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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 17th, 2007, 00:24 Posted By: wraggster
The Nintendo DS in the UK is increasingly hard to find in the run up to Xmas and you have only a week to get one in time.
If you cant find a DS lite in the UK then importing is a good way to ensure you will get one in time and importing opens up a lot more colours for you to buy.
Ill list the in stock Nintendo DS consoles at both Play Asia and SuccessHK, here goes:
Play Asia
Nintendo DS Lite Gold with Legend of Zelda: Phantom Hourglass US$ 219.90 (~107.73 GBP)
Nintendo DS Lite (Crimson/Black) - 110V US$ 189.90 (~93.03 GBP)
Nintendo DS Lite (Ice Blue) - 110V US$ 189.90 (~93.03 GBP)
Nintendo DS Lite Metallic Rose with Nintendogs Best Friends US$ 209.90 (~102.83 GBP)
Nintendo DS Lite (Metallic Rose) - 110V US$ 189.90 (~93.03 GBP)
Nintendo DS Lite (Enamel Navy) - 110V US$ 199.90 (~97.93 GBP)
Nintendo DS Lite (Gloss Silver) - 110V US$ 189.90 (~93.03 GBP)
Nintendo DS Lite (Metallic Rose) - 220V US$ 189.90 (~93.03 GBP)
Nintendo DS Lite (Gloss Silver) - 220V US$ 189.90 (~93.03 GBP)
Nintendo DS Lite (Noble Pink) - 110V US$ 179.90 (~88.13 GBP)
Nintendo DS Lite (Jet Black) - 110V US$ 179.90 (~88.13 GBP)
SuccessHK
Nintendo DS Lite Jap ver. - Gloss Silver USD:170.65
NDS Lite Console with Game Bundle Pack US Version USD:191.00
Nintendo DS Lite Asian ver. - Black USD:169.16
Nintendo DS Lite Asian ver. - Pink USD:169.16
Nintendo DS Lite US ver. - Jet Black USD:166.19
Nintendo DS Lite US ver. - Noble Pink USD:178.06 Nintendo DS Lite Asian ver. - Enamel Navy USD:172.13
Nintendo DS Lite Asian ver. - Crystal White USD:169.16
Nintendo DS Lite US ver. - Crystal White USD:161.74
Nintendo DS US ver. - Silver USD:112.19
Nintendo DS US ver. - Electronic Blue USD:112.00
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December 16th, 2007, 23:49 Posted By: wraggster
Emu Kidid has once again updated his Boot Launcher for the Gamecube/Wii
Heres whats new:
v0.2 bugfix 4
- Large Speedup (I assumed 32mhz was being used but only 16mhz was!)
- Added in the 0.1 video setup again (choose autodetect)
- Changed back to seeks to sector 0 instead of drive status
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December 16th, 2007, 23:43 Posted By: wraggster
XWii is a program that translates input from the Nintendo WiiTM Remote into X11 input (such as keyboard events and mouse movements).
This means you can play games and control programs in Linux with the Wii Remote, Classic Controller and (soon) the Nun-chuck.
You need to be running Linux with X11 (if you have Linux but don't know if you have X11 or not - you probably do).
You need a Linux-compatible bluetooth dongle or similar device (my belkin USB dongle works great).
You obviously need a Wii Remote
http://www.resplect.com/xwii/
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December 16th, 2007, 23:38 Posted By: wraggster
Via neogaf
Anyway, from Nintendo Power here is a hands on preview of the game. Not many details are revealed but at least it is something.
Main points from the article:
- Controls very smoothly
- Graphics are much more detailed than previous iterations with great water and explosion effects.
- Sound is brilliant
- 16 brand new courses along with many previous ones.
- Exciting new items
- Performing stunts will earn you a sweet reward (doesn't clarify what it is)
- Match-making process is much better with shortened times to get into a match.
Here is the full article anyway, its pretty short:
Some days just rock, like the day you get your driver's liscene or the day you win the lottery. For me, getting to test-drive Mario Kart for Wii was like combining both those events. Nintendo's president, Satoru Iwata, spilled a few beans in an early-October presentation. He excited Mario Kart fans by confirming that the game will include Nintendo Wi-fi connections for as many as 12 players , shortened times for matching up players online , intuitive steering-wheel control that will make it easier for novices to compete with veteran Karters, and the debut of motorcycles in the Mario Kart seris. The video clips that Nintendo showcased online also hinted at the ability to perform cool stunts, such as pulling a wheelie with a motorcycle or spinning your kart 360 in the air. I'm here to tell you that it's not just smoke and mirrors. Not only does executing a successful stunt look cool- you'll get a sweet reward when you do it (Sorry I can't be more specific-the version I played is still quite early, and lots may change between now and spring 2008.
As for the return of Kart must-haves, expect 16 brand-new courses and lots of familiar locations based on tracks from throughout the series, enhanced with new features, of course, and boasting much greater visual detail than in any previous Kart title . You'll sample this eye candy in the character animations and track elements such as rushing water or exploding fireballs. As for items expect some big newbies along with the tried-and-true Koopa shells, bananas, lightning bolts, and varieties of mushrooms. It's too early to comment on all the game modes, but in addition to Grand Prix circuits, a variety of engine classes, and the online multiplayer races, there are sure to be several more challenges . You can also expect a colorful variety of kart styles, as seen in our screenshots.
Maybe the biggest question I had before playing the game was how the motion-based control would handle sharp cornor and twisting course. I can sum up the answer with a single word-smoothly. As Mr. Iwata stated, driving a kart will feel perfectly natural to anyone who has ever used a steering wheel. You hold the Wii-mote in both hands with the buttons facing you (and that's how it'll fit into the steering-wheel accessory). Then you turn the wheel left or right. If you tilt it steeply, you'll make a sharp turn. A gentle dip will ease you to one side. Buttons control acceleration, braking, and item use . I was blown away by the game's elegance (even the sound was great), and there are several months of development yet to go. We'll reveal much more leading up to launch.
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December 16th, 2007, 00:26 Posted By: JKKDARK
via Kotaku
http://www.youtube.com/watch?v=noXMc...-do-333194.php
Fulfilling your life long dream of playing Pac-Man on the Game Boy Advance using nothing but your feet is within your grasp. Thanks to the folks at Instructables, who provide a step-by-step tutorial on how to hack together such a contraption, fat kids everywhere will be able to combine their two favorite things: eating (dots) and shedding pounds by frantic shuffling. They call this a "win-win."
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December 16th, 2007, 00:24 Posted By: JKKDARK
via FileFront
A trio of SEGA titles have hit the Wii Virtual Console recently and for fans of the original games Sonic 3D Blast, Ecco Jr., and Alien Soldier can rejoice. For those of you who are unfamiliar with these titles, I have provided some more information on them below.
Sonic 3D Blast (1996): The evil Dr. Eggman (AKA Dr. Robotnik) stumbles upon an alternate dimension where some odd birds called Flickies have the ability to travel anywhere. In order to get help in his search for the Chaos Emeralds, Dr. Eggman transforms the Flickies into robots that will help him track down his coveted gems. Of course, it’s up to our favorite blue hedgehog Sonic to step in and save the day!. Jump into this 3D adventure as Sonic or his buddy Tails, and collect the golden rings to help free the Flickies and defeat the Doctor.
Alien Soldier (1995): As Epsilon-Eagle, you are an alien soldier that has been genetically engineered to produce maximum intelligence and strength. You were once a member of the criminal organization Scarlet, but when you decide to break from the group, you are forced into a showdown with Scarlet’s new leader Xi-Tiger, who kills a hostage in his attempt to destroy you. Now it’s up to you to take revenge against the bad guys in this side-scrolling action game. Choose from six different weapons and battle the bosses of Scarlet until you reach the final confrontation with the ultimate secret weapon.
Ecco Jr. (1995): The aquatic adventures of Ecco come to life for a younger generation of gamers. Perfect for kids, Ecco Jr. finds our young hero heading out to sea with a variety of tasks he must perform in order to get there. Along with his friends, Tara the baby orca and Kitnee the young Atlantic dolphin, Ecco Jr. will interact with sea lions, seahorses and other aquatic life as he makes his journey to the Big Blue.
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December 15th, 2007, 15:25 Posted By: wraggster
News from Eponasoft
As one who likes to go straight for the throat in game development, I decided to port this game to the DS even before the PCE version is finished. Here's just the very first screenshot of this production, Mysterious Song for the DS:
It's just the title screen so far, but that's all I can really show off for it just yet. If you are unfamiliar with this game, it is a classic PC roleplaying game created by Darkness Ethereal in 1999. It is styled after Dragon Warrior and is a little short but very enjoyable.
This is the first official production by Eponasoft and will be followed by several others, including two more RPGs, a platformer, and a first-person shooter.
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December 15th, 2007, 15:21 Posted By: wraggster
News/release from MonkeyZ:
Here's an early christmas present, will be releasing the code once I've made a few more changes and cleaned it up a bit.
This is an unofficial build of the Win2DS client and server, both the client and server have been updated
with new code to enhance the speed and quality of the service.
Changelog:
---------
Win2DS 0.8a
client - allow touch with the pen in zoom screen to click mouse
client - holding L and using ABXY will now use cursor keys
server - all the different mouse pointers (caret, resize, etc) now display correctly on the DS
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December 15th, 2007, 15:17 Posted By: wraggster
Wizlon has again updated Tabbed, heres the release details:
No messing round here, because I’ve got something huge. It’s a drum machine. I always fancied jamming along to some slick beats, throwing a few chords around, climbing the fretboard in a frenzy of off the wall improvisation, but I never really got round to it because the whole effort sounds empty without a backing beat. I’ve tried drum machines before but they were either too complicated or far too simple, that’s why I created the drum machine for TaBbed.
I’ve kept the whole idea simple, while offering enough complexity to have fun with it. Essentially you have your drum board, place dots on each instrument using your stylus, when the time line hits the dot, the drum sounds. You can adjust the speed using the speed control, the lower the number, the faster the beat (I will improve this in later versions). You can also mix this up by bringing in the sequencer, the sequencer is held on the top screen, each channel has its own drum board, independant speed and can be repeated as many times as you need. You won’t enable the sequencer unless you hit the play button, the sequencer will play each channel as many number of times as you specified and will loop until the stop button is pressed. Easy as that, for maxiumum effect connect your ds up to your amp or powered speakers, you neighbours won’t know what him ‘em.
I will be making more changes to the drum machine as versions go by, namely loading your own drum samples as well as saving and loading sequences. If you have any suggestions or improvements then give me a shout. Enjoy.
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December 15th, 2007, 15:13 Posted By: wraggster
via player advance
Who does not know Sokoban? This little game where you must push boxes for a place where it can easily be precise ...
Billy Box is a Sokoban clone, in which 48 tables.
This is my first production on GBA who, without being exceptional technically remains quite decent.
Good Thursday
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December 15th, 2007, 15:03 Posted By: wraggster
SonnyJim posted this news:
I've just finished porting the Boa web server to DSLinux and I've set up a small site using Scorpei's design.
http://ds.servehttp.com
I'll leave it on for most of the day today and Boa should be showing up in the official builds in the next couple of days.
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December 15th, 2007, 14:55 Posted By: wraggster
Ant512 has posted a new release of his Windowing System for the DS, heres whats new:
A few more changes, the most interesting being:
- No need for PALib. SteveH from the GBADev forum kindly wrote a patch to remove it. Woopsi now ships with two makefiles - one lets you use it with libnds (no PALib required), and one lets you use it with PALib.
- Skinnable screens and windows.
- Animation class and animated buttons.
- Support for 1bpp font bitmaps.
Here's the complete changelog:
- Fixes:
- Gadget::hideChild() was only hiding previously-hidden children.
- Gadget::hideChild() was moving an iterator in the wrong direction.
- Gadget::closeChild() was moving an iterator in the wrong direction.
- Gadget destructor closes children correctly.
- Gadget::moveChildToHiddenList() was incorrectly reducing the decoration count.
- Gadget::moveChildToDeletedList() was incorrectly reducing the decoration count.
- Gadget destructor did not close hidden children.
- Children and hidden children deregistered from VBL when destructed.
- Woopsi no longer automatically switches screen focus when a screen closes.
- Renamed screenbase and windowbase files back to screen and window.
- Renamed WindowBase class back to Window.
- Swapped Bitmap class for Bitmap struct.
- GraphicsPort now works with const references to clipping rects.
- Fixed GraphicsPort::drawBitmap() clipping on top screen.
- Fixed GraphicsPort::drawFilledRect() clipping on top screen.
- Removed SuperBitmap::newBitmapGraphicsPort() as the top screen offset code in the GraphicsPort made it unworkable.
- VBL count increased before child VBL functions called.
- Font class initialises _isMonochrome variable correctly.
- GraphicsPort and SuperBitmap reset font colour correctly when using colour parameter.
- Window drag initialisation moved into WindowBorderTop gadget.
- Removed Window::checkTitleBarClicked().
- Added const-correctness and implementation hiding to Font classes.
- Removed Gadget::GadgetType enum and all references to it.
- Improved const-correctness of GraphicsPort class.
- BitmapButton works with const u16* bitmap data instead of non-const.
- Swapped bool cast for flag setting in Gadget constructor with PALib-style double logical NOT construct.
- New Features:
- Skinning system.
- Added MonoFont class for 1bpp font support.
- Split Font class into Font and FontBase classes.
- Added Animation class.
- Added GraphicsPort::drawRect().
- PALib is optional.
- Added AnimButton.
- Added GraphicsPort::drawBevelledRect().
- Removed Gadget::drawIntOutline() and replaced with GraphicsPort::drawBevelledRect().
- Added Gadget::getXXXColour() functions.
- Added Gadget::getOutlineType().
- Added AnimButton test.
- Added new ROM icon.
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December 15th, 2007, 14:50 Posted By: wraggster
Noda has posted a new release of his Game for the DS
The basic idea is to have a ball, we moved in a kind of maze, to accomplish a goal in a limited time (not very original in principle, but I found it in the middle of an annoying ... at the beginning I thought of a Falldown 3D)
The project is to pay for December 20, and in this case it is almost finished, but to say that as it is more a technical demo a game (for the moment .. .)
So I do a lot mumuse, here at the moment which is managed:
- Physics engine for the ball, which manages the moment a space in 2.5 D (collisions 3D will come later)
- 3D dual screen, with the choice mode continuity (1 single large screen) or 2 different views
- Skybox for the global environment
- Simulating light spot
- Projected shadows and cut through the stencil buffer
- Porting gluSphere ()
- Motion blur on the ball
- Display 2D over the scene (always using the hard 3D)
- MP3 music and sounds managed by the SA lib (made in passing)
- Bonuses and special pieces (I leave you surprised by the effect of "mushroom")
- 1 level alone for the moment (though the system of links and data structures are ready) ...
The scene of screen 2 is run by approximately 35% of cpu, knowing that there is still room for optimization, so I add a few what belongings ...
Otherwise where it becomes interesting is that I will continue this project for a course of the 2nd session called "project" Sympa, the courts in Canada
So what will be a priori added:
- Level editor!
Environment-map on the ball, I also tried to manage spécularité with a kind of décal (spécularité hard being limited and very ugly, it's gouraud and not phong ...)
- And various elements vary for contriuber to wealth levels (and make the game a minimum interesting ...)
- Passage of the physics engine in 3D real
- Bump mapping? Ca me try Well, faudrai I captures Payk to find out how he managed ca ...
- New items (see below)
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December 15th, 2007, 14:37 Posted By: wraggster
via drunkencoders
There was Panic in the Streets as Santa Claus Conquers the Martians!
This week is a slow week for The Moon Books Project. Issues 62 and 63 of the hugely popular Heroes comic are available for download and view on the DS. Also, we have featured a series of Douglas Fairbanks silent swashbucklers! If you are a fan of Prince of Persia, be sure to check out the film The Thief of Bagdad!
We have released several other films this week:
Mr. Arkadian starring Orson Welles can best be described by the following: An American adventurer investigates the past of mysterious tycoon Arkadin...placing himself in grave danger.
Santa Claus Conquers the Martians is a film about the youth of mars, and Santa Claus' work to um... conquer their planet.. sort of..
Panic In The Streets stars Jack Palance as (go figure) a killer infected with the bubonic plague.
Our movie total is up to around 250 and our book total is around 500, all ready to be freely and legally downloaded and viewed on the Nintendo DS via the Moon Shell application.
Also, we are giving away free skins all month!
http://moonbooks.net
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December 14th, 2007, 20:08 Posted By: Shrygue
via IGN
A little over a year after the original first hit Japan, Blue Dragon is in the news again, this time with a first look at a portable spinoff. First announced in early October, Blue Dragon DS has at long last shown its true form in the latest issue of Japan's Shounen Jump.
Blue Dragon DS appears to be a totally different type of game from the Xbox 360 original. Instead of a turn-based Japanese RPG, DS owners can look forward to a 2D realtime party-based strategy game. Details are scarce, but the game appears to put a party of ally characters on the battle field against an army of enemies commanded by a large boss.
While the basic gameplay systems appear to be different, Blue Dragon DS will share some things in common with its older brother. The main characters from the original are all returning, with Shu once again in the lead. They will be accompanied by their shadows, who will apparently play an even bigger role in battle.
The DS title also appears to maintain the original's high level of production values. The game will feature high quality CG sequences between battles.
Developed by Mistwalker and Lost Odyssey developer Feel Plus, and published by AQ Interactive, Blue Dragon will hit Japan in March.
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December 14th, 2007, 20:05 Posted By: Shrygue
via Computer and Video Games
Ghostbusters on Wii is its own beast compared to the PS3 and Xbox 360 versions of the game.
According to first details appearing from nGamer, the Wii version essentially turns your Wii Remote into a proton pack, meaning a) an extra dimension to the gameplay and b) you'll be waving it around to snare ghosts with beams and, more importantly for destruction addicts, smash up scenery.
"Move with the analogue stick, aim with the Wii pointer, then press Z and - bssszzhhmm! - 500,000Mhz of particle accelerator beam arcs across the room, frazzling ghosts and furniture.
"When the beam turns blue, you can slam a trapped Slimer against the walls, Eledees-style. And, yep, you do push the Nunchuk forward to slide a Ghost Trap under a spook before guiding him in with the Remote, 'tugging' him toward you a stubborn fish", NGamer says.
It also, first screenshots reveal, boasts a different art style to its PS3 and Xbox 360 cousins, Ghostbusters on Wii featuring a far more cartoon-ish look.
On top of the single-player game, Ghostbusters multiplayer on Wii also plays to the console's strengths.
"For one thing: four-player co-op - a full split-screen team of you and your mates, ghost-bustin' through the solo missions. And, for another thing: four-player competitive - solo missions again, but turned into an Eledees-style beam-criss-crossing battle to be first to the ghosts."
AND Ghostbusters on Wii features a ton of mini-games, including a 30-second battle to bag 100 ghosts - which is apparently a bit like Hungry Hippos.
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December 14th, 2007, 20:03 Posted By: Shrygue
via IGN
The Nintendo Wii is currently the only gaming system unable to give players the ability to voice chat over the internet. Though a few games have been released on the Wii featuring online play, none allow players to converse through them. It's a frustrating limitation.
During a question and answer session in a Nintendo conference call this morning, Reggie Fils-Aime addressed this issue.
According to Fils-Aime, the system is clearly capable of this function, and Nintendo is constantly adding and tweaking features of the Wii system through system updates. The issue boils down to locking down the specific technologies and getting the specific peripheral to allow voice chatting.
Fils-Aime noted that, since Nintendo found this tech and peripheral on the Nintendo DS, he "wouldn't be surprised at all" if the feature appeared on Wii. "It's something we value and constantly look at."
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December 14th, 2007, 19:57 Posted By: Shrygue
via Kotaku
Nintendo of America president Reggie Fils-Aime confirmed today what we first broke earlier this week, Best Buy and six other national retailers will be stocking Wii this weekend. And by stocking I mean they will be advertising the console in their weekly circulars (except Wal-Mart) and then throwing the consoles up on the shelves come the weekend and then running away.
Best Buy, Target, Wal-Mart, Sears, Kmart, Toys R Us and Circuit City are all stocking the Wii this weekend for those still on the hunt. We had several tips after our rumor story ran about the stock issue.
According to Best Buy tipsters it sounds like all stores will have at least 21 of the consoles with some carrying as many as 100. I've also heard that Best Buy is expecting a second shipment next week which is supposed to go straight to shelves. Most stores will get them sometimes before noon. The bad news is that rumor has it that that will be the last pre-Christmas shipment for Best Buy, though they expect more in early January.
Target, another tipster tells me, has a big stockpile as well, some stores have more than 100. So this weekend sounds like your best chance to pick up a Wii, unless you don't mind buying a raincheck.
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December 14th, 2007, 19:55 Posted By: Shrygue
A number of analysts suggest that Nintendo's inability to meet Wii demand is set to cost the platform holder in excess of $1 billion [£495.66m] this holiday, while Nintendo's marketing VP admits supply shortages are a "worry".
It's no secret that Nintendo is failing to adequately stock retail channels with enough Wii units despite pumping out 1.8 million systems on a monthly basis, but as the New York Times reports, shortages mean Nintendo is set to lose more than just face.
While Nintendo's Wii has been the bestselling home console in the US every month this year, except during September when a Halo 3-driven Xbox 360 narrowly edged it out, the Kyoto-based company is failing to fully capitalize on the system's popularity.
Nintendo sold 981,000 Wii units in the US during November according to the NPD Group, but according to James Lin, senior analyst at the MDB Capital Group in Santa Monica, Calif., "they could easily sell double what they're selling." Along with other industry analysts and retailers, Lin believes Nintendo could be set to lose out on more than $1billion this holiday, not including missed revenue opportunies from associated software sales that won't materialize.
While Nintendo of America's senior vice president of marketing says he doesn't believe Nintendo's "made any mistakes" when it comes to gauging demand, he admits consumers may turn their heads towards other systems if they can't get hold of a Wii.
"We do worry about not satisfying consumers and that they will drift to a competitor's system," George Harrison said.
Sony CEO Howard Stringer is one interested observer who's pleased with the Wii shortages. "I'm happy that the Wii seems to be running out of hardware," he noted earlier this week. During November Sony's PS3 outsold the Wii in Japan over a four week period for the first time since the systems launched late last year.
As previously reported, Nintendo shares have dropped by eight percent since November, having risen five-fold during the two years prior. Wii shortages and a resurgent PS3 are two factors that leave the immediate future of Nintendo's stock hanging in the balance.
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December 14th, 2007, 19:52 Posted By: Shrygue
via Eurogamer
It's Friday, and that means Nintendo has lined up another pair of ageing beauties to glide Sophia Loren-like across your router's DMZ into the beckoning, slightly sweaty arms of your Wii's onboard flash memory. This week it's Mega Man 2 and the amazingly brilliantly named Top Hunter.
Nintendo has also chucked N64 title Pokemon Snap onto Virtual Console, although that's been there since Tuesday when the last patch was released. Like other N64 titles, it costs 1000 Wii Points.
Mega Man 2, of course, needs no introduction.
Top Hunter is a NeoGeo game from the mid-'90s, which Wikipedia suggests was originally even more amazingly brilliantly named Top Hunter: Roddy & Cathy, and which is - you will probably want to sit down for this one - a side-scrolling platform game that pits you against forest, ice, wind and fire planets in a battle to kill lots of enemies and bosses. It costs 900 Wii Points.
In that, Mega Man 2 (which I have recently been informed does need introduction) has little in common with it, seeing as it costs 500 Wii Points, although on the other counts they're quite similar: Mega Man wanders around 2D platform levels until he reaches the eight robot bosses and kills them, or doesn't and then has to do the level again. He is blue and fires stuff out of his arm.
However he doesn't look much like Top Hunter, as you will see from our Top Hunter screenshot gallery. We don't have any shots for Mega Man 2, but if you imagine a Mega Man game it looks like that. Dan Whitehead will be here tomorrow with verdicts rather than waffle. Er, probably.
Top Hunter screenshots here
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