|
Nintendo DS News is a News and downloads site for All Nintendo Handhelds and Consoles including the Gameboy, NES, N64, Snes, Gamecube, Wii, WiiU, NDS, 3DS, GBA and Snes, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
December 22nd, 2007, 16:54 Posted By: wraggster
Newly released today:
features
Compelling single player game consisting of 15 unique missions.
9 unique multiplayer maps for Local or Global games, with small, medium and large map variants to cater for games from 2 to 8 players.
Fully destructible, real time 3D battlefields mean that no two games will be the same.
Over 20 ranged and close combat weapons taken directly from the Warhammer 40,000 universe, including the Bolter, Plasma Gun, Chainsword and Power Fist.
description
Warhammer® 40,000™: Squad Command™ marks the first time that the brutal, war-ravaged world of Games Workshop's Warhammer 40,000 universe will be playable on the Nintendo DS and PSP. Warhammer 40,000: Squad Command features fast, action-packed combat through turn-based strategy and an engaging, authentic single-player storyline.
Gamers play as the elite Space Marines of the Ultramarines chapter and strive to combat the encroaching evil of the ruthless and daemonic influenced Chaos Space Marines through 15 cinematically-tied missions. With a robust multiplayer mode featuring 9 unique missions, gamers will team up and go head-to-head with other gamers worldwide as either the Imperium of Man or Chaos Space Marines, ensuring hours of unique replayability.
http://www.play-asia.com/SOap-23-83-...j-70-23gn.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2007, 16:48 Posted By: wraggster
Newly released today:
MX vs ATV kicks it up a notch and shifts into high gear as the best selling offroad franchise makes its debut on the Nintendo DS. MX vs ATV’s legendary Rhythm Racing™ lets players pre-load into massive jumps and clutch through hairpin turns at full speed all while retaining the smooth and authentic feel not found in any other game.
Attempt to own the offroad by dominating Race and Stunt Challenge events. Ten DS-exclusive Supercross tracks provide the perfect proving ground for the MX vs ATV rivalry. With two different MX and ATV vehicles to take control of, the competition is fierce in 3 massive Supercross stadiums. Up the ante by completing the MX vs ATV Championship, unlocking playable Sand Rail and Golf Buggy vehicles.
http://www.play-asia.com/SOap-23-83-...j-70-2eab.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2007, 16:39 Posted By: wraggster
Although we've seen some interesting uses of the Wii for rehab and exercise -- and even seen some positive results -- a new study says that so-called "active" gaming is really no more active than simply sitting around. The research -- funded by Nintendo's UK marketing division, ironically enough -- compared the calories burned by five gamers playing Wii Sports Boxing, Tennis, and Bowling to the calories burned by the same group simply sitting around playing Project Gotham 3 on the 360. Although Wii Sports definitely burned more calories, it wasn't very significant: an increase of "less than two percent," according to the report. Of course, that doesn't mean that other active games like DDR or even a vigorous Rock Band drumming sesh won't burn more calories -- so don't give up your gaming-fitness dreams just yet.
http://www.engadget.com/2007/12/21/w...tual-exercise/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2007, 03:00 Posted By: wraggster
Patrik Rak has released a new version of his Sinclair ZX Spectrum Emulator for Nintendo DS, heres some info:
There are two versions, ZXDS.nds for Slot-1 (DS slot) based cards, and ZXDS.ds.gba for Slot-2 (GBA slot) based cards. Just choose the one which suits your card best.
The provided executable was already patched with the r4tf.dldi DLDI driver, so it works fine on both my M3 DS Simply and M3 Mini SD Perfect. Of course, it should work fine on any other card which supports DLDI as well. Just give it a try and you will see. If it won't work for you right away, you might need to patch it with a specific DLDI driver for your card with a DLDI patcher, both of which you can find here. It might be wise to patch it in either case, just to make sure you have the most recent version of the DLDI driver for your card. If it still doesn't work, I am really sorry, but there is not much I can do about it. Please do NOT contact me regarding if it works or doesn't work on your card, at least at this point of time.
You should also copy some snapshots or tape files to your card. Either SNA/Z80 snapshots or TAP/TZX/PZX tape files are supported. You can place them anywhere you want, although the /ZXDS directory is looked up first by default. For your convenience, I have included few Spectrum games in SNA or TAP format, so you can at least give it a go.
ZXDS 0.7.0 beta 1 (21.12.2007)
+ Finally added keyboard graphics, for both 48k and 128k keyboard.
+ Replaced the ad-hoc file requester with proper touch screen version.
+ Configurable button to key/action binding, with 9 predefined customizable settings.
+ Tape browser and manual tape control.
+ Autoload feature, with both tape-loader and USR0 mode support.
+ Skinning support for changing graphics and color of each UI element.
+ Builtin online help.
+ Pentagon emulation (no TR-DOS yet, though).
+ Z80 snapshots are now compressed.
* Added 1 forgotten T state to EX (SP),* instructions.
* Fixed #7FFD paging decoding (A15+A1 instead of A14-15+A1), more demos now work.
* Changed #1F kempston joystick decoding (loose A5 instead of strict A5-A7), more games should work.
* Disable autoplay when tape end is reached, more flawed tape files should now load.
* Few other subtle fixes (triple buffering race, halt timing upon requester).
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2007, 02:47 Posted By: wraggster
Noda has posted a new release of his Game for the DS
The basic idea is to have a ball, we moved in a kind of maze, to accomplish a goal in a limited time (not very original in principle, but I found it in the middle of an annoying ... at the beginning I thought of a Falldown 3D)
Download Here and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2007, 02:44 Posted By: wraggster
AgentQ has just posted a new release of ScummVM for the Nintendo DS:
Hi Everyone,
Here is a beta version of the 0.11.0 release of ScummVM DS. It needs lots of testing, since there are so many games that I don't have time to do much of it myself. So please download it. Please post, even it it works fine!
Games that could do with testing most are Elvira 1/2 and I Have No Mouth. Please try these and post if there are problems.
The new scaler makes text a lot more readable, at the expense of some slowdown in some of the newer games.
New function keys should make all the AGI games playable.
This is a beta release, therefore there are not full instructions. This is designed for those who already know how to use ScummVM DS. Full instructions for the older version 0.10.0 are provided on the ScummVM DS website. Please refer to these instructions, as this beta works in mostly the same way.
Changes in This Version
- New games supported: I Have No Mouth, and I Must Scream, Elvira 1 and 2
- Software scaler for improved image quality. Turn it on using the DS options screen (press select during the game). Thanks to Tramboi and Robin Watts for this feature!
- Function keys added to virtual keyboard (used in AGI games)
- Plenty of bug fixes
Supported Games
Build A:
Manic Mansion
Zak McKracken and the Alien Mindbenders
Indiana Jones and the Last Crusade
Loom
Passport to Adventure
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
Indiana Jones and the Fate of Atlantis
Day of the Tentacle
Sam & Max Hit the Road
Build B:
Beneath a Steel Sky
Flight of the Amazon Queen
Build C:
Simon the Sorcerer 1/2
Elvira 1/2
Build D:
Sierra AGI games
Gobliiins 1 - 3
Bargon Attack
Ween: The Prophecy
Future Wars
Build E:
Inherit the Earth
I Have No Mouth, and I Must Scream
Build F:
The Legend of Kyrandia
Download it here:
http://scummvm.drunkencoders.com/scu...-11-0beta1.zip
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2007, 02:42 Posted By: wraggster
Jeff has released a new version of his Rogue clone for the Nintendo DS and GBA, heres whats new:
** Further use of just-in-time buffers to keep the stack small when hit with a fireball. Hopefully this avoids the GBA blowing up when killed by a summoned imp's fireball splash damage.
* [DS] The play screen is now on the bottom. This means the text history scrolls into the top screen that makes a bit more sense.
* [DS] The splashscreen is now centered on the DS display.
* Messages are properly reported again when dipping items into certain potions.
* You again receive a message saying what is revealed as a result of polymorphing an item.
* Attempting to eat a book no longer grants you the spells - you must succesfully eat the book.
* [DS] No longer weird a characters in history. (Richard Quirk, Peter Biocini)
* [DS] Removed debug messages from startup. (Richard Quirk)
* [DS] I had ctrl_isanyrawpressed backwards on the DS which meant that all the prompts would require your button to be DOWN before continuing rather than UP, thus creating accidental clicks later rather than preventing them.
* No longer spam about submerged objects getting wet when you load a game.
* "Al the large bat munch on a bat corpse." will now properly conjugate the munch.
* [DS] You can now remap the [X] and [Y] keys from the default Verb List and Inventory commands. These commands are likewise now available for general mapping to any key. (Mark Ehlke, Peter Biocini)
* "atom's of the victim's" now properly "atoms of the victim's" (David Damerell)
* Generally, dimension, pleasant, and reminiscent spelled properly in the encylopedia entries (Richard Quirk)
* Dumped the encyclopedia through a spell checker to reduce the low-hanging fruit for bug reporters.
* [DS], [SDL] On screen keyboard to enter name using stylus/mouse rather than having to use my insane input mechanism.
* [DS] [X] and [Y] work as [R] and [L] for doing text input to make it easier to chord on the DS.
* When a ring falls off your finger, there is a period to mark the end of the sentence. It also properly reports cases where it isn't a finger that it falls off. (David Damerell)
* A successful leap attack could leave a "ghost" of yourself in the old tile which you would attack if you tried to move into.
Leech the right version:
Gameboy Advance [382k].
Nintendo DS [735k].
Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2007, 01:53 Posted By: JKKDARK
New version of the Nintendo 64 emulator for Mac.
Changelog:
- sixtyforce now supports QuickLook thumbnails for game freezes.
- Fixed window redrawing problems on Leopard.
- Fixed a bug that reversed left and right audio on Intel machines.
- Fixed a bug that prevented game freezes from remembering cartridge locations.
- Fixed a bug that caused window resizing to snap awkwardly.
- Cleaned up a few things that may or may not have been causing trouble.
- Several cosmetic tweaks and improvements.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 21st, 2007, 21:55 Posted By: KokopelliTheMuse
Via engadget
Link: http://www.engadget.com/2007/12/21/u...sdk-let-loose/
It looks like web browsing on the Wii is about to get a whole lot more interesting, as an entirely unofficial Wii Opera SDK has now been released to the general public, opening up the possibility for all sorts of browser-based games, among other things. What's more, the SDK allows developers with the necessary know-how to take full advantage of the Wiimote, including the ability to detect the remote's distance from the sensor bar, along with any button presses, and movement along the Z-axis. That makes things like the familiar-looking "2 Play Ship Demo" pictured above fully playable using the Wiimote, as well as more basic things like drawing and 3D rotation. Those looking to get started on a homebrew game of their own can hit up the read link below for the necessary files, while the rest of us can try out a handful of ready made demos at the same link.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 21st, 2007, 21:01 Posted By: Shrygue
via Eurogamer
Tecmo has said that the Nintendo DS version of Ninja Gaiden will be released in March 2008, assuming you and I aren't killed in a freak news item accident where oh no oh no watch out it's fallifslddsfikdgfgfjldgfjlgfgf. It's okay. We're trapped, but we're alive. We must now form amazing bonds of friendship as the harsh reality of our situation becomes apparent and I have to eat your leg.
On the plus side, Ninja Gaiden Dragon Sword aims to offer a proper Ninja Gaiden experience rather than a watered-down rubbish 2D one that will get 4/10. It's been composed in 3D, with proper fighting mechanics to recall the intricacies (some would say "sintricacies", but those people are wrong, not to mention illiterate) of the Xbox version.
You can activate all sorts of movements and attacks with the stylus, including the amazing-sounding "Cicada Slash", which is presumably a move where nobody can work out where the noise is coming from but it's very annoying and everyone can remember the word "cricket" but nobody can remember "cicada" and then we decide to go indoors.
Ninja Gaiden DS doesn't appear to have a European publisher at this stage. We will let you know when someone owns up.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 21st, 2007, 20:58 Posted By: Shrygue
via Eurogamer
Nintendo has staggered out of the kebab shop dressed as an elf just in time to put three more games on Virtual Console this Friday, including two for the NES and one for TurboGrafx-16. So not really "including" so much as "consisting of" but there is no time we cannot go back forward forward forever never stopping paragraph.
The three games in question, which you will be able to read about in Dan Whitehead's award-evading Virtual Console Roundup tomorrow, are Blades of Steel, a popular young person's (old person's?) ice hockey game; Skate or Die, a game about not being as good as California Games; and Monster Lair, a game about a dragon who is all up in your face giving it all that.
Find out what they are really all about tomorrow. Or, if you're stupid, buy them. They cost 500 Wii Points each for the two NES games (Blades of Steel and Skate or Die - I should have explained that earlier - I've basically mentally checked out at this point), which is approximately GBP 3.50 in cold, hard, pound-symbol denying browser cash, and 800 Wii Points for the TurboGrafx-16 one, which is about 1.6 times that.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 21st, 2007, 02:48 Posted By: wraggster
New from SuccessHK
Cars Mater-National will offer fans of the film a fresh adventure set in the super-fueled world of Radiator Springs. The video game will feature all-new international characters vying for their chance to compete against Lightning McQueen in the First Annual Mater-National Race Festival. Players will explore the new and improved open world of Radiator Springs, complete with new tracks, mini-games and more than 10 multiplayer games.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 21st, 2007, 02:17 Posted By: wraggster
New from Divineo USA
Datel Electronics DUS0195-I Personal Media Player for Nintendo DS Lite(tm) Features Converts the Nintendo DS Lite(tm) into a full function personal media player 1GB of built-in memory for enough storage for hours of movies, over 250 songs or thousands of photos Easy Drag 'N' Drop feature moves media to PMP(tm) Includes PMP(tm) Media Manager, 1GB media storage pack, PMP(tm) player cartridge, headphones, and USB 2.0 cable
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 21st, 2007, 02:16 Posted By: wraggster
New from Divineo USA
With the nintendo ds browser, anyone can enjoy quick, easy, and portable access to the world wide web on the ds lite. Featuring the opera browser, the nintendo ds browser offers full-featured web browsing, incorporating flash and javascript support.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 21st, 2007, 02:14 Posted By: wraggster
New from Divineo USA
Code Breaker is the ultimate hack cartridge for your Nintendo DS or Nintendo DS Lite system. Loaded with cheat codes for over 200 games, Code Breaker gives you unlimited lives, special weapons, extra ammo and much much more. On new releases you can quickly generate your own codes. Code Breaker gives you features no one else offers: Real-Time save, Built in Rumble, Notepad and Banner Print Feature, and support of GameShark cheat codes.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 21st, 2007, 02:13 Posted By: wraggster
New from Divineo USA
DSerial2 is a card that provides USB client, serial and GPIO ports as well as a 2D tilt sensor. It enables you to interface NDS to MIDI keyboards, servos, sensors, GPS receivers, computers and more.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
next » |
|
|