Posted By: wraggster
Artemio Urbina offers version 1.7 " 240p Test Suite "for the Nintendo GameCube port of the utilities comprehensive video tests.
GameCube version also allows to test resolutions 480i, 288p, 576i and 480p.
Quote:
Nintendo Wii The Wii version - just as the Dreamcast one - includes more options, aim for the core functions on 240p is the same. No special hardware is needed, order your Wii system must be ble to run homebrew. It uses the framework and SDK have devkitPPC via pure GX calls. It supports the Wiimote, nunchuck, Wii and Gamecube controllers classic, In order to install it, copy the folder to the 240pSuite app folder in your SD card, and launch it from the Homebrew channel. You can use aussi wiiload via wifi. HAS Version This menu option for changing the current resolution, with the Following values: 240p: Standard 320x240 at 60hz is used, with all graphic data'm his resolution. 480i assets scaled 240p (NTSC): This is 640x480i at 60hz, goal using all the resources at 320x240 using internal line doubling. Useful for testing for this case All which is present in Dreamcast and PS2 Many games. Also known as "Fake hi-res" 480i mixed 480p/240p assets (1:1 / NTSC): It is 640x480i at 60hz as well, HOWEVER Some graphics are unscaled and only shown on the upper left corner of the screen (the first 320x240 pixels). Since there is a 1 to 1 pixel ratio as in 240p, tests can be Performed for 480i-interlacers and scalers. . Some test are shown in full 480i,: such as the grid and scroll 480p/240p 480p mixed assets (1:1) with scanlines: Only available When using a component cable. It must be enabled via the options menu as a precaution for not displaying 480p in a not compatible CRT. 480p 240p scaled assets & scanlines: Only available When using a component cable. Internally this is line-Doubled and displayed. It must be enabled via the options menu as a precaution for not displaying 480p in a not compatible CRT. 288p: The progressive variant of PAL 625i line video, It Has All which 312 lines of 288 video lines are active. The Wii can output 320x264p When in this mode. 576i assets scaled 240p (PAL): This displays the 240p patterns in 576i mode. It uses the 480 visible lines, 240 in Each field. The whole of the happy result is linedoubled in this mode. 576i 480/240p assets (1:1 / PAL): It is at 50hz 576i as well, HOWEVER Some graphics are unscaled and only shown on the upper left corner of the screen ( the first 320x240 pixels). Since there is a 1 to 1 pixel ratio as in 240p, tests can be Performed for 480i-interlacers and scalers. Some test are shown in resolution 528,: such as the grid and scroll. In order to help Overcome limitations resolution When in PAL mode, the following 240p adds several options for assessment of PAL modes. Please check the interactive help for details. The software is compliant with composite, s-video, SCART and component cables. Includes libcheckregion Nintendo GameCube This is identiques to the Wii version in terms of features.
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