We were skeptical about AiLive's motion-making development tool when it was announced earlier this month, but after seeing a tech demo of LiveMotion in action, we're convinced it can produce novel work. The problem is the price. At $2,500, LiveMotion is only attractive to a select crowd and excludes smaller parties who will likely turn to Microsoft's XNA project for a more affordable creative outlet.
Nintendo should consider setting up a program, like XNA, that would invite indie game makers and hobbyists to explore Wii's ingenuity. The DS's success has shown that there's an interest, a market, for small quirky games -- it's what Jaffe was getting at; an era of churn'em-out hits. With Wii, Nintendo could p0wn this niche.
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