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May 11th, 2007, 01:41 Posted By: wraggster
DS is taking off, and publishers are getting the memo. While the system - like every before it, and every after it - is getting its fair share of licensed products, movie-to-game tie-ins, and throw-away titles, DS is also becoming a platform where virtually any development team with an inspired concept and semi-aggressive budget can throw their creative hats into the ring. Such is the case with 5th Cell's Drawn to Life, published and presented by THQ.
Our first experience with Drawn to Life for DS was over a year ago, as we had a chance to take a brief look at the conceptual title from a then publisher-less developer 5th Cell. In our preview (found here), the ambitious developer-for-hire outlined the concept and story of its latest adventure. Drawn to Life is part action/adventure, part user-created content. Utilizing both developer-made levels and player-made assets, Drawn to Life looks to utilize the DS in a whole new way, blending creativity with core gameplay in a way that no other game can do, and no other platform can facilitate.
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