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January 7th, 2007, 19:09 Posted By: wraggster
via haloinformer
So, for the past couple days, the web has been abuzz about Halo for DS. According to Matt Casamassina at IGN, Halo was once being ported to the DS. (You can read his blog entry here) Not entirely unbelievable, as Microsoft isn't competing in the handheld market, and a few other Microsoft properties have come to Nintendo handhelds. (A few Rareware games for the GBA come immediately to mind.) However, I'm calling BS on this one.
1) Post date. January 4th? 1/4? Turn it around and it not-so-suprisingly becomes 4/1, or April 1st. Not exactly proof, but for a story this unbelievable, well...
2) If this was actually in development, and IGN editors had copies of this to play, you can bet they would have not had second thoughts about breaking this story. It would have been (quite literally) one of the biggest stories of the year. The fact that it has only now come to be mentioned, after its supposed 'cancellation,' and on a editors blog no less, gives it away even more.
However, are we to rule it out as a simple prank, or a test? I've actually never paid attention to Matt at IGN before, so I'm not sure how the guy acts on IGN, but I wouldn't be suprised if it was a publicity test to see how much people actually want to see Halo on DS.
In fact, I wouldn't be suprised if there actually were talks to put Halo on DS. But an actual playable preview release, but no major story or preview on IGN? A massive scoop, but they don't post anything about it. Especially considering how publishers don't send preview code for games that are cancelled. I'm calling bull. Especially considering Matt posted a fake mock-up. Certainly, you'd think there would be at least one camera in IGN's offices.
Oh, by the way folks, Matt is on vacation. Hrm. Havn't we seen this before?
Update: Just wanted to point a few things out that I didn't emphasize on enough. Perhaps I should have put the entire thing in bold, but people don't read, apparently.
- Nowhere does it state MS will never put it on DS, nor does it state they are against putting anything on DS. In fact, read the first sentence of the second-to-last paragraph up there. Or the second portion of the first paragraph.
- Matt has apparently had other editors post pranks on his account before. In fact, I think I also pointed that out above.
- Of course it is speculation.
- The focus of the article isn't "Matt is a lying *insert insult here*" but rather why it is a safe bet this playable code never existed. Had there been any sort of hands-on play of this game, it would have been all-over IGN. And had the game been cancelled before it was supposedly played, it wouldn't have been played because PR reps don't mail out previewable code for cancelled games. I don't know how much more bluntly I can state that.
Dumbasses, I swear.
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January 7th, 2007, 18:58 Posted By: wraggster
via robodance
The next version of Robodance will have support for the Nintendo Wii Remote control! I already have it working and I will release this version as soon as I test it fully and streamline a few things. You can see a sneak preview of it being demonstrated fully in this YouTube video
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January 7th, 2007, 18:55 Posted By: wraggster
Heres an excerpt of the review:
Meanwhile, "Elebits" offers both a single-player story mode, a multiplayer mode (up to four people can compete against each other at one time) and, in a nice bit of added depth, an edit mode that allows you to create and customize your own game levels to play.
Here you can fill a room with objects to search and hidden Elebits to find and then share your creation with other players via Nintendo's online WiiConnect24 service.
No, the game's graphics are not exactly stunning. But again, that's not what the Wii is all about. Instead, thanks to the way "Elebits" incorporates the functionality of the controllers, the game is hugely fun to play, a truly unique offering and one of those titles that manages to keep you wrapped up in it for hours longer than you ever intended.
More info
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January 7th, 2007, 18:52 Posted By: wraggster
Via Nibris
A new horror game called Sadness is being developed and its for over 21 year olds:
"...In my head there is a voice, different from the others. Whenever it answers it overwhelms the remaining voices, it mixes up thoughts and destroys peace. It tells me that I'm only mixed up in a thought which yearns to prove its own existence. It is the original voice, which wants to free itself from my head, to free itself from the logic and reason it is being stifled by. It is the voice of chaos which is now screaming frightfully in my head for me to take an axe resting against the wall and cut off my father's head..."From the upstart Cracow, Poland development team of NIBRIS, Sadness is a gothic horror adventure game with survival horror elements. The game plans to make players confront their fears with only what they can grab up out of their environment to protect them.
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January 6th, 2007, 22:35 Posted By: wraggster
via verdicts
An unconfirmed source has revealed that Nintendo are currently working on a wireless version of their Nunchuck attachment for the Wii remote.
This comes after many complaints from gamers who feel that the dangling wire which links the two devices, simply distracts from gameplay, especially in games which require significant movement of the arms, such as Wii Boxing or Call of Duty 3.
The Wii Nunchuck gets it's name from the martial arts weapon, the ''Nunchuckas'' because of the similarities in design; a chain/wire connects two heavier objects at either end. The wireless Nunchuck attachment will possibly undergo a name-change to make sense.
There's no reason for Nintendo not to make future wireless devices for the Wiimote - a wireless reciever would plug into the remote in place of any wires linking the two. Communications between Wiimote and Console would be as normal. The downside to this is the added drain on batteries, though with Nintendo's track record with their previous wireless technologies, we're sure they will leap this hurdle.
Nintendo were unable to comment at the time of press.
Although no official announcements have been made, we will certainly be following this story closely and hope to hear from Nintendo soon regarding the matter.
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January 6th, 2007, 21:17 Posted By: wraggster
Infantile Paralysiser have posted a new release of his image viewer for the Nintendo DS:
The disk driver was completely changed to DLDI.
Attention: Start NDSROM file name was changed.
EZ5 requests the firmware version 1.1.
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January 6th, 2007, 21:06 Posted By: wraggster
Mr Sid has released a new game for the DS thats a clone of the old International Karate game that was out on the 8Bits.
Video Here-->
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January 6th, 2007, 21:03 Posted By: wraggster
via dsfanboy
Yep, this one's probably not for us, but it's so cute that we couldn't resist. If a DS skating game did see an English language release, it's the sort of thing we might play in the closet, so that no one knows our secret dark obsession with landing that perfect double axel. Also, if it wasn't quite so tee-hee pretty ... it's a little too glittery for our taste, but the concept is solid. Winter sports tend to make for fun gaming forays.
Screens Via Comments
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January 6th, 2007, 19:49 Posted By: wraggster
via wiicafe
A brief chat with a local Nintendo rep led me to some interesting new facts - most notably that Nintendo is hard at work on Animal Crossing for the Wii (no surprise there, but it's good to know it's coming). I didn't get too many details from the guy, but what I can tell you is that it will most definitely be online enabled, just as its DS counterpart was and GameCube counterpart should have been. As far as classic games that were included in the original, no official decision has been made yet as to if they'll be the Wii version. The coolest little bit of info was the fact that the game will actually connect into your Forecast channel so that the game's weather will actually reflect what's going on outside. No release date was specified, but the rep I talked to expected that we should be getting it at some point this year.
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January 6th, 2007, 19:38 Posted By: wraggster
via joystiq

While sauntering the internet the other day for work I stumbled upon a marketing company's website. After clicking on the executive profile page to get a better feel for who was involved, I quickly noticed the use of Mii avatars representing the management team. I've never been one for real-estate-esque mug shots on business sites, so these were somewhat refreshing, especially considering the fact that I'm a gamer. And I bet you they even used Joystiq's snazzy Mii creator for the goods. Anyone else seen Mii mug shots in the wild?
more info
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January 6th, 2007, 19:35 Posted By: wraggster
Via joystiq
Leave it to the Japanese to come up with a game featuring banjo music, a picturesque American countryside, and a bizarre cow running and smashing everything in site. As lame as this game might sound on paper, it actually looks like addictive Katamari-inspired fun. When's the last time you drove a cow around with Wii-mote? Probably never, and that's far too long a time to go without.
Check out the rootin' tootin' footage after the jump, and then look to score a ride of your own when Cow Run comes out for the Wii. No word yet if it includes cow tipping, but there's a game unto itself right there just waiting to be made.
video Here -->
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January 6th, 2007, 19:32 Posted By: wraggster
via joystiq
People of Canada, you can win a giant life-sized link to roam the plains of Saskatchewan ... or just have it sit in your room, staring at you with those deep blue eyes. Nintendo of Canada is having a contest between now and Jan. 31, the grand prize is a "limited edition life-size collectible statue of the character Link from the Legend of Zelda." Approx. value is $500 CDN ($425 USD). Three second prize winners get a Link "statuette."
Here's a weak part for the grand winner: "Delivery charges are the sole responsibility of each winner." So, not only do you have to win Link, but you've got to ship his "life-size" self. No details on Link's height or weight. We wish there was a bigger photo to show, but that's all we've got. Beware the pointy ears though, you'll poke your eye out.
More Info
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January 6th, 2007, 03:29 Posted By: wraggster
via ign
Someone has at last decided to make a game based off the best cartoon ever (excluding cartoons with the words Transformers or Mighty Orbots in the title, of course). The five lions of the first Voltron television series will be making their way to not one, but two screens, as featured characters in Super Robot Taisen W, the upcoming DS entry in Banpresto's unending strategy series.
Hyakujuu-Ou Golion, as the lion-based Voltron series is known in Japan, is just one of the series planned for inclusion in the game. Joining it will be shows like Nadesico, Majinkaizer, and lots and lots of Gundam. A total of 18 series will make the cut this time around.
Like Voltron, a numer of the series are making their portable Super Robot Taisen debut with this title. You'll also get a first look on a portable game system at Yuusha Ou GaoGaiGar, Gundam Seed Astray and Detonator Orgun.
Sadly, Super Robot Taisen W won't have voice, so we won't be able to hear Keith, Lance, Pidge, Hunk and Sven (based off the screenshots that we've seen, Sven seems to pilot the blue lion in the game, instead of Princess Allura). Of course, this isn't a big deal for us, since the voices would've been in Japanese anyway.
The "W" in the game's title is in reference both to the DS's two screens (the Japanese associate "W" with "Double") and to the fact that the game's scenario is split into two parts. Banpresto played similar tricks with the scenarios for the Alpha Gaiden and R entries in the series, only this time, the second scenario will follow the first after only a slight time gap.
Super Robot Taisen W is set for Japanese release on March 1st. Does the Voltron connection guarantee a US release? Hells no! But, thankfully, DS software is region free, so interested parties will be able to import.
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January 6th, 2007, 03:16 Posted By: wraggster
via Lemproject
Good news! I’ve fixed the bug which caused intermittent crashes between the level select and level info screens. (Trivia fans can compare the sources between v3.1 and v3.2 to find my… umm… strange mistake.)
Also, can I just make a request, folks: I can only make Lemmings DS work on devices that I have at my disposal. (That’s Supercard SD, and GBA flashcarts.)
There is no way for me to be able to test modifications to Lemmings against devices I don’t have! .
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January 6th, 2007, 03:06 Posted By: wraggster
The R4DS Slot 1 Flash Cart has had a new Kernal release, heres whats new:
1. Supports DIY skin
2. SHELL, MOONSHL,_SYSTEM_ directory and _DS_MSHL.NDS are invisible in "display game only" mode
3. Supports 4-scale-lightness adjustment (DSLite only)
Download Here
More Info about the flash Cart

- Same size as an original DS cart
- Built-in PassMe
- Using Micro SD card (Trans Flash) as storage. Cheap & multiple use for cards
- Boot clean dump images
- Very simple to use: drag and drop files to the micro SD card
- No drivers required
- Standard FAT system support
- Supports different speed of micro SD card even the low speed SD card. Runs games without any lag or slow down
- Upgradable Firmware ( OS / Bios / Kernel )
- Touch screen control & robust skinning support
- No battery needed, back up the save file directly into the micro SD card: Never lose your saved games
- Auto detect the save type & automatically generate saver file
- Homebrew support , IO lib available on launch
- Watch movie directly, listen to MP3 & read TXT on the DS via the use of Moonshell
- Supports WiFi, DS rumble pack & DS browser .
Buy at Divineo USA
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January 6th, 2007, 03:01 Posted By: wraggster
Updated release from Spag
-As suggested, I've added bass fretboards. You can now switch between guitar / bass 4 / bass 5 / bass 6. Default is guitar.
-You can now use the stylus on every button (touch a card to display its notes).
-Changed UI to make it a bit less ugly.

It's ugly and it's my first app in C ever, so I guess it could be improved, but it works. The stylus is still buggy (I don't know how I can do the same action just ONCE with "PA_SpriteTouched") so I recommend you use the pad for now.
Maybe someone else than me can have a use for it!
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January 6th, 2007, 02:57 Posted By: wraggster
MoonShell is a multimedia player for Nintendo DS (Lite) consoles. It has support for DPG video files, MP3/NSF audio files and viewing JPG/Jpeg/BMP/PNG (non progressive) files, it also has support for TXT textfiles. MoonShell supports dualscreens and it has full support for the touch screen. MoonShell has plug-in system that allows to add any compatible plug-in just by copying the plug-in files to the appropriate folder. MoonShell also comes with several kind of useful plug-ins.
Heres whats new:
- Version 1.6finalbeta4 2007/01/05
There is no change in the main body of MoonShell.
DLDI driver changed: The NDSROM comment for R4TF was changed.
DLDI driver added: ez5s_moon.dldi EZ Flash 5 (SD Card)
EZ5 requests the firmware version 1.1. Please refer NDSROM comment window.
Confirmed DLDI driver.
MPCF, M3CF, EZSD(EZ4Lite/EZ4LiteDeluxe), DLMS, EWSD, SCCF, SCSD, NMMC, nsd2, G6FL(G6Normal/G6Lite), EZ5S, M3SD(M3OldPro/M3NewPer/M3NewPro/M3Lite), R4TF(M3Simply-R4DS).
Unconfirmed DLDI driver.
EZSD(EZ4MiniSD/EZ4LiteCompact), MMCF, MPSD, NJSD, SCDS, M3SD(M3NormalSD/M3OldPer).
Failed DLDI driver.
AKFS...
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January 6th, 2007, 02:46 Posted By: wraggster
The DS Motion Card has been released, heres some info:
The DS Motion Card is a revolutionary motion sensor for the DS and DS Lite handheld gaming systems. It contains a 3-axis accelerometer and a single-axis gyroscope, and plugs into the DS card slot to enable full motion sensing on the DS and the DS lite.
It is the first tri-axis accelerometer that can be used for homebrew DS development, and the first and only accelerometer/gyroscope combination available for handheld gaming.
More details etc here --> http://ndsmotion.com/
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