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November 2nd, 2006, 19:19 Posted By: wraggster
Imagine using the WiiMote as a Wand and by doing different movements to do different spells, could this be a killer idea for a Wii game.
Views on my thoughts ?
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November 2nd, 2006, 19:06 Posted By: wraggster
Via IGN
Anyway, while playing through the first two cases of the game, I realized that this is the old Capcom at work. The Capcom that would churn out sequel after sequel with little to nothing added. Nearly everything about Gyakuten Saiban 2 is the same compared to the first game. The graphics, the interface (for the most part), hell, even the packaging is nearly the same. Then again, that's exactly what I wanted. Save for the packaging, of course.
The latest remake for the DS is pretty much the same thing, as players assume the role of Phoenix Wright as he fights for truth and justice over the span of several cases, each containing several hours of play. The first case of the game is your simple introductory case, much like the first game had a tutorial case. Of course, it's done in a roundabout way; Phoenix is assaulted during a break and has to be held by the hand by everyone in court. Sure, it's totally corny and by god is it ever painful at times, but it gets the job in introducing newer players to how cases play out, but it would've been awesome if Capcom allowed those who had played the first game to skip it altogether. Fortunately things do get much better in the second and third cases.
A couple of new characters are introduced in the sequel. The first that you'll meet is Maya Fey's little cousin, Pearl, who will be vital in times of need, since she has the same channeling powers as her older cousin. The second new character is Franziska von Karma, who is the daughter of Manfred von Karma, the prosecutor during the Edgeworth trial in the first game. Due to her father's defeat, she's out to get revenge and desires to bury Phoenix Wright and tarnish his undefeated record while maintaining her own perfect score. New additions to the game actually make the investigating portion much more interesting. Psyche-locks are basically testimonies outside of the court, where Phoenix has to unlock whatever secrets a person may have. By using an item called the Magatama, he can see locks on topics that a person may not want to answer, so it's up to him to find evidence and clues to get what he wants. Your informants may have up to three or four Psyche-locks each, but it depends entirely on the secret they carry. Of course, if you make a mistake while grilling someone, you'll be penalized, which is why the "lifebar" has also been changed. In the first game, you had a set number of points but now you have an actual lifebar that depletes if you screw up. Of course, the worse you screw up, the larger penalty you'll receive. The lifebar is concurrent throughout the entire case, so if you have a really nasty fight in court, that will result in fewer chances while investigating. By unlocking Psyche-Locks, you can refill this meter, however. Finally, the last change is the ability to present profiles as evidence, which makes things a lot more interesting because you literally have double the amount of evidence to utilize, thus making cases more complex. The stories do get a little far-fetched, I admit, but if you're able to suspend your belief a little, they're quite entertaining.
Speaking of the cases, aside from the first one, they're a lot more difficult to figure out, and they actually require a level of intuition that wasn't present in the first title, even with the later cases. Starting with the second case, which is split up into five parts, the amount of twists and turns in the story is baffling, and it would've been boring as hell if the localization was trash. Thankfully, like the first title, the script has received a wonderful translation and contains a lot of humour and references that even some of the most hardcore might miss. The Zelda reference from the second case was especially awesome. The most disappointing thing about the port is the soundtrack, which isn't nearly as strong as it should be and at times it doesn't even fit the mood of the scene. During the tensest moments of a trial, the music should have a strong, dramatic tone to it, and overall the game fails to deliver.
Word on the street is that the U.S. version of the game is hitting stores sometime in January, so if you can stand the wait, do the right thing and support Capcom USA when the game is released in the US. Does it stand up to the original game? It certainly does, and the new features make things more entertaining. Just don't expect it to help you out with your law class anytime soon.
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November 2nd, 2006, 19:05 Posted By: wraggster
Via IGN
Just a few weeks ago Ubisoft revealed that the company had been working on a Star Wars game tailored for both the PlayStation Portable as well as the Nintendo DS. In that announcement, the company only had screens and details ready to go on the PSP rendition, leaving DS owners in the dark on what their version's going to end up becoming. Today, Ubisoft let us in on what's happening with the dual-screen portable version of Star Wars: Deadly Alliance shipping this December.
The game's in development at Ubisoft Morocco, the development team that worked on the Nintendo DS version of Peter Jackson's King Kong last year. In Star Wars: Deadly Alliance, players are thrust into an era between Star Wars Episode III and Episode IV, just before Princess Leia secured the plans for the Death Star. You're actually put into the role of Rianna Saren put to the task of securing those plans for the Princess and the Alliance.
The game's all action, running on the Nintendo DS in full 3D. Players will run through many familiar areas of the Star Wars universe, including such locations as Mustafar and Tatooine, as well as new locations on Despayre, Danuta, and Alderaan. Duke it out with the all-star cast including Boba Fett and Darth Vader.
The Nintendo DS version will have special touch-screen mini-games between the action, as well as a four player wireless multiplayer option. The current, official boxart indicates that the game might go online, though don't be surprised if it's a feature that gets the axe before the game's release.
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November 2nd, 2006, 18:54 Posted By: wraggster
Onigiri posted this update:
For those who are wondering what the status is of the port, I'll quickly explain. Angband NDS is currently in the third round of closed play testing. I had intended to have a 4th round of closed testing before a public release.
However, I've been increasingly busy so I might do a public release within the next week or two.
Basically, the port seems to be very playable with no major gameplay issues (my highest level character was a level 19 human paladin). On a cart with SRAM, saving, loading, high scores all seem to work. The bottom screen will remain unused for the initial public release. I am working on ideas for uses of the bottom screen for later releases. For now, I am concentrating on completing GBA MP support (only saving and loading currently works) and removing the final few gameplay glitches.
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November 2nd, 2006, 18:50 Posted By: wraggster
News from Lazyone:
It’s getting closer to the next release now that the statusbar has been finished and music is being worked on.
Screen Via Comments
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November 2nd, 2006, 18:30 Posted By: wraggster
New from SuccessHK

Battle a powerful dragon as you live the adventure of Disney's new cartoon hero! In American Dragon: Jake Long, Attack of the Dark Dragon you'll become the American Dragon from the hit Disney cartoon. Jake Long, an ordinary thirteen-year-old Chinese American boy living in New York City, but Jake also has a secret: He's the American Dragon. Jake is a descendant of a long line of drag
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November 2nd, 2006, 18:12 Posted By: wraggster
Via BBC & Rebecca Morelle :
When I told my brother I was heading to Slough - he was rather jealous.
Not because he had a great desire to see the Brunel bus station, but because I was getting a preview of the Nintendo Wii.
"Why are they sending you - you don't 'do' videogames," he - a dedicated gamer - said over the phone.
"Ah young Daniel," I replied, "that's exactly the point."
The Wii, due out in Europe on 8 December, is being promoted as something any member of the family can pick up - a console that "will introduce new people to the world of videogames".
So, armed with virtually zero gaming knowledge, I headed to Nintendo's offices to see if the Wii could win over a videogame-phobe.
Good-looking
I was led into a special gaming room and set in front of a small box, a screen and given a remote that was hooked around my wrist.
Despite its silly name, the Wii looked good - the console was white and sleek, and, if I was judging purely on appearance, I wouldn't be averse to one sitting in my living room.
But the characters lurching around on the screen looked decidedly peculiar. The game, I was told by Nintendo's Amerie Bagnariol, my patient host, was WarioWare: Smooth Moves and would be a good introduction to the Wii handset.
Instead of pressing buttons or moving a joystick to direct what was going on onscreen, the Wii remote is controlled by physical movement - you can jab it, wave it, wiggle it or twist it about in the air.
Hula humiliation
So move about I did. The completely bizarre game, big in Japan according to Amerie, entailed carrying out mini-tasks, such as high-fiving a puppy, shredding some paper, bursting a balloon, all for reasons I couldn't quite fathom.
And as I stood in the room, holding the remote and desperately hula-hooping, I couldn't help thinking this was more like ritual humiliation than something supposed to be fun.
But still, even if I did look like an idiot, I was getting the hang of the remote - it was a bit weird to handle at first but straightforward enough.
One of the games involved hula-hooping
Wii Sports, which is free with the console, came next. Here, I had a go at tennis, 10-pin bowling and golf, miming the swoop of a tennis racket, hurl of a bowling ball and swipe of a club with the remote.
I was doing badly - more down to a lack of sporting ability than because they were hard to play - so I thought I would release my aggression with a spot of boxing.
For this, an additional control, called a "nunchuk", was attached to my left hand, allowing me to jab, hook, block and dodge, until my opponent gave me a hefty clunk to the head and my character fell to the floor.
So much for gaming being a sedentary activity - all of the jumping about was rather tiring.
Doctors and nurses
I also tried my hand at carrying out an operation in Trauma Centre, and gripped the remote like a steering wheel for another title called Excite Truck.
So far, so OK - but I still wasn't convinced gaming was for me.
And then I met Link, in the Legend of Zelda: Twilight Princess.
The launch date for the Wii in Europe is 8 December
Maybe it was the cute outfit he was wearing, or perhaps it was the fun of using the remote to swipe a sword or ping an arrow, or the fact that there was some kind of narrative to what was going on that made my videogame scepticism lift.
It was definitely the game that required the most skill - using the controller to direct an arrow into an enemy's head needed excellent hand-eye coordination - but, despite this, it was probably one that I'd invest the most time trying to get the hang of.
Converted?
So, has the Wii converted me to the word of gaming?
I'm not sure I am completely won over. Playing the games was fun, and I would like to have another go on Zelda, but I'm not sure I would spend £179 for a console of my own.
However, if my brother were to become a Wii-owner, the next time he suggested a game, rather than turning my nose up, I might just be tempted to pick up the remote...
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November 2nd, 2006, 18:04 Posted By: wraggster
Over in New York at the official Nintendo World Store they have some rather special and well a tad nasty looking DS Phats that will set you back $499
Screen Via Comments
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November 2nd, 2006, 17:45 Posted By: wraggster
Nintendo this morning unveiled dual Wii launch parties for Los Angeles and New York City.
The new York event will take place at the Toys R Us in Times Square, while the LA event will happen at the GameStop in Universal CityWalk. Both midnight events will feature live music and entertainment, games, "special guests from Nintendo" and a countdown to the sale of the first Wii.
"Who'll be the first person to line up?" asks George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. "Will it be a Zelda fan in New York or a soccer mom in Los Angeles? We're going to make sure these events help everyone feed off one another's energy and enthusiasm."
"Toys "R" Us Times Square will be the first store in the United States where customers can both experience, and purchase Wii, Nintendo's new revolution in gaming," says Ron Boire, President, Toys "R" Us, U.S. "As a family oriented store, we are thrilled with the potential of the Wii system to bring parents and kids closer together. There is no better place to launch this truly innovative gaming console than The World's Greatest Toy Store."
"Just like our retail outlets, Wii has something for every kind of gamer," says Steve Morgan, President, GameStop Corp. "As the world's largest video game and entertainment software retailer, we're ready to kick off the celebration at midnight on Nov. 19th, and help show the world a new way to play."
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November 2nd, 2006, 17:35 Posted By: wraggster
Nintendo's moved quickly to reaffirm that Wii will output in 480p, after Official Nintendo Magazine suggested it would offer higher resolutions.
According to reports, the official mag wrote: "At the time of going to print, Wii games will output in 720i and 720p - 720i is your standard TV picture."
But it turns out this was a simple mistake, with Nintendo UK confirming this morning: "Wii will output in 480p".
Nintendo UK also recently said that it had every invention of releasing peripherals like the component cable - used to achieve the 480p resolution - at retail, despite suggestions that you'd have to buy the cables through online shops in the US.
The interest in Wii's high-resolution options is of course spurred on by Microsoft and Sony's battling over the higher end. Both PlayStation 3 and Xbox 360 generally offer games in 720p, with 1080p now possible for developers who want to go the extra mile (well, the extra 1,152,000 pixels, anyway).
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November 2nd, 2006, 17:29 Posted By: wraggster
Codemasters will publish Rafa Nadal Tennis, a new tennis game on DS which will feature an interesting new touchscreen control system.
Players will use the stylus to move their athlete around the court, and swing for the ball by making swiping motions across the screen, with lobs, drop shots, power shots and other plays all performed this way.
This will apparently give you "unprecedented" levels of control over the angle and power of your shots. You will also be able to improve your player's attributes by winning tournaments to earn credits, which you spend in gaining higher skill levels. And it's got a four-player multiplayer option that will work with one cart, which is always nice.
We can't imagine exactly how the control system will perform, but it certainly sounds intriguing. We've not got long to wait, though - it's due out in December. Check out the first screens.
Screens Here
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November 2nd, 2006, 17:28 Posted By: wraggster
Mere weeks after World of Warcraft was made the subject of an entire episode of South Park, the outrageous cartoon returns to videogames again - this time featuring the Wii.
In the hilarious episode, Cartman is going berserk in anticipation of the Wii's US launch and, is the first scene, is pacing back and forth outside a Wii poster-covered games store.
Later in school, as Mr. Garrison teaches his rather explicit version of natural evolution, Cartman sits wide-eyed and shaking in sheer eagerness for the new Nintendo console, as he asks: "How long until Nintendo Wii comes out, now?" Then shouting "OH GOD" when Carl tells him it's still three weeks away. "How about now" he immediately asks.
His solution? To go into a state of suspended animation by freezing himself "like in the space movies". It's hilarious.
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November 2nd, 2006, 17:22 Posted By: wraggster
Star Fox Command, the latest in the long-running series of space shooters, will land in UK stores on DS on January 26.
Star Fox Command does away with the usual linear Star Fox-style shooting levels and replaces them with free-roaming action stages split up by a new strategy element.
Using the touchscreen, players draw paths on an overhead map screen for their Arwings (airships) to fly. Full 3D battles initiate when an Arwing comes into contact with an enemy unit or base, at which point you jump into the cockpit and fight to destroy the enemy.
Star Fox Command is one of many great titles due for release soon after Christmas, so make sure you save any money you get from Santa.
Screens Here
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November 2nd, 2006, 17:20 Posted By: wraggster
Lionhead boss Peter Molyneux has revealed how he would have loved to have developed for Nintendo's Wii. "[It is] something I would've loved to have got my teeth into," he said in an interview with CVG, part one of which is hitting these pages imminently.
When asked if under different circumstances he'd like to develop for Nintendo's console, Molyneux said: "I'd love to play around with it. You know, it's a pure design challenge and the biggest change you can make in a designer's life is changing the controller".
"Not thinking about 'oh we're not going to put this on the X button and that on the A button' but having to do a complete re-think is quite an exciting challenge and something I would've loved to have got my teeth into, yes."
Lionhead was recently bought out by Microsoft and is now developing Fable 2 for Xbox 360 and another undisclosed title that Molyneux also mentions in our interview.
You can checkout the first part right now, and look out for the second sometime tomorrow.
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November 2nd, 2006, 17:19 Posted By: wraggster
Nintendo is going crazy with the Twilight Princess videos. Yesterday it put four gameplay videos of Link fighting in a field on the official Wii website.
Now there are two new direct-feed videos on the same page, revealing the game's full title-screen sequence - which is strangely reminiscent of Ocarina of Time's intro sequence in places - and a huge trailer showing Wolf Link and many of his new powers.
Get yourself over to Wii.com right now and watch those damn videos. Then start counting down the seconds to its December 8 release.
http://uk.wii.com/software/01/
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November 2nd, 2006, 17:11 Posted By: wraggster
A confident Nintendo has reaffirmed its commitment to the launch of the Wii, reiterating its promise of four million units for retail before the end of the year, as it expects unprecedented demand from consumers.
Bolstered by pre-orders and retailer feedback, the company aims to pull out all the stops to supply demand in a retail environment it expects to dominate this side of Christmas.
"Wii is for both experienced and uninitiated gamers, and it will be available for the masses," said Nintendo of America president Reggie Fils-Aime.
"Because of demand, we're urging shoppers not to get complacent. The level of demand we're seeing goes beyond the ordinary."
"Retailers are telling us a significant fraction of customers pre-ordering Wii are non-traditional gamers - people looking for a better way to play. And that's exactly what Wii is designed to provide," he added.
Clearly confident of its manufacturing capabilities and supply chain, the format-holder has promised to fill retail shelves with product with a launch strategy that can be deemed more efficient that its competitors.
Last year Microsoft struggled to supply retailers with enough units of the Xbox 360 leading to a shortage of hardware well into the new year.
And Sony's launch of the PlayStation 3 later this month has been hampered by poor manufacturing capabilities, with shipment targets missed and a delay to the release of the console in Europe.
Wii is due to launch on November 19th in the US, December 2nd in Japan and across Europe on December 8th.
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November 2nd, 2006, 02:48 Posted By: wraggster
Alekmaul has posted some WIP news of his Arcade emulator for the DS:
Heres the crappy google translation
In this day fériée, small a news on MarcaDS
This new version includes/understands a certain number of innovations like:
This new version includes updates like:
* Graphical engine is way faster (but I have to reprogram all games ><, 14 of them are already available)
* Sound in lots of game
* You can get back to the main-menu to play another game using L&R
* High-Scores are now saved
* Compatible with the latest linkers
* When will this be available ? Soon
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November 2nd, 2006, 02:42 Posted By: wraggster
ttursas has again updated his homebrew game for the DS, heres whats new:
Ok, just released v0.1.1. Here's what's new:
* Made the planes faster, and easier to kill.
* The gravity works a bit differently now.
* Adjusted the way the plane moves.
* Made the sounds louder (master volume was at 50%).
* Made the camera move faster.
* When not accelerating, the plane slows down slower.
* When accelerating the frequency of the plane's motor becomes higher.
* Fixed a stupid bug in the RLE decompressor.
* All explosions that created holes in the background create now bigger holes.
* Added title screen.
* When the level is changed, bullets and planes are now reset.
* Added kill statistics.
* It's not possible to start a network match with just one logged player.
* Changing the server's IP address after connecting to an AP should work now.
* The hardware divider unit is now more often used.
* Added support for single layer 1024x512 and 512x1024 pixel levels, plus added two test levels.
* Adjusted the default settings to be more useful.
* Optimized bullet drawing.
* Mines got new graphics.
* Added 25-Oct-2006 dswifilib UDP bugfixes.
* Added preliminary plane selection screen.
Also, what's not on the list, is this new feature called "Wifi malfunction".  Currently multiplayer mode doesn't work at my machine. The game crashes after connecting to the server / server PC.
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November 2nd, 2006, 02:37 Posted By: wraggster
Via DSFanboy
The official minisite for Yoshi's Island DS is up, and it is so very clickable! Make sure you slide your mouse pointer around, as there's music hidden in one of the flowers. Under "see more" by the DS, there's a very simple introduction to the game and the characters that's quite charming.
The bad news: the site content, while cute, is pretty thin for now, but they promise more is coming, so keep an eye out. The game hits stores November 13.
More Info
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November 2nd, 2006, 02:36 Posted By: wraggster
Via DSfanboy
During the great catastrophe that occured in Illusia, many lost their life. The Mana Tree, a staple of the Mana series, has now become corrupt with its own power, causing countless monsters to roam the lands. Mana pillars have also erected across Illusia, tasking the player with raising the Sword of Mana and freeing the trapped Guardian Spirit within. This is the only way the Mana Tree and Illusia can return to peaceful state it enjoyed before the catastrophe.
IGN - 80%: "Hardcore gamers expecting to get a sequel to the popular Secret of Mana series from the days of the Super Nintendo are going to be let down purely based on the dungeon crawler design of the game. For fans of games like Blizzard's Diablo, or repeat gamers that enjoyed Sword of Mana despite its harsh criticism and apparent downsides, Children of Mana is a keeper. The action is solid, the amount of character customization is definitely robust, the amount of side quests and bonus missions to partake in will ensure players that the adventure isn't over too quickly, and the game is simply beautiful on an audio/visual level. As far as hack-n-slash RPGs go, Children of Mana is one of the best we've seen on a handheld, and for dungeon crawler addicts Square Enix has definitely hit the spot."
Gamepro - 80%: "Ultimately, Children of Mana is wonderfully rendered, but when compared to Secret of Mana's engaging narrative, Children of Mana's sparse and slow story falls short. The game is still fun, especially if you enjoy dungeon-crawling and strategically nuanced battles. Fans of the Mana series should check it out, but don't hold your expectations too high."
Games Radar - 60%: "It's a shame that combat in Children of Mana is so mindless. The ingredients are there to make this a really excellent action RPG. Unfortunately, it wasn't cooked for long enough and you're left with an action RPG with great RPG elements and trite action. There are lots of things this game does right, but ultimately it fails to live up to its potential."
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