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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 8th, 2007, 00:16 Posted By: wraggster
cornaljoe posted this news:
DualSlot Browser lets you browse and copy files to the filesystems available. Meaning if you have two FAT based flashcarts inserted, you will have access to both!
Be aware this is a very basic version. Hopefully once I learn more about DS coding, I'll get a cool GUI going. Suggestions and comments are welcome. Thanks to all that helped me get started!
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December 8th, 2007, 00:11 Posted By: wraggster
New from hitchhikr
A protracker files (.mod) replay routine for Nintendo DS, it's a direct conversion from the original Amiga one so it's should be as accurate as possible, also it handles modules from 4 to 16 channels and it's very small
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December 8th, 2007, 00:07 Posted By: wraggster
La1n posted this release:
wardive captures the wlans in the immediate area like a wardrive-tool and creates a game. it reads the names of the hotspots in your immediate area and turns them into enemies which try to take over your wardive-cristal. try to fend them off with your touch pen, put your shields up. and don't just stay in one spot. takemetro wardivefor a walk or on a ride through town. find out how may enemies hide in the area you are in or pass through. each time you play,metro wardivecaptures different data and creates a new level for you.metro wardiveis an adaptive game with locative levels. it changes according to its real life location as much as to its virtual data world.
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December 8th, 2007, 00:03 Posted By: wraggster
CrazyLapinou has posted a new version of his game for the GBA

Conker-Advance is a game featuring GBA Conker, a character from Nintendo and Rare. Do not expect something extraordinary,
Demo 3.
Animations and velocity Conker journals.
Adding items.
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December 7th, 2007, 23:43 Posted By: wraggster
News from the Moonbooks Project:
This week we have released only a few things, as real life has caught up with us.
I am happy to say this season of Heroes was excellent, and would like to point out that issues 1-61 are available for free download and viewing on the DS, along with the viewer program ComicBookDS.
On the book front we have released a few titles of interest. First is a book on dinosaurs by William Diller Matthew. Secondly, I have put together a Bible reference collection for the more religious minded of us.
On the movie side of things we have released several titles:
Damon and Pythias - a story of friendship's triumph
David and Goliath - the classic story of the underdog's triumph
Meet John Doe - sometimes a little trickery is a good thing
Quicksand - and sometimes it's best to just be honest
Also, don't forget that throughout December we are giving away a free DS Lite skin every Friday.
http://moonbooks.net
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December 7th, 2007, 20:06 Posted By: Shrygue
via Eurogamer
This week's Virtual Console line-up is all lined up and ready to be downloaded once you've forked over the requisite readies. Everything costs 800 Wii Points today, which is easy to remember, and of course starting today you can turn your old Nintendo website Stars into Wii Points. Cor.
Topping the bill is Light Crusader for the Megadrive, which is another of Treasure's old 16-bit games and therefore well worth a look. Interestingly this one is actually an isometric RPG of sorts, complete with wandering around talking to people. Hand-holding is not the order of the day, but on the Megadrive page it will be holding hands with the adjacent Rolling Thunder 2, which is a side-scroller with guns and jumping. They certainly look fruity.
Finally there's a few side-scrolling blasts from the past (1992 in fact) in the form of Konami's Cybernator, which was the PAL version of Assault Suits Valken. Celebrated in its time (well, I liked it anyway), it also has some excellent character names like Jake Brain and Claire Coral. What you call hell, they call home. And they aren't in the jungle - they are the jungle. Etc. Look for a critical stacking-up of the above tomorrow morning in our weekly Virtual Console Roundup.
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December 7th, 2007, 20:05 Posted By: Shrygue
via Computer and Video Games
Nintendo has relaunched its official UK website and as well as a flashy new look, the Stars Catalogue is, at long last, actually worth your time.
Gone are the shite wallpapers and pointless ringtones. The now-named Club Nintendo section lets you swap your hard earned Star points for good gifts like Nintendo keyrings, a sweet gold Zelda statue and other Nintendo memorabilia.
Best of all, if you don't want any Nintendo tat, you can simply swap your Star points for Wii points in the Wii Points shop, to then spend on Virtual Console games. Sweet.
Nintendo says:
"The new site endeavours to make detailed Nintendo product information accessible to a wider audience, with clear access to information about Nintendo's current hardware and software, as well as providing a rich archive of gaming experiences past."
Other improvements include "an improved search engine will help visitors find games of their interest more easily, while special interest sites such as Nintendo Wi-Fi Connection and Touch! Generations can be directly accessed." And Nintendo has overhauled the support section, too.
You can find the new site over on Nintendo.co.uk.
Good luck with getting on their right now though - it appears to be experience a few teething problems. We're sure it'll be fully up and running soon.
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December 7th, 2007, 20:03 Posted By: Shrygue
via Eurogamer
Activision has promised Wii owners of Guitar Hero III that it will replace their fault discs early next year for free.
Problems first arose when fans noticed surround sound failing to play, an issue later clarified by this crafty version being restricted to mono playback only. This prompted page after page of angry customers on the official forums, many emailing the publisher and being told the same thing.
"We recently became aware that some consumers have not been able to enjoy the full audio output in the Wii version of Guitar Hero III: Legends of Rock," responded Activision, a bit like a robot.
"We are currently working with Nintendo and are planning to issue an improved audio experience in future versions of the game. We expect to have re-mastered discs available by early 2008 and we will be offering consumers replacement discs at no cost once they become available."
Activision was unable to comment on specific European plans at the time of writing, but we expect its policy to be the same for every territory the game is on sale in. Or else. Or else what? Exactly.
Other versions of Guitar Hero III: Legends of Rock do not have this problem, which prompted us to heap high praise upon it for its most excellent thrills.
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December 7th, 2007, 20:01 Posted By: Shrygue
via Eurogamer
Nintendo has sent out a note this morning explaining that Nintendo software release dates issued yesterday for Q2 2008 and beyond "have not been finalised or confirmed", although it did describe Mario Kart's as "fixed".
The information came after some (us included) got excited about Mario Kart Wii's presence in a Q2 slot, while others said, hang about, where's Super Smash Bros. Brawl?
"The Nintendo first and third party software line-up release schedule which was distributed by Nintendo on Thursday 6th December confirmed launch dates for Nintendo titles launching in Q1 2008," the statement today says.
"Nintendo also included some titles which were fixed for release beyond Q1 2008 such as Mario Kart Wii. All Nintendo software titles launching in Q2 2008 have not been finalised or confirmed to date. Nintendo will communicate on all software titles launching in Q2 2008 for Wii and Nintendo DS at a later date."
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December 7th, 2007, 05:07 Posted By: bandit
Nyko will beat Nintendo to the punch with a wireless Nunchuck alternative. Set to make a public debut at CES next month, Nyko's Wireless Nunchuck will mirror most aspects of the first-party model but will finally cut the cord between the controllers.
Nyko's Wireless Nunchuck will employ 2.4-GHz wireless to communicate with a receiver module that jacks into the Wiimote's usual Nunchuck port. As the pictures suggest, power buttons on both the receiver and Wireless Nunchuck will turn the connection on and off.
In terms of gameplay, the Wireless Nunchuck should function just like the first-party option, as Nyko looks to be remaining true to Nintendo's general layout and button locations. Pricing and final release information will be announced at CES, so until then, enjoy these exclusive first pictures and start looking forward to even greater freedom in Wii gameplay.


DIGG THIS
Source: IGN
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December 7th, 2007, 03:22 Posted By: ICE
When Guitar Hero III was released for the Nintendo Wii on Oct. 28, would-be rockers got a bit of a shock when they plugged in. It turned out the game - advertised as being in stereo and supporting the Dolby Pro Logic II surround-sound standard - was outputting in mono.
Gamers began posting on IGN and other sites the day the game launched, citing examples of the problem and asking for clarification from publisher Activision/Red Octane. For the past few weeks, Activision has remained mostly silent on the issue. But today, in response to our questions about the issue, the company told IGN it is working on the problem and it plans to have a fix available early next year.
"We recently became aware that some consumers have not been able to enjoy the full audio output in the Nintendo Wii version of Guitar Hero III: Legends of Rock. We are currently working with Nintendo and are planning to issue an improved audio experience in future versions of the game," said Activision spokeswoman Rhy-Ming Poon. "We expect to have re-mastered discs available by early 2008 and we will be offering consumers replacement discs at no cost once they become available. We thank all of our customers for their support and patience."
Since the issue first came to light there have been 970 posts about the problem on the company's official Guitar Hero III message boards. In the posts, users say they e-mailed Activision technical support about the issue as early as Oct. 29 and reportedly received this response:
"We are looking in to it right now. The time frame is still unknown at the moment we are still looking in to the problem."
We recently tested our copy and confirmed that there is an issue with the game's audio output. IGN's retail copy of the Wii bundle of Guitar Hero III lists the game as being compatible with Dolby Pro Logic II on the box, on the game and in the game manual. The manual also tells players they can turn stereo sound on or off in the game's audio settings menu.
However, the version of the game we tested did not list it as an available option. Making sure stereo was turned on in the Wii's main menu, we rocked out to Foghat's "Slow Ride," using headphones to listen to the audio output. Both the left and right audio channels produced the same output – a mono signal.
Guitar Hero III was developed by Neversoft, ported to the Wii by Vicarious Visions and published by Red Octane – all of which fall under the Activision corporate umbrella.
http://wii.ign.com/articles/840/8400...0&RSSid=840066
via: Codemayhem
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December 6th, 2007, 19:38 Posted By: Shrygue
via Computer and Video Games
The third iteration in EA's flamboyant arcade football series, Fifa Street 3, is in the works not only for consoles but for DS too, and here are the first ever shots.
The touch screen will be put to use to allow players to easily pass, shoot and perform the nutty tricks in the game.
"Use the stylus and simple button controls to seamlessly combine moves together between players to execute rewarding combos - providing you with tons of different ways to showcase your street skills," explains EA.
"Fill up your Gamebreaker bar and trigger Touch Screen controlled team trick moments to increase your chances of scoring a goal."
The DS version will also pack an exclusive mini game called Kick Ups, which EA says "will challenge you to keep the ball in the air and test your ball juggling skills."
It's down for a February 2008 release. Check out first screens here.
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December 6th, 2007, 19:32 Posted By: Shrygue
via Eurogamer
UK brain-injury charity Headway believes patients playing Wii are recovering more quickly.
It bought the console originally for younger patients, but has been surprised by its popularity among the older crowd and the effect it has had.
"Brain-injury victims have trouble with all sorts of things, such as hand-eye coordination, concentration and attention span. The Wii seems to improve all of them," suit Jean Robinson told The Sun newspaper.
Scientifically, when hands cross the middle of the body both halves of the brain become involved, a crucial process in stimulating signalling pathways.
Success stories from Headway include a 38 year-old man who can now grasp objects like mugs in his right hand after playing Wii Sports, and a 62 year-old fellow glad to have his heart rate pumping after being confined to a wheelchair in 2004.
Videogames given a thumbs-up from the Tabloids, then. Mel, 24, from Morecambe, agrees.
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December 6th, 2007, 18:56 Posted By: wraggster
IT'S the age-old debate - who is the cleverest, blondes or brunettes?
Well, here at The Sun there's only one way to get an answer to that question, by putting 10 lovely Page 3 girls to the test.
After all, they always get top marks from our readers judging their figures.
We challenged them to complete a series of word and number puzzles using computer game More Brain Training on the Nintendo DS handheld.
See how they got on by watching the video below and checking out the slideshow.
The competition was fierce from the first press of the stylus pen on the Nintendo's touchscreen as the girls battled it out against the clock.
We pitted gorgeous blondes Amy-Lu, Amii, Sam, Becky and Danni against stunning brunettes Ruth, Mel, Nikkala, Vikki and Peta and both sides were chest desperate to come out on top.
Sam proved it's not just her 30Fs that has her out in front and was crowned the overall winner.
But despite her sharp number-crunching skills, it was the dark-haired beauties who took the team prize. Peta added: "Even before the brain training, I knew the brunettes would win. It doesn't take a genius to work that out."
Brain Training was inspired by Japanese guru Dr Kawashima, a neuroscientist who worked out that by spending just a few minutes each day doing the exercises, you can keep your mind active and lower your ‘brain age’.
That’s the score the game gives you based on how fast and how correctly you complete the challenges and the lower it is – and the closest to your own age - the better.
The first Brain Training title sold more than one million copies across Britain and is even being used in retirement homes to keep OAPs grey matter in good shape. The latest instalment adds a whole host of new puzzles including Sudoku.
Puzzles ... More Brain Training
Celebrities are also getting in on the craze and Nintendo has a host of stars featuring in its Christmas advertising blitz on TV.
Star Trek’s Patrick Stewart (Brain Age 33), actress Julie Walters (Brain Age 59), This Morning’s Phillip Schofield (Brain Age 45) and Fern Britton (Brain Age 43) all appear as do Zoe Ball (Brain Age 42) and her TV favourite dad Johnny Ball (Brain Age 45).
Patrick, who played Captain Jean-Luc Picard in the Next Generation version of the sci-fi series, said: "Getting my Brain Age down to 33 has become a fascinating and stimulating way to relax between performances, I’m really enjoying the range and depth of the challenges."
Fern added: "I'm not a very techno person, but I have grown to love my DS. It's really very simple to use, but fiendish when you get going."
As for our Page 3 stunners, they've proved that while blondes may have more fun, they're not so hot when it comes to having a head for figures other than their own.
Video Here
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December 6th, 2007, 18:48 Posted By: Shrygue
via Computer and Video Games
The Redmond, Wash.-based US arm of Nintendo certainly can't be too depressed about widespread hardware sell-outs this holiday, but Nintendo of America president Fils-Aime would rather be getting consoles into consumers' hands.
"In absolute terms, it is highly, highly unfortunate that consumers cannot find a Wii to purchase," he told MSNBC in an interview. "And anyone who suggests that a shortage is good for business really doesn't understand business. We want the consumer to walk into any retail establishment and find the product. And that's what we're working tirelessly to make happen."
Fils-Aime recently said that Wii supply during the holidays would be "unprecedented," although Nintendo still doesn't expect to meet the strong demand.
When asked if Nintendo was too "conservative" in its manufacturing estimates for Wii, Fils-Aime argued, "You know, the very first annual estimate for Wii was 14.5 million units. No home console had ever sold that many in a first year. And so we were very aggressive at the start. Our issue is one of unprecedented demand and for this holiday season, we are putting more than twice as many Wii consoles into the marketplace as we had at launch. So we are not conservative in our manufacturing. If anything, we've been too conservative in understanding the depth of enjoyment and passion that the consumer has for the console."
Nintendo currently forecasts the Wii to ship 16.5 million units worldwide for the fiscal year ending in March.
The Nintendo boss also touched on Wii's online strategy, which would seem shallower than the feature-rich Xbox Live and the upcoming PlayStation Home. But Fils-Aime said competitors' offerings are for the hardcore, and not fit for real mass market penetration.
"Our view is that the online experience needs to be something that adds value to the consumer experience and enables them to have a more in-depth experience - especially with the Wii Remote," he said. "When you talk about [Xbox Live] gamertags, that really is a hardcore desire versus activity like creating Miis and other functionality that in our view, is much more what the mass market wants in their videogame console."
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December 6th, 2007, 18:47 Posted By: Shrygue
via IGN
[Applicable for the UK]
Following a successful if at times sparse 2007, Nintendo has issued a full figured release schedule for the first few months of 2008, with Mario Kart Wii looking to make an appearance in the second quarter.
Other highlights include a Q1 release for Konami's brave Wii port of Pro Evolution Soccer 2008, and solid release dates for two of the Wii's more intriguing titles - Zack & Wiki and No More Heroes - pencilled in for 18th January and 29th February respectively. The DS looks in typically rude health, with Advance Wars: Dark Conflict emerging on 25th January and Ace Attorney Apollo Justice coming in March. The well-received Final Fantasy XII spin-off Revenant Wings is also scheduled to land sometime in the first quarter.
Hold your breath, the full list follows:
Wii
11th January
PDC World Championship Darts 2008
18th January 2008
Wii Chess
Zack and Wiki: Quest for Barbaros' Treasure
Donkey Kong Jet Race
25th January
Hamster Heroes
January
Kawasaki Jet Ski
Kidz Sports: International Football
Urban Extreme
NiGHTS: journey of Dreams
Ghost Squad
Last Ninja
15th February
Battalion Wars 2
29th February
No More Heroes
February
Call For Heroes: Pompolic Wars
EARACHE Extreme Metal Racing
Bleach
Kawasaki Snow Mobiles
London Taxi: Rush Hour
Pool Party
Destroy All Humans 3: Big Willy Unleashed
Spongebob: Atlantis Squarepantis
7th March
ATV Thunder Ridge Riders & Monster Trucks
The Wizard of Oz
28th March
Naruto Wii (tentative title)
March
Bomberman Land Wii
SEGA Superstars Tennis
Sonic Riders: Zero Gravity
MX vs ATV Untamed
Q1/Q2 2008
Harvest Moon Magical Melody
Q1 2008
Worms: A Space Oddity
PES 2008
Q2 2008
Mario Kart Wii
Spring 2008
Dancing stage HOTTEST PARTY
Iron Man
Nintendo DS
25th January
Advance Wars: Dark Conflict
Betty Boop
1st February
Garfield Gets Real
8th February
Professor Kageyama's Maths Training (tentative title)
15th February
Naruto Ninja Destiny
8Ball Allstars
Powershot Pinball Constructor
Harvest Fishing
February
Bleach
Spongebob: Atlantis Squarepantis
7th March
Command and Destroy
14th March
Magic Taizen (tentative title)
March
Ace Attorney Apollo Justice
Bomberman Land Touch 2
Dungeon Explorer
SEGA Superstars Tennis
MZ vs ATV Untamed
Q1
Dragon Quest Monsters: Joker
Final Fantasy XII: Revenant Wings
Crayola: Treasure Adventures
George Of The Jungle
Teenage Zombies
Iron Man
Hello Kitty: Big City Dreams Code Lyoco 2
Zoo Hospital
Nancy Drew
Holly Hobbie
Fish Tycoon
Spring 2008
Hannah Montana – Music Jam
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December 6th, 2007, 18:42 Posted By: Shrygue
via Computer and Video Games
Well this certainly explains why the highly anticipated Super Smash Bros. Brawl didn't show up on the European release list we told you about earlier. Videogamer.com contacted Nintendo upon noticing the omission, and was told that SSBB wasn't due out in Europe until after the second quarter of 2008. That means post June, for a game coming out in January in Japan and February in the US. Ouch. I would suggest that Europeans start shopping for a North American Wii, but apparently we don't have any. I really feel for you folks across the pond right now. The comment section is here for you. Let it all out.
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December 6th, 2007, 18:34 Posted By: wraggster
via pdroms
Release from Sensei
Helium filled Balloons are moving skywards. Move them, but don't let them collide with peaks. Once your ballons are save in the upper part, press the left or right sholder button, to let them disappear and gain points.
This version has nine levels with increasing difficulty along with polished graphics, compared to the previous release.
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December 6th, 2007, 18:27 Posted By: wraggster
News/release from Abcd1234:
Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.
Features
An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
Minimap, message, and status information rendered to the top screen.
Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
Support for text mode, with optional full color and IBM graphics.
Popup command window for easy access to the full command set.
On-screen keyboard for text input and extended commands.
Keys are almost completely configurable.
Support for both left- and right-handed modes.
Save and restore.
Sleep mode.
News
Yup, version 1.7 is out. Don't ask me if I can keep up this pace… but, hey, enjoy it while it lasts. This version includes some bug fixes, as well as some small feature additions:
Fixes engraving and similar options to allow one to use their finger, as well as an inventory item.
Fixes the text cursor so it's properly animated for things like dagger throws and so forth.
There's now a graphical cursor, similar to the one present in the X11 port.
Corpses are now coloured correctly in text mode.
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