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Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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December 9th, 2007, 01:57 Posted By: wraggster
News from Xdelusion:
I am not sure that my Star Wars project for the Nintendo DS will be finished in time for Christmas. I have a lot of work done, but recently found that the DS port of PrBOOM is not friendly to translucent walls, 3D floors, which my maps were full of. As it happens when you get close to a translucent window, the game slows to a crawl. If you so much as have a 3D floor within your line of sight the game also slows to a crawl, thus I am going to have to alter a number of things in many of my maps and perhaps reduce there size. Needless to say I wanted to release something for the holidays which is when Batman DOOM came to mind.
All you need to know about this classic Total Conversion can be found on the links below. This is not my own project, my only contribution is merging the TC into FreeDOOM which means you DO NOT need to own a copy of DOOM or DOOM II to play this. Merely copy the files onto the root of your Memory Card, launce Batman DOOM.NDS and you should be up and running.
I've not played through this on the DS, so if you experience any problems feel free to contact me on my site listed at the bottom of this text. If you report errors, BE SURE to be as specific as possible. I'll need to know what level you were on, what weapon you were using, and what was going on at the time of the crash or what ever.
http://starwarslegacy.net/NDS.aspx - Download via that url
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December 9th, 2007, 01:48 Posted By: wraggster
While Nintendo having trouble meeting demand for the Wii is hardly news, it looks like those supply problems now have the company reconsidering its advertising plans, with some ads in the U.K. apparently already pulled. According to Marketing Week, Nintendo says that's being done in order to "take a responsible stance this Christmas and not fuel demand." In their place, Nintendo will reportedly be running more ads for the DS, which it seemingly has no trouble cranking out (the Wii ads will then return in full force in early 2008). No word if the advertising drawback will also extend to North America, but it certainly seems like there's enough shortages to go around.
http://www.engadget.com/2007/12/08/w...rtising-plans/
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December 8th, 2007, 23:40 Posted By: wraggster
Ant512 has released a new version of his windowing system for the Nintendo DS, heres the release info:
It's been about a month since the last release, so it's about time for another. Woopsi 0.26 is now available on the SourceForge site:
http://sourceforge.net/project/showf...roup_id=207650
Here's a screenshot of the lastest demo:
(I know the version number in the screengrab is wrong.)
There are a huge number of changes, mainly aimed at improving the API for developers. Changes are:
- Fixes:
- Added clip-to-physical-screen code back in.
- Fixed inconsistency in screen _flags.borderless variable.
- Fixed warning in gadget.cpp (bug 1826584).
- Removed parent pointers from gadget constructors.
- Removed eventhandler.cpp and rolled the functionality into the header.
- Removed font bitmap check from TextWriter (feature 1830307).
- Renamed "addXXX()" gadget creation functions to "newXXX()" (feature 1830242).
- Added check for null parent pointer before adding gadgets to child vector (bug 1830241).
- Fixed flicker in top display when flipping screens.
- Fixed border size confusion in Window class.
- Fixed problem with height and width to y2 and x2 conversion in TextWriter.
- Fixed scroll limit problem in TextViewer.
- Fixed drawing problems in TextViewer.
- Removed _deleteQueueActive from Gadget class and rely on vector size instead (bug 1843784).
- Made destructors virtual where appropriate.
- Set gadgets to be invisible until added to a parent gadget to prevent them being drawn to arbitrary positions on the screen.
- Removed "removeOverlappedRects" from Woopsi class.
- Changed Gadget::eraseGadget() so that the parent is responsible for erasing children instead of passing call up to Woopsi instance.
- Fixed Woopsi constructor parameter order.
- New Features:
- Screen and window borders can be enabled/disabled with setBorderless().
- Gadgets now have a flags bitmask instead of individual bools to control properties (request 1826433).
- Added addGadget() and insertGadget() for more control over children.
- Added an ID number ("refcon") to the base gadget class (request 1828519).
- Added getClientRect() function to gadget/window/screen classes.
- Added GraphicsPort class to handle drawing within gadgets.
- Gadgets now cache their visible regions to improve drawing speed.
- Pong demo uses a GraphicsPort instead of a SuperBitmap.
- Added "removeGadget" function for deleting gadgets from vectors.
- Added gadget decoration concept to handle borders, etc.
- Removed all usage of Gadget::getType() to aid subclassing.
- BitmapButton draws its bitmap using GraphicsPort.
- Window uses parent screen's GraphicsPort to draw its XOR rectangles (fixes bug in which XOR rectangle overlaps other screens, but no longer relevant since screens automatically depth-sort when clicked).
- Window border gadgets use GraphicsPort for their output.
- Screen title gadget uses GraphicsPort for its output.
- Removed most drawing functions from Gadget class.
- Added hardware-accelerated horizontal line drawing.
- Improved speed of filled rect by using faster horizontal line routine.
- Renamed bool getters from "getXXX()" to "isXXX()".
- Added clip-to-parents into Gadget::cacheVisibleRects and Gadget::splitRects.
- Removed glyph font and added support routines to allow single font.
- Added font inheritance system.
- Added Gradient background class.
- Removed background image from demo and replaced with gradient.
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December 8th, 2007, 16:20 Posted By: wraggster
Newly released, heres the details:

Ultimate Duck Hunting lets you visit the country's best hunting grounds, for duck hunting action that's always in season. Choose your dog (yellow, chocolate, or black Labrador retriever) and train him to respond to your commands, all controlled by player motions using the Wii Remote. Gear up with name-brand guns, camouflage, and decoys -- then it's off into the wilderness to set up decoys, use duck calls, and ultimately become a crack shot using the Wii Remote to aim and fire at tough-to-down mallard, hen, black, and teal ducks. Guide your dog to retrieve ducks through flooded timber, murky lakes, and snowy slopes in six unique environments in Alaska, Arkansas, Minnesota, Mississippi, South Dakota, and Virginia.
http://www.play-asia.com/SOap-23-83-...j-70-2brg.html
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December 8th, 2007, 16:18 Posted By: wraggster
Newly released, heres the details

features
Play as your favorite M&M'S® characters
12 unique race environments loaded with collectable bonus items
7 different customizable race vehicles to choose from
Real time physics offers different feels in street, dirt, ice and sand venues
Tune your cars with accessories and upgrade kits in full 3D at the M&M'S® garage
Outrageous stunt combinations including jumps, 2 wheel rides, and turbo speeds
description
Fasten your seat belts for the exciting new action racing game, M&M'S® Kart Racing! M&M'S® Kart Racing breathes new life into the arcade racing by combining the adventure elements (collecting items on the race track) and high speed racing with the funny and parodic style of candy competition. Compete against other players on 10 different race tracks and collect unique bonus items on each level.
http://www.play-asia.com/SOap-23-83-...j-70-2c2j.html
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December 8th, 2007, 16:16 Posted By: wraggster
Newly released, heres the details

features
Disc Fusion System for exclusive game modes
10 Game modes
Over 150 characters
Over 20 destructible battle stages
More than 10 types of AI balancing for your opponents
description
Dragon Ball Z®: Budokai Tenkaichi 3 takes the lightning fast fighting, flying and action that made its predecessor, DBZ Budokai Tenkaichi 2, last year’s #1 fighting game and takes it to a whole new level with exciting new features. For the first time in Dragon Ball Z® history, the Wii™ platform will feature online gameplay, connecting DBZ fans around the country.
http://www.play-asia.com/SOap-23-83-...j-70-23ez.html
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December 8th, 2007, 14:32 Posted By: wraggster

Success HK have got a restock of Japanese Nintendo Wiis today, now if your a fan of japanese games or your going to mod your Nintendo Wii then this is perfect for you and especially for UK fans its a very good price. remember unless its modchipped it wont play anything but Japanese games.
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December 8th, 2007, 14:06 Posted By: wraggster
Released today at Divineo UK
DIGG THIS

Nintendo Mario Kart DS Super Race set is finally here! Who will reach the finish line first - small and speedy Mario or Donkey Kong? Perfect for younger racers, the battery-operated Mario Kart DS Track Race Set provides hours of amusement. The race set includes 2 Mario Kart vehicles (Mario and Donkey Kong), 2 Controllers, 18 Track pieces, and colorful background. Over 9 feet of racing action!
Product Features
Officially Licensed Nintendo Mario Kart DS Track Race Set
Mario and Donkey Kong in their DS Race Kart ready to race
A track to assemble with a nail-biting crossover
Each character has an individual speed controller
Suitable for ages 5 years+
Requires 4 x AA Batteries (not included)
Dimension of Racer: 3.14 x 2.75 x 1.77 inches
Dimension of Track: 25.4 x 18.89 inches (when built)
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December 8th, 2007, 14:06 Posted By: wraggster
Released today at Divineo UK
DIGG THIS

Nintendo Mario Kart DS Super Race set is finally here! Who will reach the finish line first - small and speedy Mario or Donkey Kong? Perfect for younger racers, the battery-operated Mario Kart DS Track Race Set provides hours of amusement. The race set includes 2 Mario Kart vehicles (Mario and Donkey Kong), 2 Controllers, 18 Track pieces, and colorful background. Over 9 feet of racing action!
Product Features
Officially Licensed Nintendo Mario Kart DS Track Race Set
Mario and Donkey Kong in their DS Race Kart ready to race
A track to assemble with a nail-biting crossover
Each character has an individual speed controller
Suitable for ages 5 years+
Requires 4 x AA Batteries (not included)
Dimension of Racer: 3.14 x 2.75 x 1.77 inches
Dimension of Track: 25.4 x 18.89 inches (when built)
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December 8th, 2007, 13:57 Posted By: wraggster
Emukidid has released a great new homebrew for Gamecube and Wii Owners 
sd-boot v0.1 (BETA)
A program which lets you run homebrew and legally created GC backups via SDgecko.
Usage:
Put .GCM files in a directory called GCGAMES on the root of your SD card.
Boot up the .dol file however you want.
Pop the SD card in slot B
Select a file and enjoy
Requirements:
- A Gamecube or a Wii
and one or more of the following
- PSO+BBA (for GC dudes)
- Action Replay + SD CARD
- SDML
- Modchip
Notes:
There's alot to be fixed in this program, but this is a simple start.
Hopefully after I get a larger SD card I will find fixes to problems reported about games.
How it works (not so technical):
Intercept a dvdread, turn it into a seek to sector 0 and read my data from sd card.
Source:
Source is messy.. but yes it's included.
There's bits and pieces borrowed from everywhere
and I try to give credits where needed.
Thanks to:
gc-linux sd code for simple methods on how to use the sd gecko
brakk3n for the backdrop
everyone at tehskeen for the emulators and their sources
libOGC devs for libOGC
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December 8th, 2007, 13:40 Posted By: wraggster
Jayenkai has updated his Retro Collection for the DS, heres the full info:
Platdude's Retro Collection - 18
Updated : Now with EIGHTEEN retro games!
The Brief
A collection of retro styled games, kicked up a notch.
Gameplay>Graphics
The Notice
DLDI Patch the _dldi versions to keep your highscores. There are no other differences between the two versions.
I'm now having to include 3 versions of each. It seems that Supercards are fussy enough to want their own special edition of the game. How silly! And people complain about the Games'n'Music!! At least that used the standard format!
The Credits
The Games were coded by Jayenkai.
The Graphics were drawn by Jayenkai.
The Sound Effects were created by Jayenkai.
Some Music was also made by Jayenkai, but then he took it out because it got annoying.
The Email
Contact Jayenkai@Gmail.com if you have suggestions/bugs/additional game ideas. All game ideas are taken into consideration, but not all will be added!
The Websites
My DS Game list - Check in for updates.
Socoder.net - A Game Making forum. (It's like BlitzCoder 2!)
The Games
Centipede : Shoot the centipede. Don't let it escape.
Snake : Guide the Snake. Grab the numbered blocks.
Invaders : Shoot the aliens. Don't let them get to the bottom.
Light Cycles : Try to get your opponents to crash.
Asteroids : Destroy the asteroids before they destroy you.
Pacman : Run around and collect things.
Frogger : Leap your way across 2 busy roads.
Pong : Beat your opponent, "one" ball at a time.
Tetris : Build low!
Buzzard Bait : You might like to call this game Joust. I owned a TRS-80, so I call it Buzzard Bait
QBert : Hop around and change all the bricks.
Spike Dodge : Dodge the spikes, pick up the balls.
Extract : Keep Blue away from Red, and grab the Greens.
Missile Command : Tap to fire. Stop the missiles.
DotPop : Tap the squares. The quicker you tap 'em, the more you score.
Lights Out : Tap to invert a + of lights. Try to turn them all off.
5 In a Line : Shuffle the rows and columns around to make a whole line of a single color.
Tune Tap : Repeat the tune.
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December 8th, 2007, 11:25 Posted By: wraggster
Rise of the Triad for the DS has been updated, heres the details:
This is a port of Rise of the Triad for the Nintendo DS.
This is currently a work in progress. Newest version is 0.7 (released Dec 6, 2007).
Many thanks to GPF for porting SDL to the DS. I've built upon his work: rewriting parts of the video code, fixing a bug in the keyboard handling, and adding a mouse driver for the touchscreen.
Recent Changes:
Improved music playback
MissileCam added (it's on the controls menu)
Sleep mode (closing the DS lid)
Updated for devkitARM r21
Limitations:
Music requires extra work, and has some glitches.
No network support... yet.
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December 8th, 2007, 11:13 Posted By: wraggster
News/release from cuicui666 :
Japanese Training is a game for those who want the Japanese.
It's possible to revise the Hiraganas and Katakanas.
There are already several Homebrews on this topic, we must believe that it excites a lot of people!
This project allows me:
* M'éclater on my DS
* To learn C + + (I have already ripped hair)
* To discover and use PALIB and uLibrary (thanks to Mollusk and Brunni)
* To have small bases in Japanese
History:
Here is the list of features implemented in this version:
* Test on Hiraganas dispo
* Test on Katakanas dispo
* Create Profile
* Degree of Difficulty
* Time Management
* Menu options added (not yet operational)
* Tab 'vocabulary' improved
Forecast for the future:
* Display of stats
* Manage information on the player
* Harvest points XP and gradual release in the game
* Management of the
* Handwriting recognition
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December 8th, 2007, 11:08 Posted By: wraggster
News/release from JeremySR:
I've made a trivia game for the DS, which is supposed to work a lot like IRC Triviabots but with only one player. It gives you a hint by showing the answer with all the letters replaced by dots, and starts revealing more dots every time you get the question wrong.
The game comes with a questions file to put on the root of your card. It contains 10 000 questions from an IRC Triviabot.
The controls are explained when you start up the game, and installation is explained in the readme file.

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December 8th, 2007, 11:03 Posted By: wraggster
Infantile Paralysiser have released a new version of Morning Timer, heres the release info:
Version 1.1 2007/12/07
When the loose connection of the disk is detected, halt is done with the warning sound. (in The timer executing.)
The battery power was saved by various optimizations.
About the disk check when starting. The bug that misjudged a normal disk to the error disk was corrected.
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December 8th, 2007, 10:40 Posted By: wraggster
News from the ScummVM Team:
It is time to announce our next Big Testing SeasonTM. This means that pretty soon you, our fellow users, will see the new and shiny ScummVM version.
We have extended the set of our supported games by 8 new (or old  ) games. The list includes: I Have No Mouth and I Must Scream, Lure of the Temptress, Elvira - Mistress of the Dark, Elvira II - The Jaws of Cerberus, Waxworks (Amiga version only), and early Sierra preAGI games Mickey's Space Adventure, Troll's Tale, and Winnie the Pooh in the Hundred Acre Wood.
There are detailed instructions on how to perform testing in a helpful way. You will find them on our Wiki page. Please stick to those and report on our mailing list, in #scummvm or on our forums. The current list of tested games can be found here.
No new downloads as of writing but more info --> http://www.scummvm.org/?shownews=20071206.xml
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December 8th, 2007, 10:40 Posted By: wraggster
News from the ScummVM Team:
It is time to announce our next Big Testing SeasonTM. This means that pretty soon you, our fellow users, will see the new and shiny ScummVM version.
We have extended the set of our supported games by 8 new (or old  ) games. The list includes: I Have No Mouth and I Must Scream, Lure of the Temptress, Elvira - Mistress of the Dark, Elvira II - The Jaws of Cerberus, Waxworks (Amiga version only), and early Sierra preAGI games Mickey's Space Adventure, Troll's Tale, and Winnie the Pooh in the Hundred Acre Wood.
There are detailed instructions on how to perform testing in a helpful way. You will find them on our Wiki page. Please stick to those and report on our mailing list, in #scummvm or on our forums. The current list of tested games can be found here.
No new downloads as of writing but more info --> http://www.scummvm.org/?shownews=20071206.xml
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