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October 13th, 2006, 16:33 Posted By: wraggster
Heres an excerpt
Red Steel, a Wii launch game, will be the first game to demonstrate how the controller can give FPS games a new sense of emersion. So it was with much excitement that CVG trekked to Paris to see how refined the controls are in the near-finished game.
For those of you who haven't been desperately following trade-show hands-on reports like a gaming hawk, Red Steel's control system is an interesting one, mixing gunplay and sword fighting to interesting effect.
In shooting stages, forwards, backwards and strafing movement is familiarly handled by the analogue stick on the Nunchuk expansion. However, unlike tradition FPS games, which have your gun's aim locked to the centre of the screen, Red Steel lets you use the Wii Remote's pointer functionality to aim anywhere on the screen you choose. An on-screen crosshair allows you to easily keep track of exactly where you're aiming, accurately tracking your every move. All you have to do is squeeze the B trigger on the underside of the Remote and shoot.
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