSi)
http://www.computerandvideogames.com...denpa-men-iii/
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May 8th, 2014, 23:34 Posted By: wraggster
Mario Kart 8's companion service Mario Kart TV will also be available for PC and smartphones, Nintendo has announced.As previously detailed, you'll be able to edit, upload and view Mario Kart 8 gameplay footage (and publish videos to YouTube) from the game itself.Mario Kart TV for smartphones.
But this content will also be made available for anyone to browse, Nintendo boss Satoru Iwata has said, via an online version of the service.Those playing the game can sign in with their Nintendo Network ID to see rankings, stats and videos that friends have shared.Nintendo has spoken before about how it sees smartphones as a way to extend the reach of its core games - without expanding to publish actual games on mobiles."The smartphone market is probably more competitive than the console business," Iwata told Bloomberg. "We have had a console business for 30 years, and I don't think we can just transfer that over onto a smartphone model."Games such as Mario and Zelda are designed for our game machines so if we transfer them into smartphones as they are, customers won't be satisfied," he continued. "If customers aren't satisfied with the experience, it will decrease the value of our content."While Nintendo isn't looking to mobile game development anytime soon, the company is pondering how it will expand its business into emerging markets.Iwata has said its focus here will be to develop unique hardware for these new territories, rather than re-releasing existing consoles available elsewhere and hoping they'll still sell."We want to make new things, with new thinking rather than a cheaper version of what we currently have," he said. "The product and price balance must be made from scratch.""It would be difficult to enter those markets if we didn't create something new," he added toReuters. "For the mass market you need to provide something that most of the middle class can afford."This specially-designed hardware could debut as early as next year, Iwata concluded.
http://www.eurogamer.net/articles/20...or-smartphones
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May 8th, 2014, 23:32 Posted By: wraggster
Nintendo has published a video showing off the Wii U's upcoming quick start menu feature, which is due to be added in a future system update.The option will slash the time taken to boot the console and load a piece of software by presenting you with a list of recently-used apps and games. From this menu you can then pick the option you want and select it directly, skipping the console's home screen."The integration of this feature is almost complete, and this is how it will actually work on the Wii U system," Nintendo boss Satoru Iwata revealed during last night's investor presentation. "We will deliver this update to Wii U owners when we update the Wii U hardware either before or during summer."A separate report has indicated that the Wii U's regular system boot procedure will also see a speed up. Industry analyst David Gibson (present at the investor Q&A following the presentation) relayed the news via Twitter that the console would soon load "20 seconds" faster.
http://www.eurogamer.net/articles/20...ick-start-menu
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May 7th, 2014, 22:38 Posted By: wraggster
Nintendo fell slightly short of the reduced financial projections it set in January, with the Wii U reaching 2.72 million shipments for the fiscal year ending March 31, 2014. However, the system remains way off Nintendo's initial projection of 9 million, so it's no surprise to see more conservative estimates for the fiscal year ending March 31, 2015 of 3.6 million units. That's 60 percent less than Nintendo originally projected for the previous year.
Total Wii U shipments are now up to 6.17 million, nearly a year and a half after the console launched. On the software side, Nintendo revealed figures of 32.28 million units to date, with New Super Mario Bros. U (4.16 million), Nintendo Land (3.09 million) and Super Mario 3D World (2.17 million) leading the way.
http://www.joystiq.com/2014/05/07/wi...s-fiscal-year/
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May 7th, 2014, 22:36 Posted By: wraggster
Pokemon Omega Ruby and Alpha Sapphire will arrive on 3DS and 2DS in November, Nintendo announced today. The games are "fresh takes" onPokemon Ruby and Sapphire, which originally launched in 2003 for Game Boy Advance.
Pokemon Ruby and Sapphire were set in the Hoenn region within the series, and featured the monsters Groudon and Kyogre. The box art for the new games, as seen in the announcement trailer, shows off stylized versions of both Pokemon, which may indicate the inclusion of the Mega Evolutions system introduced in Pokemon X and Y.
http://www.joystiq.com/2014/05/07/po...s-in-november/
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May 7th, 2014, 22:34 Posted By: wraggster
Nintendo isn't in peak condition. The 3DS recovered from its debut slump back in 2011, but the Wii U hasn't found a sizeable audience. As the House of Mario announced on Wednesday, it's sold just over 6 million Wii Us since the console hit in November 2012, significantly less than the PlayStation 4 managed to sell in just five months. Even with Super Smash Bros Wii U and Mario Kart 8 on the way, Nintendo only expects to sell 3.6 million Wii Us by the end of fiscal year 2015.
Maybe that's not such a bad thing.
Market defining sales of the Nintendo DS and Wii as well as the popularity of mascots like Mario may have skewed the world's expectations of Nintendo. Not just in terms of the scale its business, but as a creative force. Machines remembered as mighty hosts for genius games like the Nintendo 64 and Gamecube sold roughly 33 million and 22 million consoles apiece over their entire lifetimes, just a fraction of the 101 million-selling Wii. Both had scant few third party exclusives, but they did have an arsenal of spectacular Nintendo-made games, games far weirder and arguably more lovable than the bland exclusives like Wii Party and Wii Fit that fueled Wii's ascendance. Working on a smaller scale and as an underdog, Nintendo gave us Animal Crossing, Wind Waker, Super Smash Bros, Doshin the Giant, and many more.
Maybe, just maybe, Nintendo is at its best when it's not in peak condition, when it's smaller. Little Mac rather than Mike Tyson, if you will.
http://www.joystiq.com/2014/05/07/jo...your-nintendo/
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May 7th, 2014, 22:32 Posted By: wraggster
Nintendo responded to an outpouring of fan requests for LGBT representation in its upcoming Nintendo 3DS game Tomodachi Life, denying the possibility of same-sex relationships among the game's Mii denizens.
The upcoming Tomodachi Life features Mii characters based on a player's real-world acquaintances, pairing them up in an ongoing series of unlikely situations. Though Tomodachi Life allows male characters to go on dates and marry female characters, the game does not grant the same opportunities for same-sex couples.
"Nintendo never intended to make any form of social commentary with the launch of Tomodachi Life," a Nintendo of America representative said in a statement to the Associated Press. "The relationship options in the game represent a playful alternate world rather than a real-life simulation. We hope that all of our fans will see that Tomodachi Life was intended to be a whimsical and quirky game, and that we were absolutely not trying to provide social commentary."
Though North American players will never see same-sex relationships within the world of Tomodachi Life, the Japanese version of the game shipped with a glitch last year that allowed same-sex coupling among male characters. The bug has since been patched out and removed from subsequent retail releases.
Tomodachi Life will launch in North America next month.
[Update: Nintendo's Bill Trinen clarified the glitch present in last year's Japanese release, explaining that supposed same-sex relationships were the result of user manipulation of character data. "Essentially [players] would create a male version of a Mii character and assign their gender as female, and that was how the two males were able to have a baby," he said.]
http://www.joystiq.com/2014/05/07/ni...et-used-to-it/
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May 7th, 2014, 00:03 Posted By: wraggster
Analogue Interactive's latest uses aluminum casing, original NES parts for retro connoisseurs
It's clear there's a market for retro game experiences, but to date, most of the efforts to mine that market have been budget priced. Analogue Interactive is betting there's a market for higher-end retro offerings with a premium price, as the company has opened up preorders for the Analogue NT, a version of the classic Nintendo Entertainment System that starts at $500.
The heart of the Analogue NT is the same as Nintendo's original system, as each one is built using actual chips salvaged from cosmetically damaged Famicom (the Japanese release of the NES) systems. Using the original hardware was deemed necessary to sidestep emulation issues that affect NES clones already on the market.
While the system's innards are old, the exterior is a brand new aluminum casing featuring four controller ports, as well as original Famicom expansion ports to ensure compatibility with all peripherals, including the Famicom 3D System and Disk System. The Analogue NT also allows RGB, component, S-Video, or composite video output, and Analogue sells an HDMI adapter for $49 that will upscale from RGB to 1080p or 720p for modern displays, complete with scanlines.
The HDMI adapter isn't the only add-on not covered by the Analogue NT's $500 basic price. Customers can select from a handful of color casings for an extra $49, and Analogue is also selling original, unused NES controllers for $49. For the luxury retro aficionado on a budget, refurbished NES and Famicom controllers are available for $29 each. Preordered systems are expected to ship this summer.
This isn't the first high-end retro endeavor from Analogue Interactive. The company also made a $650 Neo Geo system dubbed the CMVS, built using an original Neo Geo arcade motherboard with a wood case. Matching arcade sticks were also available for $200 each.
http://www.gamesindustry.biz/article...for-USD500-nes
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May 6th, 2014, 23:37 Posted By: wraggster
How good would N64 classic The Legend of Zelda: Ocarina of Time look if it was made using Unreal Engine 4?The Temple of Time on N64.
Your answer lies below, thanks to designer Michael Eurek, who has built of the game's iconic Temple of Time location (thanks, Kotaku).It's the location from where you pluck the Master Sword, and can then revisit in GameCube/Wii title Twilight Princess.After six months of work in Maya, Z-brush and Photoshop, Eurek rendered the area in Unreal Engine 4 and recorded a stunning walkthrough.Will the upcoming Wii U Zelda - likely to be shown off at E3 next month - look anything like this?
http://www.eurogamer.net/articles/20...nreal-engine-4
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May 6th, 2014, 23:32 Posted By: wraggster
Mutant Mudds and Dementium developer Renegade Kid attempted to break into the console market with its proposed first-person horror game Cult County, but the Kickstarter campaign for that project failed to meet even a tenth of its $580K goal. Instead, the studio has changed course and its founder, Jools Watsham, has announced on Twitter that the team will be "developing a new experimental 2D game for 3DS."Treasurenauts.
"It has pixels and stuff. No cults," he added. Watsham further noted in the reply thread that it will be self-funded, "short and sweet", and that the developer "just needed something else to have fun with." He also confirmed that it won't have a Kickstarter.This doesn't discount the possibility of Cult County still happening though. "We're still pursuing other avenues for CC. Haven't give up," Watsham explained. When asked if it would be a 3DS offering - as it was originally proposed - he replied, "We're going to wait and see how Moon Chronicles does on 3DS before committing to another FPS for 3DS."Renegade Kid seems pretty busy these days as it's also working on Mutant Mudds 2, the 3DS 2D action game Treasurenauts, and Moon Chronicles, the 3DS episodic remake of its 2009 DS FPS Moon.
http://www.eurogamer.net/articles/20...d-game-for-3ds
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May 6th, 2014, 00:17 Posted By: wraggster
Mario maker squashes unconfirmed reports of system unveiling at next month's convention
[h=3]Nintendo[/h]nintendo-europe.com
Don't expect a new system announcement from Nintendo at next month's Electronic Entertainment Expo. After rumors of new hardware from the company started making the rounds, Nintendo took the unusual step of shutting them down in no uncertain terms.
"I can confirm Nintendo is not revealing any hardware at this year's E3," a representative told VideoGamer.
Earlier yesterday, VideoGamer cited a third-party publisher source with the news that Nintendo would be using E3 to showcase new hardware. Separately, IGN co-founder Peer Schneider reported during a podcast appearance yesterday that Nintendo was "absolutely going to show new hardware," saying he had heard as much from multiple sources, including a former Nintendo employee and a third-party source.
In light of the Wii U's struggles, some industry-watchers have been calling for Nintendo to make drastic moves. In January, Wedbush analyst Michael Pachter saidNintendo should ditch the Wii U entirely and publish for rival platforms until it was ready to launch a new console.
"We don't think Nintendo should exit the console hardware business, but think it should consider getting out of the Wii U business, and consider going back to the drawing board on consoles," Pachter said. "Nintendo has a console in the marketplace that isn't working, and if it continues to tilt at windmills, its software sales will suffer."
http://www.gamesindustry.biz/article...hardware-at-e3
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May 6th, 2014, 00:15 Posted By: wraggster
While they’re probably rare as hen’s teeth in the US, there have been a few major stores around the world that have started rolling out electronic shelf labels for every item in the store. These labels ensure every item on a shelf has the same price as what’s in the store’s computer, and they’re all controlled by an infrared transceiver hanging on the store’s ceiling. After studying one of these base stations, [furrtek] realized they’re wide open if you have the right equipment. The right equipment, it turns out, is a Game Boy Color.
The shelf labels in question are controlled by a base station with a decidedly non-standard carrier frequency and a proprietary protocol. IR driver chips found in phones are too slow to communicate with these labels, and old PDAs like Palm Pilots, Zauruses, and Pocket PCs only have an IrDA chip. There is one device that has an active development scene and an IR LED connected directly to a CPU pin, though, so [furrtek] started tinkering around with the hardware.
The Game Boy needed to be overclocked to get the right carrier frequency of 1.25 MHz. With a proof of concept already developed on a FPGA board, [furrtek] started coding for the Game Boy, developing an interface that allows him to change the ‘pages’ of these electronic labels, or display customized data on a particular label.
There’s also a much, much more facepalming implication of this build: these electronic labels’ firmware is able to be updated through IR. All [furrtek] needs is the development tools for the uC inside one of these labels.
There’s a great video [furrtek] put together going over this one. Check that out below.
http://hackaday.com/2014/05/03/game-...-shelf-labels/
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May 6th, 2014, 00:10 Posted By: wraggster
Format: SNES Publisher: Nintendo Developer: In-house Review: E26
There aren’t many games that it’s hard to imagine looking any better than they did in their original form. Especially of those released in 1995. But Yoshi’s Island, or to give it its complete name, Super Mario World 2: Yoshi’s Island, still looks as cheerily pristine as the day it emerged, thick crayon lines, plump patchwork textures and all.Styled around appearing like a children’s picture book, Yoshi’s Island exhibits singularly cohesive art direction and a rare synergy with its host system, even if it required an extra chip in its cartridge, the Super FX2, to achieve it.It extends and builds upon the Super Nintendo’s sprite-manipulation capabilities with beautiful logic. Enemies squidge and bounce with almost tangible elasticity, popping with force when jumped on, tautly growing and flabbily shrinking, reacting to Yoshi’s actions with a materiality that prefigured the present-day impact of realtime physics.Though wonderfully engaging and pretty, these effects aren’t just window dressing, because Yoshi’s Island always ties them right into its mechanics. They’re an intrinsic part of the boss battles, in which Yoshi finds itself trapped in the glutinous depths of a frog’s belly, or running around a spinning moon after a raven. They’re also present as part of the standard levels – providing a revolving barrel for Yoshi to cross, a plank that falls from the wall, a balancing beam, a rolling rock. Each incarnation makes the world a little more engaging to play in, a little more substantial. For all that it’s rooted in childish imagination, Yoshi’s is one of the most authentic-feeling two-dimensional worlds videogames have created.
http://www.edge-online.com/features/...yoshis-island/
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May 5th, 2014, 23:23 Posted By: wraggster
Mega Man fans voted and Capcom has planned accordingly - the schedule for the eShop's month-long marathon of portable Mega Man games has been revealed. Priority in the release order was granted according to the number of votes received from fans, with the most anticipated games arriving first.
Beyond the exception of next week's double dose of Mega Man 2 and Mega Man 3, a new title will be released on the eShop each week in the month of May. If you're ready to see more of the Blue Bomber on your 3DS, Mega Man Xtreme already kicked the event off this week. Xtreme is priced at $4.99, with the incoming slew of numerical Mega Man entries expected to run for $3.99 each.
http://www.joystiq.com/2014/05/03/ca...rtual-console/
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May 5th, 2014, 23:16 Posted By: wraggster
Retro-inspired platformer Shovel Knight was lurking underground after developer Yacht Club Games delayed it two months ago. However, the studio says it's done polishing the game to satisfaction, and it now has a final build that's it's hopefully ready to submit and perhaps imminently release. We've reached out to Yacht Club to find out when to expect the game on Wii U, 3DS, and Steam.
If you hadn't already guessed, Shovel Knight takes its inspiration from classic 2D platformers like Castlevania and Mega Man. The game even has its own roster of knightly bosses and themed stages, including the likes of Propeller Knight, Mole Knight and Tinker Knight. We're keeping our fingers crossed for the reveal of Saturday Knight Fever.
http://www.joystiq.com/2014/05/05/di...-to-resurface/
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May 5th, 2014, 23:13 Posted By: wraggster
In depressing news for fans of gory fisticuffs and color-coded ninjas, Mortal Kombat co-creator Ed Boon has squashed the possibility that the first threeMortal Kombat games might appear on the Wii U virtual console. Boon wasasked about the chances of Mortal Kombat, Mortal Kombat 2 and Mortal Kombat 3 coming to the virtual console in their fan-favorite Super Nintendo incarnations. His response was concise: "0.0%."
While disappointing news, it should be pointed out that all three of these games have been re-released numerous times on various other platforms, making it very easy to find your Mortal Kombat fix elsewhere. Alternately, if you're just in it for the characters and fatalities, 2011's Mortal Kombat retells the story of the first three Mortal Kombat games with far superior fighting mechanics, online multiplayer and a surprising wealth of single-player content.
http://www.joystiq.com/2014/05/05/do...ames-on-wii-u/
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May 5th, 2014, 23:12 Posted By: wraggster
Japanese developer Spike Chunsoft is pursuing a North American release for its Nintendo 3DS adaptation of the popular manga series Attack on Titan, Siliconera reports.
According to an unnamed employee with the company, Spike Chunsoft currently seeks a partner company to publish the game stateside. Previously, Spike Chunsoft partnered with publisher Aksys to produce English localizations of the Nintendo DS adventure game Nine Hours, Nine Persons, Nine Doors and its multiplatform sequel Virtue's Last Reward.
Spike Chunsoft's Attack on Titan game (titled Shingeki no Kyoujin: Jinrui Saigo no Tsubasa) launched in Japan in December, selling almost 100,000 copies in its debut week, according to Siliconera.
http://www.joystiq.com/2014/05/05/ru...north-america/
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May 2nd, 2014, 22:36 Posted By: wraggster
After April's Virtual Console rush it's two first-party games that headline this week's eShop releases, and they're both on 3DS. Kirby: Triple Deluxe tickled us pink in our review while Mario Golf World Tour was more par for the course, and you can take both of them out for a spin starting today.
Elsewhere, you can use the GamePad to read minds in oddball adventure Stick to the Man, or you can keep it old-school by revving up Mach Rider on the Wii U Virtual Console. Back on the handheld, there's also Mega Man Xtreme andPicross e4 to keep your reflexes and wits honed.
The full list of new releases is below the break as ever, but on the old releases side there are a few sales and reductions to keep an eye on. You may want to check out Shin Megami Tensei 4 and Splinter Cell Blacklist for $30 each; that's a week-long sale starting May 5 for the 3DS JRPG, and a permanent price reduction for the Wii U stealth game, also beginning May 5.
http://www.joystiq.com/2014/05/02/ne...mario-golf-wo/
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May 2nd, 2014, 22:33 Posted By: wraggster
The Wii U version of Watch Dogs is getting attention now that the other platforms are done, which hopefully means it'll make its listed fall launch. The Nintendo console's version was delayed earlier this year to focus resources to where they could have the "broadest possible benefit," according to Ubisoft CEO Yves Guillemot.
"We wanted to finish all the platforms that we are currently shipping. We needed those guys to get [the shipping versions] finished, and the good news now is that they're all fully focused on the Wii U version, making sure it gets the attention it deserves to make it the best version it can be," said Watch Dogs creative director Jonathan Morin to Redbull Games.
The game will launch on other platforms May 27.
http://www.joystiq.com/2014/05/02/ub...ch-dogs-wii-u/
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May 2nd, 2014, 00:46 Posted By: wraggster
With the launch of Mario Kart 8 just one month away, Nintendo has few details it has yet to share about the game, which will receive its own Wii U bundle next month. Of the details the publisher now offers on the game's site is a listing of the 32 race tracks players will tackle in late May, half of which are new courses, the rest being reimagined circuits from other games in the series.
We got our hands on the eight retro courses in the shell and banana cups during our video preview of the game. The other eight familiar tracks are as follows: Wario Stadium (DS), Sherbet Land (GCN), Melody Motorway (3DS) and Yoshi Valley (N64) in the Leaf Cup as well as Tick-Tock Clock (DS), Piranha Plant Pipeway (3DS), Grumble Volcano (Wii) and Rainbow Road (N64) in the Lightning Cup.
Head past the break for the full list of the 32 race tracks and eight battle courses in the game. Mario Kart 8 launches May 30 on Wii U, and those that register their copy of the game on Club Nintendo by July 31 will receive one free Wii U game on the eShop.
http://www.joystiq.com/2014/05/01/th...-mario-kart-8/
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