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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 6th, 2007, 00:09 Posted By: wraggster
Chris Kohler, editor over at Game|Life, has up a great interview with Super Mario Galaxy director Yoshiaki Koizumi. They discuss the development of the Mario and Zelda games, clarifying Shigeru Miyamoto's tense relationship with stories (and sentences), and discussing the lineage of the Mario titles:
"In terms of spiritual successors, I've never found that to be the case. Whereas with the Zelda series, each game seems to follow pretty closely from the last with a few stylistic deviations. But Galaxy really feels like it went back to earlier roots with Super Mario Bros., in terms of trying to find that same tempo, that same feel. But for me, it's a matter of thinking what to do with each next step. There's nothing you really throw away. You think about these ideas and refine them constantly with every iteration of a game series. So for all the camera problems that you may have found in Mario 64 and Sunshine, even though we didn't realize how to fix those problems then, those solutions presented themselves over time and found their way into this game. I feel like you really can't have Galaxy without all of the things we learned from Sunshine."
http://games.slashdot.org/article.pl.../12/04/2031227
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December 5th, 2007, 23:58 Posted By: wraggster
Jayenkai has posted a new version of his Retro Game collection which now features 12 games:
A collection of retro styled games, kicked up a notch.
Gameplay>Graphics
The Notice
DLDI Patch the _dldi.nds version to keep your highscores. There are no other differences between the two versions.
The Credits
The Games were coded by Jayenkai.
The Graphics were drawn by Jayenkai.
The Sound Effects were created by Jayenkai.
Some Music was also made by Jayenkai, but then he took it out because it got annoying.
The Email
Contact Jayenkai@Gmail.com. if you have suggestions/bugs/additional game ideas. All game ideas are taken into consideration, but not all will be added!
The Games
Centipede : Shoot the centipede. Don't let it escape.
Snake : Guide the Snake. Grab the numbered blocks.
Invaders : Shoot the aliens. Don't let them get to the bottom.
Light Cycles : Try to get your opponents to crash.
Asteroids : Destroy the asteroids before they destroy you.
Pacman : Run around and collect things.
Frogger : Leap your way across 2 busy roads.
Pong : Beat your opponent, "one" ball at a time.
Tetris : Build low!
Extract : Keep Blue away from Red, and grab the Greens.
Missile Command : Tap to fire. Stop the missiles.
DotPop : Tap the squares. The quicker you tap 'em, the more you score.
and also posted news of a future release:
Right now things are flowing rather well.. For reference, release #3 - 18 games - should be ready for another Saturday launch.
But there's one thing I've not yet attempted.
At some point, in the worryingly close future, I'm going to have to start adding levels to some of the games.
That is, you can't have a maze game if you don't have a maze..
And a platform puzzler is only as good as it's puzzles.
What I'd really like to do is to implement some sort of pseudo-random level generation system, so that each game can still be random without having to deal with "only the X levels I bothered to make"
I'm not entirely sure how possible that's going to be, and it would depend on each game.
For now, I'm avoiding "Level" based stuff completely, and focusing on purely random gameplay.
But if I get stuck, I might take you up on your offer, and send a big giant garbled pile of C code, most of which would be entirely undecipherable
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December 5th, 2007, 23:26 Posted By: wraggster
Awesome news for owners of the Supercard DSOne Flashcart, the cart now has real time saving meaning that all games can be saved ant anytime perfect for any emulator or game 
heres info from the homepage:
The Day is the day we should remember for all SuperCard DSONE user. DSONE OS v3.0 release for all DSONE user in the world. OS v3.0 provide this dream function as a gift of Christmas. It's RealTime Save! Any time, Any where, Any way to save & load the game. This is a revolution of this wonderful device.OS v3.0 include FOUR dream function. ONE:RealTime Save. TWO:RealTime Cheat Code. THREE:RealTime Game Guide. FOUR:Multi-Save. All these are RealTime functions, ONLY available on this wonderful DSONE.
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Buy Supercard DS One from GP2xStore and Flashlinker Europe (in stock at both stores)
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December 5th, 2007, 23:19 Posted By: wraggster
News/release from Abcd1234:
Welcome to the home page for my port of NetHack to the Nintendo DS. The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience. I think I've succeeded in that goal. I'm probably wrong.
Features
An unscaled, scrolling map view on the lower screen, which can be interacted with using the touchscreen.
Minimap, message, and status information rendered to the top screen.
Support for 16- and 256-color BMP tilesets, including non-rectangular tiles (tiles must have dimensions which are a multiple of 8, e.g. 8x8, 8x16, etc).
Support for text mode, with optional full color and IBM graphics.
Popup command window for easy access to the full command set.
On-screen keyboard for text input and extended commands.
Keys are almost completely configurable.
Support for both left- and right-handed modes.
Save and restore.
Sleep mode.
News
Version 1.6 is available for download! This is a more minor update, which:
Makes the arrows tappable in the menus.
Adds OK/Cancel buttons to menus and text windows (they're ugly as heck, but they work).
Adds a "cursor" in text mode, which highlights the hero's position in reverse video.
To upgrade, you can just replace your existing NetHackDS.nds with the new version (plus DLDI patching, as necessary).
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December 5th, 2007, 23:12 Posted By: wraggster
Minishlink posted an update of his Pong game for the DS
Heres whats new:
Changelog the v0.3:
Bug Fix -
- Arcade Mode (included in Mode 1 player)
- Music
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December 5th, 2007, 23:01 Posted By: wraggster
News/release from Arialia:
This application is used to calibrate so your actual touchscreen
History:
- 5/12/2007:
* Functional Interface
* No backup in the firmware
How to play:
Early test sizing, a small black cross appears there or your stylus support, the red squares become green if you click on the inside
You can start sizing by the "X" button
Then click on the red square each time (in the upper left corner and then the lower right)
The program then returns to the screen test
Other information:
I admit that this time I did not want to publish once really functional, but I need to beta testers and to avoid laying the dustbin of failed touchscreens
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December 5th, 2007, 22:57 Posted By: wraggster
News from Dovoto:
Only a bit less than a month remains to get your submissions in order!
The current prize pool is at $450 with hardware prizes still to be determined.
If you cannot support the scene with an entry then support the efforts of others with a prize donation!
The new submission and judging system is now online. You can upload and manage your competition entries at any time from the main competition page.
http://www.drunkencoders.com/compo/
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December 5th, 2007, 19:48 Posted By: CoinCollector
This is a simple demo for Nintendo 64 done by Marshall H. that displays a rotating 3D Half-Life 2 logo. You can run it through an emulator such as Project 64 or through a backup device for the N64.
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December 5th, 2007, 19:27 Posted By: Shrygue
via Computer and Video Games
Square Enix has just pumped our inbox full of screenshots, and we've moved mountains (well, clicked a few buttons) to bring them to your attention.
First up, Dragon Quest Swords: The Masked Queen and the Tower of Mirrors on Wii, which is out spring 2008.
Dragon Quest Swords: TMQATTOM (for short), concentrates heavily on fighting with the Wii Remote used like a sword to slash up enemies. "Slice at enemies, parry with your shield and block attacks to launch powerful counter-combos", Square Enix says of the combat.
Next, Final Fantasy XII: Revenant Wings on DS, which is set a year on from events portrayed in FFXII. It apparently "answers all your questions about what happens next to your heroes Vaan, Penelo, Fran and Balthier". It's out February 15, 2008.
Finally, The World Ends with You (DS) is a modern-day-setting adventure out spring '08. It's from the folks behind the Kingdom Hearts series.
Here's the scoop on the plot from Square Enix: "Set in Tokyo's trendiest district, the story begins with the lead character Neku waking up to find a phone message stating he has only 7 days before he will cease to exist.
"Only with the coolest fashions, friends and fighting skills can Neku restore hope to the city's population and prevent being stricken from existence altogether!"
Screenshots here
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December 5th, 2007, 19:21 Posted By: Shrygue
via Computer and Video Games
Ninja Reflex is a party game for Wii (and DS) that'll test your ninja, er, reflexes.
Basically, you'll be hit with a number of martial arts-related challenges which you must pull of with the precision of Bruce Lee. Reaction times are measured to the millisecond, we're told.
You're ultimate goal in single-player is to earn a black belt, while you can also try and out-ninja other ninjas in multiplayer.
"Ninja Reflex channels the accessible multiplayer fun of Wii Sports and the self-improvement aspect of Brain Age into a martial arts universe that is ideally suited for the Wii and Nintendo DS," says David Luntz, president and CEO of Nunchuck Games which is co-publishing the game with EA.
Ninja Reflex ninjas into shops next March. Have a look at the Wii screenshots if you're ninja enough.
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December 5th, 2007, 16:48 Posted By: wraggster

Are you missing you ExciteBike gaming fix? DHG Games, an indie developer never got to release their GBA title Motocross Challenge, but now they have it available for download. All you need is a homebrew cart.
Originally planned as a commercial GBA release, Motocross Challenge had been in development for three years by relatively small indie developer DHG. In 2006 they signed the game to what they describe on their website as "a very big and international publisher that shall remain unnamed". After a further six months of solid work, the game was finally completed in February 2007 - yet while it was in final testing the publisher decided that the GBA market wouldn't support enough sales of a non-licensed game to make releasing it worthwhile. The project was thereafter cancelled, despite just needing to be written to a cartridge, stuck in a box and shipped to the shops.
As mentioned, in order to be able to play this game, you need a homebrew cart. If you have one already, all you need to do is download the file (below). If not, you can purchase them from any of these retailers: Divineo China, Divineo France, Divineo Germany, Divineo Italy, Divineo Spain, Divineo Sweden, Divineo UK, Divineo US, MrModchips. You can download the title here.
Here is a video of the gameplay:
DIGG THIS
Source: DHG Games
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December 4th, 2007, 22:34 Posted By: wraggster
SuccessHK have today released an excellent $4 Wireless Sensor Bar for the Nintendo Wii, heres the details:

This is a fantastic price for anyone who needs a wireless sensor bar less than £2 for one.
Digg This
Product Features
Can detected automatically by your Wii console,no need extra cables
Using the lastest infrared technology to detect pointer and motion movements up to 4m/13 feet away
Perfect for home audio vedio systems and multiple TV's
Requires 4xAAA batteries(Not included)
Set up your Wii sensor bar anywhere you like with the Blazepro Wireless Sensoe Bar.The wireless sensoe bar is detected automatically by your Wii console and doesn't require any set up,with no need for untidy cables.
It utilises the lastest infrared technology to detect pointer and motion movement from the Wii-mote at distances of up to 4m/13 feets away.
It is perfect for home audio video systems without adding additional cabling and use with multiple TV's-no need to remove your existing sensor bar.
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December 4th, 2007, 22:03 Posted By: wraggster
Newly released today is Arkanoid DS with the Paddle Controller, heres the info about the game:

Arkanoid DS is a remake of Taito's popular arcade game originally developed in 1986. Those who are not familar with this classic, you control the "Vaus", a space vessel that acts as the game's "paddle" which prevents a ball from falling from the playing field, attempting to bounce it against a number of bricks. The ball striking a brick causes the brick to disappear
When all the bricks are gone, the player goes to the next level, where another pattern of bricks appear. There are a number of variations (bricks that have to be hit multiple times, flying enemy ships, etc.) and power-up capsules to enhance the Vaus (expand your Vaus, multiply the number of balls, equip a laser cannon, break directly to the next level, etc), but the gameplay remains the same.
Arkanoid DS features three different single player modes: clear mode, quest mode, and VS computer. The clear mode is the classic stage-by-stage that features 140 levels total. Quest mode allows you to select stages that you've unlocked to complete special objectives and earn game points. The VS mode allows you to clear either all the blocks or blocks of a certain color before your opponent does the same, and this mode can also be played ad hoc against friends.
Buy Here --> http://www.play-asia.com/SOap-23-83-...j-70-2b0h.html
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December 4th, 2007, 21:13 Posted By: wraggster
News/release from Wizlon:
Lah de dah… what do we have in this update… lets see. I’ve added some new icons in the mod player, tidyied up the code.. err, what else have I done? That’s it… added MP3 support!! I know lots of people wanted I and never stopped wanting to put it in, so I finally took the plunge and did it. I can’t really guarantee the integrity of it but it should be pretty stable. I would, however advise that you keep file sizes down by compressing the file, even 64kbps files sound good over the speakers and when plugged into an amp or speakers with a guitar over it you shouldn’t be able to tell the difference. The only proviso is that you HAVE to conert the file to mono otherwise the file will sound like it is being filtered through treacle. It was either release it now with that restriction or hold off to a later date, so I thought I’d let you have it now. While I’m here I also want to say a big thank you to Tom on the palib.info forums for putting together the PAlib mp3 support and helping me, and others, out with getting it working. People like Tom are the ones that keep this scene flowing and give coders like me the tools to make excellent, free software, for people like you. Cheers Tom.
Ok, instructions for the MP3 support
- convert file to mono and optionally decrease bitrate
- place anywhere on card
- select the media player
- browse for the file
- the file, once selected, will take a short while to copy to memory
- eat a biscuit (optional)
- the play icon will play the file, once selected it will turn to a stop icon.
- the file will continue to play between screens, I have also placed a play button on the tab viewer screen
- to play a new file you have to eject the file by clicking the eject symbol in the media player
- a new file can then be selected
- repeat to fade (3cr)
so whats next then… I’m not telling actually, you’ll notice a gap in the bottom lineup of icons on the main screen, that was where the old save icon was, which I use for debugging different units of code and where the next module of code was. All i’ll say about the next addition is that I love it, and have used it a couple of times already. I just know you’ll love it, thats why I want it to be extra feature rish and shiny when I hand it over to you lot. But for now I’m sure you’ll love the early christmas present that is Mp3 support.
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December 4th, 2007, 20:24 Posted By: Shrygue
via Next Generation
Kynapse for Wii, which is already being used by two game developers, offers a range of features including a 3D pathfinding solution for dynamic terrains, advanced spatial reasoning functionalities, perception data generation, and can be used to bring several thousands of characters to life on-screen, according to Kynogon.
"Wii is a remarkable success and we are proud to offer Kynapse to Wii game developers,” said Kynogon CEO Pierre Pontevia.
“The unique capabilities of Wii allow developers to produce creative forms of gameplay that require innovative AI. With Kynapse, we feel Wii developers have another critical tool in their hands that helps them unleash the real magic of the Wii system."
Kynapse has been used to aid the development of more than 60 games, including Crackdown, Fable 2, Medal of Honor: Airborne and The Lord of the Rings Online: Shadows of Angmar.
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December 4th, 2007, 19:54 Posted By: Shrygue
via Computer and Video Games
Well-known videogame analyst Michael Patcher says that it will take as long as three months for Wii stock to even out after the Christmas rush.
The Wii is already widely sold out around the world as Nintendo's motion control antics have become the most desired Chrimbo gadget for it's second year, and its unlikely that supplies will recover until April, according to Patcher.
He did, however, state that despite the lack of stock, Nintendo will top Christmas sales with Wii, predicting the company to sell 1.7 million consoles over the Christmas period, while he expects Microsoft to sell 1.5 million 360s and Sony to flog 800,000 PS3s.
Elsewhere in the report, Patcher points identifies a current sales spike for console overall, despite consoles of the current generation being generally more costly than the previous gen.
Patcher states; "While next generation hardware unit sales are more modest than they were in the analogous period of 2002 (when console prices averaged under $200), recent price cuts and new hardware (slim PSP and the 40Gb PS3) and the release of key games (Halo 3 and Guitar Hero III) triggered a spike in hardware sales over the last few months that we believe will continue over the remainder of the year," according to Gamasutra.
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December 4th, 2007, 18:55 Posted By: CoinCollector
via Zophar's Domain
NIN64 is a Nintendo 64 emulator for Windows. It can't run any commercial games, but it can run demos, such as the ones found here. It's currently at version 0.02.
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December 4th, 2007, 11:04 Posted By: wraggster

The Nintendo Wii is the hardest of the consoles to get this Xmas and thats for the second year running, quite staggering that a year old console is still selling out worldwide
Heres a list of places that are selling the Nintendo Wii and what version, price etc and they are all in stock
SuccessHK
SuccessHK are selling the US Version Nintendo Wii for a very nice USD:378.39 (£185), very very decent price esp whilst theres a still a rush for them. Jap Wiis are selling for USD:335.35 (£160), only good for modchipping to those outside of japan.
Divineo UK
Divineo UK have the Wii Sports Bundle Wii Console at a price of £269 and are in stock.
Play Asia
Play Asia have US Version Nintendo Wii Consoles (wii sports pack) for US$ 469.00 (~228.02 GBP) and the japanese version Nintendo Wii for US$ 299.00 (~145.37 GBP). The jap version will only interest non Japanese if you are modding the Wii.
Divineo Sweden
Divineo Sweden are selling Wii Consoles for 2690.00 Kr and also a Black Nintendo Wii Modded with the WiiKey modchip for 4990.00 Kr and also a White Nintendo Wii modded with the Wiikey modchip.
So there you have it Nintendo Wii Consoles in stock around the world, pick of the bunch is SuccessHKs US Version .
Hope that helps those of you who want a Nintendo Wii for Xmas.
DIGG THIS
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